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Arcane Staff: Difference between revisions

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[[Category:Arcane]][[Category:Crafting]]
[[Category:Arcane]]
==Summary==
[[Category:Crafting]][[File:arcanestaff-paperdoll.png|thumb|right|link=]]
* The Arcane Staff is a new class of weapon that is designed around supporting "pure mage" builds
The '''Arcane Staff''' is a new class of weapon designed to support "pure mage" builds. To effectively use Arcane Staves, players need both the '''[[Arcane]]''' skill and the '''[[Wrestling]]''' skill. There are '''20 different Arcane Staff types''' available: Abyssal, Ancestral, Angelspire, Boneshard, Burial, Celestial, Chaos, Darklight, Dragonbone, Druid, Fiendish, Helix, Nautilus, Necromancer, Paradox, Prismatic, Razorcrest, Shaman, Summoner, and Vine.  
* Players will need both [[Arcane]] Skill and [[Wrestling]] skill to effectively use Arcane Staves
* There are 20 different Arcane Staff types available for players: Abyssal, Ancestral, Angelspire, Boneshard, Burial, Celestial, Chaos, Darklight, Dragonbone, Druid, Fiendish, Helix, Nautilus, Necromancer, Paradox, Prismatic, Razorcrest, Shaman, Summoner, Vine.
* While the Stats on all Arcane Staff types are identical, each Arcane Staff type has its own unique projectile hue (i.e. players should pick an Arcane Staff type that fits the theme and personality of their character)


[[File:arcanestaff-paperdoll.png|link=]]
Although all Arcane Staff types share identical stats, each type features a unique projectile hue, allowing players to select a staff that matches their character’s theme and personality.


{| class="wikitable sortable" style="text-align: center;"
 
 
{| class="wikitable sortable" style="text-align: center;background:black;"
! colspan="5" | Arcane Staves
! colspan="5" | Arcane Staves
|- style="vertical-align: bottom;"
|- style="vertical-align: bottom;"
Line 35: Line 34:
| [[File:staff-vine.png|link=]]<br />Vine Staff
| [[File:staff-vine.png|link=]]<br />Vine Staff
|}
|}


==Crafting==
==Crafting==
* Players can craft Arcane Staves using the [[Carpentry]] skill under the Arcane Staves category
Arcane Staves can be crafted using the '''[[Carpentry]]''' skill under the Arcane Staves category. These weapons follow the same crafting rules as normal weapons and can be of '''Exceptional Quality''', '''Mastercrafted''', and made using '''Colored Materials''' such as Avarwood.
* Arcane Staves are treated as normal weapons for crafting and can be Exceptional Quality, Mastercrafted, and made with Colored Materials (such as Avarwood)


[[File:arcanestaff-crafting.png|link=Carpentry]]
[[File:arcanestaff-crafting.png|link=Carpentry]]


==Skills for Arcane Staves==
==Skills for Arcane Staves==
* Arcane Staves are two-handed equippable weapons
Arcane Staves are '''two-handed equippable weapons'''. A player’s chance to hit or defend with an Arcane Staff is determined by their '''[[Arcane]] skill''', but the effectiveness is capped by their '''[[Wrestling]] skill'''. To maximize performance, players must train both Arcane and Wrestling.
* A player's chance to Hit/Defend with an Arcane Staff equipped is based on their [[Arcane]] skill, but is also capped by their [[Wrestling]] skill
* Players will need both [[Arcane]] Skill and [[Wrestling]] skill to effectively use Arcane Staves


[[File:arcanestaff-skillsgump.png|link=]]
[[File:arcanestaff-skillsgump.png|link=]]


==Combat Mechanics==
==Combat Mechanics==
* Arcane Staves function as normal weapons when making melee attacks and receive all the normal bonuses granted to weapons from Magical/Crafted properties, Aspect Bonuses, Mastery Chains, Skill Bonuses, Slayer Damage, etc
Arcane Staves function as normal weapons for melee attacks and benefit from all standard bonuses, including Magical/Crafted properties, Aspect Bonuses, Mastery Chains, Skill Bonuses, and Slayer Damage. These staves also act as '''ranged weapons''' with a range of '''12 tiles'''. Unlike bows or other ranged weapons, Arcane Staves '''do not require ammunition'''. Instead of being reduced by armor, Arcane Staff damage is '''mitigated by the target's Effective Magic Resist'''.
* Arcane Staves act as Ranged Weapons with Range 12
* Arcane Staves do not require any Ammunition to fire
* Arcane Staves are unique weapons that ignore their target's Armor, and instead has its Damage reduced by the target's Effective Magic Resist


