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Corpse Creek Contest: Difference between revisions

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[[Category:Guild]][[Category:PvP]]
[[Category:PvP]]
==Summary==
The Corpse Creek Contest (CCC) is a dynamic, guild-versus-guild PvP event focused on capturing and holding territory within the notorious town of Corpse Creek. Lasting for 30 minutes, the contest challenges guilds to strategically position their members near Control Beacons to maximize points earned through zone control and eliminating rivals. All system messages related to this event are prefaced with "[CCC]".
* The Corpse Creek Contest is a guild-based battle for the town of Corpse Creek that lasts 30 minutes
* Corpse Creek now has a Control Platform with braziers that light up while the Corpse Creek Contest (CCC) underway
* Any system message for the Corpse Creek Contest that is sent to players will be prefaced with a "[CCC]" in the text


'''Equipment Note:''' In CCC, high-end equipment bonuses are normalized to standard GM levels during participant combat.


==Location==
==Location and Environment==
* Corpse Creek Contests will always take place within the town of Corpse Creek and feature a stationary Central Control Platform which is considered the focal point the event is based around
[[File:corpsecreekcontest-tempkills.png|thumb|right|Player kill scoring details, including updated resurrection penalties.]]
* The region of Corpse Creek is always considered a Grey zone, so all players are always freely attackable within
Corpse Creek Contests invariably take place within the confines of Corpse Creek town. The event utilizes permanent Control Beacons scattered throughout the town. The entire Corpse Creek region functions as a Grey zone, meaning all players within its boundaries are freely attackable at all times. However, during a CCC event, participating guilds adopt special flagging rules to help distinguish friend from foe: members of the same guild or alliance appear Green, while members of opposing participating guilds appear Orange. Players not in a guild, and thus unable to participate, remain Grey.
* However, during a Corpse Creek Contest guilds participating may adopt special hue flagging (Orange / Green) towards each other that would not normally occur while inside a Grey Zone (this is purely to help guilds identify who are friendly / enemy participants)
 


==Participation==
==Participation==
* Players become Participants in the Corpse Creek Contest by simply entering the Corpse Creek town region while the event is underway (players must be in a guild, however)
Players automatically become participants in the Corpse Creek Contest upon entering the Corpse Creek town region while the event is active, provided they are members of a guild. Certain actions impose temporary restrictions: using Recall, player-created Moongates, or entering/leaving a house previously incurred a cooldown (this may be superseded by the Stationary Player Penalty). Participants cannot use Incognito, Polymorph, or Disguise Kits during the event, and any such effects are cancelled upon joining. Corpse Creek Contests are always mounted events.
* Any participant who Recalls or uses a Player-Moongate will not qualify for Corpse Creek Contest zone control for the next 60 seconds
* Any participant who enters or leaves a house during a Corpse Creek Contest will not qualify for Corpse Creek Contest zone control for the next 60 seconds
* Players are no longer be able to use Incognito, Polymorph, or Disguise Kits during all PvP Events, and any effects will be removed upon joining one.


While participating in a CCC and inside the event zone, players are prevented from using Recall, Gate, or Hike to leave the area.


==Zones and Flagging==
'''Follower Restrictions:''' While inside the Corpse Creek Contest event zone, players cannot cast [[Spirit Speaking|Summoning spells]] and cannot issue Combat commands (Attack / Guard / Patrol) to any Followers. Existing summoned followers entering the zone are unsummoned, and followers with active combat commands switch to Follow mode.
The Corpse Creek Contest area is considered to be the entire town region of Corpse Creek (which is always treated as being a Grey Zone). While inside the Corpse Creek Area during a Corpse Creek Contest event:


* Players in the same guild or same alliance will flag as Green to each other (including Murderers)
'''Special Spell Handling:''' The [[Magery#8th Circle|Meteor Swarm]] and [[Magery#7th Circle|Chain Lightning]] spells have adjusted handling when cast during the Corpse Creek Contest, affecting target selection, damage scaling, and potentially applying friendly fire penalties. See the individual spell pages for details.
* Players in all other guilds will flag as Orange to each other
* Players who are not in a guild, and therefore cannot be considered Corpse Creek Contest Participants, will flag as Grey (including Murderers)


==Scoring==
Victory in the Corpse Creek Contest is determined by guild score, with the guild accumulating the most points by the event's conclusion declared the winner. While allied guilds flag Green to each other, they compete as separate entities with independent scores. Individual players also accrue personal scores, which influence their rewards and battle records but do not affect the guild rankings for the event outcome.


