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Resisting Spells: Difference between revisions

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The '''Magic Resist''' skill reduces spell damage taken, increases resistance to non-damaging spells, and provides a chance to absorb or mitigate incoming magic effects.   
The '''Magic Resist''' skill reduces spell damage taken, increases resistance to non-damaging spells, and provides a chance to absorb or mitigate incoming magic effects.   
==Mechanics==
==Mechanics==
* Spell damage taken is reduced by a minimum of:
'''Spell damage taken is reduced by a minimum of:'''
  (12.5% * (Magic Resist Skill / 100)).
 
* Spell damage taken is reduced by a maximum of:
<code>(12.5% * (Magic Resist Skill / 100)).</code>
  (37.5% * (Magic Resist Skill / 100)).
 
* The chance to resist any hostile spell with a non-damaging effect (such as Curse or Poison) is:
'''Spell damage taken is reduced by a maximum of:'''
  (40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100)).
 
* Provides players with a chance to avoid Spell Interruption from Creature/Environment Damage of
<code>(37.5% * (Magic Resist Skill / 100)).</code>
  (Effective Magic Resist Skill / 100%).
 
'''The chance to resist any hostile spell with a non-damaging effect (such as Curse or Poison) is:'''
 
<code>(40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100)).</code>
 
'''Provides players with a chance to avoid Spell Interruption from Creature/Environment Damage of:'''
 
<code>(Effective Magic Resist Skill / 100%).</code>


== '''Spell Absorption''' ==
== '''Spell Absorption''' ==
* In addition to normal spell damage reduction, players now have a <code>(25% * (Magic Resist Skill / 100))</code> chance to Absorb a spell cast by a creature.
'''In addition to normal spell damage reduction, players now have a chance to Absorb a spell cast by a creature of:'''
* Absorbed spells are displayed with a **pink/purple orb effect** (similar to Parrying).
 
* An absorbed spell has its damage reduced by **75%** (similar to the Parrying effect).
<code>(25% * (Magic Resist Skill / 100)).</code>  
 
'''Absorbed spells are displayed with a ''pink/purple orb effect'' (similar to Parrying).'''
 
'''An absorbed spell has its damage reduced by ''75%'' (similar to the Parrying effect).'''


== '''Spell Siphon''' ==
== '''Spell Siphon''' ==
* The first time a player is hit by a spell (from any player/creature) every **5 minutes**, they receive a **Spell Siphon** effect, applying bonuses against creatures for **60 minutes** (does not stack).
The first time a player is hit by a spell (from any player/creature) every '''5 minutes''', they receive a '''Spell Siphon''' effect, applying bonuses against creatures for '''60 minutes''' (does not stack).
* If a player is hit with further spells while having the Spell Siphon bonus active, the duration will **not** be renewed.
 
* Players receive a notification: **"Your spell siphon bonus has expired"** after 60 minutes.
If a player is hit with further spells while having the Spell Siphon bonus active, the duration will be renewed.
 
Players receive a notification: '''"Your spell siphon bonus has expired"''' after 60 minutes.
 
The bonuses for having an active '''Spell Siphon''' effect are:
 
'''Swing Speed increased by:'''
 
<code>(10% * (Effective Magic Resist Skill / 100))</code>
 
'''Mana Refund Chance increased by'''
 
<code>(10% * (Effective Magic Resist Skill / 100))</code>
 
'''Damage Resistance increased by'''
 
<code>(10% * (Effective Magic Resist Skill / 100))</code>


The bonuses for having an active **Spell Siphon** effect are:
<code>
Swing Speed increased by (10% * (Effective Magic Resist Skill / 100))
Mana Refund Chance increased by (10% * (Effective Magic Resist Skill / 100))
Damage Resistance increased by (10% * (Effective Magic Resist Skill / 100))
</code>
</code>


== '''Spell Resist/Non-Damaging Spell Reduction Chance''' ==
== '''Spell Resist/Non-Damaging Spell Reduction Chance''' ==
{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;background:black;"
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! rowspan="2" | '''Resisting Spells Skill'''
! rowspan="2" | '''Resisting Spells Skill'''
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== '''Training''' ==
== '''Training''' ==
* '''Resisting Spells''' can be trained in two ways:
'''Resisting Spells''' can be trained in two ways:
** By **casting on yourself**.
* By '''casting on yourself'''.
** By **getting cast on by mobs**.
* By '''getting cast on by mobs'''.
* **Casting on yourself is much slower** than being cast on by mobs but can be **macroed AFK**.
'''Casting on yourself is much slower''' than being cast on by mobs but can be '''macroed AFK'''.
* '''Important Note:'''
 
** Spells must be **cast by yourself** (on yourself) or **by a friendly Player** (same guild/alliance).
'''Important Note:'''
** The skill **won't gain** otherwise.
* Spells must be '''cast by yourself''' (on yourself) or '''by a friendly Player''' (same guild/alliance).
* **Skill Gain chance is higher** if the spell is cast by a creature.
* The skill '''won't gain''' otherwise.
* **There is a limit on skill gain per mob**.
'''Skill Gain chance is higher''' if the spell is cast by a creature.
** If you stop gaining, kill the mobs and find new ones.
 