[[File:arcanestaff-combat1.gif|link=]]
[[File:arcanestaff-combat1.gif|link=]]


==Arcane Weapon Special: Hex==
==Arcane Weapon Special: Hex==
The Arcane Weapon Special "Hex" has the following handling:
Arcane Staves have a unique weapon special ability called '''Hex'''. When activated, this ability increases damage by '''50%'''. Additionally, it applies a debuff to the target, reducing its Magic Resist by '''50''' for '''8-15 seconds''', with the duration scaled by weapon speed. If the target already has '''0 Magic Resist''', the Hex attack will deal an '''additional 50% damage'''.
 
* Damage is increased by 50%
* Applies a Hex effect reducing the creature's Magic Resist by 50 for 8-15 seconds (scaled by weapon speed)
* If the creature already has an Effective Magic Resist of 0 prior to the attack, the Damage of the Weapon Special will be increased by a further 50%


[[File:arcanestaff-hex.gif|link=]]
[[File:arcanestaff-hex.gif|link=]]


==Arcane Buildup==
==Arcane Buildup==
* Players using Arcane Staves will generate an "Arcane Buildup" effect when fighting creatures
Players using Arcane Staves generate an '''Arcane Buildup''' effect when engaging in combat. Each successful hit with an Arcane Staff increases a player’s Arcane Buildup by '''20% * (Arcane Skill / 100)'''. This buildup can reach a maximum of '''100%''', and an overhead meter will display the player's current Arcane Buildup whenever it changes. This meter is visible only to the player.
* Successful hits with an Arcane Staff on a creature will increase a player's Arcane Buildup by (20% * (Arcane Skill / 100))
* Players can reach a maximum Arcane Buildup of 100%
* Players will also see an overhead meter showing their current Arcane Buildup whenever it changes (this meter will not be visible to other players)


[[File:arcanestaff-arcanebuildup.png|link=]]
[[File:arcanestaff-arcanebuildup.png|link=]]


===Arcane Buildup Bonuses===
===Arcane Buildup Bonuses===
* Players receive a Spell Damage bonus against creatures equal to their current (Arcane Buildup * 40%)
Players gain two primary benefits from Arcane Buildup:
* Players receive a Damage Resistance bonus against creatures equal to their current (Arcane Buildup * 15%)
* '''Spell Damage Bonus''' against creatures equal to '''(Arcane Buildup * 40%)'''.
* '''Damage Resistance Bonus''' against creatures equal to '''(Arcane Buildup * 15%)'''.


{| class="wikitable" style="text-align: left;"
<i>'''Example:'''</i>
|-
| <i>'''Example:'''</i>
* A player has inflicted 4 hits recently with an Arcane Staff and has generated an Arcane Buildup of 80%
* A player has inflicted 4 hits recently with an Arcane Staff and has generated an Arcane Buildup of 80%
* The player's Spell Damage against all creatures will be increased by (80% * 40%) = +32%
* The player's Spell Damage against all creatures will be increased by (80% * 40%) = +32%
* The player will also have a Damage Resistance bonus against all creatures of (80% * 15%) = +12%
* The player will also have a Damage Resistance bonus against all creatures of (80% * 15%) = +12%
|}


===Buildup Restrictions===
===Buildup Restrictions===
* Players will only receive their bonuses from Arcane Buildup while equipped with an Arcane Staff
Arcane Buildup only applies while a player is equipped with an Arcane Staff. Players must maintain concentration and cannot have any '''Followers''' (excluding mounts) or perform '''Barding actions'''. Having a follower or using a Barding skill resets Arcane Buildup to '''0%'''.
* Arcane Staves require the player to "concentrate" and they cannot be distracted by maintaining Followers or performing Barding actions
* Players will have their Arcane Buildup set to 0% if they ever have any Followers under their control (Mounts will be ignored)
* Players will have their Arcane Buildup set to 0% if they have used a Barding skill in the last 60 seconds


===Buildup Decay===
===Buildup Decay===
* For every 10 seconds that pass where the player has not landed a successful Arcane Staff hit against a creature, the player's Arcane Buildup will decay by 20% (down to a minimum of 0%)
Arcane Buildup decays by '''20% every 10 seconds''' if the player does not land a successful Arcane Staff hit, down to a minimum of '''0%'''.


