Created page with "{{PatchData | Prev = Outlands Patch January 9, 2025 | Next = Outlands Patch February 24, 2025 | publishdate = 2025-01-25 | version = 25.01.25 | image = }} '''Outlands Patch January 9, 2025''' is a major update for ''Outlands''. This patch significantly increased the danger that players face from monsters in PvM. It also introduced '''Warning Ravens''' in an attempt to deter player killers from killing lower level players." |
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{{PatchData | {{PatchData | ||
| Prev = Outlands Patch January 9, 2025 | | Prev = Outlands Patch January 9, 2025 | ||
| Next = Outlands Patch | | Next = Outlands Patch March 4, 2025 | ||
| publishdate = 2025- | | publishdate = 2025-02-24 | ||
| version = 25. | | version = 25.02.24 | ||
| image = | | image = | ||
}} | }} | ||
'''Outlands Patch | '''Outlands Patch February 24, 2025''' is a major update for ''[[Outlands]]''. | ||
This patch | This patch was considered a '''PvP''' patch and made changes to PvP mechanics and PvP event mechanics. The [[Buff Bar]] was also made functional in this patch. | ||
==Major Updates== | |||
{| class="wikitable" | |||
!Feature | |||
!Description | |||
|- | |||
| Scripts removed in PvP events | |||
|New PvP Feature Restrictions include script and macro limitations, health bar expiration, and last target resets for players off-screen too long. | |||
|- | |||
| PvP Mechanics Adjustments | |||
|Mind Blast spell nerfed in PvP, Magic Reflect & Reactive Armor buffs adjusted to scale better with Inscription skill and Wall of Stone & Energy Fields can now be destroyed by players and monsters through melee attacks. | |||
|- | |||
| PvP Events rules changes | |||
|Many different PvP Event scoring and mechanical rule changes. | |||
|- | |||
| Dexxer damage increases | |||
|Damage ranges for dexxer weapons were tightened, as well as an increase in average damage in both PvP and PvM. | |||
|- | |||
| [[Buff Bar]] rework | |||
|The [[Buff Bar]] is now operational and displays most buffs in the game accurately. | |||
|} | |||
== Weapon Damages == | |||
Damage values for individual weapons have been rebalanced, which applies to both '''Players and Creatures (PvM and PvP)'''. | |||
A number of underperforming weapon groups have been improved, and players should experience more consistency in the damage values they see from weapons (for both PvM and PvP). | |||
== Weapon Roles == | |||
Weapons on Outlands are typically grouped together by their "role" within PvP such as: | |||
* '''Interrupt:''' Fast weapons intended to interrupt opponent's spellcasts or apply constant pressure. | |||
* '''Grinding (Light/Medium):''' Average speed weapons that "grind" an opponent down with consistently above-average damage-over-time ("Light" being one-handed, and "Medium" being two-handed). | |||
* '''Burst:''' Slow weapons that have a high potential maximum damage per swing, that when combined with a precast spell can generate a large amount of "burst" damage over a very short period. | |||
Damage changes for weapon groups are as follows: | |||
[https://docs.google.com/spreadsheets/d/1fSAURlSrETUmGy2MXCCooWDgUZYjmukzD53OZEfIW70/edit?gid=0#gid=0 Spreadsheet version of changes] | |||
== Arcane Staff == | |||
'''All Arcane Staff weapons''' | |||
* Dice Roll: '''6 + 6d3''' (previously '''5 + 5d4''') | |||
* Min/Max Damage: '''12-24''' (previously '''10-25''') | |||
* Average Damage: '''18''' (previously '''17.5''') | |||
== Archery (Interrupt) == | |||
'''Bow, Recurve Bow, and Hunting Bow''' | |||
* Dice Roll: '''9 + 4d4''' (previously '''5 + 3d8''') | |||
* Min/Max Damage: '''13-25''' (previously '''8-29''') | |||
* Average Damage: '''19''' (previously '''18.5''') | |||
== Archery (Grinding) == | |||
'''Crossbow, Balestra, and Pistol Crossbow''' | |||
* Dice Roll: '''11 + 4d6''' (previously '''6 + 4d8''') | |||
* Min/Max Damage: '''15-35''' (previously '''10-38''') | |||
* Average Damage: '''25''' (previously '''24''') | |||
== Archery (Burst) == | |||
'''Heavy Crossbow, Great Bow, and Rampart Crossbow''' | |||
* Dice Roll: '''13 + 4d8''' (previously '''7 + 5d8''') | |||
* Min/Max Damage: '''17-45''' (previously '''12-47''') | |||
* Average Damage: '''31''' (previously '''29.5''') | |||
== Fencing (Interrupt) == | |||
'''Kryss, Assassin's Knife, Hunting Knife, and Kukri''' | |||
* Dice Roll: '''4 + 4d4''' (previously '''3 + 2d8''') | |||
* Min/Max Damage: '''8-20''' (previously '''5-19''') | |||
* Average Damage: '''14''' (previously '''12''') | |||
== Fencing (Grinding Light) == | |||
'''Warfork, Epee, Fencing Sabre, and Rapier''' | |||
* Dice Roll: '''7 + 4d4''' (previously '''1 + 2d13''') | |||
* Min/Max Damage: '''11-23''' (previously '''3-27''') | |||
* Average Damage: '''17''' (previously '''15''') | |||
== Fencing (Grinding Medium) == | |||
'''Short Spear and Pitch Fork''' | |||
* Dice Roll: '''9 + 4d6''' (previously '''5 + 2d14''') | |||
* Min/Max Damage: '''13-33''' (previously '''7-33''') | |||
* Average Damage: '''23''' (previously '''20''') | |||
== Fencing (Burst) == | |||
'''Spear and Sarissa''' | |||
* Dice Roll: '''13 + 4d6''' (previously '''6 + 2d16''') | |||
* Min/Max Damage: '''17-37''' (previously '''8-38''') | |||
* Average Damage: '''27''' (previously '''23''') | |||
== Fishing / Ocean Weapons == | |||
'''Harpoon and Trident''' | |||
* Dice Roll: '''14 + 4d8''' (previously '''5 + 5d8''') | |||
* Min/Max Damage: '''15-43''' (previously '''10-45''') | |||
* Average Damage: '''29''' (previously '''27.5''') | |||
== Macing (Interrupt) == | |||
'''Club, Cudgel, Hammer Pick, Skull Club, and War Axe''' | |||
* Dice Roll: '''4 + 6d3''' (previously '''3 + 4d4''') | |||
* Min/Max Damage: '''10-22''' (previously '''7-19''') | |||
* Average Damage: '''16''' (previously '''13''') | |||
== Macing (Grinding Light) == | |||
'''Mace, Flail, Flanged Mace, Maul, War Mace, and Pick Axe''' | |||
* Dice Roll: '''7 + 6d3''' (previously '''4 + 5d4''') | |||
* Min/Max Damage: '''13-25''' (previously '''9-24''') | |||
* Average Damage: '''19''' (previously '''16.5''') | |||
== Macing (Grinding Medium) == | |||
'''Black Staff, Gnarled Staff, Quarter Staff, and Shepherd's Crook''' | |||
* Dice Roll: '''10 + 6d4''' (previously '''9 + 5d4''') | |||
* Min/Max Damage: '''16-34''' (previously '''14-29''') | |||
* Average Damage: '''25''' (previously '''21.5''') | |||
== Macing (Burst) == | |||
'''War Hammer, Giant Club, Giant Spiked Mace, Great Mace, and Great Sledge''' | |||
* Dice Roll: '''14 + 6d5''' (previously '''5 + 7d5''') | |||
* Min/Max Damage: '''20-44''' (previously '''12-40''') | |||
* Average Damage: '''32''' (previously '''26''') | |||
== Swords (Interrupt) == | |||
'''Katana, Cutlass, and Scimitar''' | |||
* Dice Roll: '''5 + 5d3''' (previously '''2 + 3d6''') | |||
* Min/Max Damage: '''10-20''' (previously '''5-20''') | |||
* Average Damage: '''15''' (previously '''12.5''') | |||
== Swords (Grinding Light) == | |||
'''Viking Sword, Longsword, Broadsword, and Norse Axe''' | |||
* Dice Roll: '''8 + 5d3''' (previously '''2 + 3d8''') | |||
* Min/Max Damage: '''13-23''' (previously '''5-26''') | |||
