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Outlands Patch January 25, 2025: Difference between revisions

Outlands patch released on 2025-01-25
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* Spells that are '''precast''' before crossing a '''dungeon entrance/level transition''' will have their '''damage against creatures reduced to 1'''.
* Spells that are '''precast''' before crossing a '''dungeon entrance/level transition''' will have their '''damage against creatures reduced to 1'''.
* This mechanic is intended to prevent players from abusing level transitions to:
* This mechanic is intended to prevent players from abusing level transitions to:
  * Cast on one side safely.
** Cast on one side safely.
  * Target creatures on the other side instantly.
** Target creatures on the other side instantly.
  * Avoid retaliation (by jumping back before the creature can aggro them again).
** Avoid retaliation (by jumping back before the creature can aggro them again).


== Stationary Damage Penalties ==
== Stationary Damage Penalties ==

Latest revision as of 03:51, 20 March 2025

Released
2025-01-25 - 8 months ago

Outlands Patch January 9, 2025 is a major update for Outlands.

This patch significantly increased the danger that players face from monsters in PvM. It also introduced Warning Ravens in an attempt to deter player killers from killing lower level players.

Monsters Rebalance

We have undertaken a massive rebalance of monsters across Outlands, including in nearly all dungeons, most wilderness spawns, as well as Ocean NPCs including PvM Ship Crews.

Classically underpowered creatures, especially those in dungeon Levels 1 and 2, as well as wilderness spawns, have been drastically adjusted and players should now be able to find significantly increased availability of "farmable" locations throughout the world.

We have further adjusted the CreatureDifficulty algorithm that determines the Gold/XP value of creatures, to provide a better scaling curve for creatures, with further diminishing returns on "very high level" creatures (which were a bit overtuned for loot purposes previously).

We have also made a large number of behind-the-scenes adjustments to creature abilities and their damaging mechanics and how they prove "threatening" to players in order to provide a better scaling challenge to players at different progression levels.

Players can see updated stats, skills, DifficultyValues, and Gold Values for creatures in the "Live" tab of the following spreadsheet below:

Google Spreadsheet Link

Bosses

The amount of Hit Points that Boss-type creatures receive per Damaging Player via the *Increases in Size* mechanic is now as follows:

  • Lore Boss: 40,000 Per Player (previously was 30,000)
  • Mini Boss: 40,000 Per Player (previously was 30,000)
  • Boss: 80,000 Per Player (previously was 60,000)
  • Omni-Boss: 500,000 per Player (no change)

Loot

Each Damaging Player via the *Increases in Size* mechanic will now increase the Gold/Loot on a boss by 1% (Previously was 0.5%).

Arcane Essence

The rate Arcane Essence consumption for Aspect Gear is now:

  • 1 Arcane Essence for every (3000 - (30 * Tier Level)) Damage Dealt
  • (Previously was 2000 - (30 * Tier))

Pit Trials

  • Pit Trial Records (Weekly / Seasonal / Lifetime) have been reset due to Monster Rebalancing.
  • The amount of increase in Min/Max CreatureDifficulty of spawns per wave has been increased moderately.

Warning Ravens

  • If an Innocent (blue) player is attacked by another player inside of Level 1 or 2 of a Dungeon and subsequently murdered, there is a chance that Warning Ravens will be sent out to warn other players inside that dungeon of what transpired.
  • If this occurs, all players (except Criminals/Murderers) inside of the dungeon will receive a System Message informing them of the murder, and Warning Ravens will appear on their screen near their character.

Warning Raven Chances

The chance that a Warning Raven will trigger on a murder is based on where the initial attack occurred within the dungeon:

  • Attack Initiated on Dungeon Level 1: 100% Chance
  • Attack Initiated on Dungeon Level 2: 25% Chance
  • Attack Initiated on Dungeon Level 3 or Beyond: 0% Chance

Alert Levels

If Warning Ravens are triggered within a dungeon, an Alert Level will now be in place for that same dungeon. There are three Alert Levels possible, based on how recently Warning Ravens were triggered there.

Alert Levels are as follows:

  • High Alert if a Warning Raven has been triggered within 2 minutes
  • Medium Alert if a Warning Raven has been triggered within 10 minutes
  • Low Alert if a Warning Raven has been triggered within 20 minutes

High Alert

  • Warning Ravens will not trigger for a dungeon that is already on High Alert.
  • Once the dungeon returns to Medium Alert, then Warning Ravens can be triggered again as normal.

Entering Dungeons

  • If an Innocent (blue) player enters a dungeon that has an Alert Level in effect, they will receive a system message telling them which is in place.

Enabling/Disabling

  • Players can optionally toggle whether they will see Warning Ravens appear, or Alert Level warnings upon entering the dungeon, by using the [WarningRaven or [WarningRavens commands.

Blackmarks

  • If an Innocent (blue) player is murdered, each player that initiated their attack against the victim while in Level 1 of a Dungeon will receive a Blackmark that lasts a cumulative 4 hours (no max limit).
  • While a player has a Blackmark in effect, they can no longer Recall/Gate/Hike to any location that is INSIDE a dungeon.
  • Effectively, a player with an active Blackmark in place must use the Entrance of a dungeon to enter it.

Murderer Resurrection Fees

  • The base Fee for Murder Counts is now 2000 (previously was 1000).
  • The Fee increase for each Accomplice involved in a murder is now 500 (previously was 250).

