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Codex and Grimoire Overview: Difference between revisions

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[[Category:New Player]][[Category:PvM]][[Category:Taming]][[Category:Crafting]][[Category:Thieves]]
[[Category:New Player]]
Outlands has numerous player-crafted PvM progression items associated with specific skills, which can vastly improve the performance of certain builds. The following is an overview of these items:
[[Category:PvM]]
[[Category:Taming]]
[[Category:Crafting]]
[[Category:Thieves]]
[[File:playerprogressionsystems1a.png|right|link=Codex and Grimoire Overview]]
Outlands offers numerous player-crafted PvM progression items linked to specific skills that significantly enhance the performance of certain builds. These items follow a few core principles:


All codex and progression items are blessed and cannot be stolen. Codex and progression item experience is tied to the character and not the item. These items are freely tradable or sellable to other characters, though the experience does not transfer with them. As long as you meet the minimum 80 printed skill requirements and are carrying the codex or progression item, you can use multiple codices or progression items at the same time (e.g., Codex of Fencing + Poison Kit). Additionally, you can gain full experience to multiple codices or progression items in parallel (see [[Experience_Gain#Applying_Experience_to_Systems|Experience Gain]] for more information) and benefit from the associated bonuses, provided you meet any conditional requirements such as using an associated weapon, being poisoned, barded, or stationary.
All codex and progression items are blessed and cannot be stolen. The experience tied to codex and progression items is associated with the character rather than the item itself. These items are freely tradeable and can be sold to other characters; however, the experience does not transfer along with them.


{| class="wikitable" style="text-align: center;"
As long as a player meets the minimum requirement of 80 printed skill and carries the corresponding codex or progression item, they can utilize multiple codices or progression items simultaneously, such as combining a Codex of Fencing with a Poison Kit. Players can gain full experience for multiple codices or progression items in parallel. The associated bonuses from these items will be applied as long as any listed conditional requirements are met, such as using the proper weapon, having a poisoned weapon, or remaining stationary.
|-
| [[File:playerprogressionsystems1a.png|link=Codex and Grimoire Overview]]
|}


== Adventurer's Satchel ==
{{CardOld
The [[Adventurer's Satchel]] is useful for organizing all the Blessed items that players can carry. It is Blessed and can only contain other Blessed items. The Adventurer's Satchel is crafted by [[Tailoring|Tailors]] using 5 [[Mastercrafting Diagram]] and 100 Leather.
|column=4
 
|count = 12
{| class="wikitable" style="text-align:center;"
|title1=[[Adventurer's Satchel]]
|-
|text1=A specialized container designed to hold only blessed items, keeping them organized and protected.
! colspan="1" | [[File:adventurersatchel.jpg|link=]]<br />[[Adventurer%27s_Satchel|Adventurer's Satchel]]
|title2=[[Bard Codex]]
|-
|text2=Enhances bardic abilities by providing skill-based upgrades for [[Musicianship]], [[Peacemaking]], [[Discordance]], and [[Provocation]].
| [[File:adventurerssatchelinsides.jpg|link=Adventurer%27s_Satchel]]
|title3=[[Healers Codex]]
|}
|text3=Improves [[Healing]] and [[Anatomy]] abilities, offering specialized bonuses for healing efficiency and support roles.
 
|title4=[[Poison Kit]]
== Bard Codex ==
|text4=Provides enhancements for [[Poisoning]], with effects scaling based on the user’s [[Taste Identification]] or [[Alchemy]] skills.
To utilize the benefits of the [[Bard Codex]], players need at least 80 printed skill in at least two Barding skills: [[Musicianship]], [[Peacemaking]], [[Discordance]], or [[Provocation]]. There are eight different Bard Codex Upgrades, which can be activated in Tier 1, Tier 2, or Tier 3 versions. Tier Levels are depicted by the number of Lutes next to the upgrade.
|title5=[[Potion Codex]]
 
|text5=Boosts potion effects and utility, making [[Alchemy]] more versatile in combat and support scenarios.
If a player earns enough experience, they will unlock a Bard Codex Upgrade Point. A maximum of 20 Upgrade Points can be reached. Players can reset spent points for a Bard Codex once every 5 minutes. This codex is crafted by [[Inscription|Scribes]] using 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]].
|title6=[[Summoner's Tome]]
 
|text6=Augments summoning spells, allowing users of [[Spirit Speaking]] and [[Magery]] to customize their summoned creatures.
{| class="wikitable" style="text-align:center;"
|title7=[[Taming Bestiary]]
|-
|text7=A progression system for [[Animal Taming]], rewarding players for using different tameable creatures in combat.
! colspan="1" | [[File:bardcodex1a.png|link=Bard Codex]]<br />[[Bard Codex]]
|title8=[[Thieves Codex]]
|-
|text8=Provides unique benefits to [[Stealing]], [[Snooping]], [[Hiding]], and [[Stealth]], enhancing thievery and rogue-based gameplay.
| [[File:bardscodex1.png|link=Bard Codex]]
|title9=[[Traps#Trap_Kit|Trap Kit]]
|}
|text9=Allows [[Tinkering]] specialists to craft and enhance traps, improving effectiveness in PvM.
 
