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[[Category:Skills]][[Category: | [[Category:Skills]][[Category:PvP]][[Category:PvM]] | ||
Swordsmanship allows players to wield bladed weapons, offering a balance between the faster attack speeds of '''[[Fencing]]''' and the slower but heavier-hitting weapons of '''[[Mace Fighting|Macing]]'''. | |||
==Mechanics== | |||
All one-handed swords can be poisoned using the '''[[Poisoning]]''' skill, whereas axes and two-handed swords '''cannot''' be poisoned. | |||
The chance to hit with a sword-class weapon is calculated as: | |||
<code>(Player's Swordsmanship skill + 50) / ((Defender's Weapon or Wrestling skill + 50) * 2)</code> | |||
This hit chance is further modified by any relevant accuracy bonuses. | |||
Swordsmanship also provides secondary damage bonuses: | |||
* | * In PvM, it increases Base Weapon Damage by <code>(25% * Skill / 100)</code> when used as a secondary weapon skill. | ||
* | * In PvP, it increases Base Weapon Damage by <code>(10% * Skill / 100)</code> when used as a secondary weapon skill. | ||
* | |||
=== ''' | == Swordsmanship Special Attack in PvM == | ||
Swordsmanship grants a special attack effect when fighting creatures. Players have a '''10%''' base chance to trigger a '''Swords Weapon Special Attack''', which can be further increased through: | |||
* | * '''[[Arms Lore|Arms Lore Skill]]''' | ||
* | * '''[[Water Aspect|Water Aspect Armor]]''' | ||
* '''[[Mastery Chain|Mastery Chain Links]]''' | |||
== ''' | These attacks apply a stackable '''Lacerate & Bleed Effect''' to the target. | ||
=== Lacerate Effect === | |||
Lacerate increases the chance for the player and allies to apply weapon special effects to the target. Each hit applies a stackable '''8% Lacerate Effect''' that lasts between '''8-16 seconds''' (scaled by weapon speed), up to a maximum of '''24%'''. | |||
Lacerate is a seperate effect that occurs in addition to Bleed. They are not linked, meaning that using ''Rend'' '''does not''' resolve Lacerate. | |||
=== Bleed Effect === | |||
The Bleed effect causes the target to suffer damage over time, calculated as: | |||
<code>150% of Damage From Hit</code> | |||
Bleed damage is applied over '''15 seconds''', with damage ticks occurring every '''3 seconds'''. Each tick inflicts '''20% of the total Bleed damage''', ensuring the full effect plays out over time. | |||
== Swordsmanship Weapons == | |||
{{Main|Armor & Weapons}} | {{Main|Armor & Weapons}} | ||
Sword-class weapons can be crafted | Sword-class weapons can be crafted using '''[[Blacksmithy]]''' or purchased from NPC vendors. | ||
{{SwordsWeaponClass}} | {{SwordsWeaponClass}} | ||
== | == Beneficial Skills == | ||
Certain skills enhance the effectiveness of Swordsmanship. These include: | |||
{{BeneficialSkillsWeapon}} | {{BeneficialSkillsWeapon}} | ||
== | == Weapon & Parry Codex == | ||
{{Main|Weapon and Parry Codex}} | {{Main|Weapon and Parry Codex}} | ||
Sword-class weapons benefit from Stances and Finishers | Sword-class weapons benefit from Stances and Finishers unlocked through the '''Codex of Swords'''. | ||
{{SwordCodex}} | {{SwordCodex}} | ||
== | == Training Guide == | ||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! | ! Skill Level !! Training Method | ||
! | |||
|- | |- | ||
| 0-50 || '''[[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]''' | | 0-50 || '''[[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]''' |
Latest revision as of 02:25, 29 April 2025
Swordsmanship allows players to wield bladed weapons, offering a balance between the faster attack speeds of Fencing and the slower but heavier-hitting weapons of Macing.
Mechanics
All one-handed swords can be poisoned using the Poisoning skill, whereas axes and two-handed swords cannot be poisoned.
The chance to hit with a sword-class weapon is calculated as:
(Player's Swordsmanship skill + 50) / ((Defender's Weapon or Wrestling skill + 50) * 2)
This hit chance is further modified by any relevant accuracy bonuses.
Swordsmanship also provides secondary damage bonuses:
- In PvM, it increases Base Weapon Damage by
(25% * Skill / 100)
when used as a secondary weapon skill. - In PvP, it increases Base Weapon Damage by
(10% * Skill / 100)
when used as a secondary weapon skill.
Swordsmanship Special Attack in PvM
Swordsmanship grants a special attack effect when fighting creatures. Players have a 10% base chance to trigger a Swords Weapon Special Attack, which can be further increased through:
These attacks apply a stackable Lacerate & Bleed Effect to the target.
