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The '''Tracking''' skill allows players to locate specific creatures, hunt other players, or use it as an alert system for nearby threats.    | The '''Tracking''' skill allows players to locate specific creatures, hunt other players, or use it as an alert system for nearby threats.    | ||
==Mechanics==  | ==Mechanics==  | ||
Tracking success is calculated as:  | '''Tracking success is calculated as:'''  | ||
<code>100% * (Tracking Skill / 100)</code>  | <code>100% * (Tracking Skill / 100)</code>  | ||
On a successful tracking attempt, players can view a list of non-hidden targets within:  | '''On a successful tracking attempt, players can view a list of non-hidden targets within:'''  | ||
<code>20 + (80 * (Tracking Skill / 100)) tiles.</code>  | <code>20 + (80 * (Tracking Skill / 100)) tiles.</code>  | ||
Inside dungeons, this tracking range is halved:  | '''Inside dungeons, this tracking range is halved:'''  | ||
<code>(20 + (80 * (Tracking Skill / 100))) / 2 tiles.</code>  | <code>(20 + (80 * (Tracking Skill / 100))) / 2 tiles.</code>  | ||
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If a player remains stationary for '''5 minutes''', they incur a '''10% cumulative penalty per additional minute''' to tracking success chances.  | If a player remains stationary for '''5 minutes''', they incur a '''10% cumulative penalty per additional minute''' to tracking success chances.  | ||
== Tracking & Detecting Hidden ==  | == Tracking & Detecting Hidden ==  | ||
When combined with the '''[[Detecting Hidden]]''' skill, players gain an extended range for detecting hidden targets. The formula for this increased range is:  | When combined with the '''[[Detecting Hidden]]''' skill, players gain an extended range for detecting hidden targets.    | ||
'''The formula for this increased range is:'''  | |||
<code>Hidden Range + (40 * (Detect Hidden Skill / 100))</code>  | <code>Hidden Range + (40 * (Detect Hidden Skill / 100))</code>  | ||
'''At 100 Tracking Skill, the base detection ranges are:'''  | |||
* Wilderness: '''10 tiles''' (non-hidden targets: 100 tiles).  | * Wilderness: '''10 tiles''' (non-hidden targets: 100 tiles).  | ||
* Dungeons: '''5 tiles''' (non-hidden targets: 50 tiles).  | * Dungeons: '''5 tiles''' (non-hidden targets: 50 tiles).  | ||
Detection range improves with Detect Hidden:  | '''Detection range improves with Detect Hidden:'''  | ||
* '''100 Tracking / 50 Detect Hidden''' → Hidden range: '''30 tiles''' (Wilderness) / '''15 tiles''' (Dungeon).  | * '''100 Tracking / 50 Detect Hidden''' → Hidden range: '''30 tiles''' (Wilderness) / '''15 tiles''' (Dungeon).  | ||
* '''100 Tracking / 100 Detect Hidden''' → Hidden range: '''50 tiles''' (Wilderness) / '''25 tiles''' (Dungeon).  | * '''100 Tracking / 100 Detect Hidden''' → Hidden range: '''50 tiles''' (Wilderness) / '''25 tiles''' (Dungeon).  | ||
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Players can toggle through different hunting targets:  | Players can toggle through different hunting targets:  | ||
{| class="wikitable" style="text-align:   | {| class="wikitable" style="text-align: left;background:black;"  | ||
|-  | |-  | ||
|   | | Aggressive Creatures  | ||
|   | | Passive Creatures  | ||
|   | | Townsfolk  | ||
|   | | All Players  | ||
|   | | All Hostile Players  | ||
|-  | |-  | ||
|   | | Enemy Players  | ||
|   | | Murderer Players  | ||
|   | | Criminal Players  | ||
|   | | Innocent Players  | ||
|   | | Friendly Players  | ||
|}  | |}  | ||
| Line 98: | Line 100: | ||
== Hamstring Mechanic ==  | == Hamstring Mechanic ==  | ||
{{Main|Hamstring}}  | {{Main|Hamstring}}  | ||
If a player has 80 Tracking, this counts as one of the two required skills for the [[Hamstring]] ability.  | |||
== Training Guide ==  | == Training Guide ==  | ||
Latest revision as of 07:26, 2 March 2025
The Tracking skill allows players to locate specific creatures, hunt other players, or use it as an alert system for nearby threats.
