Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

PvP Events: Difference between revisions

From Fiend's Outlands Wiki
No edit summary
No edit summary
 
(4 intermediate revisions by the same user not shown)
Line 6: Line 6:


Please note that for most structured PvP events, players are unable to use [[Incognito]], [[Polymorph]], or [[Disguise Kit]]s, and any existing effects will be removed upon joining the event.
Please note that for most structured PvP events, players are unable to use [[Incognito]], [[Polymorph]], or [[Disguise Kit]]s, and any existing effects will be removed upon joining the event.
'''Script and Macro Restrictions:''' Please be aware that participation in structured PvP events and Factions activates specific [[Script Restrictions|PvP Event Script Restrictions]]. These limitations affect certain Razor script commands, expressions, macro actions, and UI elements to curb automation.
{{For|more information|Script Restrictions}}
'''Follower Restrictions in PvP Zones:''' In active PvP Event Zones ([[Town Struggles]], [[Dungeon Flashpoints]], [[Corpse Creek Contest]], [[Stygian Rifts]]), [[Factions|Faction Castles]], or within the boundaries of a [[Factions|Faction Waypost]], players face restrictions regarding their followers:
* Players '''cannot''' cast [[Spirit Speaking|Summoning spells]]. Any existing Summoned Followers that enter these zones will be automatically unsummoned.
* Players '''cannot''' issue Combat commands (Attack / Guard / Patrol) to any Followers (Tamed or Summoned). Any Followers inside these zones with active combat commands will automatically switch to Follow mode.
'''Special Spell Handling in Organized PvP:''' The [[Magery#8th Circle|Meteor Swarm]] and [[Magery#7th Circle|Chain Lightning]] spells have adjusted handling when cast in "Organized PvP Situations" (which includes most structured PvP events and Faction areas). This typically involves changes to target selection (avoiding blue players/followers), damage scaling based on the number of targets hit, and potential damage penalties for hitting friendly Faction members. See the individual spell pages for detailed mechanics.


{{PvP Events}}
{{PvP Events}}

Latest revision as of 01:27, 29 April 2025


This page provides an overview of the various Player versus Player (PvP) events and systems available on UO Outlands. Each system offers unique challenges, objectives, and rewards for participants.

Important Note on Equipment: In structured PvP events (Arena Matches, Town Struggles, Corpse Creek Contests, Dungeon Flashpoints, Stygian Rifts), any Weapons, Spellbooks, or Armor that possess bonuses exceeding those of standard, non-colored Grandmaster (GM) crafted equipment will automatically function as if they were standard, non-colored GM items during combat between participants. This normalization ensures a more level playing field regarding gear advantages.

Please note that for most structured PvP events, players are unable to use Incognito, Polymorph, or Disguise Kits, and any existing effects will be removed upon joining the event.

Script and Macro Restrictions: Please be aware that participation in structured PvP events and Factions activates specific PvP Event Script Restrictions. These limitations affect certain Razor script commands, expressions, macro actions, and UI elements to curb automation.

Follower Restrictions in PvP Zones: In active PvP Event Zones (Town Struggles, Dungeon Flashpoints, Corpse Creek Contest, Stygian Rifts), Faction Castles, or within the boundaries of a Faction Waypost, players face restrictions regarding their followers:

  • Players cannot cast Summoning spells. Any existing Summoned Followers that enter these zones will be automatically unsummoned.
  • Players cannot issue Combat commands (Attack / Guard / Patrol) to any Followers (Tamed or Summoned). Any Followers inside these zones with active combat commands will automatically switch to Follow mode.

Special Spell Handling in Organized PvP: The Meteor Swarm and Chain Lightning spells have adjusted handling when cast in "Organized PvP Situations" (which includes most structured PvP events and Faction areas). This typically involves changes to target selection (avoiding blue players/followers), damage scaling based on the number of targets hit, and potential damage penalties for hitting friendly Faction members. See the individual spell pages for detailed mechanics.


PvP Events

Timed guild battles for control of Corpse Creek Beacons.
Instanced 3v3 team matches accessed via the Arena queue.
Large-scale Chaos vs Order battles for town control points.
Guild contests for Beacon control within dungeon levels.
Structured duels, tournaments, templates, and ELO ratings.
Persistent PvP warfare involving Wayposts and Flag captures.