* Average Damage: '''18''' (previously '''15.5''') | |||
== Swords (Grinding Medium) == | |||
'''Axe, Battle Axe, Double Axe, Executioner's Axe, Large Battle Axe, Two-Handed Axe, and Hatchet''' | |||
* Dice Roll: '''12 + 5d4''' (previously '''7 + 3d8''') | |||
* Min/Max Damage: '''17-32''' (previously '''10-31''') | |||
* Average Damage: '''24.5''' (previously '''20.5''') | |||
== Swords (Burst) == | |||
'''Halberd, Bardiche, Great Axe, Zweihander''' | |||
* Dice Roll: '''16 + 5d6''' (previously '''9 + 3d12''') | |||
* Min/Max Damage: '''21-46''' (previously '''12-45''') | |||
* Average Damage: '''33.5''' (previously '''28.5''') | |||
== Wrestling == | |||
'''Martial Manual, Cestus, and Fist Blade''' | |||
* Dice Roll: '''8 + 5d3''' (previously '''2 + 3d8''') | |||
* Min/Max Damage: '''13-23''' (previously '''5-26''') | |||
* Average Damage: '''18''' (previously '''15.5''') | |||
== Ranged Weapons == | |||
=== Stationary Delays in PvP === | |||
'''Stationary Delays''' are the length of time that a player must remain on the same tile before a Ranged Weapon will fire. | |||
* The '''Stationary Delay''' for '''Archery and Arcane Weapons''' will now scale in PvP based on a player's '''Dex''', with delays scaling from '''1.0 seconds (25 Dex or lower)''' down to '''0.5 seconds (100 Dex or higher)''' (previously was flat '''0.5 seconds'''). | |||
* '''Ocean Weapons''' (Harpoons, Tridents, etc.) will continue to have a flat '''1.0 second Stationary Delay''' (no change). | |||
'''Examples:''' | |||
* A player with '''25 Dex''' must remain stationary for '''1.0 seconds''' before they may fire an Archery/Arcane Weapon. | |||
* A player with '''63 Dex''' must remain stationary for '''0.75 seconds''' before they may fire an Archery/Arcane Weapon. | |||
* A player with '''100 Dex''' must remain stationary for '''0.5 seconds''' before they may fire an Archery/Arcane Weapon. | |||
=== Damage Delays in PvP === | |||
When attacking with a Ranged Weapon in PvP, the damage on hits will now have a delay that randomizes and scales based on '''Dex''', with max delay ranging from between '''0 seconds (100 Dex or higher)''' up to '''0.5 seconds (25 Dex or lower)'''. | |||
'''Examples:''' | |||
* A player with '''25 Dex''' will have a randomized delay of '''0 to 0.5 seconds''' for Ranged Weapon damage. | |||
* A player with '''63 Dex''' will have a randomized delay of '''0 to 0.25 seconds''' for Ranged Weapon damage. | |||
* A player with '''100 Dex''' will have '''no delay''' for Ranged Weapon damage. | |||
== Spell Damages in PvP == | |||
The Damage Ranges of the following **Spells** in **PvP** have been adjusted as follows: | |||
* '''Magic Arrow:''' 5-7 (Previously 4-6) | |||
* '''Harm:''' 9-13 (Previously 8-12) | |||
* '''Fireball:''' 12-16 (Previously 10-14) | |||
* '''Lightning:''' 14-18 (Previously 12-16) | |||
* '''Mind Blast:''' 18-24 (Previously 15-25) | |||
* '''Energy Bolt:''' 28-36 (Previously 25-33) | |||
* '''Explosion:''' 28-36 (Previously 25-33) | |||
* '''Flamestrike:''' 32-48 (Previously 30-45) | |||
=== Mind Blast === | |||
* The Damage Bonus of the '''Mind Blast''' spell during PvP against targets wearing armor is now '''(33% * Target's Meditation Penalty Due to Armor)''' (Previously was '''50%'''). | |||
=== Magic Reflect === | |||
* '''Magic Reflect''' in PvP will have a '''(35% * (Inscription Skill / 100))''' chance to remain in place an additional time (Previously was '''25%'''). | |||
=== Reactive Armor === | |||
* The '''Damage Reduction Scalar''' of the '''Reactive Armor''' spell is now '''(20% + (5% * (Inscription Skill / 100)))'''. | |||
* '''Reactive Armor''' will reduce '''Physical Damage''' on a player by the spell's Damage Reduction Scalar until a total of '''(25 * (Magery / 100)) + (50 * (Effective Inscription Skill / 100))''' Damage has been reduced (No Change). | |||
== Wall of Stone and Energy Field == | |||
Players can now attempt to '''destroy Walls of Stone and Energy Fields''' by physically attacking them. | |||
* Players who are within '''1 tile''' of a '''Wall of Stone''' or '''Energy Field''' can '''double-click them''' to begin attacking. | |||
* Players will be '''Revealed and Entangled for 0.5 seconds''' after making an attack against a Wall/Field. | |||
* Once attacking, players will automatically continue to attack the Wall/Field every '''2 seconds''' (until they move more than '''1 tile''' away from the Wall/Field). | |||
* Each attack will inflict a '''randomized 10-25 Damage''' (not impacted by skills, gear, etc.). | |||
* Multiple players can attack Walls/Fields simultaneously. | |||
* When a '''Wall of Stone''' has received a total of '''100 Damage''', it will be destroyed. | |||
* When an '''Energy Field''' has received a total of '''200 Damage''', it will be destroyed. | |||
== Monsters == | |||
* Monsters can now attack any adjacent '''Walls of Stone and Energy Fields'''. | |||
* Monsters will attack a '''Wall/Field''' if they are adjacent to it and have not resolved an attack/ability in the last '''5 seconds''' (i.e., they are "stuck" because of it). | |||
* The Damage '''monsters''' will inflict on '''Walls/Fields''' will scale upwards based on the potential Damage Output of the monster (Melee / Spells / etc.). | |||
== Equipment Bonuses == | |||
Any '''Weapons, Spellbooks, or Armor''' that have bonuses '''higher than non-colored GM equipment''' will now automatically '''resolve as non-colored GM equipment''' during combat between players participating in any of the following: | |||
* '''Arena Matches''' | |||
* '''Town Struggles''' | |||
* '''Corpse Creek Contests''' | |||
* '''Dungeon Flashpoints''' | |||
* '''Stygian Rifts''' | |||
== Arena Rulesets == | |||
* Players in the '''Arena''' will no longer be '''disqualified from matches''' due to Magical/Colored GM Equipment, since '''equipment will automatically resolve as non-colored GM if necessary'''. | |||
== Field Spells == | |||
=== Casting Field Spells === | |||
* Fixed an issue where players attempting to '''cast a Field Spell''' during '''Town Struggles''' would correctly prevent the player if they had reached their '''Field Spells limit''', but would only prevent the player during '''Dungeon Flashpoints''' upon casting and targeting the location (i.e., would notify players too late). | |||
== Town Struggles == | |||
=== Event Layouts === | |||
* The '''Northwest Prevalia''' event layout has been '''removed''' from the list of possible event layouts. | |||
=== Horseshoe Bay === | |||
* '''Horseshoe Bay''' now has its own '''Town Struggle layout''' that has been added into the list of possible event layouts. | |||
=== Capture Zones === | |||
* Each '''Team''' now earns '''5 Points every Tick (10 seconds)''' for each '''Capture Zone''' they control. | |||
* Players now earn '''5 Points every Tick (10 seconds)''' they spend in a '''Controlled Capture Zone''' (still max of '''60 seconds per zone'''). | |||
=== Score Stealing === | |||
* The '''Score Stealing''' mechanic has been '''removed''' from '''Town Struggles'''. | |||
=== Player Kills === | |||
