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Resisting Spells: Difference between revisions

From Fiend's Outlands Wiki
Created page with "Category:Skills ==Summary== * Spell damage taken is reduced by a minimum of (12.5% * (Magic Resist Skill / 100)) * Spell damage taken is reduced by a maximum of (37.5% * (Magic Resist Skill / 100)) * The chance to resist any hostile spell with a non-damaging effect such as Curse or Poison is ((40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100)) * Provides players with a (Effective Magic Resist Skill / 100%)) chance to avoid Spell Interruption from Creature/Envir..."
 
 
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[[Category:Skills]]
[[Category:Skills]]
==Summary==
The '''Magic Resist''' skill reduces spell damage taken, increases resistance to non-damaging spells, and provides a chance to absorb or mitigate incoming magic effects. 
* Spell damage taken is reduced by a minimum of (12.5% * (Magic Resist Skill / 100))
==Mechanics==
* Spell damage taken is reduced by a maximum of (37.5% * (Magic Resist Skill / 100))
'''Spell damage taken is reduced by a minimum of:'''
* The chance to resist any hostile spell with a non-damaging effect such as Curse or Poison is ((40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100))
* Provides players with a (Effective Magic Resist Skill / 100%)) chance to avoid Spell Interruption from Creature/Environment Damage


<code>(12.5% * (Magic Resist Skill / 100)).</code>


'''Spell damage taken is reduced by a maximum of:'''


==Spell Absorption==
<code>(37.5% * (Magic Resist Skill / 100)).</code>
* In addition to normal spell damage reduction for Magic Resist, players now have a (25% * (Magic Resist Skill / 100)) chance to Absorb a spell cast by a creature
* Absorbed spells will display with a pink/purple orb effect (similar to parrying)
* An absorbed spell has its damage reduced by 75% (similar to the parrying effect)


==Spell Siphon==
'''The chance to resist any hostile spell with a non-damaging effect (such as Curse or Poison) is:'''
* The first time a player is hit by a Spell (from any player/creature) every 5 minutes, they will receive a Spell Siphon effect that applies bonuses against creatures for 60 minutes. (does not stack)
* If a player is hit with further spells while having the Spell Siphon bonus active, the duration will not be renewed.
* Players will receive a "Your spell siphon bonus has expired" notification after 60 minutes have passed.
* The bonuses for having an active Spell Siphon effect are as follows:


<pre>Swing Speed increased by (10% * (Effective Magic Resist Skill / 100))
<code>(40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100)).</code>
Mana Refund Chance increased by (10% * (Effective Magic Resist Skill / 100))
Damage Resistance increased by (10% * (Effective Magic Resist Skill / 100))</Pre>


==Spell Resist/Non-Damaging Spell Chance Reduction Chance==
'''Provides players with a chance to avoid Spell Interruption from Creature/Environment Damage of:'''
{| class="wikitable" style="text-align:center;"
 
<code>(Effective Magic Resist Skill / 100%).</code>
 
== '''Spell Absorption''' ==
'''In addition to normal spell damage reduction, players now have a chance to Absorb a spell cast by a creature of:'''
 
<code>(25% * (Magic Resist Skill / 100)).</code>
 
'''Absorbed spells are displayed with a ''pink/purple orb effect'' (similar to Parrying).'''
 
'''An absorbed spell has its damage reduced by ''75%'' (similar to the Parrying effect).'''
 
== '''Spell Siphon''' ==
The first time a player is hit by a spell (from any player/creature) every '''5 minutes''', they receive a '''Spell Siphon''' effect, applying bonuses against creatures for '''60 minutes''' (does not stack).
 
If a player is hit with further spells while having the Spell Siphon bonus active, the duration will be renewed.
 
Players receive a notification: '''"Your spell siphon bonus has expired"''' after 60 minutes.
 
