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Healers Codex: Difference between revisions

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[[Category:PvM]]
[[Category:PvM]]
==Summary==
The Healer's Codex is a '''Blessed''' item that allows players to enhance their bandaging abilities for '''Players''' (including themselves) and '''Ship Crewmembers'''. Players can craft a '''Healer's Codex''' using the [[Inscription]] skill.
* Players can craft a Healer's Codex with the [[Inscription]] skill
 
* The Healer's Codex is a Blessed item that players can use to improve their bandaging of Players (including themselves) and Ship Crewmembers
Players earn '''Experience''' towards their Healer's Codex when killing creatures. By accumulating experience, they can unlock up to a maximum of '''20 Upgrade Points''', which can be spent on various codex upgrades. Players can also '''Reset''' their spent points once every '''5 minutes'''.
* Players will earn Experience towards their Healer's Codex when killing creatures
* By accumulating experience, players unlock up to a maximum of 20 Points to spend on Upgrades within the codex
* Players can Reset their Spent Points once every 5 minutes


[[File:healerscodex1a.png|link=]]
[[File:healerscodex1a.png|link=]]


== Restrictions ==
* Players must have at least '''80 [[Healing]] and 80 [[Anatomy]]''' to use the Healer's Codex.
* Bonuses from the Healer's Codex will '''only''' apply when the player bandages '''Players''' (including themselves) or a '''Ship Crewmember'''.
* Any bonus effects provided by the Healer's Codex (such as '''Increased Melee Damage''', '''Damage Resistance''', '''Poison debuffs''', etc.) will '''only''' apply to the patient when facing creatures.


==Restrictions==
== Healer's Codex Upgrades ==
* Healer's Codexes require 80 [[Healing]] and 80 [[Anatomy]] to use
Below is a list of the available Healer's Codex Upgrades:
* Bonuses from the Healer's Codex will only apply when the player bandages Players (including themselves) or a Ship Crewmember
* Any bonus effects provided by the Healer's Codex (such as Increased Melee Damage, Damage Resistance, Poison debuffs, etc) will only apply for the patient against creatures
 
 
==Healer's Codex Upgrades==
* Below is a list of the Healer's Codex Upgrades available:


{{CodexHealing}}
{{CodexHealing}}


[[File:healerscodexupgrades.png|link=]]
[[File:healerscodexupgrades.png|link=]]

Latest revision as of 12:45, 9 March 2025

The Healer's Codex is a Blessed item that allows players to enhance their bandaging abilities for Players (including themselves) and Ship Crewmembers. Players can craft a Healer's Codex using the Inscription skill.

Players earn Experience towards their Healer's Codex when killing creatures. By accumulating experience, they can unlock up to a maximum of 20 Upgrade Points, which can be spent on various codex upgrades. Players can also Reset their spent points once every 5 minutes.

Restrictions

  • Players must have at least 80 Healing and 80 Anatomy to use the Healer's Codex.
  • Bonuses from the Healer's Codex will only apply when the player bandages Players (including themselves) or a Ship Crewmember.
  • Any bonus effects provided by the Healer's Codex (such as Increased Melee Damage, Damage Resistance, Poison debuffs, etc.) will only apply to the patient when facing creatures.

Healer's Codex Upgrades

Below is a list of the available Healer's Codex Upgrades:

Healing Codex Upgrades
Name Points Per Tier Description
Combat Medic 1/2/3 Bandaged patients receive a (3% / 6% / 9%) bonus to Damage Resistance against creatures over the next 15 seconds (cannot stack)
Immunize 1/2/3 Bandaged patients for the next 15 seconds have a (33% / 66% / 100%) chance for new poisons to apply at 1 level lower. New bleed and disease effects will be applied at (10% / 20% / 30%) reduced damage (cannot stack)
Overheal 1/2/3 An additional (10% / 20% / 30%) of bandage healing amounts are applied to patient divided over the next 3 seconds (does not work on PvP flagged patients)
Pressure Points 1/2/3 Melee damage increased by (7% / 14% / 21%) against creatures
Specialist 1/2/3 Increases bandage healing amounts and chance to cure or resurrect by (10% / 20% / 30%) of normal (does not work on PvP flagged patients)
Self Treatment 1/2/3 Reduces time needed to bandage self by (1 / 2 / 3) seconds (does not work if PvP flagged)
Triage 1/2/3 Patient receives a (3% / 6% / 9%) bonus to damage resistance while in the process of being bandaged with bonus doubled if patient is below 33% health (cannot stack)
Without Borders 1/2/3 Bandage range increased by (1 / 2 / 3), Will stack with the 5 second stationary bandaging range bonus (+1 tile) (does not work on PvP flagged patients)