* '''Player Kills''' are now worth '''10 Points''' to the killing team. | |||
* Player kills are now worth a flat '''10 Points''' to each player involved in the kill (no scaling by Damage Dealt %). | |||
=== Kills Outside Zone === | |||
* Players that are killed outside the event zone will now count as valid kills if the player has entered inside the event zone at least once since their last death (or the start of the event if not previously killed). | |||
* Players will only earn credit towards player kills if they have entered inside the event zone at least once since their own last death (or the start of the event if they have not yet died). | |||
=== Travel === | |||
* While participating in a '''Town Struggle''' and inside the event zone, players will be '''prevented''' from using '''Recall, Gate, or Hike''' to leave the area. | |||
=== Absent Player Penalty === | |||
* If a player spends a consecutive '''15 seconds or more outside''' of the '''Town Struggle Zone or Base''', the player will receive a '''cumulative 5% penalty per minute''' to their final score for the event. | |||
* The '''Penalty %''' each player accumulated during the event is displayed in the '''Battle Results''' menu under the '''"Penalty"''' column. | |||
=== Stationary Player Penalty === | |||
* If a player '''Recalls/Gates/Hikes''', or has been '''stationary for 5 minutes or more''', they will have a '''Stationary Penalty''' applied to them. | |||
* While a player has a '''Stationary Penalty''', they will '''not''' count towards controlling '''Capture Zones'''. | |||
* A player's '''Stationary Penalty''' will be removed once they '''walk or run 5 steps'''. | |||
* Players will receive a '''system message''' informing them if they have a '''Stationary Penalty''' in place. | |||
=== Mounts/Followers === | |||
* Players will '''no longer''' be able to '''Release any Mounts/Followers''' inside of '''Town Struggle Bases'''. | |||
* Any '''uncontrolled Followers''' inside of a '''Town Struggle Base''' will be '''deleted 5 minutes''' after the event ends. | |||
== Corpse Creek Contests == | |||
=== Beacons === | |||
* All Beacons in the event are now treated as '''Gold Beacons''' (Green no longer exist). | |||
* Fully controlled Beacons are worth '''20 Control Points per tick''' to each '''Team''' and to each '''Player'''. | |||
* Contested Beacons (more than 1 guild present) are worth '''10 Control Points per tick'''. | |||
=== Score Stealing === | |||
* The '''Score Stealing''' mechanic has been '''removed''' from '''Corpse Creek Contests'''. | |||
=== Player Kills === | |||
* '''Player Kills''' are now worth '''10 Points''' to the killing Guild. | |||
* Player kills are now worth a flat '''10 Points''' to each player involved in the kill (no scaling by Damage Dealt %). | |||
=== Newly Resurrected Players === | |||
* Player kills against targets who have been '''resurrected in the last 30 seconds''' are reduced to '''0 Points'''. | |||
* Player kills against targets who have been '''resurrected in the last minute''' are reduced to '''5 Points'''. | |||
=== Using Multiple Characters === | |||
* If a player participates in the event with multiple characters, only the '''highest scoring''' of all their characters across their '''OutlandsID''' will be used for determining Rewards. | |||
=== Reward Capping === | |||
* '''Corpse Creek Contests''' will now be capped so a maximum of '''10 players per Guild''' can receive any '''Reward Points''' or '''Battle Commendations''' from it. | |||
* If more than '''10 members''' of a Guild participate in these events and qualify for Rewards, the '''10 players''' from that Guild who will receive Rewards will be '''fully randomized'''. | |||
* Players who do not receive rewards because of this mechanic will have a '''*''' symbol listed in the '''Reward Pts''' column in the '''Battle Results''' menu. | |||
* This mechanic is intended to curb '''"Zerging"''' guilds from attempting to dominate the event by overwhelming numbers. | |||
=== Kills Outside Zone === | |||
* Players that are killed '''outside the event zone''' will now count as valid kills if the player has '''entered inside the event zone at least once''' since their last death (or the start of the event if not previously killed). | |||
* Players will only earn credit towards player kills if they have '''entered inside the event zone at least once''' since their own last death (or the start of the event if they have not yet died). | |||
=== Travel === | |||
* While participating in a '''Corpse Creek Contest''' and inside the event zone, players will be '''prevented''' from using '''Recall, Gate, or Hike''' to leave the area. | |||
=== Stationary Player Penalty === | |||
* If a player '''Recalls/Gates/Hikes''', or has been '''stationary for 5 minutes or more''', they will have a '''Stationary Penalty''' applied to them. | |||
* While a player has a '''Stationary Penalty''', they will '''not''' count towards controlling '''Beacons'''. | |||
* A player's '''Stationary Penalty''' will be removed once they '''walk or run 5 steps'''. | |||
* Players will receive a '''system message''' informing them if they have a '''Stationary Penalty''' in place. | |||
=== Absent Player Penalty === | |||
* If a player spends a consecutive '''2 minutes or more outside''' of the '''Corpse Creek Region''', the player will receive a '''cumulative 5% penalty per minute''' to their final score for the event. | |||
* The '''Penalty %''' each player accumulated during the event is displayed in the '''Battle Results''' menu under the '''"Penalty"''' column. | |||
=== Inactive Guild Penalty === | |||
* If '''5 consecutive minutes''' pass where '''no player in a Guild''' has contested any '''Beacon''', for every additional '''30 seconds''' that pass, that Guild's '''Score''' for the event will be reduced by '''5% of its current amount'''. | |||
== Dungeon Flashpoints == | |||
=== Beacons === | |||
* All Beacons in the event are now treated as '''Gold Beacons''' (Green no longer exist). | |||
* Fully controlled Beacons are worth '''20 Control Points per tick''' to each '''Team''' and to each '''Player'''. | |||
* Contested Beacons (more than 1 guild present) are worth '''10 Control Points per tick'''. | |||
=== Score Stealing === | |||
* The '''Score Stealing''' mechanic has been '''removed''' from '''Dungeon Flashpoints'''. | |||
=== Player Kills === | |||
* '''Player Kills''' are now worth '''10 Points''' to the killing Guild. | |||
* Player kills are now worth a flat '''10 Points''' to each player involved in the kill (no scaling by Damage Dealt %). | |||
=== Newly Resurrected Players === | |||
* Player kills against targets who have been '''resurrected in the last 30 seconds''' are reduced to '''0 Points'''. | |||
* Player kills against targets who have been '''resurrected in the last minute''' are reduced to '''5 Points'''. | |||
=== Using Multiple Characters === | |||
* If a player participates in the event with multiple characters, only the '''highest scoring''' of all their characters across their '''OutlandsID''' will be used for determining Rewards. | |||
