More actions
No edit summary |
|||
Line 39: | Line 39: | ||
<code>(50% * (Anatomy Skill / 100))</code> | <code>(50% * (Anatomy Skill / 100))</code> | ||
==Hamstring== | |||
{{Main|Hamstring}} | |||
80 Anatomy counts as one of the two required skills to use the [[Hamstring]] ability. | |||
== '''Training''' == | == '''Training''' == |
Latest revision as of 07:07, 1 March 2025
The Anatomy skill enhances a player's effectiveness in both combat and healing. It provides bonuses to weapon damage, improves bandage healing efficiency, and offers defensive benefits against Bleed and Disease effects. Additionally, players with high Anatomy can resurrect others with bandages and increase their weapon finisher chance in PvM combat.
Healing Interaction
A minimum Anatomy skill of 60 is required for bandage cure attempts.
A minimum Anatomy skill of 80 is required for bandage resurrection attempts.
Players with 100 Healing and at least 80 Anatomy will always have a 100% chance to resurrect their target with bandages.
Bandage Healing amounts are calculated as:
((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))
Combat Impact
Offensive Bonuses
Anatomy provides a damage bonus of:
Base Weapon Damage * (20% * (Anatomy Skill / 100))
Note: This bonus is a core damage modifier and does not count towards the SDi PvP Damage Cap.
Increases a player's Weapon Finisher chance in PvM by:
(100% * (Anatomy Skill / 100))
Increases a player's Swing Speed bonus in PvM by:
(5% * (Anatomy Skill / 100))
Defensive Bonuses
Reduces Bleed and Disease damage taken by:
(25% * (Anatomy Skill / 100))
Increases the chance to ignore bandage slips caused by creatures by:
(50% * (Anatomy Skill / 100))
Hamstring
80 Anatomy counts as one of the two required skills to use the Hamstring ability.
Training
Skill Level | Training Method |
---|---|
0-50 | Train from NPC |
50-80 | Passively through Healing or Melee Combat in the New Player Dungeon |
80-100 | Passively through Healing or Melee Combat |