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[[Category:Guild]][[Category:PvP]]
[[Category:PvP]]
The '''Corpse Creek Contest''' is a '''guild-based battle''' lasting '''30 minutes''', taking place in the town of '''Corpse Creek'''. During the event, a '''Control Platform''' with '''braziers''' lights up to indicate the contest is active. Any '''system messages''' related to the event will be prefixed with '''"[CCC]"''' to notify players of important updates.
The Corpse Creek Contest (CCC) is a dynamic, guild-versus-guild PvP event focused on capturing and holding territory within the notorious town of Corpse Creek. Lasting for 30 minutes, the contest challenges guilds to strategically position their members near Control Beacons to maximize points earned through zone control and eliminating rivals. All system messages related to this event are prefaced with "[CCC]".


==Location==
'''Equipment Note:''' In CCC, high-end equipment bonuses are normalized to standard GM levels during participant combat.


The '''Corpse Creek Contest''' always takes place in the '''town of Corpse Creek''', centered around a '''stationary Central Control Platform'''. The entire '''region is a Grey Zone''', meaning '''all players''' can freely '''engage in combat''' with one another. However, during the event, participating guilds adopt '''special flagging hues''' ('''Orange / Green''') to help distinguish between allies and enemies, though this would not normally happen in a Grey Zone.
==Location and Environment==
[[File:corpsecreekcontest-tempkills.png|thumb|right|Player kill scoring details, including updated resurrection penalties.]]
Corpse Creek Contests invariably take place within the confines of Corpse Creek town. The event utilizes permanent Control Beacons scattered throughout the town. The entire Corpse Creek region functions as a Grey zone, meaning all players within its boundaries are freely attackable at all times. However, during a CCC event, participating guilds adopt special flagging rules to help distinguish friend from foe: members of the same guild or alliance appear Green, while members of opposing participating guilds appear Orange. Players not in a guild, and thus unable to participate, remain Grey.


==Participation==
==Participation==
Players automatically become participants in the Corpse Creek Contest upon entering the Corpse Creek town region while the event is active, provided they are members of a guild. Certain actions impose temporary restrictions: using Recall, player-created Moongates, or entering/leaving a house previously incurred a cooldown (this may be superseded by the Stationary Player Penalty). Participants cannot use Incognito, Polymorph, or Disguise Kits during the event, and any such effects are cancelled upon joining. Corpse Creek Contests are always mounted events.


To '''participate''' in the '''Corpse Creek Contest''', players must '''enter the Corpse Creek town region''' while the event is active. '''Only guild members''' can take part. Certain actions will '''temporarily disqualify''' a player from contributing to their guild’s '''zone control''':
While participating in a CCC and inside the event zone, players are prevented from using Recall, Gate, or Hike to leave the area.


* '''Using Recall or Player-Moongates''' prevents participation for '''60 seconds'''.
'''Follower Restrictions:''' While inside the Corpse Creek Contest event zone, players cannot cast [[Spirit Speaking|Summoning spells]] and cannot issue Combat commands (Attack / Guard / Patrol) to any Followers. Existing summoned followers entering the zone are unsummoned, and followers with active combat commands switch to Follow mode.
* '''Entering or exiting a house''' also imposes a '''60-second restriction'''.
* '''Players cannot use Incognito, Polymorph, or Disguise Kits''' during PvP events, and any active effects will be '''removed upon joining'''.


==Zones and Flagging==
'''Special Spell Handling:''' The [[Magery#8th Circle|Meteor Swarm]] and [[Magery#7th Circle|Chain Lightning]] spells have adjusted handling when cast during the Corpse Creek Contest, affecting target selection, damage scaling, and potentially applying friendly fire penalties. See the individual spell pages for details.
 
The '''entire town of Corpse Creek''' serves as the '''contest area''' and is '''always a Grey Zone'''. Flagging rules during the contest are:
 
* '''Guild members and allies flag as Green''' to each other, including '''Murderers'''.
* '''Enemy guilds flag as Orange''' to each other.
* '''Non-guild players remain Grey''' and cannot participate.
 