==Casting While Equipped==
==Casting While Equipped==
* Players can cast spells (including during PvP) while equipped with an Arcane Staff if they have both at least 80 Arcane skill and 80 Wrestling skill
Players can cast spells while wielding an Arcane Staff if they have at least '''80 Arcane skill''' and '''80 Wrestling skill'''.


[[File:arcanestaff-casting.gif|link=]]
[[File:arcanestaff-casting.gif|link=]]


===Attacking While Casting===
===Attacking While Casting===
* Players can to continue to make Arcane Staff attacks even while in the process of casting or holding a spell
Players can continue attacking with an Arcane Staff while casting or holding a spell.


===Arcane Staves in PvP===
===Arcane Staves in PvP===
* Hits from an Arcane Staff against other players will not cause Spell Interrupts
'''Arcane Staff hits do not cause spell interruptions when striking other players.'''
 
There is a length of time that a player must remain on the same time before an Arcane Staff will fire in PvP, this is called the Stationary Delay.
 
The Stationary Delay for Arcane Staves scaled based on the player's Dexterity between:
 
* 1.0 seconds at 25 Dexterity or lower
* 0.5 seconds at 100 Dexterity or higher
 
<i>'''Examples:'''</i>
 
A player with '''25 Dex''' must remain stationary for '''1.0 seconds''' before they may fire an Arcane Weapon
 
A player with '''63 Dex''' must remain stationary for '''0.75 seconds''' before they may fire an Arcane Weapon
 
A player with '''100 Dex''' must remain stationary for '''0.5 seconds''' before they may fire an Arcane Weapon


===Spell Interruption While Casting===
===Spell Interruption While Casting===
* Players will have an (Effective Arcane Skill / 100%)) chance to avoid Spell Interruption from Creature/Environment Damage while casting with an Arcane Staff equipped
A player’s '''Effective Arcane Skill''' determines their chance to avoid spell interruptions from environmental damage while casting. PvP interruptions are resolved using the player's '''Wrestling skill'''.
* PvP-based interrupts while casting with an Arcane Staff equipped will be resolved as normal using the player's Wrestling skill
 


==Casting Bonuses==
==Casting Bonuses==
Line 121: Line 109:


===Damage Bonus===
===Damage Bonus===
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;background:black;"
|- style="vertical-align: top;"
|- style="vertical-align: top;"
! colspan="2" | Arcane Staff Damage Bonus
! colspan="2" | Arcane Staff Damage Bonus
Line 145: Line 133:


===Material Bonus===
===Material Bonus===
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;background:black;"
|- style="vertical-align: top;"
|- style="vertical-align: top;"
! colspan="2" | Arcane Staff Material Bonus
! colspan="2" | Arcane Staff Material Bonus
Line 184: Line 172:


===Slayer Bonus===
===Slayer Bonus===
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;background:black;"
|- style="vertical-align: top;"
|- style="vertical-align: top;"
! colspan="2" | Arcane Staff Slayer Bonus
! colspan="2" | Arcane Staff Slayer Bonus
Line 202: Line 190:


===Accuracy / Mana Refund Chance===
===Accuracy / Mana Refund Chance===
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;background:black;"
|- style="vertical-align: top;"
|- style="vertical-align: top;"
! colspan="2" | Arcane Staff Accuracy / Mana Refund Chance
! colspan="2" | Arcane Staff Accuracy / Mana Refund Chance
Line 226: Line 214:


===Material Accuracy / Mana Refund Chance===
===Material Accuracy / Mana Refund Chance===
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;background:black;"
|- style="vertical-align: top;"
|- style="vertical-align: top;"
! colspan="2" | Arcane Staff Material Accuracy / Mana Refund Chance
! colspan="2" | Arcane Staff Material Accuracy / Mana Refund Chance
Line 265: Line 253:


==Variety of Arcane Staves==
==Variety of Arcane Staves==
===Store Purchased Arcane Staves===
===Store-Purchased Arcane Staves===
* Players can purchase store-quality versions of Arcane Staves from either Mage NPCs or Carpenter NPCs
Players can buy non-magical Arcane Staves from '''Mage NPCs''' and '''Carpenter NPCs'''.


