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Anatomy: Difference between revisions

From Fiend's Outlands Wiki
Created page with "Category:Skills The '''Anatomy''' skill enhances a player's effectiveness in both combat and healing. It provides bonuses to weapon damage, improves bandage healing efficiency, and offers defensive benefits against Bleed and Disease effects. Additionally, players with high Anatomy can resurrect others with bandages and increase their weapon finisher chance in PvM combat. == Healing Interaction == * A minimum '''Anatomy skill of 60''' is required for bandage cure at..."
 
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The '''Anatomy''' skill enhances a player's effectiveness in both combat and healing. It provides bonuses to weapon damage, improves bandage healing efficiency, and offers defensive benefits against Bleed and Disease effects. Additionally, players with high Anatomy can resurrect others with bandages and increase their weapon finisher chance in PvM combat.
The '''Anatomy''' skill enhances a player's effectiveness in both combat and healing. It provides bonuses to weapon damage, improves bandage healing efficiency, and offers defensive benefits against Bleed and Disease effects. Additionally, players with high Anatomy can resurrect others with bandages and increase their weapon finisher chance in PvM combat.


== Healing Interaction ==
== '''Healing Interaction''' ==
* A minimum '''Anatomy skill of 60''' is required for bandage cure attempts.
'''A minimum Anatomy skill of 60''' is required for bandage cure attempts.
* A minimum '''Anatomy skill of 80''' is required for bandage resurrection attempts.
* Players with '''100 Healing''' and at least '''80 Anatomy''' will always have a 100% chance to resurrect their target with bandages.
* Bandage [[Healing]] amounts are calculated as: 
  ((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))


== Combat Impact ==
'''A minimum Anatomy skill of 80''' is required for bandage resurrection attempts.


=== Offensive Bonuses ===
'''Players with 100 Healing and at least 80 Anatomy''' will always have a 100% chance to resurrect their target with bandages.
{| class="wikitable" style="text-align: center;"
 
! Weapon Type
'''Bandage [[Healing]] amounts are calculated as:''' 
! Increased Damage Each Swing
 
|-
<code>((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))</code>
| Melee/Archery
 
| Base Weapon Damage * (20% * (Anatomy Skill / 100))
== '''Combat Impact''' ==
|-
 
|}
=== '''Offensive Bonuses''' ===
* Read more about [[Base Weapon Damage]].
'''Anatomy provides a damage bonus of:''' 
* These bonuses are core damage modifiers and do not count towards the [[PvP Damage Cap|SDi PvP Damage Cap]].
 
* Players with at least '''two different skills above 80''' from [[Anatomy]], [[Arms Lore]], [[Forensic Evaluation]], [[Tracking]], or [[Wrestling]] can perform [[Hamstring]] attempts.
<code>[[Base Weapon Damage]] * (20% * (Anatomy Skill / 100))</code> 
* Increases a player's Weapon Finisher chance by '''(100% * (Anatomy Skill / 100))''' of normal (PvM only).
 
* Increases a player's Swing Speed bonus by '''(5% * (Anatomy Skill / 100))''' (PvM only).
''Note: This bonus is a core damage modifier and does not count towards the [[PvP Damage Cap|SDi PvP Damage Cap]].''
 
'''Increases a player's Weapon Finisher chance in PvM by:'''
 
<code>(100% * (Anatomy Skill / 100))</code>
 
'''Increases a player's Swing Speed bonus in PvM by:'''
 
<code>(5% * (Anatomy Skill / 100))</code>
 
=== '''Defensive Bonuses''' ===
'''Reduces Bleed and Disease damage taken by:''' 
 
<code>(25% * (Anatomy Skill / 100))</code>
 
'''Increases the chance to ignore bandage slips caused by creatures by:''' 
 
<code>(50% * (Anatomy Skill / 100))</code>


=== Defensive Bonuses ===
==Hamstring==
* Reduces Bleed and Disease damage taken by '''(25% * (Anatomy Skill / 100))'''.
{{Main|Hamstring}}
* Provides a '''(50% * (Anatomy Skill / 100))''' chance to ignore bandage slips caused by creatures.
80 Anatomy counts as one of the two required skills to use the [[Hamstring]] ability.


== Training ==
== '''Training''' ==
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! Skill Level
! '''Skill Level''' !! '''Training Method'''
! Training Method
|-
|-
| 0-50
| 0-50 || [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
|-
| 50-80
| 50-80 || Passively through [[Healing]] or Melee Combat in the [[New Player Dungeon]]
| Passively through [[Healing]] or Melee Combat in the [[New Player Dungeon]]
|-
|-
| 80-100
| 80-100 || Passively through [[Healing]] or Melee Combat
| Passively through [[Healing]] or Melee Combat
|}
|}

Latest revision as of 07:07, 1 March 2025


The Anatomy skill enhances a player's effectiveness in both combat and healing. It provides bonuses to weapon damage, improves bandage healing efficiency, and offers defensive benefits against Bleed and Disease effects. Additionally, players with high Anatomy can resurrect others with bandages and increase their weapon finisher chance in PvM combat.

Healing Interaction

A minimum Anatomy skill of 60 is required for bandage cure attempts.

A minimum Anatomy skill of 80 is required for bandage resurrection attempts.

Players with 100 Healing and at least 80 Anatomy will always have a 100% chance to resurrect their target with bandages.

Bandage Healing amounts are calculated as:

((Healing Skill / 100) * ((Random Value of 40 to 60) * (1 + (0.2 * Anatomy Skill / 100))))

Combat Impact

Offensive Bonuses

Anatomy provides a damage bonus of:

Base Weapon Damage * (20% * (Anatomy Skill / 100))

Note: This bonus is a core damage modifier and does not count towards the SDi PvP Damage Cap.

Increases a player's Weapon Finisher chance in PvM by:

(100% * (Anatomy Skill / 100))

Increases a player's Swing Speed bonus in PvM by:

(5% * (Anatomy Skill / 100))

Defensive Bonuses

Reduces Bleed and Disease damage taken by:

(25% * (Anatomy Skill / 100))

Increases the chance to ignore bandage slips caused by creatures by:

(50% * (Anatomy Skill / 100))

Hamstring

80 Anatomy counts as one of the two required skills to use the Hamstring ability.

Training

Skill Level Training Method
0-50 Train from NPC
50-80 Passively through Healing or Melee Combat in the New Player Dungeon
80-100 Passively through Healing or Melee Combat