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Forensic Evaluation: Difference between revisions

From Fiend's Outlands Wiki
Created page with "Category:SkillsCategory:Taming == Summary == The '''Forensic Evaluation''' skill allows players to harvest leather and meat from creatures while providing damage and barding bonuses. It also enables Smart Harvest, which efficiently carves all nearby corpses. * Players can harvest leather using a '''Skinning Knife''', with a chance to obtain '''colored leather'''. * Forensic Evaluation grants '''damage and barding bonuses''', even if the player has not recen..."
 
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[[Category:Skills]][[Category:Taming]]
[[Category:Skills]]
 
The '''Forensic Evaluation''' skill allows players to efficiently harvest leather, meat, and special ingredients from creatures while also providing '''combat and barding bonuses'''. It enhances the effectiveness of skinning knives, increases the chance of acquiring '''colored leather''', and grants players a '''PvM and PvP damage bonus'''.   
== Summary ==
The '''Forensic Evaluation''' skill allows players to harvest leather and meat from creatures while providing damage and barding bonuses. It also enables Smart Harvest, which efficiently carves all nearby corpses.   


* Players can harvest leather using a '''Skinning Knife''', with a chance to obtain '''colored leather'''.   
* Players can harvest leather using a '''Skinning Knife''', with a chance to obtain '''colored leather'''.   
Line 11: Line 9:
* All creatures provide '''leather, meat, and special cooking ingredients''', with yields scaling based on the player's Forensic Evaluation skill.   
* All creatures provide '''leather, meat, and special cooking ingredients''', with yields scaling based on the player's Forensic Evaluation skill.   


== Details ==
== Mechanics ==
* Carving corpses with Forensic Evaluation or Skinning Knives is not restricted by the Global Skill Cooldown. Instead, it has its own '''0.5-second cooldown'''.
Carving corpses with Forensic Evaluation or Skinning Knives is not restricted by the Global Skill Cooldown. Instead, it has its own '''0.5-second cooldown'''.
* The amount of leather and meat obtained when carving is:
 
  <code>50% + (150% * (Forensic Evaluation Skill / 100))</code> of the creature's base amount.
The amount of leather and meat obtained when carving is: <code>50% + (150% * (Forensic Evaluation Skill / 100))</code> of the creature's base amount.
* Chance to harvest colored leather instead of regular leather:
 
  <code>7.5% * (1 + Tool Bonus)</code>.
Chance to harvest colored leather instead of regular leather: <code>7.5% * (1 + Tool Bonus)</code>.
* Paragon and Boss creatures will '''always yield colored leather'''.
 
* Forensic Evaluation provides:
Paragon and Boss creatures will '''always yield colored leather'''.
  * '''PvM bonus:''' <code>25% * (Forensic Evaluation Skill / 100)</code> increased spell and melee damage.
 
  * '''PvP bonus:''' <code>10% * (Forensic Evaluation Skill / 100)</code> increased spell and melee damage.
Forensic Evaluation provides:
* '''PvM bonus:''' <code>25% * (Forensic Evaluation Skill / 100)</code> increased spell and melee damage.
* '''PvP bonus:''' <code>10% * (Forensic Evaluation Skill / 100)</code> increased spell and melee damage.


== Harvesting Colored Leather ==
== Harvesting Colored Leather ==
{| class="wikitable" style="text-align: center;"
 
! Material !! Skill Required !! Chance
{| class="wikitable" style="vertical-align: bottom; text-align: center;background: black;"
|-
|-
| Leather || 0 || 82%
! Material
! Skill
! Chance
|-
|-
| Dullhide || 65 || 30%
| [[File:leathernormal.png|link=]]<br />Leather
| 0
| 82%
|-
|-
| Shadowhide || 70 || 21%
| [[File:leatherdull.png|link=]]<br />Dullhide
| 65
| 30%
|-
|-
| Copperhide || 75 || 16%
| [[File:leathershadow.png|link=]]<br />Shadowhide
| 70
| 21%
|-
|-
| Bronzehide || 80 || 12%
| [[File:leathercopper.png|link=]]<br />Copperhide
| 75
| 16%
|-
|-
| Goldenhide || 85 || 9%
| [[File:leatherbronze.png|link=]]<br />Bronzehide
| 80
| 12%
|-
|-
| Rosehide || 90 || 6%
| [[File:leathergolden.png|link=]]<br />Goldenhide
| 85
| 9%
|-
|-
| Verehide || 95 || 4%
| [[File:leatherrose.png|link=]]<br />Rosehide
| 90
| 6%
|-
|-
| Valehide || 99 || 2%
| [[File:leathervere.png|link=]]<br />Verehide
| 95
| 4%
|-
|-
| Avarhide || 110 || 1%
| [[File:leathervale.png|link=]]<br />Valehide
| 99
| 2%
|-
| [[File:leatheravar.png|link=]]<br />Avarhide
| 110
| 1%
|}
|}


