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Parrying: Difference between revisions

From Fiend's Outlands Wiki
Created page with "Category:Skills ==Summary== * Players may parry melee attacks with shields, two-handed weapons, wrestling weapons and parry daggers. * Weapon parrying will result in the weapon taking durability damage similar to shields, albeit at a reduced rate * Players with both 80 Magery and 80 Parrying or greater may cast spells and meditate with a shield (meditation rate will still be affected by the shield's meditation penalty) * Players with 80 Parrying..."
 
 
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[[Category:Skills]]
[[Category:Skills]]
==Summary==
The '''Parrying''' skill allows players to block melee attacks or PvM spells using '''shields''', '''two-handed weapons''', '''wrestling weapons''', and '''parry daggers'''. Successfully parrying reduces incoming damage and mitigates stamina loss. 
* Players may parry melee attacks with shields, two-handed weapons, wrestling weapons and [[Parry Dagger|parry daggers]].
==Mechanics==
* Weapon parrying will result in the weapon taking durability damage similar to shields, albeit at a reduced rate
'''Players may parry melee attacks using:'''
* Players with both 80 [[Magery]] and 80 Parrying or greater may cast spells and meditate with a shield (meditation rate will still be affected by the shield's meditation penalty)
* Shields
* Players with 80 Parrying and 80 [[Tactics]] or 80 [[Wrestling]] can use a Codex of Parrying
* Two-handed weapons
* Armor rating provided from shields is (50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100))
* Wrestling weapons
* Provides a (50% * (Effective Parry Skill / 100)) reduction to Stamina losses that occur due to taking damage
* [[Parry Dagger]]s


==Parrying Attacks==
'''Weapon parrying causes the weapon to take durability damage (similar to shields) but at a reduced rate.
===Parrying Melee Attacks===
* Chance to parry a melee attack is (50% * (Parrying Skill / 100))
* Successfully parrying an attack from another player or creature will reduce its damage by 75%
* Successfully parrying an attack from another player, while wielding a two-handed weapon, will reduce its damage by only 50% however


===Parrying Spells===
'''Armor rating provided from shields is calculated as:'''
* Players have a (25% * (Parrying Skill / 100)) chance to parry a spell cast by a creature
* Successfully parrying a spell from a creature will reduce its damage by 75%
* You cannot parry spells in PVP


<code>(50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100))</code>


==Taunt==
'''Provides a reduction to Stamina loss from taking damage of:'''
* Players may attempt to Taunt by typing [Taunt or by shift-clicking themselves and selecting the "Taunt" entry
* Players can elect to target a specific creature to taunt, or they may taunt all nearby creatures by selecting themselves or the ground
* If the player successfully passes a Parry skill check, they will perform a Taunt
* Players can only make one Taunt attempt every 15 seconds


===Directed Taunt===
<code>(50% * (Effective Parry Skill / 100)).</code>
* Lasts for 15 seconds
* Drastically increases player's Aggro to the targeted creature
* Provides an Effective Armor Rating bonus of (25 * (Effective Parry Skill / 100)) against all creatures


===Area Taunt===
'''Players with:'''
* Lasts for 15 seconds
* 80 [[Magery]] and 80 Parrying can cast spells and meditate with a shield (meditation rate is still affected by the shield's meditation penalty).
* Drastically increases player's Aggro to all nearby creatures
* 80 Parrying and 80 [[Tactics]] or 80 [[Wrestling]] can use a Codex of Parrying.
* Provides an Effective Armor Rating bonus of (25 * (Effective Parry Skill / 100)) against all creatures
== '''Parrying Attacks''' ==
==='''Parrying Melee Attacks'''===
'''Chance to parry a melee attack is:'''


[[File:shieldtaunt-direct1.gif|link=]]
<code>(50% * (Parrying Skill / 100))</code>


'''A successful parry:'''
* Reduces melee damage by 75% from creatures or other players.
* Reduces melee damage by only 50% when using a two-handed weapon.


==Codex==
==='''Parrying Spells'''===
'''Players have a chance to parry incoming spells cast by creatures:'''
 
<code>(25% * (Parrying Skill / 100))</code>
 
'''A successful spell parry:'''
* Reduces spell damage by 75%.
* Spells cannot be parried in PvP.
 
== '''Taunt''' ==
* Players may use the '''Taunt''' ability by:
** Typing <code>[Taunt</code>
** Shift-clicking themselves and selecting '''"Taunt"'''
* Players can:
** '''Target a specific creature''' for a '''Directed Taunt'''
** '''Taunt all nearby creatures''' by selecting themselves or the ground
* Taunt requires a '''Parry skill check''' and can only be attempted '''once every 15 seconds'''.
 