==Mounts==
===Guild Scoring via Beacons===
* Corpse Creek Contests are always mounted as of [https://forums.uooutlands.com/index.php?threads/patch-notes-for-september-23-2019.2497/ Patch 092319]
Every 30 seconds, a "Control Check" occurs, awarding points to guilds and players based on proximity to Control Beacons. All beacons function as "Gold" beacons.
*  '''Controlled Beacon:''' If only one guild has members within range, that guild earns 20 Control Points per tick.
*   '''Contested Beacon:''' If members from more than one guild are present, each guild present earns 10 Control Points per tick.
*  '''Guild Point Cap:''' A guild is capped at earning a maximum of '''40 Points per control tick''' from holding multiple Beacons (e.g., controlling 2 Beacons earns 40 points, not 20+20=40; controlling 1 and contesting 2 earns 40 points, not 20+10+10=40).


If 5 consecutive minutes pass where no player in a Guild has contested any Beacon, that Guild's score will be reduced by 5% of its current amount for every additional 30 seconds that pass until activity resumes.


==Scoring==
===Player Scoring via Beacons===
* Corpse Creek Contests are Guild-based, meaning each Guild acts as its own individual team
During a Control Check, individual guild members earn Control Points based on the status of the beacon they occupy:
* Even though Allied guilds will flag as Green to each other, they are considered separate teams with their own scores
*   '''Controlled Beacon:''' Each player earns 20 Control Points per tick.
* At the end of the Corpse Creek Contest event, the guild with the highest score is deemed the winner
*   '''Contested Beacon:''' Each player earns 10 Control Points per tick.
* Players also have their own individual score tracking that is used for determining Rewards and Battle Records, but does not factor into determination of which Guild is the winner of the event


===Guild Scoring===
===Player Kills===
* Every 30 seconds a "Control Check" occurs to determine scoring
Eliminating participating players from enemy guilds contributes to scoring, but the score stealing mechanic has been removed.
* Guilds earn points during Control Checks based on the "best" ring that they currently have guild members occupying (and they do not have to be the "sole" guild present in that ring to earn points)
*   Player Kills are now worth '''40 Points''' to the killing Guild.
* For example, a guild with participants in both the 1st Ring and 2nd Ring would earn 30 points during a Control Check
*   Player Kills grant a flat '''40 Points''' to each individual player involved in securing the kill (no scaling by damage percentage).


===Player Scoring===
Kill points are adjusted based on resurrection timers:
* During a Control Check, guildmembers earn Individual Control Points based on the ring that they themselves occupy (not the "best" ring of the guild) and divided by the total number of guildmembers in the entire Corpse Creek Town region
*   Kills on players resurrected within the last 30 seconds are worth 0 Points.
* For instance, a guild has 10 guildmembers currently in Corpse Creek, with 4 of them in the 1st Ring and 6 of them in the 2nd Ring
*   Kills on players resurrected between 31 and 60 seconds ago yield '''20 Points''' (50% of base).
* The 4 players in the 1st Ring will each earn 30 / 10 = 3 Points and the 6 players in the 2nd ring will each earn 20 / 10 = 2 Points during the Control Check
* As a reminder, individual player scores do not factor into determining the winner of the event


===Control Points===
Players killed outside the event zone count as valid kills if they entered the zone at least once since their last death (or event start). Similarly, players only get credit for kills if they have entered the zone at least once since their own last death (or event start).
Control during the Corpse Creek Contest is based upon a "Three-Ring" concept. Guilds earn points during the event based on the best "Ring" that their guild currently has guild members occupying


'''1st Ring'''
==Penalties==
* Inside of the Central Control Platform, marked by flaming pillars and a circular altar
* Worth 30 points during Control Check


===Stationary Player Penalty===
If a player uses Recall/Gate/Hike, or has been stationary for 5 minutes or more, they receive a Stationary Penalty. While penalized, they do not count towards controlling Beacons. The penalty is removed once the player moves 5 steps. A system message notifies the player of the penalty status.