=== Reward Capping === | |||
* '''Dungeon Flashpoints''' will now be capped so a maximum of '''10 players per Guild''' can receive any '''Reward Points''' or '''Battle Commendations''' from it. | |||
* If more than '''10 members''' of a Guild participate in these events and qualify for Rewards, the '''10 players''' from that Guild who will receive Rewards will be '''fully randomized'''. | |||
* Players who do not receive rewards because of this mechanic will have a '''*''' symbol listed in the '''Reward Pts''' column in the '''Battle Results''' menu. | |||
* This mechanic is intended to curb '''"Zerging"''' guilds from attempting to dominate the event by overwhelming numbers. | |||
=== Kills Outside Zone === | |||
* Players that are killed '''outside the event zone''' will now count as valid kills if the player has '''entered inside the event zone at least once''' since their last death (or the start of the event if not previously killed). | |||
* Players will only earn credit towards player kills if they have '''entered inside the event zone at least once''' since their own last death (or the start of the event if they have not yet died). | |||
=== Travel === | |||
* While participating in a '''Dungeon Flashpoint''' and inside the event zone, players will be '''prevented''' from using '''Recall, Gate, or Hike''' to leave the area. | |||
=== Stationary Player Penalty === | |||
* If a player '''Recalls/Gates/Hikes''', or has been '''stationary for 5 minutes or more''', they will have a '''Stationary Penalty''' applied to them. | |||
* While a player has a '''Stationary Penalty''', they will '''not''' count towards controlling '''Beacons'''. | |||
* A player's '''Stationary Penalty''' will be removed once they '''walk or run 5 steps'''. | |||
* Players will receive a '''system message''' informing them if they have a '''Stationary Penalty''' in place. | |||
=== Absent Player Penalty === | |||
* If a player spends a consecutive '''2 minutes or more outside''' of the '''Dungeon Flashpoint area''', the player will receive a '''cumulative 5% penalty per minute''' to their final score for the event. | |||
* The '''Penalty %''' each player accumulated during the event is displayed in the '''Battle Results''' menu under the '''"Penalty"''' column. | |||
=== Inactive Guild Penalty === | |||
* If '''5 consecutive minutes''' pass where '''no player in a Guild''' has contested any '''Beacon''', for every additional '''30 seconds''' that pass, that Guild's '''Score''' for the event will be reduced by '''5% of its current amount'''. | |||
== Stygian Rifts == | |||
* The '''Sparse variant''' of '''Stygian Rifts''' will '''no longer occur'''. | |||
* '''Door Timers''' are now '''15 seconds''' (previously was '''5'''). | |||
* '''Blade Spirit NPCs''' will '''no longer occur'''. | |||
* '''Hit Points of Servitors''' increased to '''3000''' (previously was '''1000'''). | |||
== ELO Rating == | |||
* If a player has not participated in a '''Stygian Rifts''' event for '''2 weeks or more''', at the start of each week their '''ELO Rating''' will '''drift 5% towards the starting value of 800'''. | |||
== Factions == | |||
=== Stationary Penalties === | |||
* If a player '''Recalls/Gates/Hikes''', or has been '''stationary for 5 minutes or more''', they will have a '''Stationary Scoring Penalty''' applied to them. | |||
* While a player has a '''Stationary Penalty''', they will '''not''' count towards controlling '''Wayposts, Flag Stealing/Securing, or VIP Controlling'''. | |||
* A player's '''Stationary Penalty''' will be removed once they '''walk or run 5 steps'''. | |||
* Players will receive a '''system message''' informing them if they have a '''Stationary Penalty''' in place. | |||
=== War Aspect === | |||
* Players will now earn '''War Aspect Experience''' from increasing '''Faction Score''' (33% of score) for the following '''Faction Activities''': | |||
** '''Faction Caravans''' | |||
** '''Faction VIPs''' | |||
** '''Flag Escorting / Flag Securing''' | |||
=== Changing / Leaving Factions === | |||
* '''Guilds leaving a Faction''' (and selecting no new faction) will '''no longer''' apply the '''7-day cooldown''' between changing Factions. | |||
* Cooldowns will only occur when a '''Guild selects a new Faction'''. | |||
== Arena == | |||
=== Practice Mode === | |||
* Players can now select '''Practice Mode''' as an optional setting when creating '''Arena Matches'''. | |||
* Players '''cannot select Practice Mode''' if they have '''ELO Tracking enabled''' for the match. | |||
* Players can only select '''Practice Mode''' for matches with '''Round Duration of 10 minutes or less'''. | |||
=== Practice Mode Matches === | |||
* While a '''Practice Mode match''' is in progress (and not in '''Sudden Death'''), if any player in the match is reduced to '''0 Hit Points''', the player will '''not be killed'''. | |||
* Instead, the match will be '''restarted''' with players returned to their '''starting locations''', and all '''Hits / Stamina / Mana''' restored. | |||
* Any active '''buffs / debuffs / poison''' will be removed. | |||
* Players will have a '''10-second countdown''' before the match resumes. | |||
* '''Practice Mode matches''' will end as normal on player death if '''Sudden Death''' is active. | |||
=== Removed Match Rules === | |||
* Removed a number of '''infrequently used Rules''' from the '''Create New Match''' rules list, including: | |||
** '''Mounts''' | |||
** '''Followers''' | |||
** '''Durability''' | |||
** '''Item Consumption''' | |||
* Matches will always use what was previously the '''default setting''' for these rules. | |||
== Buff Icon Broadcasting == | |||
* Buff and debuff icons will now be '''visible''' on all '''players and creatures'''. | |||
* You will be able to see these icons on the '''health bars''' after enabling them in the settings. | |||
* The exception to this are '''other players''', where you will only be able to see buff icons if that player is in your '''party''' or '''allied''' to you. | |||
* Buffs and debuffs on other players '''will not be visible''' due to the implications this would have on '''PvP'''. | |||
=== Buff Icon Options === | |||
* There is a range of options available to customize when and how you want to display buff icons. | |||
* You can change these options in the '''Options Gump''' under '''Interface → Buff Icons'''. | |||
=== Buff Icon Display Options === | |||
* '''Right side''' | |||
* '''Bottom''' | |||
* '''Right side on hover''' | |||
* '''Bottom on hover''' | |||
=== Stack Handling === | |||
* Certain buffs that have stacks which expire at different times (such as '''Bleed, Disease, and Wizardry DoT effects''') are displayed in a different way. | |||
* In this case: | |||
** The '''top left number''' is the value for the '''next tick'''. | |||
** The '''top right number''' is the number of '''stacks remaining'''. | |||
** The '''shadow clock effect''' will indicate when the next stack is about to expire. | |||
** The '''bottom left time''' still displays when the '''last stack expires'''. | |||
=== Buff Values === | |||
