More actions
No edit summary |
|||
(5 intermediate revisions by the same user not shown) | |||
Line 14: | Line 14: | ||
=== Example 1: Player with 110 Tactics === | === Example 1: Player with 110 Tactics === | ||
For a player with '''110 Tactics''' and a '''Base Weapon Damage''' roll of '''25''': | For a player with '''110 Tactics''' and a '''Base Weapon Damage''' roll of '''25''': | ||
1. Calculate the '''0 to 100''' portion, treating Tactics as 100: | 1. Calculate the '''0 to 100''' portion, treating Tactics as 100: | ||
<code>25 * (-50% + (100 / 200)) = 0</code> | |||
2. Add the bonus for Tactics above 100: | 2. Add the bonus for Tactics above 100: | ||
<code>25 * (1% * 10) = 2.5</code> | |||
3. The final hit, assuming no other bonuses, is '''27.5 damage'''. | 3. The final hit, assuming no other bonuses, is '''27.5 damage'''. | ||
=== Example 2: Player with 50 Tactics === | === Example 2: Player with 50 Tactics === | ||
For a player with '''50 Tactics''' and a '''Base Weapon Damage''' roll of '''25''': | For a player with '''50 Tactics''' and a '''Base Weapon Damage''' roll of '''25''': | ||
1. Calculate the '''0 to 100''' portion: | 1. Calculate the '''0 to 100''' portion: | ||
<code>25 * (-50% + (50 / 200)) = -6.25</code> | |||
2. Since Tactics is below 100, no additional bonus is applied. | 2. Since Tactics is below 100, no additional bonus is applied. | ||
3. The final hit, assuming no other bonuses, is '''18.75 damage'''. | 3. The final hit, assuming no other bonuses, is '''18.75 damage'''. |
Latest revision as of 07:25, 2 March 2025
The Tactics skill modifies weapon damage for all melee and ranged weapons. Its effects scale with skill level, providing increasing benefits as a player's Tactics skill improves.
Mechanics
From 0 to 100, the additional damage per attack is calculated as:
Base Weapon Damage * (-50% + (Tactics Skill / 200))
For values above 100, the additional damage is determined by:
Base Weapon Damage * (1% * (Tactics Skill - 100))
Damage Calculation Examples
Example 1: Player with 110 Tactics
For a player with 110 Tactics and a Base Weapon Damage roll of 25:
1. Calculate the 0 to 100 portion, treating Tactics as 100:
25 * (-50% + (100 / 200)) = 0
2. Add the bonus for Tactics above 100:
25 * (1% * 10) = 2.5
3. The final hit, assuming no other bonuses, is 27.5 damage.
Example 2: Player with 50 Tactics
For a player with 50 Tactics and a Base Weapon Damage roll of 25:
1. Calculate the 0 to 100 portion:
25 * (-50% + (50 / 200)) = -6.25
2. Since Tactics is below 100, no additional bonus is applied. 3. The final hit, assuming no other bonuses, is 18.75 damage.
Training Guide
Skill Level | Training Method |
---|---|
0-50 | Train from NPC |
50-80 | Passively gain skill in melee combat in the New Player Dungeon |
80-100 | Passively gain skill in melee combat |