'''2nd Ring'''
===Absent Player Penalty===
* Any location outside of the 1st Ring but within 50 tiles of it (and still inside of Corpse Creek Town)
Spending 2 consecutive minutes or more outside the Corpse Creek Region results in a cumulative 5% penalty per minute to the player's final score. This penalty is displayed in the Battle Results menu.
* Worth 20 points during Control Check


===Excessive Player Count Penalty===
If more than 10 players from a single guild have participated in the event (i.e., entered the Corpse Creek region while the event is active), all subsequent Individual and Team Score earned by '''any member''' of that guild will suffer a penalty.
*  The penalty is '''10% per player beyond the 10th participant'''.
*  The maximum penalty is '''90%''' (reached at 19+ participants).
*  This penalty applies to points earned from both Beacon control and Player Kills.


'''3rd Ring'''
'''Examples:'''
* Any location outside of the 2nd Ring but still within the Corpse Creek Town Region
*   Guild A has had 12 players participate. All further points earned by Guild A members suffer a (2 * 10%) = '''20% penalty'''.
* Worth 10 points during Control Check
*   Later, Guild A has had 16 total players participate. All further points earned by Guild A members suffer a (6 * 10%) = '''60% penalty'''.


===Player Kills===
==Rewards==
* Player Kills are worth 20 Points to the killing Guild
* Player Kills are worth a flat 20 Points to each player involved in the kill (no scaling by Damage Dealt %)
* Guilds can steal points from enemy guilds by killing their participating players
* Killing a participating enemy guild player will steal 5% of the enemy team's points total and add it to their own team's total (decimals are used for point values)
* If a guild is currently at 0 points, no points can be stolen from them


[[File:corpsecreekcontest-tempkills.png|link=]]
===Multiple Characters===
If a player participates with multiple characters linked to the same OutlandsID, only the score of their highest-scoring character will be considered for reward eligibility.


* Player Kills against targets who have been resurrected in the last 30 seconds are reduced to 0 Points
===Reward Capping===
* Player Kills against targets who have been resurrected in the last minute are reduced to 10 Points
To discourage overwhelming numbers ("zerging"), a maximum of 10 players per Guild can receive Reward Points or Battle Commendations from a single CCC event. If more than 10 members qualify, the 10 recipients from that guild are chosen randomly. Players excluded due to this cap will show a '*' in the Reward Points column of the Battle Results. ''(Note: This reward cap is separate from the Excessive Player Count score penalty).''
{{PvP Events}}

Latest revision as of 01:28, 29 April 2025

The Corpse Creek Contest (CCC) is a dynamic, guild-versus-guild PvP event focused on capturing and holding territory within the notorious town of Corpse Creek. Lasting for 30 minutes, the contest challenges guilds to strategically position their members near Control Beacons to maximize points earned through zone control and eliminating rivals. All system messages related to this event are prefaced with "[CCC]".

Equipment Note: In CCC, high-end equipment bonuses are normalized to standard GM levels during participant combat.

Location and Environment

Player kill scoring details, including updated resurrection penalties.

Corpse Creek Contests invariably take place within the confines of Corpse Creek town. The event utilizes permanent Control Beacons scattered throughout the town. The entire Corpse Creek region functions as a Grey zone, meaning all players within its boundaries are freely attackable at all times. However, during a CCC event, participating guilds adopt special flagging rules to help distinguish friend from foe: members of the same guild or alliance appear Green, while members of opposing participating guilds appear Orange. Players not in a guild, and thus unable to participate, remain Grey.

Participation

Players automatically become participants in the Corpse Creek Contest upon entering the Corpse Creek town region while the event is active, provided they are members of a guild. Certain actions impose temporary restrictions: using Recall, player-created Moongates, or entering/leaving a house previously incurred a cooldown (this may be superseded by the Stationary Player Penalty). Participants cannot use Incognito, Polymorph, or Disguise Kits during the event, and any such effects are cancelled upon joining. Corpse Creek Contests are always mounted events.

While participating in a CCC and inside the event zone, players are prevented from using Recall, Gate, or Hike to leave the area.

Follower Restrictions: While inside the Corpse Creek Contest event zone, players cannot cast Summoning spells and cannot issue Combat commands (Attack / Guard / Patrol) to any Followers. Existing summoned followers entering the zone are unsummoned, and followers with active combat commands switch to Follow mode.