[[File:arcanestaff-npcbuy.png|link=]]
[[File:arcanestaff-npcbuy.png|link=]]


===Magical Arcane Staves===
===Magical Arcane Staves===
* Magical versions of Arcane Staves will occur as Loot Drops from all Outlands Systems, similar to normal weapons
Magical Arcane Staves can be found as loot drops from various sources in the game, similar to other magical weapons.


===Training Arcane Staves===
===Training Arcane Staves===
* Players can purchase Training Arcane Staves from Mage NPCs and Carpenter NPCs
Players can purchase '''Training Arcane Staves''' from '''Mage NPCs''' and '''Carpenter NPCs'''. These staves deal '''1-2 damage per hit''' and are intended solely for skill training.
* Training Arcane Staves inflict 1-2 Damage on hit and are intended solely for Skill Gain usage


[[File:arcanestaff-training.png|link=]]
[[File:arcanestaff-training.png|link=]]

Latest revision as of 12:22, 2 March 2025

The Arcane Staff is a new class of weapon designed to support "pure mage" builds. To effectively use Arcane Staves, players need both the Arcane skill and the Wrestling skill. There are 20 different Arcane Staff types available: Abyssal, Ancestral, Angelspire, Boneshard, Burial, Celestial, Chaos, Darklight, Dragonbone, Druid, Fiendish, Helix, Nautilus, Necromancer, Paradox, Prismatic, Razorcrest, Shaman, Summoner, and Vine.

Although all Arcane Staff types share identical stats, each type features a unique projectile hue, allowing players to select a staff that matches their character’s theme and personality.


Arcane Staves

Abyssal Staff

Ancestral Staff

Angelspire Staff

Boneshard Staff

Burial Staff

Celestial Staff

Chaos Staff

Darklight Staff

Dragonbone Staff

Druid Staff

Fiendish Staff

Helix Staff

Nautilus Staff

Necromancer Staff

Paradox Staff

Prismatic Staff

Razorcrest Staff

Shaman Staff

Summoner Staff

Vine Staff

Crafting

Arcane Staves can be crafted using the Carpentry skill under the Arcane Staves category. These weapons follow the same crafting rules as normal weapons and can be of Exceptional Quality, Mastercrafted, and made using Colored Materials such as Avarwood.

Skills for Arcane Staves

Arcane Staves are two-handed equippable weapons. A player’s chance to hit or defend with an Arcane Staff is determined by their Arcane skill, but the effectiveness is capped by their Wrestling skill. To maximize performance, players must train both Arcane and Wrestling.

Combat Mechanics

Arcane Staves function as normal weapons for melee attacks and benefit from all standard bonuses, including Magical/Crafted properties, Aspect Bonuses, Mastery Chains, Skill Bonuses, and Slayer Damage. These staves also act as ranged weapons with a range of 12 tiles. Unlike bows or other ranged weapons, Arcane Staves do not require ammunition. Instead of being reduced by armor, Arcane Staff damage is mitigated by the target's Effective Magic Resist.

Arcane Weapon Special: Hex

Arcane Staves have a unique weapon special ability called Hex. When activated, this ability increases damage by 50%. Additionally, it applies a debuff to the target, reducing its Magic Resist by 50 for 8-15 seconds, with the duration scaled by weapon speed. If the target already has 0 Magic Resist, the Hex attack will deal an additional 50% damage.

Arcane Buildup

Players using Arcane Staves generate an Arcane Buildup effect when engaging in combat. Each successful hit with an Arcane Staff increases a player’s Arcane Buildup by 20% * (Arcane Skill / 100). This buildup can reach a maximum of 100%, and an overhead meter will display the player's current Arcane Buildup whenever it changes. This meter is visible only to the player.

Arcane Buildup Bonuses

Players gain two primary benefits from Arcane Buildup:

  • Spell Damage Bonus against creatures equal to (Arcane Buildup * 40%).
  • Damage Resistance Bonus against creatures equal to (Arcane Buildup * 15%).

