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Created page with "Category:Skills == Taste Identification Overview == The '''Taste Identification''' skill serves multiple purposes, including detecting poisoned food, enhancing Poison-based effects, and assisting in the Plant system. Players can use this skill alongside a '''Planter's Spade''' to determine the '''Ideal Heat, Water, and Soil levels''' for plants. Additionally, whenever a player has '''Food Satisfaction''' from consuming food, they receive increased '''Mana Regenerat..." |
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[[Category:Skills]] | [[Category:Skills]] | ||
The '''Taste Identification''' skill serves multiple purposes, including detecting poisoned food, enhancing Poison-based effects, and assisting in the Plant system. Players can use this skill alongside a '''Planter's Spade''' to determine the '''Ideal Heat, Water, and Soil levels''' for plants. | The '''Taste Identification''' skill serves multiple purposes, including detecting poisoned food, enhancing Poison-based effects, and assisting in the Plant system. Players can use this skill alongside a '''Planter's Spade''' to determine the '''Ideal Heat, Water, and Soil levels''' for plants. | ||
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== Poisoning and Taste Identification == | == Poisoning and Taste Identification == | ||
Taste Identification enhances Poison-related effects in the | {{Main|Poisoning}} | ||
Taste Identification enhances Poison-related effects in the many ways. | |||
'''When a player applies Poison (via spells or weapons) to a creature, its damage is increased by:''' | |||
<code>100% * (Taste ID Skill / 100)</code> | |||
'''Reduces the chance for a player's Poison spell to be resisted by:''' | |||
<code>50% * (Taste ID Skill / 100)</code> | |||
'''Reduces a target’s chance to cure Poison by:''' | |||
<code>50% * (Taste ID Skill / 100)</code> | |||
The Taste ID skill '''does not''' reduce a target creature's Poison Resistance. However, players can still reduce Poison Resistance through '''Poison Kit upgrades''' or '''Mastery Chain Links'''. | |||
== Food Satisfaction == | == Food Satisfaction == | ||
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<code>50% * (Taste ID Skill / 100)</code> | <code>50% * (Taste ID Skill / 100)</code> | ||
== Training Guide == | == Training Guide == |
Latest revision as of 07:14, 1 March 2025
The Taste Identification skill serves multiple purposes, including detecting poisoned food, enhancing Poison-based effects, and assisting in the Plant system. Players can use this skill alongside a Planter's Spade to determine the Ideal Heat, Water, and Soil levels for plants.
Additionally, whenever a player has Food Satisfaction from consuming food, they receive increased Mana Regeneration and Swing Speed. The cooldown for using Taste Identification on food is 2 seconds.
Poisoning and Taste Identification
Taste Identification enhances Poison-related effects in the many ways.
When a player applies Poison (via spells or weapons) to a creature, its damage is increased by:
100% * (Taste ID Skill / 100)
Reduces the chance for a player's Poison spell to be resisted by:
50% * (Taste ID Skill / 100)
Reduces a target’s chance to cure Poison by:
50% * (Taste ID Skill / 100)
The Taste ID skill does not reduce a target creature's Poison Resistance. However, players can still reduce Poison Resistance through Poison Kit upgrades or Mastery Chain Links.
Food Satisfaction
Players can eat food every 60 seconds and upgrade their Food Satisfaction to a higher bonus type. Satisfaction Bonuses received from Food will use whichever skill is higher between a player's Cooking skill or Taste Identification skill
Mana Regen
Food Satisfaction bonus is calculated by the Highest Skill between Taste Identification and Cooking.
Type | % Chance for 2 Mana Regen | Add. Bonus |
---|---|---|
Measly | 2.5% | + 5% * (Highest Skill / 100) |
Paltry | 5% | + 10% * (Highest Skill / 100) |
Meager | 10% | + 20% * (Highest Skill / 100) |
Adequate | 15% | + 30% * (Highest Skill / 100) |
Appetizing | 20% | + 40% * (Highest Skill / 100) |
Delectable | 25% | + 50% * (Highest Skill / 100) |
If the player is actively Meditating, the chance is reduced to 50% of normal
Swing Speed Bonus
Food Satisfaction bonus is calculated by the Highest Skill between Taste Identification and Cooking.
Type | Swing Speed Bonus | Add. Bonus |
---|---|---|
Measly | +0.5% | + 1% * (Highest Skill / 100) |
Paltry | +1% | + 2% * (Highest Skill / 100) |
Meager | +2% | + 4% * (Highest Skill / 100) |
Adequate | +3% | + 6% * (Highest Skill / 100) |
Appetizing | +4% | + 8% * (Highest Skill / 100) |
Delectable | +5% | + 10% * (Highest Skill / 100) |
Herbal Poultice Bonus
Players with Taste Identification receive a Herbal Poultice Bonus, granting them a chance to ignore incoming damage from Poison, Bleed, or Disease effects. The chance to negate damage is:
50% * (Taste ID Skill / 100)
Training Guide
Skill Level | Training Method |
---|---|
0-50 | Train from NPC |
50-80 | Use Taste Identification on food in the New Player Dungeon |
80-120 | Use Taste Identification on food |