|title10=[[Weapon and Parry Codices]]
== Healer's Codex ==
|text10=Enhances [[Tactics]] and various weapon skills by unlocking stances, finishers, and defensive techniques.
To utilize the benefits of the [[Healer's Codex]], players need at least 80 printed skill in [[Healing]] and [[Anatomy]]. There are eight different Healer's Codex Upgrades, which can be activated in Tier 1, Tier 2, or Tier 3 versions. Tier Levels are depicted by the number of bandages next to the upgrade.
|title11=[[Wizard's Grimoire]]
 
|text11=Boosts [[Magery]] spells with additional effects and customization, enhancing magical combat strategies.
Players earn experience to unlock Healer's Codex Upgrade Points, with a maximum of 20 Upgrade Points. Points can be reset once every 5 minutes. This codex is crafted by [[Inscription|Scribes]] using 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]].
}}
 
{| class="wikitable" style="text-align:center;"
|-
! colspan="1" | [[File:healerscodex1a.png|link=Healers Codex]]<br />[[Healers Codex]]
|}
 
== Poison Kit ==
Players need at least 80 [[Poisoning]] and either at least 80 [[Taste Identification]] or 80 [[Alchemy]] to utilize the benefits of the [[Poison Kit]]. There are eight different Poison Kit upgrades available, which can be activated in Tier 1, Tier 2, or Tier 3 versions, with Tier Levels depicted by the number of Poison Potions next to the upgrade.
 
If a player earns enough experience, they will unlock a Poison Kit Upgrade Point. If a player has no Poison Effects active on creatures, they can reset all their selections by clicking the "Reset Spent Points" button. The Poison Kit is crafted by [[Alchemy|Alchemists]] using 1 [[Mastercrafting Diagram]], 50 Boards, and 25 Empty Bottles.
 
{| class="wikitable" style="text-align:center;"
|-
! colspan="1" | [[File:poisonkit.jpg|link=]]<br />[[Poison Kit]]
|-
| [[File:poisonkitgump2a.png|link=Poison Kit]]
|}
 
== Potion Codex ==
Players need at least 80 [[Alchemy]] to utilize the benefits of the [[Potion Codex]]. There are eight different Potion Codex upgrades, which can be activated in Tier 1, Tier 2, or Tier 3 versions. Tier Levels are depicted by the number of empty Potions next to the upgrade.
 
If a player earns enough experience, they will unlock a Potion Codex Upgrade Point. Players can reset spent points once every 5 minutes. This codex is crafted by [[Inscription|Scribes]] using 1 [[Mastercrafting Diagram]] and 25 Arcane Scrolls.
 
{| class="wikitable" style="text-align:center;"
|-
! colspan="1" | [[File:potioncodex2a.png|link=]]<br />[[Potion Codex]]
|-
| [[File:potioncodex1a.png|link=Potion Codex]]
|}
 
== Summoner's Tome ==
To utilize the benefits of the [[Summoner's Tome]], players need at least 80 [[Spirit Speaking]] and 80 [[Magery]]. Experience is gained by killing creatures with summons, and points are accumulated in the Summoner's Tome to enhance summons.
 
Each summon spell has 10 different upgrades that players can choose from, with unique Upgrade Point Costs. The Summoner’s Tome is crafted by [[Inscription|Scribes]] using 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]].
 
{| class="wikitable" style="text-align:center;"
|-
! colspan="1" | [[File:summonerstome1a.png|link=Spirit_Speaking#Summoner.27s_Tome]]<br />[[Summoner's Tome]]
|-
| [[File:sumtomgump.png|link=Summoner's Tome]]
|}
 
(Other sections follow the same structure...)
 
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Latest revision as of 10:37, 10 March 2025

Outlands offers numerous player-crafted PvM progression items linked to specific skills that significantly enhance the performance of certain builds. These items follow a few core principles:

All codex and progression items are blessed and cannot be stolen. The experience tied to codex and progression items is associated with the character rather than the item itself. These items are freely tradeable and can be sold to other characters; however, the experience does not transfer along with them.

As long as a player meets the minimum requirement of 80 printed skill and carries the corresponding codex or progression item, they can utilize multiple codices or progression items simultaneously, such as combining a Codex of Fencing with a Poison Kit. Players can gain full experience for multiple codices or progression items in parallel. The associated bonuses from these items will be applied as long as any listed conditional requirements are met, such as using the proper weapon, having a poisoned weapon, or remaining stationary.

A specialized container designed to hold only blessed items, keeping them organized and protected.
Enhances bardic abilities by providing skill-based upgrades for Musicianship, Peacemaking, Discordance, and Provocation.
Improves Healing and Anatomy abilities, offering specialized bonuses for healing efficiency and support roles.
Provides enhancements for Poisoning, with effects scaling based on the user’s Taste Identification or Alchemy skills.
Boosts potion effects and utility, making Alchemy more versatile in combat and support scenarios.
Augments summoning spells, allowing users of Spirit Speaking and Magery to customize their summoned creatures.
A progression system for Animal Taming, rewarding players for using different tameable creatures in combat.
Provides unique benefits to Stealing, Snooping, Hiding, and Stealth, enhancing thievery and rogue-based gameplay.
Allows Tinkering specialists to craft and enhance traps, improving effectiveness in PvM.
Enhances Tactics and various weapon skills by unlocking stances, finishers, and defensive techniques.
Boosts Magery spells with additional effects and customization, enhancing magical combat strategies.