* While many buffs now display their '''actual values''', these values '''may not always be fully reliable'''. | |||
* For example, if you have '''damage reduction''' for Bleed effects, the actual damage you will receive will be '''lower'''. | |||
* The values are meant to provide a '''rough estimate''' of an effect’s strength, but due to coding structure, the '''final result''' may not always be displayed. | |||
=== Buff Visibility & Restrictive Mode === | |||
* Usually, you will be shown '''all buff icons''' that are relevant to you. | |||
* However, if mobs (not players) exceed a certain number of buff icons, the number of displayed buffs will be '''reduced''' to prevent '''visual overload'''. | |||
=== New Buff Icons === | |||
* A large number of new buff icons have been added to display existing buffs and debuffs. | |||
* More icons will be added over time, expanding the selection in the '''coming weeks and months'''. | |||
* The goal is to provide the most commonly encountered buffs and debuffs, including '''detailed explanations''' in tooltips. | |||
== PvP Feature Restrictions == | |||
* New '''PvP Feature Restrictions''' are being introduced, primarily consisting of: | |||
** '''Razor Script and Macro restrictions''' | |||
** '''Expiring Health Bars''' | |||
=== Where Will the Restrictions Apply? === | |||
* The restrictions are planned to apply to '''all PvP events and factions'''. | |||
* They will '''not apply''' to '''non-consensual PvP''' (i.e., '''PKing'''). | |||
=== Are These Changes Final? === | |||
* No, these changes will be '''continuously reviewed and reassessed'''. | |||
* All changes are '''subject to modification''' based on feedback. | |||
== Changes to Scripts == | |||
=== Disabled Commands and Expressions === | |||
'''Commands:''' | |||
* '''setvar on players''' | |||
* '''droprelloc''' | |||
* '''waitforsysmsg''' | |||
* '''settimer''' | |||
* '''removetimer''' | |||
* '''getlabel''' | |||
* '''rename''' | |||
* '''cooldown''' | |||
* '''wait/pause''' | |||
'''Expressions:''' | |||
* '''bandaging''' | |||
* '''findbuff/finddebuff''' | |||
* '''mana''' | |||
* '''maxmana''' | |||
* '''diffmana''' | |||
* '''hits''' | |||
* '''maxhits''' | |||
* '''diffhits''' | |||
* '''stam''' | |||
* '''maxstam''' | |||
* '''diffstam''' | |||
* '''poisoned''' | |||
* '''paralyzed''' | |||
* '''hidden''' | |||
* '''str''' | |||
* '''dex''' | |||
* '''int''' | |||
* '''position''' | |||
* '''timer''' | |||
* '''followers''' | |||
* '''hue''' | |||
* '''blessed''' | |||
* '''notoriety''' | |||
* '''dead on mobs other than the player''' | |||
* '''maxweight''' | |||
* '''diffweight''' | |||
* '''gumpexists''' | |||
* '''ingump''' | |||
* '''cooldown''' | |||
* '''casting''' | |||
=== '''pvp''' Expression === | |||
* A new '''pvp''' expression has been added that allows you to check whether the '''PvP script restrictions''' are currently active. | |||
=== Serial Handling === | |||
* While affected by '''PvP script restrictions''', any '''serials that belong to players''' will resolve as '''0x0''' in scripts and macros (i.e., be disabled). | |||
* '''Example:''' | |||
** If a player stores another player’s serial in a variable '''player''', then while flagged for '''PvP''', if this variable is used for any command (e.g., '''attack player''' or '''setlasttarget player'''), it will resolve as '''0x0''' instead. | |||
=== Item Handling === | |||
* While affected by '''PvP script restrictions''', all commands and expressions that use '''find handling''' (e.g., '''find, findtype, findtypelist, dclicktype, lifttype, counttype''') will '''only''' find items that are: | |||
** '''Worn''' by the player. | |||
** '''In the player's inventory'''. | |||
=== Party and Guild Messages === | |||
* These messages will now '''never''' be picked up by '''Razor''' or the '''client'''. | |||
== Health Bar Expiration (Experimental) == | |||
* While affected by '''PvP script restrictions''', health bars of players who have been '''off-screen for more than 60 seconds''' (time may be adjusted based on feedback) will: | |||
** '''Expire''' and close automatically. | |||
* This will be indicated by a '''small timer bar''' on the gump. | |||
* '''Note:''' Party members will '''not''' be affected by this restriction. | |||
== Last Target Expiration (Experimental) == | |||
* While affected by '''PvP script restrictions''', if a player’s '''last target''' has been off-screen for more than '''60 seconds''' (time may be adjusted based on feedback), their last target will: | |||
** Be '''reset'''. | |||
** The player will receive an '''overhead message''' notifying them of this change. | |||
== Macro Restrictions == | |||
* The following '''Macro Types''' will '''not''' function while affected by '''script restrictions''': | |||
** Any conditionals ('''If, While, DoWhile''') that check '''stats''' (hits, poisoned) or system messages. | |||
** '''DropRelLoc''' | |||
** Any '''wait action''' ('''WaitForX, Pause, Wait'''). | |||
** '''TargetRelLoc''' | |||
** '''SetLastTarget''' | |||
** '''SetMacroVariableTarget''' |
Latest revision as of 12:25, 10 March 2025


Outlands Patch February 24, 2025 is a major update for Outlands.
This patch was considered a PvP patch and made changes to PvP mechanics and PvP event mechanics. The Buff Bar was also made functional in this patch.
Major Updates
Feature | Description |
---|---|
Scripts removed in PvP events | New PvP Feature Restrictions include script and macro limitations, health bar expiration, and last target resets for players off-screen too long. |
PvP Mechanics Adjustments | Mind Blast spell nerfed in PvP, Magic Reflect & Reactive Armor buffs adjusted to scale better with Inscription skill and Wall of Stone & Energy Fields can now be destroyed by players and monsters through melee attacks. |
PvP Events rules changes | Many different PvP Event scoring and mechanical rule changes. |
Dexxer damage increases | Damage ranges for dexxer weapons were tightened, as well as an increase in average damage in both PvP and PvM. |
Buff Bar rework | The Buff Bar is now operational and displays most buffs in the game accurately. |
Weapon Damages
Damage values for individual weapons have been rebalanced, which applies to both Players and Creatures (PvM and PvP).
A number of underperforming weapon groups have been improved, and players should experience more consistency in the damage values they see from weapons (for both PvM and PvP).
Weapon Roles
Weapons on Outlands are typically grouped together by their "role" within PvP such as:
- Interrupt: Fast weapons intended to interrupt opponent's spellcasts or apply constant pressure.
- Grinding (Light/Medium): Average speed weapons that "grind" an opponent down with consistently above-average damage-over-time ("Light" being one-handed, and "Medium" being two-handed).
- Burst: Slow weapons that have a high potential maximum damage per swing, that when combined with a precast spell can generate a large amount of "burst" damage over a very short period.