== Colored Skinning Knives ==
== Colored Skinning Knives ==
Exceptional and colored Skinning Knives provide a '''Tool Bonus''' to the chance of harvesting colored leather:   
Exceptional and colored Skinning Knives provide a '''Tool Bonus''' to the chance of harvesting colored leather:   


{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="vertical-align: bottom; text-align: center;background: black;"
! Material !! Tool Bonus
|-
|-
| Exceptional || 0.04
! Material
! Tool Bonus
|-
|-
| Mastercrafted || 0.04
| [[File:tinkering_skinningknife_iron.jpg|link=]]<br />Exceptional
| 0.04
|-
|-
| Dull Copper || 0.02
| [[File:tinkering_skinningknife_iron.jpg|link=]]<br />Mastercrafted
| 0.04
|-
|-
| Shadow || 0.04
| [[File:tinkering_skinningknife_dullcopper.jpg|link=]]<br />Dull Copper
| 0.02
|-
|-
| Copper || 0.06
| [[File:tinkering_skinningknife_shadowiron.jpg|link=]]<br />Shadow
| 0.04
|-
|-
| Bronze || 0.08
| [[File:tinkering_skinningknife_copper.jpg|link=]]<br />Copper
| 0.06
|-
|-
| Gold || 0.10
| [[File:tinkering_skinningknife_bronze.jpg|link=]]<br />Bronze
| 0.08
|-
|-
| Agapite || 0.12
| [[File:tinkering_skinningknife_gold.jpg|link=]]<br />Gold
| 0.10
|-
|-
| Verite || 0.14
| [[File:tinkering_skinningknife_agapite.jpg|link=]]<br />Agapite
| 0.12
|-
|-
| Valorite || 0.16
| [[File:tinkering_skinningknife_verite.jpg|link=]]<br />Verite
| 0.14
|-
|-
| Avarite || 0.18
| [[File:tinkering_skinningknife_valorite.jpg|link=]]<br />Valorite
| 0.16
|-
| [[File:tinkering_skinningknife_avarite.jpg|link=]]<br />Avarite
| 0.18
|}
|}


== Skinning Maps ==
== Skinning Maps ==
* Using a Skinning Map increases search radius by:   
'''Using a Skinning Map increases search radius by: '''
  <code>100% * (Forensic Evaluation Skill / 100)</code>.
   
<code>100% * (Forensic Evaluation Skill / 100)</code>.


== Buffs ==
== Buffs ==
* The '''Forensic Evaluation Slayer bonus''' lasts '''3 hours''' (previously 12 hours).
The '''Forensic Evaluation Slayer bonus''' lasts '''3 hours''' (previously 12 hours).
* The '''damage bonus message''' from Forensic Evaluation has been removed.
 
* Players no longer have a Buff Icon for Forensic Evaluation, as its effect is '''always active'''.   
The '''damage bonus message''' from Forensic Evaluation has been removed.
 
Players no longer have a Buff Icon for Forensic Evaluation, as its effect is '''always active'''.   


== PvM Bonus ==
== PvM Bonus ==
* '''Increased spell and melee damage''' (including archery) against creatures:
'''Increased spell and melee damage (including archery) against creatures: '''
  <code>25% * (Forensic Evaluation Skill / 100)</code> (maximum 30%).   
 
* Additional damage per melee swing:   
<code>25% * (Forensic Evaluation Skill / 100)</code> (maximum 30%).   
  <code>Base Weapon Damage * Current Forensic Evaluation Bonus</code>.   
 
* Maximum '''Effective Barding Skill Bonus''' that can be achieved:
'''Additional damage per melee swing:  '''
  <code>10 * (Forensic Evaluation Skill / 100)</code> (maximum 12).
 
<code>Base Weapon Damage * Current Forensic Evaluation Bonus</code>.   
 