Slaying Murderers

  • Slaying a Murderer will now reward the player a random amount between 33% to 66% of the Murderer's Resurrection Fees when paid (previously was 25% to 50%).

Focus Skill

Bonuses against creatures from the Focus skill have been updated as follows:

  • Player's Accuracy is increased by (15% * (Focus Skill / 100)) [No Change]
  • Player's Defense is increased by (15% * (Focus Skill / 100))
  • Player's Swing Speed is increased by (15% * (Focus Skill / 100)) [No Change]
  • Player's Mana Refund Chance is increased by (15% * (Focus Skill / 100)) [No Change]
  • Player's Charged Spell Chance is increased by (15% * (Focus Skill / 100)) [No Change]
  • Player's Meditation rate is increased by (15% * (Focus Skill / 100))

Traps

  • Traps now have a cumulative 15% Damage penalty for each additional target hit beyond the first (previously was 10%).

Traps Codex

  • The Blasting Powder upgrade now has the following description:
    • "Reduces the cumulative Damage Penalty applied when hitting additional targets by (4% / 7% / 10%)."

Stealth Backstab Engagement Penalty

Players making a Stealth Backstab (including Mugging/Pilfering) against a creature that is currently aggroed onto another player or player follower will receive a 50% Damage penalty unless any of the following is true:

  • The creature is a Boss-type creature.
  • The Aggroed Player/Follower flags as Green to the backstabbing player.
  • The Aggroed Player/Follower is in the same Party as the backstabbing player.
  • The player has already landed a Stealth Backstab against the same creature.
  • The backstabber player has dealt the most total damage to the creature of any player (and their followers).

Players will receive a system message informing them if their Stealth Backstab had an engagement penalty applied to it.

Reveal Immunity

Players can now gain temporary Reveal Immunity to player-based effects that reveal other players (such as the Reveal Spell or Detect Hidden skill) if any of the following have occurred:

  • The player has made successful Lockpicking/Remove Trap progress against a Treasure/Dungeon Chest in the last 60 seconds.

Immunity Indications

  • If a player performs a Revealing action within range of one or more Reveal-Immune players, the acting player will see a brief visual indication at the location of each of those targets.
  • The Reveal-Immune players themselves will not be revealed.

Exemptions

Players can never gain Reveal Immunity if any of the following are true:

  • The player is a Murderer.
  • The player is currently Criminal.
  • The player is a Red Hand thief.

Murderers

Players who are Murderers will always ignore the Reveal Immunity of other players.

Houses

Reveal Immunity will not apply in Houses.

Dungeon Entrances / Level Transitions

  • Spells that are precast before crossing a dungeon entrance/level transition will have their damage against creatures reduced to 1.
  • This mechanic is intended to prevent players from abusing level transitions to:
    • Cast on one side safely.
    • Target creatures on the other side instantly.
    • Avoid retaliation (by jumping back before the creature can aggro them again).

Stationary Damage Penalties

If a player Recalls/Gates/Hikes, or has been stationary for 5 minutes or more, they will receive a Stationary Damage Penalty.

Effects:

  • While affected, all Damage dealt towards creatures by both the Player and their Followers is reduced to 1.
  • A player's Stationary Penalty will be removed once they walk or run 5 steps.
  • Players will receive a system message informing them if they have a Stationary Penalty in place.

Exemptions:

  • Stationary Penalties will not apply on Ships.
  • Stationary Penalties will not apply against Battletrainers.

Stationary Harvest Penalties

If a player Recalls/Gates/Hikes, or has been stationary for 5 minutes or more, they will receive a Stationary Harvest Penalty.

Effects:

  • While affected, all Mining and Lumberjacking attempts will fail.
  • The penalty is removed once the player walks or runs 5 steps.
  • Players will receive a system message informing them if they have a Stationary Penalty.

Note: This mechanic is in addition to the 60-second delay on Harvesting after Recall/Gate/Hiking that currently exists.

Carry Restrictions

  • Fixed an issue where players were able to walk while holding an item of massive weight that was ignoring Capacity Buffer limits.
  • Players can still Lift -> Drop massive weight items along the ground (like stacks of Ore) as normal.
  • However, players cannot hold them and continuously walk.

Teleport and Adventurer’s Rope

  • When a player casts the Teleport spell or uses Adventurer’s Rope, their followers will only move to the player’s new destination if they are currently under the "Follow" command.
  • Energy Vortexes and Blade Spirits (and their Necromancy versions) will no longer follow players when they teleport or use Adventurer’s Rope.

[PullFollowers

  • Energy Vortexes and Blade Spirits (and their Necromancy versions) will no longer react to the [PullFollowers] command used by players.

Summoned Followers

  • Summoned Followers that are more than 18 tiles from their controlling player will:
    • Lose 1% of their Max Hit Points per second.
    • No longer use any passive or cooldown abilities.

Pack Ox

  • Players can now purchase a Pack Ox from any Stablemaster or Miner NPC.
  • A Pack Ox functions as a standard Pack Animal (such as Pack Horse / Pack Llama).
  • Pack Ox Cost: 2000 Gold
  • Increased Weight Capacity: 4000 Stones (compared to 2000 for Horses/Llamas).

Converting Addons to Deeds

  • When players Chop or use the Convert to Deed option on an Addon, the resulting Deed will now appear in the player's backpack (rather than on the ground).