Damage changes for weapon groups are as follows:
Arcane Staff
All Arcane Staff weapons
- Dice Roll: 6 + 6d3 (previously 5 + 5d4)
- Min/Max Damage: 12-24 (previously 10-25)
- Average Damage: 18 (previously 17.5)
Archery (Interrupt)
Bow, Recurve Bow, and Hunting Bow
- Dice Roll: 9 + 4d4 (previously 5 + 3d8)
- Min/Max Damage: 13-25 (previously 8-29)
- Average Damage: 19 (previously 18.5)
Archery (Grinding)
Crossbow, Balestra, and Pistol Crossbow
- Dice Roll: 11 + 4d6 (previously 6 + 4d8)
- Min/Max Damage: 15-35 (previously 10-38)
- Average Damage: 25 (previously 24)
Archery (Burst)
Heavy Crossbow, Great Bow, and Rampart Crossbow
- Dice Roll: 13 + 4d8 (previously 7 + 5d8)
- Min/Max Damage: 17-45 (previously 12-47)
- Average Damage: 31 (previously 29.5)
Fencing (Interrupt)
Kryss, Assassin's Knife, Hunting Knife, and Kukri
- Dice Roll: 4 + 4d4 (previously 3 + 2d8)
- Min/Max Damage: 8-20 (previously 5-19)
- Average Damage: 14 (previously 12)
Fencing (Grinding Light)
Warfork, Epee, Fencing Sabre, and Rapier
- Dice Roll: 7 + 4d4 (previously 1 + 2d13)
- Min/Max Damage: 11-23 (previously 3-27)
- Average Damage: 17 (previously 15)
Fencing (Grinding Medium)
Short Spear and Pitch Fork
- Dice Roll: 9 + 4d6 (previously 5 + 2d14)
- Min/Max Damage: 13-33 (previously 7-33)
- Average Damage: 23 (previously 20)
Fencing (Burst)
Spear and Sarissa
- Dice Roll: 13 + 4d6 (previously 6 + 2d16)
- Min/Max Damage: 17-37 (previously 8-38)
- Average Damage: 27 (previously 23)
Fishing / Ocean Weapons
Harpoon and Trident
- Dice Roll: 14 + 4d8 (previously 5 + 5d8)
- Min/Max Damage: 15-43 (previously 10-45)
- Average Damage: 29 (previously 27.5)
Macing (Interrupt)
Club, Cudgel, Hammer Pick, Skull Club, and War Axe
- Dice Roll: 4 + 6d3 (previously 3 + 4d4)
- Min/Max Damage: 10-22 (previously 7-19)
- Average Damage: 16 (previously 13)
Macing (Grinding Light)
Mace, Flail, Flanged Mace, Maul, War Mace, and Pick Axe
- Dice Roll: 7 + 6d3 (previously 4 + 5d4)
- Min/Max Damage: 13-25 (previously 9-24)
- Average Damage: 19 (previously 16.5)
Macing (Grinding Medium)
Black Staff, Gnarled Staff, Quarter Staff, and Shepherd's Crook
- Dice Roll: 10 + 6d4 (previously 9 + 5d4)
- Min/Max Damage: 16-34 (previously 14-29)
- Average Damage: 25 (previously 21.5)
Macing (Burst)
War Hammer, Giant Club, Giant Spiked Mace, Great Mace, and Great Sledge
- Dice Roll: 14 + 6d5 (previously 5 + 7d5)
- Min/Max Damage: 20-44 (previously 12-40)
- Average Damage: 32 (previously 26)
Swords (Interrupt)
Katana, Cutlass, and Scimitar
- Dice Roll: 5 + 5d3 (previously 2 + 3d6)
- Min/Max Damage: 10-20 (previously 5-20)
- Average Damage: 15 (previously 12.5)
Swords (Grinding Light)
Viking Sword, Longsword, Broadsword, and Norse Axe
- Dice Roll: 8 + 5d3 (previously 2 + 3d8)
- Min/Max Damage: 13-23 (previously 5-26)
- Average Damage: 18 (previously 15.5)
Swords (Grinding Medium)
Axe, Battle Axe, Double Axe, Executioner's Axe, Large Battle Axe, Two-Handed Axe, and Hatchet
- Dice Roll: 12 + 5d4 (previously 7 + 3d8)
- Min/Max Damage: 17-32 (previously 10-31)
- Average Damage: 24.5 (previously 20.5)
Swords (Burst)
Halberd, Bardiche, Great Axe, Zweihander
- Dice Roll: 16 + 5d6 (previously 9 + 3d12)
- Min/Max Damage: 21-46 (previously 12-45)
- Average Damage: 33.5 (previously 28.5)
Wrestling
Martial Manual, Cestus, and Fist Blade
- Dice Roll: 8 + 5d3 (previously 2 + 3d8)
- Min/Max Damage: 13-23 (previously 5-26)
- Average Damage: 18 (previously 15.5)
Ranged Weapons
Stationary Delays in PvP
Stationary Delays are the length of time that a player must remain on the same tile before a Ranged Weapon will fire.
- The Stationary Delay for Archery and Arcane Weapons will now scale in PvP based on a player's Dex, with delays scaling from 1.0 seconds (25 Dex or lower) down to 0.5 seconds (100 Dex or higher) (previously was flat 0.5 seconds).
- Ocean Weapons (Harpoons, Tridents, etc.) will continue to have a flat 1.0 second Stationary Delay (no change).
Examples:
- A player with 25 Dex must remain stationary for 1.0 seconds before they may fire an Archery/Arcane Weapon.
- A player with 63 Dex must remain stationary for 0.75 seconds before they may fire an Archery/Arcane Weapon.
- A player with 100 Dex must remain stationary for 0.5 seconds before they may fire an Archery/Arcane Weapon.
Damage Delays in PvP
When attacking with a Ranged Weapon in PvP, the damage on hits will now have a delay that randomizes and scales based on Dex, with max delay ranging from between 0 seconds (100 Dex or higher) up to 0.5 seconds (25 Dex or lower).
Examples:
- A player with 25 Dex will have a randomized delay of 0 to 0.5 seconds for Ranged Weapon damage.
- A player with 63 Dex will have a randomized delay of 0 to 0.25 seconds for Ranged Weapon damage.
- A player with 100 Dex will have no delay for Ranged Weapon damage.
Spell Damages in PvP
The Damage Ranges of the following **Spells** in **PvP** have been adjusted as follows:
- Magic Arrow: 5-7 (Previously 4-6)
- Harm: 9-13 (Previously 8-12)
- Fireball: 12-16 (Previously 10-14)
- Lightning: 14-18 (Previously 12-16)
- Mind Blast: 18-24 (Previously 15-25)
- Energy Bolt: 28-36 (Previously 25-33)
- Explosion: 28-36 (Previously 25-33)
- Flamestrike: 32-48 (Previously 30-45)
Mind Blast
- The Damage Bonus of the Mind Blast spell during PvP against targets wearing armor is now (33% * Target's Meditation Penalty Due to Armor) (Previously was 50%).
Magic Reflect
- Magic Reflect in PvP will have a (35% * (Inscription Skill / 100)) chance to remain in place an additional time (Previously was 25%).
Reactive Armor
- The Damage Reduction Scalar of the Reactive Armor spell is now (20% + (5% * (Inscription Skill / 100))).
- Reactive Armor will reduce Physical Damage on a player by the spell's Damage Reduction Scalar until a total of (25 * (Magery / 100)) + (50 * (Effective Inscription Skill / 100)) Damage has been reduced (No Change).
Wall of Stone and Energy Field
Players can now attempt to destroy Walls of Stone and Energy Fields by physically attacking them.
- Players who are within 1 tile of a Wall of Stone or Energy Field can double-click them to begin attacking.
- Players will be Revealed and Entangled for 0.5 seconds after making an attack against a Wall/Field.
- Once attacking, players will automatically continue to attack the Wall/Field every 2 seconds (until they move more than 1 tile away from the Wall/Field).
- Each attack will inflict a randomized 10-25 Damage (not impacted by skills, gear, etc.).
- Multiple players can attack Walls/Fields simultaneously.
- When a Wall of Stone has received a total of 100 Damage, it will be destroyed.
- When an Energy Field has received a total of 200 Damage, it will be destroyed.
Monsters
- Monsters can now attack any adjacent Walls of Stone and Energy Fields.