The bonuses for having an active '''Spell Siphon''' effect are:
 
'''Swing Speed increased by:'''
 
<code>(10% * (Effective Magic Resist Skill / 100))</code>
 
'''Mana Refund Chance increased by'''
 
<code>(10% * (Effective Magic Resist Skill / 100))</code>
 
'''Damage Resistance increased by'''
 
<code>(10% * (Effective Magic Resist Skill / 100))</code>
 
</code>
 
== '''Spell Resist/Non-Damaging Spell Reduction Chance''' ==
{| class="wikitable" style="text-align:center;background:black;"
|-
|-
! rowspan="2" | Resisting Spells Skill
! rowspan="2" | '''Resisting Spells Skill'''
! colspan="2" | Damage Reduction (%)
! colspan="2" | '''Damage Reduction (%)'''
! colspan="8" | Non-Damaging Spell Resist Chance (%)
! colspan="8" | '''Non-Damaging Spell Resist Chance (%)'''
! rowspan="2" | PvM Spell <br />Absorption <br />Chance (%)
! rowspan="2" | '''PvM Spell Absorption Chance (%)'''
|-
|-
! Minimum
! '''Minimum'''
! Maximum
! '''Maximum'''
! Circle 1
! '''Circle 1'''
! Circle 2
! '''Circle 2'''
! Circle 3
! '''Circle 3'''
! Circle 4
! '''Circle 4'''
! Circle 5
! '''Circle 5'''
! Circle 6
! '''Circle 6'''
! Circle 7
! '''Circle 7'''
! Circle 8
! '''Circle 8'''
|-
|-
| 0
| 0 || 0.00 || 0.00 || 0.0 || 0.0 || N/A || 0.0 || 0.0 || 0.0 || 0.0 || N/A || 0.0
| 0.00
| 0.00
| 0.0
| 0.0
| N/A
| 0.0
| 0.0
| 0.0
| 0.0
| N/A
| 0.0
|-
|-
| 10
| 10 || 1.25 || 3.75 || 3.5 || 3.0 || N/A || 2.0 || 1.5 || 1.0 || 0.5 || N/A || 2.5
| 1.25
| 3.75
| 3.5
| 3.0
| N/A
| 2.0
| 1.5
| 1.0
| 0.5
| N/A
| 2.5
|-
|-
| 20
| 20 || 2.50 || 7.50 || 7.0 || 6.0 || N/A || 4.0 || 3.0 || 2.0 || 1.0 || N/A || 5.0
| 2.50
| 7.50
| 7.0
| 6.0
| N/A
| 4.0
| 3.0
| 2.0
| 1.0
| N/A
| 5.0
|-
|-
| 30
| 30 || 3.75 || 11.25 || 10.5 || 9.0 || N/A || 6.0 || 4.5 || 3.0 || 1.5 || N/A || 7.5
| 3.75
| 11.25
| 10.5
| 9.0
| N/A
| 6.0
| 4.5
| 3.0
| 1.5
| N/A
| 7.5
|-
|-
| 40
| 40 || 5.00 || 15.00 || 14.0 || 12.0 || N/A || 8.0 || 6.0 || 4.0 || 2.0 || N/A || 10.0
| 5.00
| 15.00
| 14.0
| 12.0
| N/A
| 8.0
| 6.0
| 4.0
| 2.0
| N/A
| 10.0
|-
|-
| 50
| 50 || 6.25 || 18.75 || 17.5 || 15.0 || N/A || 10.0 || 7.5 || 5.0 || 2.5 || N/A || 12.5
| 6.25
| 18.75
| 17.5
| 15.0
| N/A
| 10.0
| 7.5
| 5.0
| 2.5
| N/A
| 12.5
|-
|-
| 60
| 60 || 7.50 || 22.50 || 21.0 || 18.0 || N/A || 12.0 || 9.0 || 6.0 || 3.0 || N/A || 15.0
| 7.50
| 22.50
| 21.0
| 18.0
| N/A
| 12.0
| 9.0
| 6.0
| 3.0
| N/A
| 15.0
|-
|-
| 70
| 70 || 8.75 || 26.25 || 24.5 || 21.0 || N/A || 14.0 || 10.5 || 7.0 || 3.5 || N/A || 17.5
| 8.75
| 26.25
| 24.5
| 21.0
| N/A
| 14.0
| 10.5
| 7.0
| 3.5
| N/A
| 17.5
|-
|-
| 80
| 80 || 10.00 || 30.00 || 28.0 || 24.0 || N/A || 16.0 || 12.0 || 8.0 || 4.0 || N/A || 20.0
| 10.00
| 30.00
| 28.0
| 24.0
| N/A
| 16.0
| 12.0
| 8.0
| 4.0
| N/A
| 20.0
|-
|-
| 90
| 90 || 11.25 || 33.75 || 31.5 || 27.0 || N/A || 18.0 || 13.5 || 9.0 || 4.5 || N/A || 22.5
| 11.25
| 33.75
| 31.5
| 27.0
| N/A
| 18.0
| 13.5
| 9.0
| 4.5
| N/A
| 22.5
|-
|-
| 100
| 100 || 12.50 || 37.50 || 35.0 || 30.0 || N/A || 20.0 || 15.0 || 10.0 || 5.0 || N/A || 25.0
| 12.50
| 37.50
| 35.0
| 30.0
| N/A
| 20.0
| 15.0
| 10.0
| 5.0
| N/A
| 25.0
|}
|}


