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Parrying: Difference between revisions

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'''Weapon parrying causes the weapon to take durability damage (similar to shields) but at a reduced rate.
'''Weapon parrying causes the weapon to take durability damage (similar to shields) but at a reduced rate.
* Players with:
** '''80 [[Magery]]''' and '''80 Parrying''' can cast spells and meditate with a shield (meditation rate is still affected by the shield's meditation penalty).
** '''80 Parrying''' and '''80 [[Tactics]]''' or '''80 [[Wrestling]]''' can use a '''Codex of Parrying'''.


'''Armor rating provided from shields is calculated as:'''
'''Armor rating provided from shields is calculated as:'''
Line 20: Line 16:
'''Provides a reduction to Stamina loss from taking damage of:'''
'''Provides a reduction to Stamina loss from taking damage of:'''


<code>(50% * (Effective Parry Skill / 100)).</code.
<code>(50% * (Effective Parry Skill / 100)).</code>


'''Players with:'''
* 80 [[Magery]] and 80 Parrying can cast spells and meditate with a shield (meditation rate is still affected by the shield's meditation penalty).
* 80 Parrying and 80 [[Tactics]] or 80 [[Wrestling]] can use a Codex of Parrying.
== '''Parrying Attacks''' ==
== '''Parrying Attacks''' ==
==='''Parrying Melee Attacks'''===
==='''Parrying Melee Attacks'''===
* Chance to parry a melee attack is:
'''Chance to parry a melee attack is:'''
  (50% * (Parrying Skill / 100))</code>
 
* A successful parry:
<code>(50% * (Parrying Skill / 100))</code>
** '''Reduces melee damage by 75%''' from creatures or other players.
 
** '''Reduces melee damage by only 50%''' when using a '''two-handed weapon'''.
'''A successful parry:'''
* Reduces melee damage by 75% from creatures or other players.
* Reduces melee damage by only 50% when using a two-handed weapon.


==='''Parrying Spells'''===
==='''Parrying Spells'''===
* Players have a chance to parry incoming spells cast by creatures:
'''Players have a chance to parry incoming spells cast by creatures:'''
  (25% * (Parrying Skill / 100))
 
* A successful spell parry:
<code>(25% * (Parrying Skill / 100))</code>
** '''Reduces spell damage by 75%'''.
 
* '''Spells cannot be parried in PvP.'''
'''A successful spell parry:'''
* Reduces spell damage by 75%.
* Spells cannot be parried in PvP.


== '''Taunt''' ==
== '''Taunt''' ==
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* Lasts for '''15 seconds'''.
* Lasts for '''15 seconds'''.
* '''Drastically increases player aggro''' to the targeted creature.
* '''Drastically increases player aggro''' to the targeted creature.
* Provides an '''Effective Armor Rating bonus''' of:
* Provides an '''Effective Armor Rating bonus''' of: <code>(25 * (Effective Parry Skill / 100)) against all creatures.</code>
  (25 * (Effective Parry Skill / 100)) against all creatures.


==='''Area Taunt'''===
==='''Area Taunt'''===
* Lasts for '''15 seconds'''.
* Lasts for '''15 seconds'''.
* '''Drastically increases player aggro''' to all nearby creatures.
* '''Drastically increases player aggro''' to all nearby creatures.
* Provides an '''Effective Armor Rating bonus''' of:
* Provides an '''Effective Armor Rating bonus''' of: <code>(25 * (Effective Parry Skill / 100)) against all creatures.</code>
  (25 * (Effective Parry Skill / 100)) against all creatures.


== '''Codex''' ==
== '''Codex''' ==

Latest revision as of 06:50, 2 March 2025

The Parrying skill allows players to block melee attacks or PvM spells using shields, two-handed weapons, wrestling weapons, and parry daggers. Successfully parrying reduces incoming damage and mitigates stamina loss.

Mechanics

Players may parry melee attacks using:

Weapon parrying causes the weapon to take durability damage (similar to shields) but at a reduced rate.

Armor rating provided from shields is calculated as:

(50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100))

Provides a reduction to Stamina loss from taking damage of:

(50% * (Effective Parry Skill / 100)).

Players with:

  • 80 Magery and 80 Parrying can cast spells and meditate with a shield (meditation rate is still affected by the shield's meditation penalty).
  • 80 Parrying and 80 Tactics or 80 Wrestling can use a Codex of Parrying.

Parrying Attacks

Parrying Melee Attacks

Chance to parry a melee attack is:

(50% * (Parrying Skill / 100))

A successful parry:

  • Reduces melee damage by 75% from creatures or other players.
  • Reduces melee damage by only 50% when using a two-handed weapon.

Parrying Spells

Players have a chance to parry incoming spells cast by creatures:

(25% * (Parrying Skill / 100))

A successful spell parry:

  • Reduces spell damage by 75%.
  • Spells cannot be parried in PvP.

Taunt

  • Players may use the Taunt ability by:
    • Typing [Taunt
    • Shift-clicking themselves and selecting "Taunt"
  • Players can:
    • Target a specific creature for a Directed Taunt
    • Taunt all nearby creatures by selecting themselves or the ground
  • Taunt requires a Parry skill check and can only be attempted once every 15 seconds.

Directed Taunt

  • Lasts for 15 seconds.
  • Drastically increases player aggro to the targeted creature.
  • Provides an Effective Armor Rating bonus of: (25 * (Effective Parry Skill / 100)) against all creatures.

Area Taunt

  • Lasts for 15 seconds.
  • Drastically increases player aggro to all nearby creatures.
  • Provides an Effective Armor Rating bonus of: (25 * (Effective Parry Skill / 100)) against all creatures.

Codex

  • Players with 80 Parrying and 80 Tactics or 80 Wrestling can use a Codex of Parrying to further reduce damage taken.
Parry Codex Stances and Finishers
Type Name Description
Stance Shield Bash Increases Damage Resistance against player's combatant by 3% per rank and has a 4% per rank chance when hit by melee attack from combatant to Hinder them for 3 seconds
Stance Warding Reduces Poison, Bleed, and Disease tick damage by 8% per rank
Stance Testudo Damage Resistance increased by 1.5% per rank for each creature currently aggroed onto player up to a maximum of 5 creatures
Stance Mirror Reduces spell damage taken by 7% per rank
Stance Bulwark Increases Damage Resistance by 5% per rank if player has been stationary for 3 seconds or more
Finisher Last Stand Has a 5% chance per rank to reduce any damage taken to 1
Finisher Barrier Has a 10% chance per rank to reduce any Poison, Bleed, or Disease tick Damage to 1

Training

After gaining approximately 0.5% skill, a monster will no longer provide skill gains, requiring a new training target.

Skill Activity
0-50 Train from NPC
50-80 Gain passively when taking damage in the New Player Dungeon
80-100 Gather low-level creatures (e.g., graveyards or city pets) and allow them to attack you.

Use a second character to attack with a training weapon (slower but uncapped skill gain).