- Monsters will attack a Wall/Field if they are adjacent to it and have not resolved an attack/ability in the last 5 seconds (i.e., they are "stuck" because of it).
- The Damage monsters will inflict on Walls/Fields will scale upwards based on the potential Damage Output of the monster (Melee / Spells / etc.).
Equipment Bonuses
Any Weapons, Spellbooks, or Armor that have bonuses higher than non-colored GM equipment will now automatically resolve as non-colored GM equipment during combat between players participating in any of the following:
- Arena Matches
- Town Struggles
- Corpse Creek Contests
- Dungeon Flashpoints
- Stygian Rifts
Arena Rulesets
- Players in the Arena will no longer be disqualified from matches due to Magical/Colored GM Equipment, since equipment will automatically resolve as non-colored GM if necessary.
Field Spells
Casting Field Spells
- Fixed an issue where players attempting to cast a Field Spell during Town Struggles would correctly prevent the player if they had reached their Field Spells limit, but would only prevent the player during Dungeon Flashpoints upon casting and targeting the location (i.e., would notify players too late).
Town Struggles
Event Layouts
- The Northwest Prevalia event layout has been removed from the list of possible event layouts.
Horseshoe Bay
- Horseshoe Bay now has its own Town Struggle layout that has been added into the list of possible event layouts.
Capture Zones
- Each Team now earns 5 Points every Tick (10 seconds) for each Capture Zone they control.
- Players now earn 5 Points every Tick (10 seconds) they spend in a Controlled Capture Zone (still max of 60 seconds per zone).
Score Stealing
- The Score Stealing mechanic has been removed from Town Struggles.
Player Kills
- Player Kills are now worth 10 Points to the killing team.
- Player kills are now worth a flat 10 Points to each player involved in the kill (no scaling by Damage Dealt %).
Kills Outside Zone
- Players that are killed outside the event zone will now count as valid kills if the player has entered inside the event zone at least once since their last death (or the start of the event if not previously killed).
- Players will only earn credit towards player kills if they have entered inside the event zone at least once since their own last death (or the start of the event if they have not yet died).
Travel
- While participating in a Town Struggle and inside the event zone, players will be prevented from using Recall, Gate, or Hike to leave the area.
Absent Player Penalty
- If a player spends a consecutive 15 seconds or more outside of the Town Struggle Zone or Base, the player will receive a cumulative 5% penalty per minute to their final score for the event.
- The Penalty % each player accumulated during the event is displayed in the Battle Results menu under the "Penalty" column.
Stationary Player Penalty
- If a player Recalls/Gates/Hikes, or has been stationary for 5 minutes or more, they will have a Stationary Penalty applied to them.
- While a player has a Stationary Penalty, they will not count towards controlling Capture Zones.
- A player's Stationary Penalty will be removed once they walk or run 5 steps.
- Players will receive a system message informing them if they have a Stationary Penalty in place.
Mounts/Followers
- Players will no longer be able to Release any Mounts/Followers inside of Town Struggle Bases.
- Any uncontrolled Followers inside of a Town Struggle Base will be deleted 5 minutes after the event ends.
Corpse Creek Contests
Beacons
- All Beacons in the event are now treated as Gold Beacons (Green no longer exist).
- Fully controlled Beacons are worth 20 Control Points per tick to each Team and to each Player.
- Contested Beacons (more than 1 guild present) are worth 10 Control Points per tick.
Score Stealing
- The Score Stealing mechanic has been removed from Corpse Creek Contests.
Player Kills
- Player Kills are now worth 10 Points to the killing Guild.
- Player kills are now worth a flat 10 Points to each player involved in the kill (no scaling by Damage Dealt %).
Newly Resurrected Players
- Player kills against targets who have been resurrected in the last 30 seconds are reduced to 0 Points.
- Player kills against targets who have been resurrected in the last minute are reduced to 5 Points.
Using Multiple Characters
- If a player participates in the event with multiple characters, only the highest scoring of all their characters across their OutlandsID will be used for determining Rewards.
Reward Capping
- Corpse Creek Contests will now be capped so a maximum of 10 players per Guild can receive any Reward Points or Battle Commendations from it.
- If more than 10 members of a Guild participate in these events and qualify for Rewards, the 10 players from that Guild who will receive Rewards will be fully randomized.
- Players who do not receive rewards because of this mechanic will have a * symbol listed in the Reward Pts column in the Battle Results menu.
- This mechanic is intended to curb "Zerging" guilds from attempting to dominate the event by overwhelming numbers.
Kills Outside Zone
- Players that are killed outside the event zone will now count as valid kills if the player has entered inside the event zone at least once since their last death (or the start of the event if not previously killed).
- Players will only earn credit towards player kills if they have entered inside the event zone at least once since their own last death (or the start of the event if they have not yet died).
Travel
- While participating in a Corpse Creek Contest and inside the event zone, players will be prevented from using Recall, Gate, or Hike to leave the area.
Stationary Player Penalty
- If a player Recalls/Gates/Hikes, or has been stationary for 5 minutes or more, they will have a Stationary Penalty applied to them.
- While a player has a Stationary Penalty, they will not count towards controlling Beacons.
- A player's Stationary Penalty will be removed once they walk or run 5 steps.
- Players will receive a system message informing them if they have a Stationary Penalty in place.
Absent Player Penalty
- If a player spends a consecutive 2 minutes or more outside of the Corpse Creek Region, the player will receive a cumulative 5% penalty per minute to their final score for the event.
- The Penalty % each player accumulated during the event is displayed in the Battle Results menu under the "Penalty" column.
Inactive Guild Penalty
- If 5 consecutive minutes pass where no player in a Guild has contested any Beacon, for every additional 30 seconds that pass, that Guild's Score for the event will be reduced by 5% of its current amount.
Dungeon Flashpoints
Beacons
- All Beacons in the event are now treated as Gold Beacons (Green no longer exist).
- Fully controlled Beacons are worth 20 Control Points per tick to each Team and to each Player.
- Contested Beacons (more than 1 guild present) are worth 10 Control Points per tick.
Score Stealing
- The Score Stealing mechanic has been removed from Dungeon Flashpoints.
Player Kills
- Player Kills are now worth 10 Points to the killing Guild.
- Player kills are now worth a flat 10 Points to each player involved in the kill (no scaling by Damage Dealt %).
Newly Resurrected Players
- Player kills against targets who have been resurrected in the last 30 seconds are reduced to 0 Points.
- Player kills against targets who have been resurrected in the last minute are reduced to 5 Points.
Using Multiple Characters
- If a player participates in the event with multiple characters, only the highest scoring of all their characters across their OutlandsID will be used for determining Rewards.
Reward Capping
- Dungeon Flashpoints will now be capped so a maximum of 10 players per Guild can receive any Reward Points or Battle Commendations from it.
- If more than 10 members of a Guild participate in these events and qualify for Rewards, the 10 players from that Guild who will receive Rewards will be fully randomized.
- Players who do not receive rewards because of this mechanic will have a * symbol listed in the Reward Pts column in the Battle Results menu.
- This mechanic is intended to curb "Zerging" guilds from attempting to dominate the event by overwhelming numbers.
Kills Outside Zone
- Players that are killed outside the event zone will now count as valid kills if the player has entered inside the event zone at least once since their last death (or the start of the event if not previously killed).
- Players will only earn credit towards player kills if they have entered inside the event zone at least once since their own last death (or the start of the event if they have not yet died).