==='''Directed Taunt'''===
* Lasts for '''15 seconds'''.
* '''Drastically increases player aggro''' to the targeted creature.
* Provides an '''Effective Armor Rating bonus''' of: <code>(25 * (Effective Parry Skill / 100)) against all creatures.</code>
 
==='''Area Taunt'''===
* Lasts for '''15 seconds'''.
* '''Drastically increases player aggro''' to all nearby creatures.
* Provides an '''Effective Armor Rating bonus''' of: <code>(25 * (Effective Parry Skill / 100)) against all creatures.</code>
 
== '''Codex''' ==
{{Main|Weapon and Parry Codex}}
{{Main|Weapon and Parry Codex}}


* Players with 80 Parrying and 80 Tactics or 80 Wrestling can use a Codex of Parrying to further reduce damage taken.
* Players with '''80 Parrying''' and '''80 Tactics''' or '''80 Wrestling''' can use a '''Codex of Parrying''' to further reduce damage taken.


{{ShieldCodex}}
{{ShieldCodex}}


==Training==
== '''Training''' ==
Note that after about 0.5% of Skill gained, a monster will stop giving parry skill gain requiring you to get new ones.
After gaining approximately '''0.5% skill''', a monster will no longer provide skill gains, requiring a new training target.
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! Skill
! '''Skill'''
! Activity
! '''Activity'''
|-
|-
| 0-50
| '''0-50'''
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
|-
| 50-80
| '''50-80'''
| Passively when damage is dealt to the player while in the [[New Player Dungeon]]
| Gain passively when taking damage in the [[New Player Dungeon]]
|-
|-
| 80-100
| '''80-100'''
| Gather low level Creatures (graveyards or pets in cities for example) and let them hit you<br>Have another character hit you with a training weapon (much slower but uncapped).
| Gather low-level creatures (e.g., graveyards or city pets) and allow them to attack you.<br>
Use a second character to attack with a training weapon (slower but uncapped skill gain).
|}
|}

Latest revision as of 06:50, 2 March 2025

The Parrying skill allows players to block melee attacks or PvM spells using shields, two-handed weapons, wrestling weapons, and parry daggers. Successfully parrying reduces incoming damage and mitigates stamina loss.

Mechanics

Players may parry melee attacks using:

Weapon parrying causes the weapon to take durability damage (similar to shields) but at a reduced rate.

Armor rating provided from shields is calculated as:

(50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100))

Provides a reduction to Stamina loss from taking damage of:

(50% * (Effective Parry Skill / 100)).

Players with:

  • 80 Magery and 80 Parrying can cast spells and meditate with a shield (meditation rate is still affected by the shield's meditation penalty).
  • 80 Parrying and 80 Tactics or 80 Wrestling can use a Codex of Parrying.

Parrying Attacks

Parrying Melee Attacks

Chance to parry a melee attack is:

(50% * (Parrying Skill / 100))

A successful parry:

  • Reduces melee damage by 75% from creatures or other players.
  • Reduces melee damage by only 50% when using a two-handed weapon.

Parrying Spells

Players have a chance to parry incoming spells cast by creatures:

(25% * (Parrying Skill / 100))

A successful spell parry:

  • Reduces spell damage by 75%.
  • Spells cannot be parried in PvP.

Taunt

  • Players may use the Taunt ability by:
    • Typing [Taunt
    • Shift-clicking themselves and selecting "Taunt"
  • Players can:
    • Target a specific creature for a Directed Taunt
    • Taunt all nearby creatures by selecting themselves or the ground
  • Taunt requires a Parry skill check and can only be attempted once every 15 seconds.

Directed Taunt

  • Lasts for 15 seconds.
  • Drastically increases player aggro to the targeted creature.
  • Provides an Effective Armor Rating bonus of: (25 * (Effective Parry Skill / 100)) against all creatures.

Area Taunt

  • Lasts for 15 seconds.
  • Drastically increases player aggro to all nearby creatures.
  • Provides an Effective Armor Rating bonus of: (25 * (Effective Parry Skill / 100)) against all creatures.

Codex

  • Players with 80 Parrying and 80 Tactics or 80 Wrestling can use a Codex of Parrying to further reduce damage taken.
Parry Codex Stances and Finishers
Type Name Description
Stance Shield Bash Increases Damage Resistance against player's combatant by 3% per rank and has a 4% per rank chance when hit by melee attack from combatant to Hinder them for 3 seconds
Stance Warding Reduces Poison, Bleed, and Disease tick damage by 8% per rank
Stance Testudo Damage Resistance increased by 1.5% per rank for each creature currently aggroed onto player up to a maximum of 5 creatures
Stance Mirror Reduces spell damage taken by 7% per rank
Stance Bulwark Increases Damage Resistance by 5% per rank if player has been stationary for 3 seconds or more
Finisher Last Stand Has a 5% chance per rank to reduce any damage taken to 1
Finisher Barrier Has a 10% chance per rank to reduce any Poison, Bleed, or Disease tick Damage to 1

Training

After gaining approximately 0.5% skill, a monster will no longer provide skill gains, requiring a new training target.

Skill Activity
0-50 Train from NPC
50-80 Gain passively when taking damage in the New Player Dungeon
80-100 Gather low-level creatures (e.g., graveyards or city pets) and allow them to attack you.

Use a second character to attack with a training weapon (slower but uncapped skill gain).