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Magic Spellbook: Difference between revisions

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[[Category:PvM]][[Category:Customization]]
[[Category:PvM]][[Category:Customization]]
==Summary==
'''Magic Spellbooks''' can be obtained as loot from monsters. While these spellbooks provide various bonuses in PvE, they do not grant any advantages to players during PvP combat. Players who have trained Inscription benefit from a durability preservation effect, where they have a '''(75% * (Effective Inscription Skill / 100))''' chance to prevent spellbook durability loss.  
* Magic Spellbooks can be found as loot on monsters
* Players do not receive any bonuses from Magic Spellbooks while in PvP
* Inscription gives a (75% * (Effective Inscription Skill / 100)) chance to ignore spellbook durability loss
* Players have a cap of 50% Mana Refund when casting spells (from all bonuses combined).  
** This cap is increased by Eldritch Armor and [[Redline System|Redline]]


==Durability Level==
Additionally, players have a capped '''50% Mana Refund''' when casting spells, which includes all combined bonuses from various sources. This cap can be increased through the use of Eldritch Armor and the [[Redline System|Redline]] mechanic.
This property increases the amount of Charges a Magic Spellbook has. The values are:


{| class="wikitable" style="text-align: center;"
== Durability Level ==
The Durability Level of a Magic Spellbook determines the number of charges it has before requiring repairs or reaching zero durability. The different levels of durability and their corresponding charge values are as follows:
 
{| class="wikitable" style="text-align: center;background:black;"
|- style="vertical-align: top;"
|- style="vertical-align: top;"
! colspan="2" | Durability Level
! colspan="2" | Durability Level
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|}
|}


== Potency Level ==
The Potency Level of a Magic Spellbook determines the chance to refund mana when casting a spell. Higher potency levels increase this refund chance. The values are:


==Potency Level==
{| class="wikitable" style="text-align: center;background:black;"
This property increases the chance to refund Mana on Spellcast. The values are:
 
{| class="wikitable" style="text-align: center;"
|- style="vertical-align: top;"
|- style="vertical-align: top;"
! colspan="2" | Potency Level
! colspan="2" | Potency Level
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|-
|-
| Surpassingly Potent
| Surpassingly Potent
| +10% Chance to Refund Mana
| 10% Chance to Refund Mana
|-
|-
| Eminently Potent
| Eminently Potent
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|}
|}


== Damage Level ==
Magic Spellbooks can provide a direct increase to spell damage based on their Damage Level. The different levels and their corresponding damage increases are:


==Damage Level==
{| class="wikitable" style="text-align: center;background:black;"
This property increases the damage on Spellcast. The values are:
 
{| class="wikitable" style="text-align: center;"
|- style="vertical-align: top;"
|- style="vertical-align: top;"
! colspan="2" | Damage Level
! colspan="2" | Damage Level
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|}
|}


== Slayer Level ==
Certain Magic Spellbooks can be imbued with Slayer properties, which increase damage against specific monster types. The different Slayer Levels and their corresponding damage bonuses are:


==Slayer Level==
{| class="wikitable" style="text-align: center;background:black;"
This property increases damage to specific monster types. The values are:
 
{| class="wikitable" style="text-align: center;"
|- style="vertical-align: top;"
|- style="vertical-align: top;"
! colspan="2" | Slayer Level
! colspan="2" | Slayer Level
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|-
|-
| Lesser Slaying
| Lesser Slaying
| 15% Damage
| +15% Damage
|-
|-
| Slaying
| Slaying
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|}
|}


==Spellbook Durability==
== Spellbook Durability ==
* Magic and Material Spellbooks "Uses Remaining" will now be referred to as Durability, to match similar handling to Armor and Weapons
Magic and Material Spellbooks now use "Durability" instead of "Uses Remaining" to align with the durability mechanics of armor and weapons. When a Magic Spellbook reaches 0 Durability, it is not deleted—similar to how Weapons and Armor function.
* Magic and Material Spellbooks are not deleted when reaching 0 Durability (Uses) similar to Weapons/Armor
 
* Magic and Material Spellbooks suffer scaling durability penalties to Spell Damage similar to weapons, except with a maximum penalty of -5% (this amount is lower than weapons/armor due to them being optional equipment)
Spellbooks also experience scaling durability penalties to Spell Damage, similar to weapons. However, the maximum damage penalty is capped at '''-5%''', which is lower than that of weapons or armor due to spellbooks being an optional piece of equipment.
* Players can view the Durability of their Magic Spellbooks by using Arms Lore on them or looking at the "Equipment" page of the [Stats menu
 
* Players can view the specific Spell Damage Penalty they are receiving based on the Durability of their Magic and Material Spellbooks in the "Spells" page of the [Stats menu
Players can check the durability of their Magic Spellbooks by using the '''Arms Lore''' skill on the book or by viewing the "Equipment" page in the '''[Stats''' menu. Additionally, players can view any Spell Damage penalties they are currently experiencing due to spellbook durability loss in the "Spells" page of the '''[Stats''' menu.