Mechanics
Tracking success is calculated as:
100% * (Tracking Skill / 100)
On a successful tracking attempt, players can view a list of non-hidden targets within:
20 + (80 * (Tracking Skill / 100)) tiles.
Inside dungeons, this tracking range is halved:
(20 + (80 * (Tracking Skill / 100))) / 2 tiles.
Tracking also detects hidden targets, but only within 10% of the normal tracking distance. Players can cancel the on-screen tracking arrow by right-clicking.
If a player remains stationary for 5 minutes, they incur a 10% cumulative penalty per additional minute to tracking success chances.
Tracking & Detecting Hidden
When combined with the Detecting Hidden skill, players gain an extended range for detecting hidden targets.
The formula for this increased range is:
Hidden Range + (40 * (Detect Hidden Skill / 100))
At 100 Tracking Skill, the base detection ranges are:
- Wilderness: 10 tiles (non-hidden targets: 100 tiles).
 - Dungeons: 5 tiles (non-hidden targets: 50 tiles).
 
Detection range improves with Detect Hidden:
- 100 Tracking / 50 Detect Hidden → Hidden range: 30 tiles (Wilderness) / 15 tiles (Dungeon).
 - 100 Tracking / 100 Detect Hidden → Hidden range: 50 tiles (Wilderness) / 25 tiles (Dungeon).
 
Hunting Mode
Players can activate Hunting Mode from the Tracking window, allowing automatic tracking attempts at various intervals. Tracking arrows will update when a new target is successfully found.
Players can toggle through different hunting targets:
| Aggressive Creatures | Passive Creatures | Townsfolk | All Players | All Hostile Players | 
| Enemy Players | Murderer Players | Criminal Players | Innocent Players | Friendly Players | 
Hunt Frequency Options
Hunting mode offers different tracking frequency options:
| Selection | Description | 
|---|---|
| Current Combatant | Tracks only your current combat target (last attacked creature or player). | 
| Always Get Closest | Constantly tracks the nearest target (ideal for skill training). | 
| Follow Only Individual | Tracks a single manually selected target. | 
| New When No Arrow | Only initiates tracking when no tracking arrow is active (useful for farming). | 
| New When No Target | Tracks only when the previous target is lost due to death or distance. | 
Buffs & Combat Bonuses
Players receive combat bonuses from Tracking even if they are not actively hunting. A buff icon is displayed when Hunting Mode is active.
PvM Bonuses
Tracking arrow updates every second with the creature's new location.
Weapon Damage Bonus:
Base Weapon Damage * (25% * (Tracking Skill / 100))
Spell Damage Bonus:
25% * (Tracking Skill / 100)
Effective Barding Skill Bonus:
10 * (Tracking Skill / 100)
PvP Bonuses
Tracking arrow points to the last known location of the tracked player (does not update in real time).
Weapon Damage Bonus:
Base Weapon Damage * (10% * (Tracking Skill / 100))
Spell Damage Bonus:
10% * (Tracking Skill / 100)
Hamstring Mechanic
If a player has 80 Tracking, this counts as one of the two required skills for the Hamstring ability.
Training Guide
| Skill Level | Training Method | 
|---|---|
| 0-50 | Train from NPC | 
| 50-80 | Activate Hunt Mode ("Always Get Closest") in the New Player Dungeon | 
| 80-120 | Activate Hunt Mode continuously ("Always Get Closest") |