Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Peacemaking: Difference between revisions

From Fiend's Outlands Wiki
No edit summary
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[Category:Skills]][[Category:Bard]]
[[Category:Skills]][[Category:Bard]]
The '''Peacemaking''' skill allows players to temporarily '''subdue enemies''', preventing them from attacking, casting spells, or using abilities. Players can '''Pacify''' multiple creatures at once, making Peacemaking a powerful crowd control tool. The skill has a '''cooldown of 10 seconds on success''' and '''5 seconds on failure'''.


== '''Summary''' ==
==Mechanics==
* Players can use the '''Peacemaking''' skill to subdue enemies for a certain amount of time.
'''Players can use the Peacemaking skill to subdue enemies for a certain amount of time.'''
* Players may '''Pacify''' multiple creatures simultaneously.
 
* Skill usage cooldown:
'''Players may Pacify multiple creatures simultaneously.'''
** '''10 seconds on success'''.
 
** '''5 seconds on failure'''.
'''Skill usage cooldown:'''
** Players may alternate between using Peacemaking, Provoking, and Discordance every '''5 seconds'''.
* 10 seconds on success.
* The [[Bard Codex]] will '''greatly enhance''' the Peacemaking skill.
* 5 seconds on failure.
* Players may alternate between using Peacemaking, Provoking, and Discordance every 5 seconds.
'''The [[Bard Codex]] will greatly enhance the Peacemaking skill.'''


== '''More Details''' ==
== '''More Details''' ==
* A player's base '''Peacemaking skill is capped by their Musicianship skill'''. For example: A player with '''50 Peacemaking''' and '''25 Musicianship''' is considered to have '''25 Peacemaking'''.
A player's base '''Peacemaking skill is capped by their Musicianship skill'''. For example: A player with '''50 Peacemaking''' and '''25 Musicianship''' is considered to have '''25 Peacemaking'''.
* A player's '''[[Effective Skill|Effective Peacemaking Skill]]''' is calculated as:
 
  Peacemaking Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses +
A player's '''[[Effective Skill|Effective Peacemaking Skill]]''' is calculated as:  
  Lyric Aspect Armor Bonus</code>
 
* Players can increase their '''Effective Peacemaking Skill''' by using '''Forensic Eval''' and '''Tracking''' as supplemental skills.
<code>Peacemaking Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses +
* A player's '''total Peacemaking bonuses''' from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor '''cannot exceed their Musicianship skill'''. For example: a player with '''25 Musicianship''' could only gain up to '''25 additional Peacemaking points''' from these bonuses.
Lyric Aspect Armor Bonus</code>
* The '''Minimum Success Chance''' for any Barding activity is:
 
  (33% * (Effective Barding Skill / 100))
Players can increase their '''Effective Peacemaking Skill''' by using '''Forensic Eval''' and '''Tracking''' as supplemental skills.
* '''Skill gain chance''' is '''doubled''' on a successful Peacemaking check.
 
* '''Pacification effect duration''' is:
A player's '''total Peacemaking bonuses''' from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor '''cannot exceed their Musicianship skill'''. For example: a player with '''25 Musicianship''' could only gain up to '''25 additional Peacemaking points''' from these bonuses.
  ((60 seconds - (Creature Difficulty Value)) * (Effective Barding Skill / 100))
 
* The minimum duration for Pacification is:
The '''Minimum Success Chance''' for any Barding activity is: <code>(33% * (Effective Barding Skill / 100))</code>
  15 * (Musicianship Skill / 100) seconds.
 
* If a player attempts to '''Pacify a Provoked creature''' (or vice versa), the existing barding effect is '''overwritten'''.
'''Skill gain chance''' is '''doubled''' on a successful Peacemaking check.
* Players attempting to use '''Peacemaking on a creature already Provoked or Discorded''' will gain an '''effective barding skill bonus of 25''' on the Peacemaking attempt.
 
* '''Pacification effects''' on tamed creatures will last for a '''maximum of 15 seconds'''.
'''Pacification effect duration''' is: <code>((60 seconds - (Creature Difficulty Value)) * (Effective Barding Skill / 100))</code>
 
The minimum duration for Pacification is: <code>15 * (Musicianship Skill / 100) seconds.</code>
 
If a player attempts to '''Pacify a Provoked creature''' (or vice versa), the existing barding effect is '''overwritten'''.
 
Players attempting to use '''Peacemaking on a creature already Provoked or Discorded''' will gain an '''effective barding skill bonus of 25''' on the Peacemaking attempt.
 
'''Pacification effects''' on tamed creatures will last for a '''maximum of 15 seconds'''.


== '''Barding Songs''' ==
== '''Barding Songs''' ==
Line 34: Line 45:
* Casting a Barding Song has a '''10-second cooldown''' that is '''independent''' of normal bard skill usage.
* Casting a Barding Song has a '''10-second cooldown''' that is '''independent''' of normal bard skill usage.
* All '''AoE Barding Songs''' last for '''15 minutes'''.
* All '''AoE Barding Songs''' last for '''15 minutes'''.
[[File:wiki-songofpeacemakinga.gif|link=]]


== '''Pacified Creatures''' ==
== '''Pacified Creatures''' ==
* '''Pacified creatures''':
'''Pacified creatures''':
** '''Do not move'''.
* Do not move.
** '''Cannot perform melee attacks'''.
* Cannot perform melee attacks.
** '''Cannot cast spells'''.
* Cannot cast spells.
** '''Cannot use most abilities'''.
* Cannot use most abilities.
* Creatures that have been pacified will display:
'''Creatures that have been pacified will display:'''
** <code>*pacified Xs*</code> in text above their head (where X = remaining seconds of pacification).
* <code>*pacified Xs*</code> in text above their head (where X = remaining seconds of pacification).
* Players and creatures gain a '''15% Accuracy bonus''' against a creature '''if a friendly player has Peacemaking effect on it'''.
'''Players and creatures gain a 15% Accuracy bonus against a creature if a friendly player has Peacemaking effect on it.'''
** Players can toggle '''which allies receive barding bonuses''' in their [[Bard Codex]] settings.
* Players can toggle which allies receive barding bonuses in their [[Bard Codex]] settings.


