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'''Resource Maps''' allow players to harvest valuable resources while gaining skill experience. | '''Resource Maps''' allow players to harvest valuable resources while gaining skill experience. | ||
Players receive a '''harvesting skill gain check''' on each harvest attempt while using a Resource Map (Ore Map, Lumber Map, Fishing Map, Skinning Map). | |||
Resource Maps are '''not affected by the 60-second harvesting lockout''' resulting from '''Recalling, Gating, Hiking, or Moongate travel'''. | |||
Players can now find '''Plant Seeds''' when harvesting from Resource Maps, with resulting '''rarity levels significantly higher''' than seeds found from basic harvesting. | |||
== Deciphering a Resource Map == | == Deciphering a Resource Map == | ||
Deciphering a '''Resource Map''' requires the [[Cartography]] skill and a '''Spyglass'''. | Deciphering a '''Resource Map''' requires the [[Cartography]] skill and a '''Spyglass'''. | ||
'''To decipher a Resource Map:''' | |||
* Double-click the '''Spyglass''' and target the '''Resource Map'''. | |||
* '''Spyglasses''' have a higher accuracy and success chance when crafted with better quality and materials. | |||
Click the '''gem icon''' to begin Deciphering the map. | |||
Once deciphered, the map will display an '''estimated location'''. | |||
[[File:resourcemap-deciphering1.gif|link=]] | [[File:resourcemap-deciphering1.gif|link=]] | ||
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Each type of '''Resource Map''' has a '''Base Search Range''' that increases based on the player's skill level. | Each type of '''Resource Map''' has a '''Base Search Range''' that increases based on the player's skill level. | ||
{| class="wikitable" style="text-align:center;" | {| class="wikitable" style="text-align:center;background:black;" | ||
|- | |- | ||
! Type | ! Type | ||
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'''Search ranges for all Resource Maps are further improved by using higher quality tools:''' | '''Search ranges for all Resource Maps are further improved by using higher quality tools:''' | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;background:black;" | ||
! Material | ! Material | ||
! Search Range Bonus | ! Search Range Bonus | ||
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== Completing a Resource Map == | == Completing a Resource Map == | ||
With a '''Deciphered Resource Map''' in your backpack, travel to the location with the appropriate gathering tool. | |||
Use the tool and '''target yourself''' to begin harvesting. | |||
* If you are near the correct location, a '''camp''' will appear. | |||
* Use the tool and '''target yourself again''' to make a '''tracking arrow''' appear, leading directly to the exact location. | |||
* Begin harvesting! | |||
'''Double-click''' the '''camp''' to remove it when finished. | |||
=== Special Loot === | === Special Loot === | ||
Players have a chance to loot '''rare resource-hued items''' from '''Resource Maps''', such as: | |||
* '''Verite Lanterns''' | |||
* '''Valorite Runebook Dyes''' | |||
* '''Avarite Carpet Dyes''' | |||
* '''Gold Hair Dyes''' | |||
The '''hue of the rare item''' will correspond to the '''specific resource type''' of the map used. | |||
* Players harvesting from '''Verite Ore Maps''', '''Verewood Lumber Maps''', or '''Verehide Skinning Maps''' will potentially get green-colored items (labeled as '''Verite'''). | |||
* Players harvesting from '''Copper Ore Maps''', '''Copperwood Lumber Maps''', or '''Copperhide Skinning Maps''' will get tan-colored items (labeled as '''Copper'''). | |||
'''Fishing Maps''' follow the same system, but their resource type is labeled with '''"scale"''' instead: | |||
* Example: A '''Dullscale Fishing Map''' corresponds to '''Dull Copper Ore, Dullwood Logs, and Dullhide Leather'''. | |||
[[File:resourcedyes.png|link=]] | [[File:resourcedyes.png|link=]] | ||
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Players harvesting from '''Fishing Maps''' have additional benefits: | Players harvesting from '''Fishing Maps''' have additional benefits: | ||
'''20% chance on harvest''' to loot '''5-10 randomized resources''' (Ore, Logs, or Leather) that match the '''Fishing Map’s material type'''. | |||
* Example: A '''Shadowscale Fishing Map''' may yield: | |||
* '''Shadow Iron Ore''' | |||
* '''Shadowwood Logs''' | |||
* '''Shadowhide Leather''' | |||
'''Rare Loot Drops''' (such as '''Backpack Dyes''', '''Hair Dyes''', etc.) will now match the '''Fishing Map’s material hue'''. | |||
* Example: A '''Shadowscale Fishing Map''' may yield a '''Shadow Backpack Dye'''. | |||
'''Harvesting animation speed''' is '''increased''' for '''Fishing Maps''', and the '''completion wait time is reduced''' to '''3 seconds'''. | |||
[[File:fishingnewreturn.png|link=]] | [[File:fishingnewreturn.png|link=]] |
Latest revision as of 07:07, 4 March 2025
Resource Maps allow players to harvest valuable resources while gaining skill experience.