'''There is a limit on skill gain per mob'''.
* If you stop gaining, kill the mobs and find new ones.


{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"

Latest revision as of 07:15, 2 March 2025

The Magic Resist skill reduces spell damage taken, increases resistance to non-damaging spells, and provides a chance to absorb or mitigate incoming magic effects.

Mechanics

Spell damage taken is reduced by a minimum of:

(12.5% * (Magic Resist Skill / 100)).

Spell damage taken is reduced by a maximum of:

(37.5% * (Magic Resist Skill / 100)).

The chance to resist any hostile spell with a non-damaging effect (such as Curse or Poison) is:

(40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100)).

Provides players with a chance to avoid Spell Interruption from Creature/Environment Damage of:

(Effective Magic Resist Skill / 100%).

Spell Absorption

In addition to normal spell damage reduction, players now have a chance to Absorb a spell cast by a creature of:

(25% * (Magic Resist Skill / 100)).

Absorbed spells are displayed with a pink/purple orb effect (similar to Parrying).

An absorbed spell has its damage reduced by 75% (similar to the Parrying effect).

Spell Siphon

The first time a player is hit by a spell (from any player/creature) every 5 minutes, they receive a Spell Siphon effect, applying bonuses against creatures for 60 minutes (does not stack).

If a player is hit with further spells while having the Spell Siphon bonus active, the duration will be renewed.

Players receive a notification: "Your spell siphon bonus has expired" after 60 minutes.

The bonuses for having an active Spell Siphon effect are:

Swing Speed increased by:

(10% * (Effective Magic Resist Skill / 100))

Mana Refund Chance increased by

(10% * (Effective Magic Resist Skill / 100))

Damage Resistance increased by

(10% * (Effective Magic Resist Skill / 100))

Spell Resist/Non-Damaging Spell Reduction Chance

Resisting Spells Skill Damage Reduction (%) Non-Damaging Spell Resist Chance (%) PvM Spell Absorption Chance (%)
Minimum Maximum Circle 1 Circle 2 Circle 3 Circle 4 Circle 5 Circle 6 Circle 7 Circle 8
0 0.00 0.00 0.0 0.0 N/A 0.0 0.0 0.0 0.0 N/A 0.0
10 1.25 3.75 3.5 3.0 N/A 2.0 1.5 1.0 0.5 N/A 2.5
20 2.50 7.50 7.0 6.0 N/A 4.0 3.0 2.0 1.0 N/A 5.0
30 3.75 11.25 10.5 9.0 N/A 6.0 4.5 3.0 1.5 N/A 7.5
40 5.00 15.00 14.0 12.0 N/A 8.0 6.0 4.0 2.0 N/A 10.0
50 6.25 18.75 17.5 15.0 N/A 10.0 7.5 5.0 2.5 N/A 12.5
60 7.50 22.50 21.0 18.0 N/A 12.0 9.0 6.0 3.0 N/A 15.0
70 8.75 26.25 24.5 21.0 N/A 14.0 10.5 7.0 3.5 N/A 17.5
80 10.00 30.00 28.0 24.0 N/A 16.0 12.0 8.0 4.0 N/A 20.0
90 11.25 33.75 31.5 27.0 N/A 18.0 13.5 9.0 4.5 N/A 22.5
100 12.50 37.50 35.0 30.0 N/A 20.0 15.0 10.0 5.0 N/A 25.0

Training

Resisting Spells can be trained in two ways:

  • By casting on yourself.
  • By getting cast on by mobs.

Casting on yourself is much slower than being cast on by mobs but can be macroed AFK.

Important Note:

  • Spells must be cast by yourself (on yourself) or by a friendly Player (same guild/alliance).
  • The skill won't gain otherwise.

Skill Gain chance is higher if the spell is cast by a creature.

There is a limit on skill gain per mob.

  • If you stop gaining, kill the mobs and find new ones.
Skill Activity
0-50 Train from NPC
50-60 Run through a Fire Field Let magical creatures cast on you in the New Player Dungeon
60-70 Run through a Poison Field
70-80 Cast Circle 6 Damaging Spells on yourself in Shelter / Run through a Paralyze Field
80-90 Cast Circle 7 Spells on yourself Let magical creatures cast on you until you stop gaining, then slay them and find others.
90-100 Have another allied character hit you with Earthquake