==Mounts==
'''Mounts are allowed''' during Corpse Creek Contests.


==Scoring==
==Scoring==
Victory in the Corpse Creek Contest is determined by guild score, with the guild accumulating the most points by the event's conclusion declared the winner. While allied guilds flag Green to each other, they compete as separate entities with independent scores. Individual players also accrue personal scores, which influence their rewards and battle records but do not affect the guild rankings for the event outcome.


The '''Corpse Creek Contest''' is '''guild-based''', meaning each '''guild competes independently'''. '''Allied guilds flag as Green''' but '''remain separate teams''' with individual scores. '''The guild with the highest score at the end wins'''.  
===Guild Scoring via Beacons===
 
Every 30 seconds, a "Control Check" occurs, awarding points to guilds and players based on proximity to Control Beacons. All beacons function as "Gold" beacons.
'''Individual players have personal scores''' used for '''reward distribution and battle records''', but these '''do not impact the guild’s final ranking'''.
'''Controlled Beacon:''' If only one guild has members within range, that guild earns 20 Control Points per tick.
'''Contested Beacon:''' If members from more than one guild are present, each guild present earns 10 Control Points per tick.
'''Guild Point Cap:''' A guild is capped at earning a maximum of '''40 Points per control tick''' from holding multiple Beacons (e.g., controlling 2 Beacons earns 40 points, not 20+20=40; controlling 1 and contesting 2 earns 40 points, not 20+10+10=40).


'''Guilds earn points through:'''
If 5 consecutive minutes pass where no player in a Guild has contested any Beacon, that Guild's score will be reduced by 5% of its current amount for every additional 30 seconds that pass until activity resumes.
* '''Control Checks (every 30 seconds)'''
* '''Player Kills'''
 
Each '''Control Check''' determines points based on '''guild members' positioning''' within '''designated rings''' around the '''Central Control Platform'''. A guild’s '''highest-occupied ring''' dictates their '''score per check'''.


==Control Points==
===Player Scoring via Beacons===
During a Control Check, individual guild members earn Control Points based on the status of the beacon they occupy:
*  '''Controlled Beacon:''' Each player earns 20 Control Points per tick.
*  '''Contested Beacon:''' Each player earns 10 Control Points per tick.


Control Points are based on a '''"Three-Ring" system''', with the '''innermost ring being the most valuable'''.
===Player Kills===
Eliminating participating players from enemy guilds contributes to scoring, but the score stealing mechanic has been removed.
*  Player Kills are now worth '''40 Points''' to the killing Guild.
*  Player Kills grant a flat '''40 Points''' to each individual player involved in securing the kill (no scaling by damage percentage).


* '''1st Ring (Central Control Platform)''' – Inside the '''flaming pillars and circular altar''' 
Kill points are adjusted based on resurrection timers:
** '''Worth 30 points per Control Check'''
*   Kills on players resurrected within the last 30 seconds are worth 0 Points.
*   Kills on players resurrected between 31 and 60 seconds ago yield '''20 Points''' (50% of base).


* '''2nd Ring''' – Any location '''outside the 1st Ring but within 50 tiles''' (inside town)
Players killed outside the event zone count as valid kills if they entered the zone at least once since their last death (or event start). Similarly, players only get credit for kills if they have entered the zone at least once since their own last death (or event start).
** '''Worth 20 points per Control Check'''


* '''3rd Ring''' – '''Rest of the town region''' beyond the 2nd Ring 
==Penalties==
** '''Worth 10 points per Control Check'''


==Player Kills==
===Stationary Player Penalty===
If a player uses Recall/Gate/Hike, or has been stationary for 5 minutes or more, they receive a Stationary Penalty. While penalized, they do not count towards controlling Beacons. The penalty is removed once the player moves 5 steps. A system message notifies the player of the penalty status.


'''Killing enemy players''' contributes to the '''guild's score'''. Each '''kill grants''':
===Absent Player Penalty===
Spending 2 consecutive minutes or more outside the Corpse Creek Region results in a cumulative 5% penalty per minute to the player's final score. This penalty is displayed in the Battle Results menu.


