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| |title1=[[Adventurer's Satchel]] | | |title1=[[Adventurer's Satchel]] |
| |text1=[[File:adventurersatchel.jpg|link=]] | | |text1=A specialized container designed to hold only blessed items, keeping them organized and protected. |
| |title2=[[Bard Codex]] | | |title2=[[Bard Codex]] |
| |text2=[[File:bardcodex1a.png|link=Bard Codex]] | | |text2=Enhances bardic abilities by providing skill-based upgrades for [[Musicianship]], [[Peacemaking]], [[Discordance]], and [[Provocation]]. |
| |title3=[[Healers Codex]] | | |title3=[[Healers Codex]] |
| |text3=A low to mid level PvM progression system. | | |text3=Improves [[Healing]] and [[Anatomy]] abilities, offering specialized bonuses for healing efficiency and support roles. |
| |title4=[[Poison Kit]] | | |title4=[[Poison Kit]] |
| |text4=Take on powerful creatures and earn great rewards. | | |text4=Provides enhancements for [[Poisoning]], with effects scaling based on the user’s [[Taste Identification]] or [[Alchemy]] skills. |
| |title5=[[Potion Codex]] | | |title5=[[Potion Codex]] |
| |text5=An early game PvM progression system. | | |text5=Boosts potion effects and utility, making [[Alchemy]] more versatile in combat and support scenarios. |
| |title6=[[Summoner's Tome]] | | |title6=[[Summoner's Tome]] |
| |text6=Participate in huge player versus player battles. | | |text6=Augments summoning spells, allowing users of [[Spirit Speaking]] and [[Magery]] to customize their summoned creatures. |
| |title7=[[Taming Bestiary]] | | |title7=[[Taming Bestiary]] |
| |text7=Team up with others to achieve your goals quicker. | | |text7=A progression system for [[Animal Taming]], rewarding players for using different tameable creatures in combat. |
| |title8=[[Thieves Codex]] | | |title8=[[Thieves Codex]] |
| |text8=Make your mark on the world by owning your own home. | | |text8=Provides unique benefits to [[Stealing]], [[Snooping]], [[Hiding]], and [[Stealth]], enhancing thievery and rogue-based gameplay. |
| |title9=[[Traps#Trap_Kit|Trap Kit]] | | |title9=[[Traps#Trap_Kit|Trap Kit]] |
| |text9=A long-term PvM progression system. | | |text9=Allows [[Tinkering]] specialists to craft and enhance traps, improving effectiveness in PvM. |
| |title10=[[Weapon and Parry Codices]] | | |title10=[[Weapon and Parry Codices]] |
| |text10=Breed your mounts to discover new and exciting mount hues. | | |text10=Enhances [[Tactics]] and various weapon skills by unlocking stances, finishers, and defensive techniques. |
| |title11=[[Wizard's Grimoire]] | | |title11=[[Wizard's Grimoire]] |
| |text11=Summon an extremely powerful monster that only the strongest warriors can kill. | | |text11=Boosts [[Magery]] spells with additional effects and customization, enhancing magical combat strategies. |
| }} | | }} |
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| == Adventurer's Satchel ==
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| {{Main|Adventurer's Satchel}}[[File:adventurerssatchelinsides.jpg|right|thumb|link=Adventurer%27s_Satchel]]
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| The [[Adventurer's Satchel]] is a useful tool for organizing all blessed items players can carry. It is itself blessed and can only contain other blessed items. The satchel is crafted by [[Tailoring|Tailors]] using 5 [[Mastercrafting Diagram]] and 100 Leather.
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| [[File:adventurersatchel.jpg|link=]]
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| == Bard Codex ==
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| {{Main|Bard Codex}}[[File:bardscodex1.png|right|thumb|link=Bard Codex]]
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| Players need at least 80 printed skill in at least two barding skills—[[Musicianship]], [[Peacemaking]], [[Discordance]], or [[Provocation]]—to utilize the benefits of the [[Bard Codex]]. There are eight different Bard Codex upgrades, which can be activated at Tier 1, Tier 2, or Tier 3. The tier levels are visually indicated by a number of lutes next to the upgrade.
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| By earning experience, players unlock Bard Codex Upgrade Points, with a maximum cap of 20 Upgrade Points. Players can reset their spent points once every five minutes. The Bard Codex is crafted by [[Inscription|Scribes]] using 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]].
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| [[File:bardcodex1a.png|link=Bard Codex]]
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| == Healer's Codex ==
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| {{Main|Healers Codex}}[[File:healerscodex1a.png|right|thumb|link=Healers Codex]]
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| The [[Healers Codex]] requires at least 80 printed skill in [[Healing]] and [[Anatomy]] to be used. It features eight different upgrade paths, each with three tiers, identified by the number of bandages displayed next to the upgrade.
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| Players accumulate experience to unlock Healers Codex Upgrade Points, with a cap of 20 points. Spent points can be reset once every five minutes. The Healers Codex is crafted by [[Inscription|Scribes]] using 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]].