Travel
- While participating in a Dungeon Flashpoint and inside the event zone, players will be prevented from using Recall, Gate, or Hike to leave the area.
Stationary Player Penalty
- If a player Recalls/Gates/Hikes, or has been stationary for 5 minutes or more, they will have a Stationary Penalty applied to them.
- While a player has a Stationary Penalty, they will not count towards controlling Beacons.
- A player's Stationary Penalty will be removed once they walk or run 5 steps.
- Players will receive a system message informing them if they have a Stationary Penalty in place.
Absent Player Penalty
- If a player spends a consecutive 2 minutes or more outside of the Dungeon Flashpoint area, the player will receive a cumulative 5% penalty per minute to their final score for the event.
- The Penalty % each player accumulated during the event is displayed in the Battle Results menu under the "Penalty" column.
Inactive Guild Penalty
- If 5 consecutive minutes pass where no player in a Guild has contested any Beacon, for every additional 30 seconds that pass, that Guild's Score for the event will be reduced by 5% of its current amount.
Stygian Rifts
- The Sparse variant of Stygian Rifts will no longer occur.
- Door Timers are now 15 seconds (previously was 5).
- Blade Spirit NPCs will no longer occur.
- Hit Points of Servitors increased to 3000 (previously was 1000).
ELO Rating
- If a player has not participated in a Stygian Rifts event for 2 weeks or more, at the start of each week their ELO Rating will drift 5% towards the starting value of 800.
Factions
Stationary Penalties
- If a player Recalls/Gates/Hikes, or has been stationary for 5 minutes or more, they will have a Stationary Scoring Penalty applied to them.
- While a player has a Stationary Penalty, they will not count towards controlling Wayposts, Flag Stealing/Securing, or VIP Controlling.
- A player's Stationary Penalty will be removed once they walk or run 5 steps.
- Players will receive a system message informing them if they have a Stationary Penalty in place.
War Aspect
- Players will now earn War Aspect Experience from increasing Faction Score (33% of score) for the following Faction Activities:
- Faction Caravans
- Faction VIPs
- Flag Escorting / Flag Securing
Changing / Leaving Factions
- Guilds leaving a Faction (and selecting no new faction) will no longer apply the 7-day cooldown between changing Factions.
- Cooldowns will only occur when a Guild selects a new Faction.
Arena
Practice Mode
- Players can now select Practice Mode as an optional setting when creating Arena Matches.
- Players cannot select Practice Mode if they have ELO Tracking enabled for the match.
- Players can only select Practice Mode for matches with Round Duration of 10 minutes or less.
Practice Mode Matches
- While a Practice Mode match is in progress (and not in Sudden Death), if any player in the match is reduced to 0 Hit Points, the player will not be killed.
- Instead, the match will be restarted with players returned to their starting locations, and all Hits / Stamina / Mana restored.
- Any active buffs / debuffs / poison will be removed.
- Players will have a 10-second countdown before the match resumes.
- Practice Mode matches will end as normal on player death if Sudden Death is active.
Removed Match Rules
- Removed a number of infrequently used Rules from the Create New Match rules list, including:
- Mounts
- Followers
- Durability
- Item Consumption
- Matches will always use what was previously the default setting for these rules.
Buff Icon Broadcasting
- Buff and debuff icons will now be visible on all players and creatures.
- You will be able to see these icons on the health bars after enabling them in the settings.
- The exception to this are other players, where you will only be able to see buff icons if that player is in your party or allied to you.
- Buffs and debuffs on other players will not be visible due to the implications this would have on PvP.
Buff Icon Options
- There is a range of options available to customize when and how you want to display buff icons.
- You can change these options in the Options Gump under Interface → Buff Icons.
Buff Icon Display Options
- Right side
- Bottom
- Right side on hover
- Bottom on hover
Stack Handling
- Certain buffs that have stacks which expire at different times (such as Bleed, Disease, and Wizardry DoT effects) are displayed in a different way.
- In this case:
- The top left number is the value for the next tick.
- The top right number is the number of stacks remaining.
- The shadow clock effect will indicate when the next stack is about to expire.
- The bottom left time still displays when the last stack expires.
Buff Values
- While many buffs now display their actual values, these values may not always be fully reliable.
- For example, if you have damage reduction for Bleed effects, the actual damage you will receive will be lower.
- The values are meant to provide a rough estimate of an effect’s strength, but due to coding structure, the final result may not always be displayed.
Buff Visibility & Restrictive Mode
- Usually, you will be shown all buff icons that are relevant to you.
- However, if mobs (not players) exceed a certain number of buff icons, the number of displayed buffs will be reduced to prevent visual overload.
New Buff Icons
- A large number of new buff icons have been added to display existing buffs and debuffs.
- More icons will be added over time, expanding the selection in the coming weeks and months.
- The goal is to provide the most commonly encountered buffs and debuffs, including detailed explanations in tooltips.
PvP Feature Restrictions
- New PvP Feature Restrictions are being introduced, primarily consisting of:
- Razor Script and Macro restrictions
- Expiring Health Bars
Where Will the Restrictions Apply?
- The restrictions are planned to apply to all PvP events and factions.
- They will not apply to non-consensual PvP (i.e., PKing).
Are These Changes Final?
- No, these changes will be continuously reviewed and reassessed.
- All changes are subject to modification based on feedback.
Changes to Scripts
Disabled Commands and Expressions
Commands:
- setvar on players
- droprelloc
- waitforsysmsg
- settimer
- removetimer
- getlabel
- rename
- cooldown
- wait/pause
Expressions:
- bandaging
- findbuff/finddebuff
- mana
- maxmana
- diffmana
- hits
- maxhits
- diffhits
- stam
- maxstam
- diffstam
- poisoned
- paralyzed
- hidden
- str
- dex
- int
- position
- timer
- followers
- hue
- blessed
- notoriety
- dead on mobs other than the player
- maxweight
- diffweight
- gumpexists
- ingump
- cooldown
- casting
pvp Expression
- A new pvp expression has been added that allows you to check whether the PvP script restrictions are currently active.
Serial Handling
- While affected by PvP script restrictions, any serials that belong to players will resolve as 0x0 in scripts and macros (i.e., be disabled).
- Example:
- If a player stores another player’s serial in a variable player, then while flagged for PvP, if this variable is used for any command (e.g., attack player or setlasttarget player), it will resolve as 0x0 instead.
Item Handling
- While affected by PvP script restrictions, all commands and expressions that use find handling (e.g., find, findtype, findtypelist, dclicktype, lifttype, counttype) will only find items that are:
- Worn by the player.
- In the player's inventory.
Party and Guild Messages
- These messages will now never be picked up by Razor or the client.
Health Bar Expiration (Experimental)
- While affected by PvP script restrictions, health bars of players who have been off-screen for more than 60 seconds (time may be adjusted based on feedback) will:
- Expire and close automatically.
- This will be indicated by a small timer bar on the gump.
- Note: Party members will not be affected by this restriction.
Last Target Expiration (Experimental)
- While affected by PvP script restrictions, if a player’s last target has been off-screen for more than 60 seconds (time may be adjusted based on feedback), their last target will:
- Be reset.
- The player will receive an overhead message notifying them of this change.
Macro Restrictions
- The following Macro Types will not function while affected by script restrictions:
- Any conditionals (If, While, DoWhile) that check stats (hits, poisoned) or system messages.
- DropRelLoc
- Any wait action (WaitForX, Pause, Wait).
- TargetRelLoc
- SetLastTarget
- SetMacroVariableTarget