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Codex and Grimoire Overview: Difference between revisions

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[[Category:New Player]][[Category:PvM]][[Category:Taming]][[Category:Crafting]][[Category:Thieves]]
[[Category:New Player]]
==Summary==
[[Category:PvM]]
Outlands has numerous player crafted PvM progression items associated to specific skills which can vastly improve the performance of certain builds.<br>
[[Category:Taming]]
The following is an overview of these items:
[[Category:Crafting]]
* All codex and progression items are blessed and cannot be stolen
[[Category:Thieves]]
* Codex and progression item experience is tied to the character and not to the item
[[File:playerprogressionsystems1a.png|right|link=Codex and Grimoire Overview]]
* Codex and progression items are freely tradeable / sold to other characters (the experience doesn't move with them)
Outlands offers numerous player-crafted PvM progression items linked to specific skills that significantly enhance the performance of certain builds. These items follow a few core principles:
* As long as you meet the minimum 80 printed skill requirements and are carrying the codex or progression item you can:
** use multiple codices or progression items at the same time (i.e. Codex of Fencing + Poison Kit)
** gain full experience to multiple codices or progression items in parallel (See [[Experience_Gain#Applying_Experience_to_Systems|Experience Gain]] for more information)
** gain the associated bonuses from the codex or progression item - as long as you are meeting any conditional requirements listed (ie. associated weapon, poisoned, barded, stationary etc)


{| class="wikitable" style="text-align: center;"
All codex and progression items are blessed and cannot be stolen. The experience tied to codex and progression items is associated with the character rather than the item itself. These items are freely tradeable and can be sold to other characters; however, the experience does not transfer along with them.
|-
| [[File:playerprogressionsystems1a.png|link=Codex and Grimoire Overview]]
|}


==Adventurer's Satchel==
As long as a player meets the minimum requirement of 80 printed skill and carries the corresponding codex or progression item, they can utilize multiple codices or progression items simultaneously, such as combining a Codex of Fencing with a Poison Kit. Players can gain full experience for multiple codices or progression items in parallel. The associated bonuses from these items will be applied as long as any listed conditional requirements are met, such as using the proper weapon, having a poisoned weapon, or remaining stationary.
* The [[Adventurer's Satchel|Adventurer's Satchels]] is useful to help organize all the Blessed items players can carry
* It is Blessed and can only contain other Blessed items
* Crafted by [[Tailoring|Tailors]] for 5 [[Mastercrafting Diagram]] and 100 Leather


{| class="wikitable" style="text-align:center;"
{{CardOld
|-
|column=4
! colspan="1" | [[File:adventurersatchel.jpg|link=]]<br />[[Adventurer%27s_Satchel|Adventurer's Satchel]]
|count = 12
|-
|title1=[[Adventurer's Satchel]]
| [[File:adventurerssatchelinsides.jpg|link=Adventurer%27s_Satchel]]
|text1=A specialized container designed to hold only blessed items, keeping them organized and protected.
|}
|title2=[[Bard Codex]]
 
|text2=Enhances bardic abilities by providing skill-based upgrades for [[Musicianship]], [[Peacemaking]], [[Discordance]], and [[Provocation]].
 
|title3=[[Healers Codex]]
==Bard Codex==
|text3=Improves [[Healing]] and [[Anatomy]] abilities, offering specialized bonuses for healing efficiency and support roles.
*Players need at least 80 printed skill in at least two Barding skills ( [[Musicianship]], [[Peacemaking]], [[Discordance]] or [[Provocation]] ) to utilize the benefits of [[Bard Codex]]
|title4=[[Poison Kit]]
*There are 8 different Bard Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Lutes next to the upgrade)
|text4=Provides enhancements for [[Poisoning]], with effects scaling based on the user’s [[Taste Identification]] or [[Alchemy]] skills.
*If a player earns enough Experience, they'll unlock a Bard Codex Upgrade Point
|title5=[[Potion Codex]]
**You can reach a maximum of 20 Upgrade Points
|text5=Boosts potion effects and utility, making [[Alchemy]] more versatile in combat and support scenarios.
*Players can Reset Spent Points for a Bard Codex once every 5 minutes
|title6=[[Summoner's Tome]]
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]
|text6=Augments summoning spells, allowing users of [[Spirit Speaking]] and [[Magery]] to customize their summoned creatures.
 