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| == Poison Kit ==
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| {{Main|Poison Kit}}[[File:poisonkitgump2a.png|right|thumb|link=Poison Kit]]
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| To utilize the [[Poison Kit]], players need at least 80 [[Poisoning]] and either 80 [[Taste Identification]] or 80 [[Alchemy]]. There are eight different Poison Kit upgrades available, each with three tiers marked by poison potion icons.
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| Players unlock Poison Kit Upgrade Points as they gain experience. If a player has no active poison effects on creatures, they can reset their spent points. The Poison Kit is crafted by [[Alchemy|Alchemists]] using 1 [[Mastercrafting Diagram]], 50 Boards, and 25 Empty Bottles.
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| [[File:poisonkit.jpg|link=]]<br />
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| == Potion Codex ==
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| {{Main|Potion Codex}}[[File:potioncodex1a.png|right|thumb|link=Potion Codex]]
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| The [[Potion Codex]] requires at least 80 [[Alchemy]] for use. It features eight upgrades, each divided into three tiers. As players gain experience, they unlock Potion Codex Upgrade Points.
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| A reset option is available every five minutes. The Potion Codex is crafted by [[Inscription|Scribes]] using 1 [[Mastercrafting Diagram]] and 25 Arcane Scrolls.
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| [[File:potioncodex2a.png|link=]]<br />
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| == Summoner's Tome ==
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| {{Main|Summoner's Tome}}[[File:sumtomgump.png|right|thumb|link=Summoner's Tome]]
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| The [[Summoner's Tome]] requires at least 80 [[Spirit Speaking]] and 80 [[Magery]]. Players gain experience by killing creatures with their summoned entities. Experience accumulates as points in the tome, which can be spent to enhance summons.
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| Each summon spell has ten different upgrade options, each requiring Upgrade Points to activate. The Summoner's Tome is crafted by [[Inscription|Scribes]] using 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]].
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| [[File:summonerstome1a.png|link=Spirit_Speaking#Summoner.27s_Tome]]<br />
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| == Taming Bestiary ==
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| {{Main|Taming Bestiary}}[[File:tamingbestiary.png|right|thumb|link=Taming BestiarySystem]]
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| The [[Taming Bestiary]] is a progression system for [[Animal Taming]], rewarding players for using different tameable creatures. Players earn Affinity Experience by defeating monsters with their tamed creatures. Accumulated Affinity Points unlock permanent character bonuses.
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| The system automatically tracks progress for creatures with a minimum taming requirement of 50 or higher. The bestiary is crafted by [[Inscription|Scribes]] using 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]].
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| == Thieves Codex ==
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| {{Main|Thieves Codex}}[[File:thiefcodex23.png|right|thumb|link=Thief Codex]]
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| The [[Thieves Codex]] requires at least 80 [[Stealing]] and either 80 [[Snooping]], [[Hiding]], or [[Stealth]]. Players gain experience through pilfering and mugging creatures, unlocking Upgrade Points.
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| Upgrade Points can be reset once every five minutes. The codex is crafted by [[Inscription|Scribes]] using 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]].
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| [[File:thievescodex.png|link=Thief Codex]]<br />
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| == Trap Kit ==
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| {{Main|Traps#Trap_Kit}}[[File:trap_kit_gump_a.png|right|thumb|link=Traps#Trap_Kit]]
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| The [[Traps#Trap_Kit|Trap Kit]] requires at least 80 [[Tinkering]] and 80 [[Detecting Hidden]]. It offers eight upgrade paths with three tiers each.
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| Players earn experience to unlock Upgrade Points, which can be reset if no traps are currently placed. The Trap Kit is crafted by [[Tinkering|Tinkers]] using 1 [[Mastercrafting Diagram]], 25 Iron, and 25 Leather.
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| [[File:trap_kit.png|link=]]<br />
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| == Weapon and Parry Codices ==
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| {{Main|Weapon and Parry Codices}}[[File:codices.gif|right|thumb|link=]]
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| There are eight [[Weapon and Parry Codices]], each linked to a specific combat skill. Players need at least 80 [[Tactics]] and the relevant weapon skill to use a weapon codex, while parry codices require 80 [[Parrying]] and either [[Tactics]] or [[Wrestling]].
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| Each codex features stances and finishers, which gain ranks through experience. The codex is crafted by [[Inscription|Scribes]] using 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]].
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| [[File:codexof.jpg|link=Weapon and Parry Codex]]<br />
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| == Wizard's Grimoire ==
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| {{Main|Wizard's Grimoire}}[[File:wizgrimgump.png|right|thumb|link=Wizard's Grimoire]]
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| The [[Wizard's Grimoire]] requires at least 80 [[Magery]] and either 80 [[Meditation]] or 80 [[Evaluating Intelligence]]. It features 16 spells that can be enhanced using Wizardry Points, with a cap of 50 points.
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| Resets are available every five minutes. The grimoire is crafted by [[Inscription|Scribes]] using 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]].
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| [[File:wizardsgrimoire1a.png|link=Wizard's Grimoire]]
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