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Tactics: Difference between revisions

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=== Example 1: Player with 110 Tactics ===
=== Example 1: Player with 110 Tactics ===
For a player with '''110 Tactics''' and a '''Base Weapon Damage''' roll of '''25''':
For a player with '''110 Tactics''' and a '''Base Weapon Damage''' roll of '''25''':
# Calculate the '''0 to 100''' portion, treating Tactics as 100:
 
  <code>25 * (-50% + (100 / 200)) = 0</code>
1. Calculate the '''0 to 100''' portion, treating Tactics as 100:
 
<code>25 * (-50% + (100 / 200)) = 0</code>
 
2. Add the bonus for Tactics above 100:
2. Add the bonus for Tactics above 100:
  <code>25 * (1% * 10) = 2.5</code>
 
<code>25 * (1% * 10) = 2.5</code>
 
3. The final hit, assuming no other bonuses, is '''27.5 damage'''.
3. The final hit, assuming no other bonuses, is '''27.5 damage'''.


=== Example 2: Player with 50 Tactics ===
=== Example 2: Player with 50 Tactics ===
For a player with '''50 Tactics''' and a '''Base Weapon Damage''' roll of '''25''':
For a player with '''50 Tactics''' and a '''Base Weapon Damage''' roll of '''25''':
1. Calculate the '''0 to 100''' portion:
1. Calculate the '''0 to 100''' portion:
  <code>25 * (-50% + (50 / 200)) = -6.25</code>
 
<code>25 * (-50% + (50 / 200)) = -6.25</code>
 
2. Since Tactics is below 100, no additional bonus is applied.
2. Since Tactics is below 100, no additional bonus is applied.
3. The final hit, assuming no other bonuses, is '''18.75 damage'''.
3. The final hit, assuming no other bonuses, is '''18.75 damage'''.

Latest revision as of 07:25, 2 March 2025

The Tactics skill modifies weapon damage for all melee and ranged weapons. Its effects scale with skill level, providing increasing benefits as a player's Tactics skill improves.

Mechanics

From 0 to 100, the additional damage per attack is calculated as:

Base Weapon Damage * (-50% + (Tactics Skill / 200))

For values above 100, the additional damage is determined by:

Base Weapon Damage * (1% * (Tactics Skill - 100))

Damage Calculation Examples

Example 1: Player with 110 Tactics

For a player with 110 Tactics and a Base Weapon Damage roll of 25:

1. Calculate the 0 to 100 portion, treating Tactics as 100:

25 * (-50% + (100 / 200)) = 0

2. Add the bonus for Tactics above 100:

25 * (1% * 10) = 2.5

3. The final hit, assuming no other bonuses, is 27.5 damage.

Example 2: Player with 50 Tactics

For a player with 50 Tactics and a Base Weapon Damage roll of 25:

1. Calculate the 0 to 100 portion:

25 * (-50% + (50 / 200)) = -6.25

2. Since Tactics is below 100, no additional bonus is applied. 3. The final hit, assuming no other bonuses, is 18.75 damage.

Training Guide

Skill Level Training Method
0-50 Train from NPC
50-80 Passively gain skill in melee combat in the New Player Dungeon
80-100 Passively gain skill in melee combat