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Evaluating Intelligence: Difference between revisions

From Fiend's Outlands Wiki
Created page with "Category:Skills == Summary == The '''Evaluating Intelligence''' skill increases the damage and effectiveness of Magery spells. When a spell is cast, its potential damage is calculated based on several factors, including the spell's circle, the mage's spellbook, and relevant skills. The final damage output is then scaled based on the caster's '''Evaluating Intelligence''' skill. Additionally, '''Evaluating Intelligence''' can be used in place of Animal Lor..."
 
 
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[[Category:Skills]]
[[Category:Skills]]
 
The '''Evaluating Intelligence''' skill increases the damage and effectiveness of [[Magery]] spells. When a spell is cast, its potential damage is calculated based on several factors, including the spell's circle, the mage's spellbook, and relevant skills.
== Summary ==
The '''Evaluating Intelligence''' skill increases the damage and effectiveness of [[Magery]] spells. When a spell is cast, its potential damage is calculated based on several factors, including the spell's circle, the mage's spellbook, and relevant skills.  


The final damage output is then scaled based on the caster's '''Evaluating Intelligence''' skill.   
The final damage output is then scaled based on the caster's '''Evaluating Intelligence''' skill.   
Line 9: Line 7:


== PvM Bonus ==
== PvM Bonus ==
* Modifies **base spell damage against creatures** by:
'''Modifies base spell damage against creatures by:'''
   <code>(0.75 + (0.75 * (Eval/100)))</code>   
    
* At '''100 Evaluating Intelligence''', this provides a **50% Spell Damage Increase**.   
<code>(0.75 + (0.75 * (Evaluating Intelligence/100)))</code>   
* At '''0 Evaluating Intelligence''', the player suffers a **-25% Spell Damage Increase**.
 
* At '''100 Evaluating Intelligence''', this provides a '''50% Spell Damage Increase'''.   
* At '''0 Evaluating Intelligence''', the player suffers a '''-25% Spell Damage Increase'''.


== PvP Bonus ==
== PvP Bonus ==
* Modifies **base spell damage against players** by:
'''Modifies base spell damage against players by:'''
   <code>(0.75 + (0.375 * (Eval/100)))</code>   
    
* There is a **10% spell damage cap** on supplemental skills, including **Tracking, Camping, Inscription, etc.**  
<code>(0.75 + (0.375 * (Evaluating Intelligence/100)))</code>   
  * This cap is **independent** of Evaluating Intelligence.   
* There is a '''10% spell damage cap''' on supplemental skills, including '''[[Tracking]], [[Camping]], [[Inscription]], etc.'''  
  * If a player has '''0 Evaluating Intelligence''', they **cannot** gain 20% spell damage by stacking **Tracking and Camping**.   
* This cap is '''independent''' of Evaluating Intelligence.   
  * However, a player with '''100 Evaluating Intelligence''' and '''100 Tracking''' **can** gain **22.5% spell damage increase**.
* If a player has '''0 Evaluating Intelligence''', they '''cannot''' gain '''20% spell damage''' by stacking '''Tracking and Camping'''.   
* However, a player with '''100 Evaluating Intelligence''' and '''100 Tracking''' '''can''' gain a '''22.5% spell damage increase'''.


== Training ==
== Training ==

Latest revision as of 06:00, 2 March 2025

The Evaluating Intelligence skill increases the damage and effectiveness of Magery spells. When a spell is cast, its potential damage is calculated based on several factors, including the spell's circle, the mage's spellbook, and relevant skills.

The final damage output is then scaled based on the caster's Evaluating Intelligence skill.

Additionally, Evaluating Intelligence can be used in place of Animal Lore to view a creature's stats.

PvM Bonus

Modifies base spell damage against creatures by:

(0.75 + (0.75 * (Evaluating Intelligence/100)))

  • At 100 Evaluating Intelligence, this provides a 50% Spell Damage Increase.
  • At 0 Evaluating Intelligence, the player suffers a -25% Spell Damage Increase.

PvP Bonus

Modifies base spell damage against players by:

(0.75 + (0.375 * (Evaluating Intelligence/100)))

  • There is a 10% spell damage cap on supplemental skills, including Tracking, Camping, Inscription, etc.
  • This cap is independent of Evaluating Intelligence.
  • If a player has 0 Evaluating Intelligence, they cannot gain 20% spell damage by stacking Tracking and Camping.
  • However, a player with 100 Evaluating Intelligence and 100 Tracking can gain a 22.5% spell damage increase.

Training

Skill Activity
0-50 Train from NPC
50-80 Casting spells in the New Player Dungeon Use the skill on a target in the New Player Dungeon (No resources used, but will take much longer)
80-100 Passively while casting spells Use the skill on a target (No resources used, but will take much longer)