==Training==
== '''Training''' ==
* Resisting Spells can be trained in one of two ways; By casting on yourself or Getting cast on by mobs
'''Resisting Spells''' can be trained in two ways:
** Casting on yourself is much slower then being cast upon by mobs, but can be macroed AFK.
* By '''casting on yourself'''.
** <span style="color: red">Note for option 1:</span> Spells must either be cast by yourself (on yourself) or by a friendly Player (same guild / alliance), the skill wont gain otherwise.
* By '''getting cast on by mobs'''.
'''Casting on yourself is much slower''' than being cast on by mobs but can be '''macroed AFK'''.
 
'''Important Note:'''
* Spells must be '''cast by yourself''' (on yourself) or '''by a friendly Player''' (same guild/alliance).
* The skill '''won't gain''' otherwise.
'''Skill Gain chance is higher''' if the spell is cast by a creature.


* Skill Gain chance is much higher if the spell is cast by a creature
'''There is a limit on skill gain per mob'''.
* There is a limit on how much skill you can gain per mob. If you stop gaining, kill the mobs and continue with fresh ones
* If you stop gaining, kill the mobs and find new ones.


{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! Skill
! '''Skill''' !! colspan="2"| '''Activity'''
! colspan=2|Activity
|-
|-
| 0-50
| 0-50 || colspan="2"| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
| colspan=2|[[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
|-
| 50-60
| 50-60 || Run through a Fire Field || rowspan="3"| Let magical creatures cast on you in the [[New Player Dungeon]]
|Run through a Fire Field
|rowspan=3|Let magical creatures cast on you in the [[New Player Dungeon]]
|-
|-
| 60-70
| 60-70 || Run through a Poison Field
|Run through a Poison Field
|-
|-
| 70-80
| 70-80 || Cast Circle 6 Damaging Spells on yourself in Shelter / Run through a Paralyze Field
| Cast Circle 6 Damaging Spells on yourself in shelter/ Run through a Paralyze field
|-
|-
| 80-90
| 80-90 || Cast Circle 7 Spells on yourself || rowspan="2"| Let magical creatures cast on you until you stop gaining, then slay them and find others.
| Cast Circle 7 Spells on yourself
|rowspan=2|Let magical creatures cast on you till you stop gaining, slay, and find others.
|-
|-
| 90-100
| 90-100 || Have another allied character hit you with Earthquake
| Have another allied character hit you with Earthquake
|}
|}

Latest revision as of 07:15, 2 March 2025

The Magic Resist skill reduces spell damage taken, increases resistance to non-damaging spells, and provides a chance to absorb or mitigate incoming magic effects.