* '''20 points to the guild'''
===Excessive Player Count Penalty===
* '''20 points to each player involved''', regardless of '''damage contribution'''.
If more than 10 players from a single guild have participated in the event (i.e., entered the Corpse Creek region while the event is active), all subsequent Individual and Team Score earned by '''any member''' of that guild will suffer a penalty.
*   The penalty is '''10% per player beyond the 10th participant'''.
*  The maximum penalty is '''90%''' (reached at 19+ participants).
*  This penalty applies to points earned from both Beacon control and Player Kills.


Guilds can also '''steal points''' from enemy guilds. When an enemy player is '''killed''', '''5% of their guild's total points''' are '''transferred''' to the '''attacking guild'''.
'''Examples:'''
** '''If the target guild has 0 points, no points can be stolen.'''
*  Guild A has had 12 players participate. All further points earned by Guild A members suffer a (2 * 10%) = '''20% penalty'''.
*   Later, Guild A has had 16 total players participate. All further points earned by Guild A members suffer a (6 * 10%) = '''60% penalty'''.


To '''prevent abuse''', kills against '''recently resurrected players''' are '''worth less''':
==Rewards==


* '''Kills within 30 seconds of resurrection''' 
===Multiple Characters===
** '''0 points'''
If a player participates with multiple characters linked to the same OutlandsID, only the score of their highest-scoring character will be considered for reward eligibility.


* '''Kills within 1 minute of resurrection'''
===Reward Capping===
** '''10 points''' instead of 20.
To discourage overwhelming numbers ("zerging"), a maximum of 10 players per Guild can receive Reward Points or Battle Commendations from a single CCC event. If more than 10 members qualify, the 10 recipients from that guild are chosen randomly. Players excluded due to this cap will show a '*' in the Reward Points column of the Battle Results. ''(Note: This reward cap is separate from the Excessive Player Count score penalty).''
{{PvP Events}}

Latest revision as of 01:28, 29 April 2025

The Corpse Creek Contest (CCC) is a dynamic, guild-versus-guild PvP event focused on capturing and holding territory within the notorious town of Corpse Creek. Lasting for 30 minutes, the contest challenges guilds to strategically position their members near Control Beacons to maximize points earned through zone control and eliminating rivals. All system messages related to this event are prefaced with "[CCC]".

Equipment Note: In CCC, high-end equipment bonuses are normalized to standard GM levels during participant combat.

Location and Environment

Player kill scoring details, including updated resurrection penalties.

Corpse Creek Contests invariably take place within the confines of Corpse Creek town. The event utilizes permanent Control Beacons scattered throughout the town. The entire Corpse Creek region functions as a Grey zone, meaning all players within its boundaries are freely attackable at all times. However, during a CCC event, participating guilds adopt special flagging rules to help distinguish friend from foe: members of the same guild or alliance appear Green, while members of opposing participating guilds appear Orange. Players not in a guild, and thus unable to participate, remain Grey.

Participation

Players automatically become participants in the Corpse Creek Contest upon entering the Corpse Creek town region while the event is active, provided they are members of a guild. Certain actions impose temporary restrictions: using Recall, player-created Moongates, or entering/leaving a house previously incurred a cooldown (this may be superseded by the Stationary Player Penalty). Participants cannot use Incognito, Polymorph, or Disguise Kits during the event, and any such effects are cancelled upon joining. Corpse Creek Contests are always mounted events.

While participating in a CCC and inside the event zone, players are prevented from using Recall, Gate, or Hike to leave the area.

Follower Restrictions: While inside the Corpse Creek Contest event zone, players cannot cast Summoning spells and cannot issue Combat commands (Attack / Guard / Patrol) to any Followers. Existing summoned followers entering the zone are unsummoned, and followers with active combat commands switch to Follow mode.

Special Spell Handling: The Meteor Swarm and Chain Lightning spells have adjusted handling when cast during the Corpse Creek Contest, affecting target selection, damage scaling, and potentially applying friendly fire penalties. See the individual spell pages for details.