Example:

  • A player has inflicted 4 hits recently with an Arcane Staff and has generated an Arcane Buildup of 80%
  • The player's Spell Damage against all creatures will be increased by (80% * 40%) = +32%
  • The player will also have a Damage Resistance bonus against all creatures of (80% * 15%) = +12%

Buildup Restrictions

Arcane Buildup only applies while a player is equipped with an Arcane Staff. Players must maintain concentration and cannot have any Followers (excluding mounts) or perform Barding actions. Having a follower or using a Barding skill resets Arcane Buildup to 0%.

Buildup Decay

Arcane Buildup decays by 20% every 10 seconds if the player does not land a successful Arcane Staff hit, down to a minimum of 0%.

Casting While Equipped

Players can cast spells while wielding an Arcane Staff if they have at least 80 Arcane skill and 80 Wrestling skill.

Attacking While Casting

Players can continue attacking with an Arcane Staff while casting or holding a spell.

Arcane Staves in PvP

Arcane Staff hits do not cause spell interruptions when striking other players.

There is a length of time that a player must remain on the same time before an Arcane Staff will fire in PvP, this is called the Stationary Delay.

The Stationary Delay for Arcane Staves scaled based on the player's Dexterity between:

  • 1.0 seconds at 25 Dexterity or lower
  • 0.5 seconds at 100 Dexterity or higher

Examples:

A player with 25 Dex must remain stationary for 1.0 seconds before they may fire an Arcane Weapon

A player with 63 Dex must remain stationary for 0.75 seconds before they may fire an Arcane Weapon

A player with 100 Dex must remain stationary for 0.5 seconds before they may fire an Arcane Weapon

Spell Interruption While Casting

A player’s Effective Arcane Skill determines their chance to avoid spell interruptions from environmental damage while casting. PvP interruptions are resolved using the player's Wrestling skill.

Casting Bonuses

When casting using an Arcane Staff, players will receive the following bonuses to their spells based on the Material/Properties of the Arcane Staff:

Damage Bonus

Arcane Staff Damage Bonus
Name Bonus
Ruin +5% Spell Damage
Might +10% Spell Damage
Force +15% Spell Damage
Power +20% Spell Damage
Vanquishing +25% Spell Damage

Material Bonus

Arcane Staff Material Bonus
Material Bonus

Exceptional
+10% Spell Damage

Dullwood
+1% Spell Damage

Shadowwood
+2% Spell Damage

Copperwood
+3% Spell Damage

Bronzewood
+4% Spell Damage

Goldenwood
+5% Spell Damage

Rosewood
+6% Spell Damage

Verewood
+7% Spell Damage

Valewood
+8% Spell Damage

Avarwood
+9% Spell Damage

Slayer Bonus

Arcane Staff Slayer Bonus
Name Bonus
Lesser Slaying +15% Spell Damage
Slaying +20% Spell Damage
Greater Slaying +25% Spell Damage

Accuracy / Mana Refund Chance

Arcane Staff Accuracy / Mana Refund Chance
Name Bonus
Accurate +5% Accuracy / Chance to Refund Mana
Surpassingly Accurate +10% Accuracy / Chance to Refund Mana
Eminently Accurate +15% Accuracy / Chance to Refund Mana
Exceedingly Accurate +20% Accuracy / Chance to Refund Mana
Supremely Accurate +25% Accuracy / Chance to Refund Mana

Material Accuracy / Mana Refund Chance

Arcane Staff Material Accuracy / Mana Refund Chance
Material Bonus

Exceptional
+10% Accuracy / Mana Refund Chance

Dullwood
+1% Accuracy / Mana Refund Chance

Shadowwood
+2% Accuracy / Mana Refund Chance

Copperwood
+3% Accuracy / Mana Refund Chance

Bronzewood
+4% Accuracy / Mana Refund Chance

Goldenwood
+5% Accuracy / Mana Refund Chance

Rosewood
+6% Accuracy / Mana Refund Chance

Verewood
+7% Accuracy / Mana Refund Chance

Valewood
+8% Accuracy / Mana Refund Chance

Avarwood
+9% Accuracy / Mana Refund Chance

Variety of Arcane Staves

Store-Purchased Arcane Staves

Players can buy non-magical Arcane Staves from Mage NPCs and Carpenter NPCs.

Magical Arcane Staves

Magical Arcane Staves can be found as loot drops from various sources in the game, similar to other magical weapons.

Training Arcane Staves

Players can purchase Training Arcane Staves from Mage NPCs and Carpenter NPCs. These staves deal 1-2 damage per hit and are intended solely for skill training.