Mechanics

Spell damage taken is reduced by a minimum of:

(12.5% * (Magic Resist Skill / 100)).

Spell damage taken is reduced by a maximum of:

(37.5% * (Magic Resist Skill / 100)).

The chance to resist any hostile spell with a non-damaging effect (such as Curse or Poison) is:

(40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100)).

Provides players with a chance to avoid Spell Interruption from Creature/Environment Damage of:

(Effective Magic Resist Skill / 100%).

Spell Absorption

In addition to normal spell damage reduction, players now have a chance to Absorb a spell cast by a creature of:

(25% * (Magic Resist Skill / 100)).

Absorbed spells are displayed with a pink/purple orb effect (similar to Parrying).

An absorbed spell has its damage reduced by 75% (similar to the Parrying effect).

Spell Siphon

The first time a player is hit by a spell (from any player/creature) every 5 minutes, they receive a Spell Siphon effect, applying bonuses against creatures for 60 minutes (does not stack).

If a player is hit with further spells while having the Spell Siphon bonus active, the duration will be renewed.

Players receive a notification: "Your spell siphon bonus has expired" after 60 minutes.

The bonuses for having an active Spell Siphon effect are:

Swing Speed increased by:

(10% * (Effective Magic Resist Skill / 100))

Mana Refund Chance increased by

(10% * (Effective Magic Resist Skill / 100))

Damage Resistance increased by

(10% * (Effective Magic Resist Skill / 100))

Spell Resist/Non-Damaging Spell Reduction Chance

Resisting Spells Skill Damage Reduction (%) Non-Damaging Spell Resist Chance (%) PvM Spell Absorption Chance (%)
Minimum Maximum Circle 1 Circle 2 Circle 3 Circle 4 Circle 5 Circle 6 Circle 7 Circle 8
0 0.00 0.00 0.0 0.0 N/A 0.0 0.0 0.0 0.0 N/A 0.0
10 1.25 3.75 3.5 3.0 N/A 2.0 1.5 1.0 0.5 N/A 2.5
20 2.50 7.50 7.0 6.0 N/A 4.0 3.0 2.0 1.0 N/A 5.0
30 3.75 11.25 10.5 9.0 N/A 6.0 4.5 3.0 1.5 N/A 7.5
40 5.00 15.00 14.0 12.0 N/A 8.0 6.0 4.0 2.0 N/A 10.0
50 6.25 18.75 17.5 15.0 N/A 10.0 7.5 5.0 2.5 N/A 12.5
60 7.50 22.50 21.0 18.0 N/A 12.0 9.0 6.0 3.0 N/A 15.0
70 8.75 26.25 24.5 21.0 N/A 14.0 10.5 7.0 3.5 N/A 17.5
80 10.00 30.00 28.0 24.0 N/A 16.0 12.0 8.0 4.0 N/A 20.0
90 11.25 33.75 31.5 27.0 N/A 18.0 13.5 9.0 4.5 N/A 22.5
100 12.50 37.50 35.0 30.0 N/A 20.0 15.0 10.0 5.0 N/A 25.0

Training

Resisting Spells can be trained in two ways:

  • By casting on yourself.
  • By getting cast on by mobs.

Casting on yourself is much slower than being cast on by mobs but can be macroed AFK.

Important Note:

  • Spells must be cast by yourself (on yourself) or by a friendly Player (same guild/alliance).
  • The skill won't gain otherwise.

Skill Gain chance is higher if the spell is cast by a creature.

There is a limit on skill gain per mob.

  • If you stop gaining, kill the mobs and find new ones.
Skill Activity
0-50 Train from NPC
50-60 Run through a Fire Field Let magical creatures cast on you in the New Player Dungeon
60-70 Run through a Poison Field
70-80 Cast Circle 6 Damaging Spells on yourself in Shelter / Run through a Paralyze Field
80-90 Cast Circle 7 Spells on yourself Let magical creatures cast on you until you stop gaining, then slay them and find others.
90-100 Have another allied character hit you with Earthquake