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Tracking: Difference between revisions

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The '''Tracking''' skill allows players to locate specific creatures, hunt other players, or use it as an alert system for nearby threats.  
The '''Tracking''' skill allows players to locate specific creatures, hunt other players, or use it as an alert system for nearby threats.  
==Mechanics==
==Mechanics==
Tracking success is calculated as:
'''Tracking success is calculated as:'''


<code>100% * (Tracking Skill / 100)</code>
<code>100% * (Tracking Skill / 100)</code>


On a successful tracking attempt, players can view a list of non-hidden targets within:
'''On a successful tracking attempt, players can view a list of non-hidden targets within:'''


<code>20 + (80 * (Tracking Skill / 100)) tiles.</code>
<code>20 + (80 * (Tracking Skill / 100)) tiles.</code>


Inside dungeons, this tracking range is halved:
'''Inside dungeons, this tracking range is halved:'''


<code>(20 + (80 * (Tracking Skill / 100))) / 2 tiles.</code>
<code>(20 + (80 * (Tracking Skill / 100))) / 2 tiles.</code>
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If a player remains stationary for '''5 minutes''', they incur a '''10% cumulative penalty per additional minute''' to tracking success chances.
If a player remains stationary for '''5 minutes''', they incur a '''10% cumulative penalty per additional minute''' to tracking success chances.
== Tracking & Detecting Hidden ==
== Tracking & Detecting Hidden ==
When combined with the '''[[Detecting Hidden]]''' skill, players gain an extended range for detecting hidden targets. The formula for this increased range is:
When combined with the '''[[Detecting Hidden]]''' skill, players gain an extended range for detecting hidden targets.  
 
'''The formula for this increased range is:'''


<code>Hidden Range + (40 * (Detect Hidden Skill / 100))</code>
<code>Hidden Range + (40 * (Detect Hidden Skill / 100))</code>


'''At '''100 Tracking Skill''', the base detection ranges are:'''
'''At 100 Tracking Skill, the base detection ranges are:'''
* Wilderness: '''10 tiles''' (non-hidden targets: 100 tiles).
* Wilderness: '''10 tiles''' (non-hidden targets: 100 tiles).
* Dungeons: '''5 tiles''' (non-hidden targets: 50 tiles).
* Dungeons: '''5 tiles''' (non-hidden targets: 50 tiles).
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Players can toggle through different hunting targets:
Players can toggle through different hunting targets:


{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: left;background:black;"
|-
|-
| [[File:huntingaggressive.png|link=]]<br />Aggressive Creatures
| Aggressive Creatures
| [[File:huntingpassive.png|link=]]<br />Passive Creatures
| Passive Creatures
| [[File:huntingtownsfolk.png|link=]]<br />Townsfolk
| Townsfolk
| [[File:huntingallplayers.png|link=]]<br />All Players
| All Players
| [[File:huntingallhostileplayers.png|link=]]<br />All Hostile Players
| All Hostile Players
|-
|-
| [[File:huntingenemyplayers.png|link=]]<br />Enemy Players
| Enemy Players
| [[File:huntingmurdererplayers.png|link=]]<br />Murderer Players
| Murderer Players
| [[File:huntingcriminalplayers.png|link=]]<br />Criminal Players
| Criminal Players
| [[File:huntinginnocentplayers.png|link=]]<br />Innocent Players
| Innocent Players
| [[File:huntingfriendlyplayers.png|link=]]<br />Friendly Players
| Friendly Players
|}
|}



Latest revision as of 07:26, 2 March 2025

The Tracking skill allows players to locate specific creatures, hunt other players, or use it as an alert system for nearby threats.

Mechanics

Tracking success is calculated as:

100% * (Tracking Skill / 100)

On a successful tracking attempt, players can view a list of non-hidden targets within:

20 + (80 * (Tracking Skill / 100)) tiles.

Inside dungeons, this tracking range is halved:

(20 + (80 * (Tracking Skill / 100))) / 2 tiles.

Tracking also detects hidden targets, but only within 10% of the normal tracking distance. Players can cancel the on-screen tracking arrow by right-clicking.

If a player remains stationary for 5 minutes, they incur a 10% cumulative penalty per additional minute to tracking success chances.

Tracking & Detecting Hidden

When combined with the Detecting Hidden skill, players gain an extended range for detecting hidden targets.

The formula for this increased range is:

Hidden Range + (40 * (Detect Hidden Skill / 100))

At 100 Tracking Skill, the base detection ranges are:

  • Wilderness: 10 tiles (non-hidden targets: 100 tiles).
  • Dungeons: 5 tiles (non-hidden targets: 50 tiles).

Detection range improves with Detect Hidden:

  • 100 Tracking / 50 Detect Hidden → Hidden range: 30 tiles (Wilderness) / 15 tiles (Dungeon).
  • 100 Tracking / 100 Detect Hidden → Hidden range: 50 tiles (Wilderness) / 25 tiles (Dungeon).

Hunting Mode

Players can activate Hunting Mode from the Tracking window, allowing automatic tracking attempts at various intervals. Tracking arrows will update when a new target is successfully found.

Players can toggle through different hunting targets:

Aggressive Creatures Passive Creatures Townsfolk All Players All Hostile Players
Enemy Players Murderer Players Criminal Players Innocent Players Friendly Players

Hunt Frequency Options

Hunting mode offers different tracking frequency options:

Selection Description
Current Combatant Tracks only your current combat target (last attacked creature or player).
Always Get Closest Constantly tracks the nearest target (ideal for skill training).
Follow Only Individual Tracks a single manually selected target.
New When No Arrow Only initiates tracking when no tracking arrow is active (useful for farming).
New When No Target Tracks only when the previous target is lost due to death or distance.

Buffs & Combat Bonuses

Players receive combat bonuses from Tracking even if they are not actively hunting. A buff icon is displayed when Hunting Mode is active.

PvM Bonuses

Tracking arrow updates every second with the creature's new location.

Weapon Damage Bonus:

Base Weapon Damage * (25% * (Tracking Skill / 100))

Spell Damage Bonus:

25% * (Tracking Skill / 100)

Effective Barding Skill Bonus:

10 * (Tracking Skill / 100)

PvP Bonuses

Tracking arrow points to the last known location of the tracked player (does not update in real time).

Weapon Damage Bonus:

Base Weapon Damage * (10% * (Tracking Skill / 100))

Spell Damage Bonus:

10% * (Tracking Skill / 100)

Hamstring Mechanic

If a player has 80 Tracking, this counts as one of the two required skills for the Hamstring ability.

Training Guide

Skill Level Training Method
0-50 Train from NPC
50-80 Activate Hunt Mode ("Always Get Closest") in the New Player Dungeon
80-120 Activate Hunt Mode continuously ("Always Get Closest")