Players receive a harvesting skill gain check on each harvest attempt while using a Resource Map (Ore Map, Lumber Map, Fishing Map, Skinning Map).
Resource Maps are not affected by the 60-second harvesting lockout resulting from Recalling, Gating, Hiking, or Moongate travel.
Players can now find Plant Seeds when harvesting from Resource Maps, with resulting rarity levels significantly higher than seeds found from basic harvesting.
Deciphering a Resource Map
Deciphering a Resource Map requires the Cartography skill and a Spyglass.
To decipher a Resource Map:
- Double-click the Spyglass and target the Resource Map.
- Spyglasses have a higher accuracy and success chance when crafted with better quality and materials.
Click the gem icon to begin Deciphering the map.
Once deciphered, the map will display an estimated location.
Locating the Resource
Each type of Resource Map has a Base Search Range that increases based on the player's skill level.
Type | Base Search Range | Increased By |
---|---|---|
![]() Fishing Map |
4 | (100% * (Fishing Skill / 100)) |
![]() Lumber Map |
3 | (100% * (Lumberjacking Skill / 100)) |
![]() Ore Map |
2 | (100% * (Mining Skill / 100)) |
![]() Skinning Map |
4 | (100% * (Forensic Evaluation Skill / 100)) |
Search ranges for all Resource Maps are further improved by using higher quality tools:
Material | Search Range Bonus |
---|---|
![]() Exceptional |
+25% |
![]() Mastercrafted |
+50% |
![]() Dull Copper |
+30% |
![]() Shadow |
+40% |
![]() Copper |
+50% |
![]() Bronze |
+60% |
![]() Gold |
+70% |
![]() Agapite |
+80% |
![]() Verite |
+90% |
![]() Valorite |
+100% |
![]() Avarite |
+110% |
Completing a Resource Map
With a Deciphered Resource Map in your backpack, travel to the location with the appropriate gathering tool.
Use the tool and target yourself to begin harvesting.
- If you are near the correct location, a camp will appear.
- Use the tool and target yourself again to make a tracking arrow appear, leading directly to the exact location.
- Begin harvesting!
Double-click the camp to remove it when finished.
Special Loot
Players have a chance to loot rare resource-hued items from Resource Maps, such as:
- Verite Lanterns
- Valorite Runebook Dyes
- Avarite Carpet Dyes
- Gold Hair Dyes
The hue of the rare item will correspond to the specific resource type of the map used.
- Players harvesting from Verite Ore Maps, Verewood Lumber Maps, or Verehide Skinning Maps will potentially get green-colored items (labeled as Verite).
- Players harvesting from Copper Ore Maps, Copperwood Lumber Maps, or Copperhide Skinning Maps will get tan-colored items (labeled as Copper).
Fishing Maps follow the same system, but their resource type is labeled with "scale" instead:
- Example: A Dullscale Fishing Map corresponds to Dull Copper Ore, Dullwood Logs, and Dullhide Leather.
Fishing Maps
Players harvesting from Fishing Maps have additional benefits:
20% chance on harvest to loot 5-10 randomized resources (Ore, Logs, or Leather) that match the Fishing Map’s material type.
- Example: A Shadowscale Fishing Map may yield:
- Shadow Iron Ore
- Shadowwood Logs
- Shadowhide Leather
Rare Loot Drops (such as Backpack Dyes, Hair Dyes, etc.) will now match the Fishing Map’s material hue.
- Example: A Shadowscale Fishing Map may yield a Shadow Backpack Dye.
Harvesting animation speed is increased for Fishing Maps, and the completion wait time is reduced to 3 seconds.