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Creature Looting Rights: Difference between revisions

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[[Category: Bosses]]
[[Category:Bosses]]
==Summary==
* Guild Alliances are not factored in looting rights for creatures
* Boss-level creatures (except Shrine Bosses) will have Blue corpses if a player does not have rights to loot them
** The corpse will appear as Red if the player DOES have looting rights


'''Players have looting rights to creatures if any the following occurs:'''
'''Looting rights''' for creatures are determined by specific damage thresholds and guild or party affiliations. '''Guild Alliances are not factored''' into looting rights, meaning players must be in the same guild or party as a top-damaging player to qualify.
 
For '''Boss-level creatures''' (excluding [[Shrine Bosses]]), the color of the corpse indicates whether a player has looting rights:
* If a player '''does not''' have looting rights, the boss’s corpse will appear '''Blue'''.
* If a player '''does''' have looting rights, the boss’s corpse will appear '''Red'''.
 
A player earns looting rights under different conditions depending on whether they are fighting a normal creature or a boss-level creature.
 
==Looting Rights Conditions==


===Against Normal Creatures===
===Against Normal Creatures===
* Player is the top damaging player towards the creature
A player has looting rights to a normal creature if any of the following conditions are met:
* If the creature has less then 100,000 hp, the first player (within the creature's 2 minute damage history) to attack the creature gets a bonus as if they dealt an additional +15% damage towards the creature.  
* The player is the top-damaging player.
* A player is in the same Guild as the top damaging player
* If the creature has '''less than 100,000 HP''', the first player to attack it (within its 2-minute damage history) receives a '''+15% damage bonus''', improving their chances of securing looting rights.
* A player is in the same Party as the top damaging player
* The player is in the '''same Guild''' as the top-damaging player.
* The player is in the '''same Party''' as the top-damaging player.


===Against [[Boss-level Creatures|Boss Creatures]]===
===Against Boss Creatures===
* Player is the top damaging player towards the creature
Looting rights for boss-level creatures follow different criteria due to their larger health pools and increased player participation. A player earns looting rights under any of the following conditions:
* A player is in the same Guild as the top damaging player
* The player is the top-damaging player.
* A player is in the same Party as the top damaging player
* The player is in the '''same Guild''' as the top-damaging player.
* A player's total damage percent dealt (i.e. their damage dealt divided by damage dealt by all players) meets the "Player Damage Percent Threshold" of the boss type
* The player is in the '''same Party''' as the top-damaging player.
* A player is in the same Guild or same Party of a player whose damage percent dealt meets the looting "Player Damage Percent Threshold" of the boss type
* The player's total damage percentage (damage dealt divided by total damage from all players) meets the '''Player Damage Percent Threshold''' of the boss type.
* A player is in a Guild whose total combined damage percent dealt from all players in the guild to the creature meets the "Guild Damage Percent Threshold" of the boss type
* The player is in the '''same Guild''' or '''same Party''' as another player whose total damage percentage meets the looting '''Player Damage Percent Threshold''' of the boss type.
* The player's Guild collectively deals enough damage to meet the '''Guild Damage Percent Threshold''' of the boss type.
 
==Looting Thresholds==


===Player Damage Percent Thresholds===
===Player Damage Percent Thresholds===
* Lore Boss: 10%
Each boss type has a '''minimum damage percentage''' a player must contribute to qualify for loot:
* Mini-Boss: 10%
 
* Boss: 5%
* '''Lore Boss:''' 10%
* Omni Boss: 2%
* '''Mini-Boss:''' 10%
* Event Boss: 2%
* '''Boss:''' 5%
* '''Omni Boss:''' 2%
* '''Event Boss:''' 2%


===Guild Damage Percent Thresholds===
===Guild Damage Percent Thresholds===
* Lore Boss: 30%
A player's guild must contribute a minimum '''total damage percentage''' for all its members to qualify for loot:
* Mini-Boss: 30%
 
* Boss: 15%
* '''Lore Boss:''' 30%
* Omni Boss: 6%
* '''Mini-Boss:''' 30%
* Event Boss: 6%
* '''Boss:''' 15%
* '''Omni Boss:''' 6%
* '''Event Boss:''' 6%
 
These thresholds ensure that loot distribution remains competitive while rewarding players who contribute significantly to the battle.

Latest revision as of 00:53, 3 March 2025


Looting rights for creatures are determined by specific damage thresholds and guild or party affiliations. Guild Alliances are not factored into looting rights, meaning players must be in the same guild or party as a top-damaging player to qualify.

For Boss-level creatures (excluding Shrine Bosses), the color of the corpse indicates whether a player has looting rights:

  • If a player does not have looting rights, the boss’s corpse will appear Blue.
  • If a player does have looting rights, the boss’s corpse will appear Red.

A player earns looting rights under different conditions depending on whether they are fighting a normal creature or a boss-level creature.

Looting Rights Conditions

Against Normal Creatures

A player has looting rights to a normal creature if any of the following conditions are met:

  • The player is the top-damaging player.
  • If the creature has less than 100,000 HP, the first player to attack it (within its 2-minute damage history) receives a +15% damage bonus, improving their chances of securing looting rights.
  • The player is in the same Guild as the top-damaging player.
  • The player is in the same Party as the top-damaging player.

Against Boss Creatures

Looting rights for boss-level creatures follow different criteria due to their larger health pools and increased player participation. A player earns looting rights under any of the following conditions:

  • The player is the top-damaging player.
  • The player is in the same Guild as the top-damaging player.
  • The player is in the same Party as the top-damaging player.
  • The player's total damage percentage (damage dealt divided by total damage from all players) meets the Player Damage Percent Threshold of the boss type.
  • The player is in the same Guild or same Party as another player whose total damage percentage meets the looting Player Damage Percent Threshold of the boss type.
  • The player's Guild collectively deals enough damage to meet the Guild Damage Percent Threshold of the boss type.

Looting Thresholds

Player Damage Percent Thresholds

Each boss type has a minimum damage percentage a player must contribute to qualify for loot:

  • Lore Boss: 10%
  • Mini-Boss: 10%
  • Boss: 5%
  • Omni Boss: 2%
  • Event Boss: 2%

Guild Damage Percent Thresholds

A player's guild must contribute a minimum total damage percentage for all its members to qualify for loot:

  • Lore Boss: 30%
  • Mini-Boss: 30%
  • Boss: 15%
  • Omni Boss: 6%
  • Event Boss: 6%

These thresholds ensure that loot distribution remains competitive while rewarding players who contribute significantly to the battle.