Lacerate Effect
Lacerate increases the chance for the player and allies to apply weapon special effects to the target. Each hit applies a stackable 8% Lacerate Effect that lasts between 8-16 seconds (scaled by weapon speed), up to a maximum of 24%.
Lacerate is a seperate effect that occurs in addition to Bleed. They are not linked, meaning that using Rend does not resolve Lacerate.
Bleed Effect
The Bleed effect causes the target to suffer damage over time, calculated as:
150% of Damage From Hit
Bleed damage is applied over 15 seconds, with damage ticks occurring every 3 seconds. Each tick inflicts 20% of the total Bleed damage, ensuring the full effect plays out over time.
Swordsmanship Weapons
Sword-class weapons can be crafted using Blacksmithy or purchased from NPC vendors.
Beneficial Skills
Certain skills enhance the effectiveness of Swordsmanship. These include:
Skill | Benefit | Weapons |
---|---|---|
Anatomy | Increases Base Weapon Damage by (20% * (Anatomy Skill / 100)) Increases Weapon Finisher chance by (100% * (Anatomy Skill / 100)) Increases Swing Speed by (5% * (Anatomy Skill / 100)) |
All |
Chivalry | Increases PvP Base Weapon Damage by (10% * (Chivalry Skill / 100)) | All |
Tactics | 0-100 Skill: Increases Base Weapon Damage by (-50% + (Tactics Skill / 200)) 100+ Skill: Any additional skill increases Base Weapon Damage by (1% * (Tactics Skill - 100)) |
All |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) Increases Weapon Ability fill meter by an additional (10% * (Arms Lore Skill / 100) Increases Swing Speed by (5% * (Arms Lore Skill / 100)) |
All |
Lumberjacking | Increases the Base Weapon Damage of axes by (25% * (Lumberjacking Skill / 100)) Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP. |
Axes (Swordsmanship) |
Mining | Increases Base Weapon Damage by (25% * (Mining Skill / 100)) Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP. |
Mace Fighting |
Blacksmithy | Increases the damage of blacksmith-crafted weapons by (25% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP. |
All |
Carpentry | Increases the damage of carpentry-crafted weapons by (25% * (Carpentry Skill / 100)) Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP. |
All |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP. |
All |
Archery Fencing Mace Fighting Swordsmanship Arcane Fishing |
When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP |
All |
Wrestling | When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. | All |
Inscription | Increases the damage of scribe-crafted weapons by (20% * (Inscription Skill / 100)) Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP. |
Wrestling |
Focus | Increases Swing Speed and Accuracy by (15% * (Focus Skill / 100)) Increases Base Weapon Damage by (10% * (Chivalry Skill / 100)) in PvP |
All |
Tailoring | Increases the damage of tailor-crafted weapons by (25% * (Tailoring Skill / 100)) Reduced to Base Weapon Damage by (10% * Tailoring Skill / 100) in PvP (Not confirmed) |
Wrestling |
Item Identification | Increases the accuracy property of magical weapons by (50% * (Item Identification Skill / 100)) Increases the accuracy property of magical weapons by (50% * (Item Identification Skill / 100)) Increases the slayer propery of magical weapons by (50% * (Item Identification Skill / 100)) |
Magical Weapons |
Weapon & Parry Codex
Sword-class weapons benefit from Stances and Finishers unlocked through the Codex of Swords.
Swordsmanship Codex Stances, Finishers and Abilities | ||
---|---|---|
Type | Name | Description |
Stance | Aggressive | Increases Accuracy and Damage by 3.5% per rank but player takes 1% more Damage per rank from all sources |
Stance | Defensive | Weapon Swings increase your Damage Resistance by 4% per rank for 5 seconds (does not stack) |
Stance | Cleave | Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles |
Stance | Warrior | Increases Accuracy, Defense, and Damage by 2% per rank |
Stance | Flaying | Increases non-Aspect Bleed Damage by 10% per rank |
Finisher | Bleed Out | Applies a Bleed effect equal to 500% of Damage (only receives 50% of the bonuses from Flaying stance) |
Finisher | Execute | Inflicts 350% of Damage to target and then immediately resolves all remaining Bleed tick damage on the target that has been inflicted by the player |
Weapon Ability | Spinslash | For next 15 seconds accuracy, damage, and weapon special chance increased by 15% |
Weapon Ability | Rend | Immediately resolve all remaining bleed ticks player has on target and for next 15 seconds new weapon special bleed effects are increased by 25% damage |
Weapon Ability | Chop | Melee hit that triggers ability damage is increased by 200% (damage further scaled by weapon speed) |
Training Guide
Skill Level | Training Method |
---|---|
0-50 | Train from NPC |
50-80 | Passively gain skill in melee combat using a sword in the New Player Dungeon |
80-100 | Passively gain skill in melee combat using a sword. |