|title7=[[Taming Bestiary]]
{| class="wikitable" style="text-align:center;"
|text7=A progression system for [[Animal Taming]], rewarding players for using different tameable creatures in combat.
|-
|title8=[[Thieves Codex]]
! colspan="1" | [[File:bardcodex1a.png|link=Bard Codex]]<br />[[Bard Codex]]
|text8=Provides unique benefits to [[Stealing]], [[Snooping]], [[Hiding]], and [[Stealth]], enhancing thievery and rogue-based gameplay.
|-
|title9=[[Traps#Trap_Kit|Trap Kit]]
| [[File:bardscodex1.png|link=Bard Codex]]
|text9=Allows [[Tinkering]] specialists to craft and enhance traps, improving effectiveness in PvM.
|}
|title10=[[Weapon and Parry Codices]]
 
|text10=Enhances [[Tactics]] and various weapon skills by unlocking stances, finishers, and defensive techniques.
 
|title11=[[Wizard's Grimoire]]
==Healer's Codex==
|text11=Boosts [[Magery]] spells with additional effects and customization, enhancing magical combat strategies.
*Players need at least 80 printed skill in [[Healing]] and [[Anatomy]] to utilize the benefits of [[Healers Codex]]
}}
*There are 8 different Healers Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of bandages next to the upgrade)
*If a player earns enough Experience, they'll unlock a Healers Codex Upgrade Point
**You can reach a maximum of 20 Upgrade Points
*Players can Reset Spent Points for a Healers Codex once every 5 minutes
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]
 
{| class="wikitable" style="text-align:center;"
|-
! colspan="1" | [[File:healerscodex1a.png|link=Healers Codex]]<br />[[Healers Codex]]
|}
 
 
==Poison Kit==
*Players need at least 80 [[Poisoning]] and either at least 80 [[Taste Identification]] or 80 [[Alchemy]] to utilize the benefits of the [[Poison Kit]]
*There are 8 different Poison Kit upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of Poison Potions next to the upgrade)
*If a player earns enough Experience, they'll unlock a Poison Kit Upgrade Point
*If a player has 0 Poison Effects active on creatures in the world, they can double-click the "Reset Spent Points" button to reset all of their selections
*Crafted by [[Alchemy|Alchemists]] for 1 [[Mastercrafting Diagram]], 50 Boards and 25 Empty Bottles.
 
{| class="wikitable" style="text-align:center;"
|-
! colspan="1" | [[File:poisonkit.jpg|link=]]<br />[[Poison Kit]]
|-
| [[File:poisonkitgump2a.png|link=Poison Kit]]
|}
 
 
==Potion Codex==
*Players need at least 80 [[Alchemy]] to utilize the benefits of the [[Potion Codex]]
*There are 8 different Potion Codex upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions (Tier Levels are depicted by a number of empty Potions next to the upgrade)
*If a player earns enough Experience, they'll unlock a Potion Codex Kit Upgrade Point
*A player can click the "Reset Spent Points" once every 5 minutes to reset all of their selections
*Crafted by [[Inscription|Scribes]] for 1 [[Mastercrafting Diagram]], 25 Arcane Scrolls
 
{| class="wikitable" style="text-align:center;"
|-
! colspan="1" | [[File:potioncodex2a.png|link=]]<br />[[Potion Codex]]
|-
| [[File:potioncodex1a.png|link=Potion Codex]]
|}
 