Scoring

Victory in the Corpse Creek Contest is determined by guild score, with the guild accumulating the most points by the event's conclusion declared the winner. While allied guilds flag Green to each other, they compete as separate entities with independent scores. Individual players also accrue personal scores, which influence their rewards and battle records but do not affect the guild rankings for the event outcome.

Guild Scoring via Beacons

Every 30 seconds, a "Control Check" occurs, awarding points to guilds and players based on proximity to Control Beacons. All beacons function as "Gold" beacons.

  • Controlled Beacon: If only one guild has members within range, that guild earns 20 Control Points per tick.
  • Contested Beacon: If members from more than one guild are present, each guild present earns 10 Control Points per tick.
  • Guild Point Cap: A guild is capped at earning a maximum of 40 Points per control tick from holding multiple Beacons (e.g., controlling 2 Beacons earns 40 points, not 20+20=40; controlling 1 and contesting 2 earns 40 points, not 20+10+10=40).

If 5 consecutive minutes pass where no player in a Guild has contested any Beacon, that Guild's score will be reduced by 5% of its current amount for every additional 30 seconds that pass until activity resumes.

Player Scoring via Beacons

During a Control Check, individual guild members earn Control Points based on the status of the beacon they occupy:

  • Controlled Beacon: Each player earns 20 Control Points per tick.
  • Contested Beacon: Each player earns 10 Control Points per tick.

Player Kills

Eliminating participating players from enemy guilds contributes to scoring, but the score stealing mechanic has been removed.

  • Player Kills are now worth 40 Points to the killing Guild.
  • Player Kills grant a flat 40 Points to each individual player involved in securing the kill (no scaling by damage percentage).

Kill points are adjusted based on resurrection timers:

  • Kills on players resurrected within the last 30 seconds are worth 0 Points.
  • Kills on players resurrected between 31 and 60 seconds ago yield 20 Points (50% of base).

Players killed outside the event zone count as valid kills if they entered the zone at least once since their last death (or event start). Similarly, players only get credit for kills if they have entered the zone at least once since their own last death (or event start).

Penalties

Stationary Player Penalty

If a player uses Recall/Gate/Hike, or has been stationary for 5 minutes or more, they receive a Stationary Penalty. While penalized, they do not count towards controlling Beacons. The penalty is removed once the player moves 5 steps. A system message notifies the player of the penalty status.

Absent Player Penalty

Spending 2 consecutive minutes or more outside the Corpse Creek Region results in a cumulative 5% penalty per minute to the player's final score. This penalty is displayed in the Battle Results menu.

Excessive Player Count Penalty

If more than 10 players from a single guild have participated in the event (i.e., entered the Corpse Creek region while the event is active), all subsequent Individual and Team Score earned by any member of that guild will suffer a penalty.

  • The penalty is 10% per player beyond the 10th participant.
  • The maximum penalty is 90% (reached at 19+ participants).
  • This penalty applies to points earned from both Beacon control and Player Kills.

Examples:

  • Guild A has had 12 players participate. All further points earned by Guild A members suffer a (2 * 10%) = 20% penalty.
  • Later, Guild A has had 16 total players participate. All further points earned by Guild A members suffer a (6 * 10%) = 60% penalty.

Rewards

Multiple Characters

If a player participates with multiple characters linked to the same OutlandsID, only the score of their highest-scoring character will be considered for reward eligibility.

Reward Capping

To discourage overwhelming numbers ("zerging"), a maximum of 10 players per Guild can receive Reward Points or Battle Commendations from a single CCC event. If more than 10 members qualify, the 10 recipients from that guild are chosen randomly. Players excluded due to this cap will show a '*' in the Reward Points column of the Battle Results. (Note: This reward cap is separate from the Excessive Player Count score penalty).

PvP Events

Timed guild battles for control of Corpse Creek Beacons.
Instanced 3v3 team matches accessed via the Arena queue.
Large-scale Chaos vs Order battles for town control points.
Guild contests for Beacon control within dungeon levels.
Structured duels, tournaments, templates, and ELO ratings.
Persistent PvP warfare involving Wayposts and Flag captures.