'''Maximum Effective Barding Skill Bonus that can be achieved:'''
 
<code>10 * (Forensic Evaluation Skill / 100)</code> (maximum 12).


== PvP Bonus ==
== PvP Bonus ==
* '''Increased spell and melee damage''' (including archery) against players:   
'''Increased spell and melee damage (including archery) against players:'''  
  <code>10% * (Forensic Evaluation Skill / 100)</code> (maximum 12%).   
 
* Additional damage per melee swing:   
<code>10% * (Forensic Evaluation Skill / 100)</code> (maximum 12%).   
  <code>Base Weapon Damage * Current Forensic Evaluation Bonus</code>.
 
'''Additional damage per melee swing:  '''
 
<code>Base Weapon Damage * Current Forensic Evaluation Bonus</code>.


== Hamstring ==
== Hamstring ==
Visit the '''[[Hamstring]]''' page for more details. 
{{Main|Hamstring}}


== Training ==
== Training ==

Latest revision as of 05:13, 10 March 2025

The Forensic Evaluation skill allows players to efficiently harvest leather, meat, and special ingredients from creatures while also providing combat and barding bonuses. It enhances the effectiveness of skinning knives, increases the chance of acquiring colored leather, and grants players a PvM and PvP damage bonus.

  • Players can harvest leather using a Skinning Knife, with a chance to obtain colored leather.
  • Forensic Evaluation grants damage and barding bonuses, even if the player has not recently skinned a creature.
  • Using Forensic Evaluation or a Skinning Knife on oneself or the ground activates Smart Harvest, which carves all gray notoriety corpses within 2 tiles.
  • Carving a creature's corpse will automatically open it.
  • Players can use Forensic Evaluation on themselves to harvest the closest body.
  • All creatures provide leather, meat, and special cooking ingredients, with yields scaling based on the player's Forensic Evaluation skill.

Mechanics

Carving corpses with Forensic Evaluation or Skinning Knives is not restricted by the Global Skill Cooldown. Instead, it has its own 0.5-second cooldown.

The amount of leather and meat obtained when carving is: 50% + (150% * (Forensic Evaluation Skill / 100)) of the creature's base amount.

Chance to harvest colored leather instead of regular leather: 7.5% * (1 + Tool Bonus).

Paragon and Boss creatures will always yield colored leather.

Forensic Evaluation provides:

  • PvM bonus: 25% * (Forensic Evaluation Skill / 100) increased spell and melee damage.
  • PvP bonus: 10% * (Forensic Evaluation Skill / 100) increased spell and melee damage.

Harvesting Colored Leather

Material Skill Chance

Leather
0 82%

Dullhide
65 30%

Shadowhide
70 21%

Copperhide
75 16%

Bronzehide
80 12%

Goldenhide
85 9%

Rosehide
90 6%

Verehide
95 4%

Valehide
99 2%

Avarhide
110 1%


Colored Skinning Knives

Exceptional and colored Skinning Knives provide a Tool Bonus to the chance of harvesting colored leather:

Material Tool Bonus

Exceptional
0.04

Mastercrafted
0.04

Dull Copper
0.02

Shadow
0.04

Copper
0.06

Bronze
0.08

Gold
0.10

Agapite
0.12

Verite
0.14

Valorite
0.16

Avarite
0.18


Skinning Maps

Using a Skinning Map increases search radius by:

100% * (Forensic Evaluation Skill / 100).

Buffs

The Forensic Evaluation Slayer bonus lasts 3 hours (previously 12 hours).

The damage bonus message from Forensic Evaluation has been removed.

Players no longer have a Buff Icon for Forensic Evaluation, as its effect is always active.

PvM Bonus

Increased spell and melee damage (including archery) against creatures:

25% * (Forensic Evaluation Skill / 100) (maximum 30%).

Additional damage per melee swing:

Base Weapon Damage * Current Forensic Evaluation Bonus.

Maximum Effective Barding Skill Bonus that can be achieved:

10 * (Forensic Evaluation Skill / 100) (maximum 12).

PvP Bonus

Increased spell and melee damage (including archery) against players:

10% * (Forensic Evaluation Skill / 100) (maximum 12%).

Additional damage per melee swing:

Base Weapon Damage * Current Forensic Evaluation Bonus.

Hamstring

Training

Skill Activity
0-50 Train from NPC
50-100 Skin creatures
100-120 Skin creatures