 
==Summoner's Tome==
*Players need at least 80 [[Spirit Speaking]] and 80 [[Magery]] to utilize the benefits of the [[Summoner's Tome]]
*You gain experience for killing creatures with your summons
**with gaining experience you accumulate points in the Summoner's Tome for that specific Spell that you can spend to enhance your summon.
**the experience you get depends on the summons that are alive while killing an NPC and are divided depending on the control slots of the summon
*Every summon spell has 10 different Upgrades that players chose from, each having their own Upgrade Point Cost that must be spent to activate them
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]
 
{| class="wikitable" style="text-align:center;"
|-
! colspan="1" | [[File:summonerstome1a.png|link=Spirit_Speaking#Summoner.27s_Tome]]<br />[[Spirit Speaking#Summoner.27s_Tome|Summoner's Tome]]
|-
| [[File:sumtomgump.png|link=Summoner's Tome]]
|}
 
==Taming Bestiary==
* The [[Taming Bestiary]] is a progressive-bonus system for the [[Animal Taming]] skill that rewards characters for playing over time with a variety of different tameable creature types (requires a creature with a Min Taming of 50 or higher). As characters kill monsters while using Tamed Creatures, they will earn Affinity Experience towards the type of tamed creatures they currently control, and with enough experience earned for a creature type, they will receive Affinity Points that will unlock permanent bonuses for the character that will be applied to ANY tamed creature type that character controls.
* In order to utilize the [[Taming Bestiary]], characters must acquire and carry a Taming Bestiary
* Players do not have to "spend" Affinity Points once earned: the system will automatically unlock bonuses for characters as soon as their Affinity Points total reaches the required amount for the bonus
* For each type of tamed creature a character uses to kill monsters (Min Taming of 50 or higher), it will automatically create a Creature Entry Listing for that creature type to track Experience progress on it
* Each different creature type will have a specific Target amount of experience needed to be completed, which is equal to (Creature's Min Taming x 1000)
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]
 
{| class="wikitable" style="text-align:center;"
|-
! colspan="1" | [[File:tamingbestiary.png|link=Taming BestiarySystem]]<br />[[Affinity System|Taming Bestiary]]
|}
 
 
==Thieves Codex==
*Players need at least 80 [[Stealing]] and 80 of either [[Snooping]], [[Hiding]] or [[Stealth]] to utilize the benefits of [[Thieves Codex]]
*There are 8 different Thieves Codex Upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions
*Players gain Experience through Pilfering/Mugging creatues
**If a player earns enough Experience, they'll unlock a Thieves Codex Upgrade Point
*Players can Reset Spent Points for a Thieves Codex once every 5 minutes
*Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]
 
{| class="wikitable" style="text-align:center;"
|-
! colspan="1" | [[File:thievescodex.png|link=Thief Codex]]<br />[[Thief Codex]]
|-
| [[File:thiefcodex23.png|link=Thief Codex]]
|}
 
 
==Trap Kit==
*Players need at least 80 [[Tinkering]] and 80 [[Detecting Hidden]] to utilize the benefits of the [[Traps#Trap_Kit|Trap Kit]]
*There are 8 different Trap Kit upgrades available for players that can be activated in Tier 1, Tier 2, or Tier 3 versions.
*If a player earns enough Experience, they'll unlock a Trap Kit Upgrade Point
*Players can Reset their Spent Points for a Trap Kit if they have no Ground Trap currently placed and have no Trap Cooldown in place
*Crafted by [[Tinkering|Tinkers]] for 1 [[Mastercrafting Diagram]], 25 Iron and 25 Leather.
 
