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Created page with "Category:PvP '''Guard Zone Mechanics''' If a player attacks a blue target while in the guard zone, they will be '''instantly guardwhacked'''. Players who commit a crime while in town have a '''30-second window''' during which they can be reported. If no players or townsfolk call guards within this time, they will be exempt from being guardwhacked. However, committing a new crime will reset this timer. For crimes committed outside of town, the player may still ente..." |
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[[Category:PvP]] | [[Category:PvP]] | ||
If a player attacks a blue target while in the '''guard zone''', they will be '''instantly guardwhacked'''. Players who commit a crime while in town have a '''30-second window''' during which they can be reported. If no players or townsfolk call guards within this time, they will be exempt from being guardwhacked. However, committing a new crime will reset this timer. | |||
If a player attacks a blue target while in the guard zone, they will be '''instantly guardwhacked'''. Players who commit a crime while in town have a '''30-second window''' during which they can be reported. If no players or townsfolk call guards within this time, they will be exempt from being guardwhacked. However, committing a new crime will reset this timer. | |||
For crimes committed outside of town, the player may still enter a town, but they will remain at risk of being guardwhacked if any players or townsfolk call guards within 30 seconds of their last crime. Again, committing a new crime will reset this timer. | For crimes committed outside of town, the player may still enter a town, but they will remain at risk of being guardwhacked if any players or townsfolk call guards within 30 seconds of their last crime. Again, committing a new crime will reset this timer. |
Latest revision as of 04:16, 10 March 2025
If a player attacks a blue target while in the guard zone, they will be instantly guardwhacked. Players who commit a crime while in town have a 30-second window during which they can be reported. If no players or townsfolk call guards within this time, they will be exempt from being guardwhacked. However, committing a new crime will reset this timer.
For crimes committed outside of town, the player may still enter a town, but they will remain at risk of being guardwhacked if any players or townsfolk call guards within 30 seconds of their last crime. Again, committing a new crime will reset this timer.
When a player enters a town while still at risk, they will receive a system message: "Guards may now be called on you."