Special Spell Handling: The Meteor Swarm and Chain Lightning spells have adjusted handling when cast during the Corpse Creek Contest, affecting target selection, damage scaling, and potentially applying friendly fire penalties. See the individual spell pages for details.

Scoring

Victory in the Corpse Creek Contest is determined by guild score, with the guild accumulating the most points by the event's conclusion declared the winner. While allied guilds flag Green to each other, they compete as separate entities with independent scores. Individual players also accrue personal scores, which influence their rewards and battle records but do not affect the guild rankings for the event outcome.

Guild Scoring via Beacons

Every 30 seconds, a "Control Check" occurs, awarding points to guilds and players based on proximity to Control Beacons. All beacons function as "Gold" beacons.

  • Controlled Beacon: If only one guild has members within range, that guild earns 20 Control Points per tick.
  • Contested Beacon: If members from more than one guild are present, each guild present earns 10 Control Points per tick.
  • Guild Point Cap: A guild is capped at earning a maximum of 40 Points per control tick from holding multiple Beacons (e.g., controlling 2 Beacons earns 40 points, not 20+20=40; controlling 1 and contesting 2 earns 40 points, not 20+10+10=40).

If 5 consecutive minutes pass where no player in a Guild has contested any Beacon, that Guild's score will be reduced by 5% of its current amount for every additional 30 seconds that pass until activity resumes.

Player Scoring via Beacons

During a Control Check, individual guild members earn Control Points based on the status of the beacon they occupy:

  • Controlled Beacon: Each player earns 20 Control Points per tick.
  • Contested Beacon: Each player earns 10 Control Points per tick.

Player Kills

Eliminating participating players from enemy guilds contributes to scoring, but the score stealing mechanic has been removed.

  • Player Kills are now worth 40 Points to the killing Guild.
  • Player Kills grant a flat 40 Points to each individual player involved in securing the kill (no scaling by damage percentage).

Kill points are adjusted based on resurrection timers:

  • Kills on players resurrected within the last 30 seconds are worth 0 Points.
  • Kills on players resurrected between 31 and 60 seconds ago yield 20 Points (50% of base).

Players killed outside the event zone count as valid kills if they entered the zone at least once since their last death (or event start). Similarly, players only get credit for kills if they have entered the zone at least once since their own last death (or event start).

Penalties

Stationary Player Penalty

If a player uses Recall/Gate/Hike, or has been stationary for 5 minutes or more, they receive a Stationary Penalty. While penalized, they do not count towards controlling Beacons. The penalty is removed once the player moves 5 steps. A system message notifies the player of the penalty status.

Absent Player Penalty

Spending 2 consecutive minutes or more outside the Corpse Creek Region results in a cumulative 5% penalty per minute to the player's final score. This penalty is displayed in the Battle Results menu.

Excessive Player Count Penalty

If more than 10 players from a single guild have participated in the event (i.e., entered the Corpse Creek region while the event is active), all subsequent Individual and Team Score earned by any member of that guild will suffer a penalty.

  • The penalty is 10% per player beyond the 10th participant.
  • The maximum penalty is 90% (reached at 19+ participants).
  • This penalty applies to points earned from both Beacon control and Player Kills.

Examples:

  • Guild A has had 12 players participate. All further points earned by Guild A members suffer a (2 * 10%) = 20% penalty.
  • Later, Guild A has had 16 total players participate. All further points earned by Guild A members suffer a (6 * 10%) = 60% penalty.

Rewards

Multiple Characters

If a player participates with multiple characters linked to the same OutlandsID, only the score of their highest-scoring character will be considered for reward eligibility.

Reward Capping

To discourage overwhelming numbers ("zerging"), a maximum of 10 players per Guild can receive Reward Points or Battle Commendations from a single CCC event. If more than 10 members qualify, the 10 recipients from that guild are chosen randomly. Players excluded due to this cap will show a '*' in the Reward Points column of the Battle Results. (Note: This reward cap is separate from the Excessive Player Count score penalty).

PvP Events

Timed guild battles for control of Corpse Creek Beacons.
Instanced 3v3 team matches accessed via the Arena queue.
Large-scale Chaos vs Order battles for town control points.
Guild contests for Beacon control within dungeon levels.
Structured duels, tournaments, templates, and ELO ratings.
Persistent PvP warfare involving Wayposts and Flag captures.