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[[Category:PvM]] | [[Category:PvM]] | ||
Players can craft a '''Potion Codex''' using the [[Inscription]] skill. To use a Potion Codex, players must have a minimum of '''80 printed [[Alchemy]]''' skill. | |||
The '''Potion Codex''' is a '''Blessed''' item that enhances the effectiveness and utility of potions. Players earn '''Potion Codex Experience''' while killing creatures. As they accumulate experience, they unlock up to a maximum of '''20 Upgrade Points''', which can be spent on various Potion Upgrades. | |||
Players can reset their spent points once every '''5 minutes'''. | |||
[[File:potioncodex1a.png|link=]] | [[File:potioncodex1a.png|link=]] | ||
==Restrictions== | == Restrictions == | ||
A minimum of '''80 printed [[Alchemy]]''' skill is required to use a '''Potion Codex'''. | |||
==Potion Codex Upgrades== | == Potion Codex Upgrades == | ||
Below is a list of available '''Potion Codex Upgrades''': | |||
{{CodexPotion}} | {{CodexPotion}} |
Latest revision as of 12:49, 9 March 2025
Players can craft a Potion Codex using the Inscription skill. To use a Potion Codex, players must have a minimum of 80 printed Alchemy skill.
The Potion Codex is a Blessed item that enhances the effectiveness and utility of potions. Players earn Potion Codex Experience while killing creatures. As they accumulate experience, they unlock up to a maximum of 20 Upgrade Points, which can be spent on various Potion Upgrades.
Players can reset their spent points once every 5 minutes.
Restrictions
A minimum of 80 printed Alchemy skill is required to use a Potion Codex.
Potion Codex Upgrades
Below is a list of available Potion Codex Upgrades:
Potion Codex Upgrades | ||
---|---|---|
Name | Points Per Tier | Description |
Acrid | 1/2/3 | Chance of resolving Poison Sting on melee attacks with poisoned weapons increased by (10% / 20% / 30%) of normal |
Bandolier | 1/2/3 | Reduces potion usage cooldown by (1 / 2 / 3) seconds Will not work if player is currently Flagged in PvP |
Elixir | 1/2/3 | Heal Potions heal an additional (10% / 20% / 30%) divided over the next 3 seconds Will not work if player is currently Flagged in PvP |
Freedom | 1/2/3 | If player has a creature-applied Hinder or Entangle effect in place, the first Total Refresh Potion used every (90 / 60 / 30) seconds will remove those effects |
Mixed Results | 1/2/3 | Duration of Strength, Agility, and Magic Resist Potions increased by (100% / 200% / 300%) and player receives (0.5% / 1.0% / 1.5%) Damage Resistance against Creatures for each of those potions active |
Panacea | 1/2/3 | If player has any Bleed or Disease effects active, the first Greater Cure Potion used every 30 seconds will reduce the remaining tick damage of those effects by (25% / 50% / 75%) |
Refinement | 1/2/3 | Player has a (10% / 20% / 30%) chance to not consume a potion when used (resolved seperately from Potion Satchels) Will not count when applying Poison Potions Will not work if player is currently Flagged in PvP |
Volatile | 1/2/3 | Explosion Potion damage against Creatures increased by (10% / 20% / 30%) and has a (10% / 20% / 30%) to increase its radius against Creatures by 1 |