== Spellbook Type Switching ==
There are mechanics in place to prevent players from rapidly switching between different types of spellbooks to gain benefits from both Magic and Material Spellbooks.


If a player casts a spell using a [[Magic Spellbook]] (i.e., a Loot Drop spellbook), there will be a '''60-second delay''' before they can receive any Mana Regeneration bonuses from any Material Spellbook they subsequently equip.


==Spellbook Type Switching==
Similarly, if a player regenerates mana while using a [[Material Spellbook]], there will be a '''60-second delay''' before they can receive any Mana Refund Chances or Damage Bonuses from a Magic Spellbook they equip afterward.
* When a player casts a spell using a [[Magic Spellbook]] (i.e. Loot Drop spellbook) there is a 60 second delay before they will be able to receive any Mana Regen bonuses from any Material Spellbooks they equip
* When a player regenerates mana using a [[Material Spellbooks]], there is a 60 second delay before they will be able to receive any Mana Refund Chances or Damage Bonuses from any Magic Spellbook (i.e. Loot Drop spellbook) they equip

Latest revision as of 11:19, 4 March 2025

Magic Spellbooks can be obtained as loot from monsters. While these spellbooks provide various bonuses in PvE, they do not grant any advantages to players during PvP combat. Players who have trained Inscription benefit from a durability preservation effect, where they have a (75% * (Effective Inscription Skill / 100)) chance to prevent spellbook durability loss.

Additionally, players have a capped 50% Mana Refund when casting spells, which includes all combined bonuses from various sources. This cap can be increased through the use of Eldritch Armor and the Redline mechanic.

Durability Level

The Durability Level of a Magic Spellbook determines the number of charges it has before requiring repairs or reaching zero durability. The different levels of durability and their corresponding charge values are as follows:

Durability Level
Name Description
Durable +100 Charges
Substantial +150 Charges
Massive +200 Charges
Fortified +250 Charges
Indestructible +300 Charges

Potency Level

The Potency Level of a Magic Spellbook determines the chance to refund mana when casting a spell. Higher potency levels increase this refund chance. The values are:

Potency Level
Name Description
Potent 5% Chance to Refund Mana
Surpassingly Potent 10% Chance to Refund Mana
Eminently Potent 15% Chance to Refund Mana
Exceedingly Potent 20% Chance to Refund Mana
Supremely Potent 25% Chance to Refund Mana

Damage Level

Magic Spellbooks can provide a direct increase to spell damage based on their Damage Level. The different levels and their corresponding damage increases are:

Damage Level
Name Description
Ruin +5% Damage
Might +10% Damage
Force +15% Damage
Power +20% Damage
Vanquishing +25% Damage

Slayer Level

Certain Magic Spellbooks can be imbued with Slayer properties, which increase damage against specific monster types. The different Slayer Levels and their corresponding damage bonuses are:

Slayer Level
Name Description
Lesser Slaying +15% Damage
Slaying +20% Damage
Greater Slaying +25% Damage

Spellbook Durability

Magic and Material Spellbooks now use "Durability" instead of "Uses Remaining" to align with the durability mechanics of armor and weapons. When a Magic Spellbook reaches 0 Durability, it is not deleted—similar to how Weapons and Armor function.

Spellbooks also experience scaling durability penalties to Spell Damage, similar to weapons. However, the maximum damage penalty is capped at -5%, which is lower than that of weapons or armor due to spellbooks being an optional piece of equipment.

Players can check the durability of their Magic Spellbooks by using the Arms Lore skill on the book or by viewing the "Equipment" page in the [Stats menu. Additionally, players can view any Spell Damage penalties they are currently experiencing due to spellbook durability loss in the "Spells" page of the [Stats menu.

Spellbook Type Switching

There are mechanics in place to prevent players from rapidly switching between different types of spellbooks to gain benefits from both Magic and Material Spellbooks.

If a player casts a spell using a Magic Spellbook (i.e., a Loot Drop spellbook), there will be a 60-second delay before they can receive any Mana Regeneration bonuses from any Material Spellbook they subsequently equip.

Similarly, if a player regenerates mana while using a Material Spellbook, there will be a 60-second delay before they can receive any Mana Refund Chances or Damage Bonuses from a Magic Spellbook they equip afterward.