== '''Area Peacemaking''' ==
== '''Area Peacemaking''' ==
* When selecting a target for '''Peacemaking''', players may target themselves to create an '''area pacification effect'''.
When selecting a target for '''Peacemaking''', players may target themselves to create an '''area pacification effect'''.
* '''Area Peacemaking''' has the same cooldowns as a normal Peacemaking action.
 
* '''Area Peacemaking''' applies a Peacemaking skill check against each '''non-tamed creature''' within '''8 tiles''' of the bard.
'''Area Peacemaking''' has the same cooldowns as a normal Peacemaking action.
** If successful, the creature is '''Pacified for 2 seconds'''.
 
* Players '''cannot perform AoE Peacemaking or AoE Discordance in a guarded area'''.
'''Area Peacemaking''' applies a Peacemaking skill check against each '''non-tamed creature''' within '''8 tiles''' of the bard.
* If successful, the creature is '''Pacified for 2 seconds'''.
Players '''cannot perform AoE Peacemaking or AoE Discordance in a guarded area'''.


== '''Training''' ==
== '''Training''' ==

Latest revision as of 07:04, 2 March 2025

The Peacemaking skill allows players to temporarily subdue enemies, preventing them from attacking, casting spells, or using abilities. Players can Pacify multiple creatures at once, making Peacemaking a powerful crowd control tool. The skill has a cooldown of 10 seconds on success and 5 seconds on failure.

Mechanics

Players can use the Peacemaking skill to subdue enemies for a certain amount of time.

Players may Pacify multiple creatures simultaneously.

Skill usage cooldown:

  • 10 seconds on success.
  • 5 seconds on failure.
  • Players may alternate between using Peacemaking, Provoking, and Discordance every 5 seconds.

The Bard Codex will greatly enhance the Peacemaking skill.

More Details

A player's base Peacemaking skill is capped by their Musicianship skill. For example: A player with 50 Peacemaking and 25 Musicianship is considered to have 25 Peacemaking.

A player's Effective Peacemaking Skill is calculated as:

Peacemaking Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus

Players can increase their Effective Peacemaking Skill by using Forensic Eval and Tracking as supplemental skills.

A player's total Peacemaking bonuses from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot exceed their Musicianship skill. For example: a player with 25 Musicianship could only gain up to 25 additional Peacemaking points from these bonuses.

The Minimum Success Chance for any Barding activity is: (33% * (Effective Barding Skill / 100))

Skill gain chance is doubled on a successful Peacemaking check.

Pacification effect duration is: ((60 seconds - (Creature Difficulty Value)) * (Effective Barding Skill / 100))

The minimum duration for Pacification is: 15 * (Musicianship Skill / 100) seconds.

If a player attempts to Pacify a Provoked creature (or vice versa), the existing barding effect is overwritten.

Players attempting to use Peacemaking on a creature already Provoked or Discorded will gain an effective barding skill bonus of 25 on the Peacemaking attempt.

Pacification effects on tamed creatures will last for a maximum of 15 seconds.

Barding Songs

The Barding Songs are:

Barding Songs
Skill Effect

Discordance
Provides a (5% * (Effective Barding Skill / 100)) Damage Resistance bonus to Players and their Followers

Peacemaking
Provides a (5% * (Effective Barding Skill / 100)) Healing Amounts Received Bonus to Players and their Followers

Provocation
Provides a (5% * (Effective Barding Skill / 100)) Damage Bonus to Players and their Followers
All AoE Barding Song Buffs durations are 15 minutes
Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage
  • Casting a Barding Song has a 10-second cooldown that is independent of normal bard skill usage.
  • All AoE Barding Songs last for 15 minutes.

Pacified Creatures

Pacified creatures:

  • Do not move.
  • Cannot perform melee attacks.
  • Cannot cast spells.
  • Cannot use most abilities.

Creatures that have been pacified will display:

  • *pacified Xs* in text above their head (where X = remaining seconds of pacification).

Players and creatures gain a 15% Accuracy bonus against a creature if a friendly player has Peacemaking effect on it.

  • Players can toggle which allies receive barding bonuses in their Bard Codex settings.

Area Peacemaking

When selecting a target for Peacemaking, players may target themselves to create an area pacification effect.

Area Peacemaking has the same cooldowns as a normal Peacemaking action.

Area Peacemaking applies a Peacemaking skill check against each non-tamed creature within 8 tiles of the bard.

  • If successful, the creature is Pacified for 2 seconds.

Players cannot perform AoE Peacemaking or AoE Discordance in a guarded area.

Training

Skill Activity
0-50 Train from NPC
50-80 Use Peacemaking on creatures in the New Player Dungeon.
80-100 Use Peacemaking on creatures at the Prevalia Zoo.