{| class="wikitable" style="text-align:center;"
|-
! colspan="1" | [[File:trap_kit.png|link=]]<br />[[Traps#Trap_Kit|Trap Kit]]
|-
| [[File:trap_kit_gump_a.png|link=Traps#Trap_Kit]]
|}
 
 
==Weapon and Parry Codices==
* There are 8 different [[Weapon and Parry Codex|Weapon and Parry Codices]], with one that corresponds to each weapon and shield skill ([[Arcane]], [[Archery]], [[Fencing]], [[Fishing]], [[Mace Fighting|Macing]], [[Parrying]], [[Swordsmanship]], and [[Wrestling]])
* Players need at least 80 skill points in [[Tactics]] and the specific Weapon Skill to utilize the benefits of the appropriate codex
** A parry codex requires 80 [[Parrying]] and either 80 [[Tactics]] or [[Wrestling]]
* Each codex has 6 different stances (7 Ranks each) and 2 finishers (5 Ranks).
* For every Stance that reaches rank 5 you gain 1 Rank for the Finisher, which in return raises the chance to trigger it
* As long as you have the Weapon Skill and Tactics you gain Exp for the Codex, if you have mutliple Weapon Skills that can gain Experience, the Experience will be split evenly
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]
 
{| class="wikitable" style="text-align:center;"
|-
! colspan="1" | [[File:codexof.jpg|link=A few examples of Weapon and Parry Codices]]<br />[[Weapon and Parry Codex]]
|-
| [[File:codices.gif|link=]]
|}
 
==Wizard's Grimoire==
*Players need at least 80 [[Magery]] and either 80 [[Meditation]] or 80 [[Evaluating Intelligence]] to utilize the benefits of the [[Wizard's Grimoire]]
* There are 16 different spells featured in the Wizardry system which can be upgraded by spending Wizardry Points
* Gaining experience adds points in the Wizard's Grimoire that are used to enhance spells
* Use Wizardry Points to upgrade spells
** The maximum amount of points you can get is 50
* You can reset the Grimoire without cost once every 5 minutes
* Crafted by [[Inscription|Scribes]] for 25 [[Arcane Scroll|Arcane Scrolls]] and 1 [[Mastercrafting Diagram]]
 
{| class="wikitable" style="text-align:center;"
|-
! colspan="1" | [[File:wizardsgrimoire1a.png|link=Wizard's Grimoire]]<br />Wizard's Grimoire
|-
| [[File:wizgrimgump.png|link=Wizard's Grimoire]]
|}

Latest revision as of 10:37, 10 March 2025

Outlands offers numerous player-crafted PvM progression items linked to specific skills that significantly enhance the performance of certain builds. These items follow a few core principles:

All codex and progression items are blessed and cannot be stolen. The experience tied to codex and progression items is associated with the character rather than the item itself. These items are freely tradeable and can be sold to other characters; however, the experience does not transfer along with them.

As long as a player meets the minimum requirement of 80 printed skill and carries the corresponding codex or progression item, they can utilize multiple codices or progression items simultaneously, such as combining a Codex of Fencing with a Poison Kit. Players can gain full experience for multiple codices or progression items in parallel. The associated bonuses from these items will be applied as long as any listed conditional requirements are met, such as using the proper weapon, having a poisoned weapon, or remaining stationary.

A specialized container designed to hold only blessed items, keeping them organized and protected.
Enhances bardic abilities by providing skill-based upgrades for Musicianship, Peacemaking, Discordance, and Provocation.
Improves Healing and Anatomy abilities, offering specialized bonuses for healing efficiency and support roles.
Provides enhancements for Poisoning, with effects scaling based on the user’s Taste Identification or Alchemy skills.
Boosts potion effects and utility, making Alchemy more versatile in combat and support scenarios.
Augments summoning spells, allowing users of Spirit Speaking and Magery to customize their summoned creatures.
A progression system for Animal Taming, rewarding players for using different tameable creatures in combat.
Provides unique benefits to Stealing, Snooping, Hiding, and Stealth, enhancing thievery and rogue-based gameplay.
Allows Tinkering specialists to craft and enhance traps, improving effectiveness in PvM.
Enhances Tactics and various weapon skills by unlocking stances, finishers, and defensive techniques.
Boosts Magery spells with additional effects and customization, enhancing magical combat strategies.