Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Codex and Grimoire Overview: Difference between revisions

From Fiend's Outlands Wiki
No edit summary
No edit summary
 
(32 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[Category:New Player]][[Category:PvM]][[Category:Taming]][[Category:Crafting]][[Category:Thieves]]
[[Category:New Player]]
Outlands features numerous player-crafted PvM progression items tied to specific skills, significantly enhancing the performance of various builds. These items are designed to be **blessed**, meaning they cannot be stolen, and their experience progression is linked to the character rather than the item itself. As a result, these items remain **freely tradeable and sellable**, but experience gained will not transfer upon trade.
[[Category:PvM]]
[[Category:Taming]]
[[Category:Crafting]]
[[Category:Thieves]]
[[File:playerprogressionsystems1a.png|right|link=Codex and Grimoire Overview]]
Outlands offers numerous player-crafted PvM progression items linked to specific skills that significantly enhance the performance of certain builds. These items follow a few core principles:


Players who meet the **minimum skill requirement of 80 in the relevant printed skill** and carry a codex or progression item can **use multiple codices or progression items simultaneously**, such as the **Codex of Fencing and the Poison Kit**. They will also **gain full experience** across multiple codices or progression items concurrently, provided they meet the specific conditions required for experience gain. Additionally, players will **receive all associated bonuses** from a codex or progression item, as long as they fulfill its requirements, such as wielding the correct weapon, attacking a poisoned or barded target, or remaining stationary when required.
All codex and progression items are blessed and cannot be stolen. The experience tied to codex and progression items is associated with the character rather than the item itself. These items are freely tradeable and can be sold to other characters; however, the experience does not transfer along with them.


== Adventurer's Satchel ==
As long as a player meets the minimum requirement of 80 printed skill and carries the corresponding codex or progression item, they can utilize multiple codices or progression items simultaneously, such as combining a Codex of Fencing with a Poison Kit. Players can gain full experience for multiple codices or progression items in parallel. The associated bonuses from these items will be applied as long as any listed conditional requirements are met, such as using the proper weapon, having a poisoned weapon, or remaining stationary.
The **Adventurer's Satchel** is a specialized container designed to help players organize **blessed** items. Since it can only store other **blessed** items, it is an excellent tool for keeping progression items secure. The satchel is crafted by **Tailors** using **5 Mastercrafting Diagrams** and **100 Leather**.


== Bard Codex ==
{{CardOld
The **Bard Codex** provides enhancements for characters skilled in **Barding**. To utilize its benefits, a player must have **at least 80 printed skill** in any two of the following: **Musicianship, Peacemaking, Discordance, or Provocation**. The codex offers **eight unique upgrades**, which can be activated at **Tier 1, Tier 2, or Tier 3** levels.
|column=4
 
|count = 12
As players gain experience, they earn **Bard Codex Upgrade Points**, with a maximum of **20 points** available. These points can be freely allocated to unlock different upgrades. If needed, players may **reset their spent points** once every **five minutes**. The Bard Codex is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**.
|title1=[[Adventurer's Satchel]]
 
|text1=A specialized container designed to hold only blessed items, keeping them organized and protected.
== Healer's Codex ==
|title2=[[Bard Codex]]
The **Healer’s Codex** is designed for characters skilled in **Healing and Anatomy**. Players must have **at least 80 printed skill** in both **Healing** and **Anatomy** to gain the benefits of this codex. Like other codices, it features **eight upgrade paths**, each available at **Tier 1, Tier 2, or Tier 3**.
|text2=Enhances bardic abilities by providing skill-based upgrades for [[Musicianship]], [[Peacemaking]], [[Discordance]], and [[Provocation]].
 
|title3=[[Healers Codex]]
Experience gained through healing allows players to earn **Healer’s Codex Upgrade Points**, with a **maximum of 20 points**. These points can be reset every **five minutes**, allowing for strategic changes to a player’s build. The Healer’s Codex is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**.
|text3=Improves [[Healing]] and [[Anatomy]] abilities, offering specialized bonuses for healing efficiency and support roles.
 
|title4=[[Poison Kit]]
== Poison Kit ==
|text4=Provides enhancements for [[Poisoning]], with effects scaling based on the user’s [[Taste Identification]] or [[Alchemy]] skills.
The **Poison Kit** provides specialized enhancements for characters skilled in **Poisoning**. To benefit from this kit, a player must have **at least 80 skill in Poisoning** and **80 skill in either Taste Identification or Alchemy**. It contains **eight different upgrades**, each available at **Tier 1, Tier 2, or Tier 3**.
|title5=[[Potion Codex]]
 
|text5=Boosts potion effects and utility, making [[Alchemy]] more versatile in combat and support scenarios.
Players accumulate **Poison Kit Upgrade Points** through experience. If a player currently has **no active Poison Effects**, they can reset their spent points at any time. The **Poison Kit** is crafted by **Alchemists** using **1 Mastercrafting Diagram, 50 Boards, and 25 Empty Bottles**.
|title6=[[Summoner's Tome]]
 
|text6=Augments summoning spells, allowing users of [[Spirit Speaking]] and [[Magery]] to customize their summoned creatures.
== Potion Codex ==
|title7=[[Taming Bestiary]]
The **Potion Codex** provides passive benefits related to **Alchemy** and potion usage. To utilize this codex, players must have **at least 80 skill in Alchemy**. It features **eight upgrades**, available in **Tier 1, Tier 2, or Tier 3**.
|text7=A progression system for [[Animal Taming]], rewarding players for using different tameable creatures in combat.
 
|title8=[[Thieves Codex]]
Experience gained allows players to unlock **Potion Codex Upgrade Points**, which can be freely assigned. Players can reset their upgrades **once every five minutes**. The **Potion Codex** is crafted by **Scribes** using **1 Mastercrafting Diagram** and **25 Arcane Scrolls**.
|text8=Provides unique benefits to [[Stealing]], [[Snooping]], [[Hiding]], and [[Stealth]], enhancing thievery and rogue-based gameplay.
 
|title9=[[Traps#Trap_Kit|Trap Kit]]
== Summoner's Tome ==
|text9=Allows [[Tinkering]] specialists to craft and enhance traps, improving effectiveness in PvM.
The **Summoner’s Tome** is tailored for characters who utilize **Spirit Speaking** and **Magery** to summon creatures. To benefit from this tome, players must have **at least 80 skill in Spirit Speaking and 80 in Magery**.
|title10=[[Weapon and Parry Codices]]
 
|text10=Enhances [[Tactics]] and various weapon skills by unlocking stances, finishers, and defensive techniques.
Summoning creatures and using them in combat **earns experience**, which is then used to enhance summon spells. Each summon spell has **ten unique upgrades**, providing significant bonuses to the caster’s summons. The **Summoner’s Tome** is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**.
|title11=[[Wizard's Grimoire]]
 
|text11=Boosts [[Magery]] spells with additional effects and customization, enhancing magical combat strategies.
== Taming Bestiary ==
}}
The **Taming Bestiary** is a **progressive-bonus system** for **Animal Taming**, rewarding players who use a variety of different tamed creatures. As players **kill monsters with tamed creatures**, they earn **Affinity Experience**, which allows them to unlock bonuses for any tamed creature they control.
 
Players must carry a **Taming Bestiary** to gain benefits from the system. Affinity Experience is automatically recorded for **each type of tamed creature**, with a **target experience requirement based on the creature's minimum taming skill level**. The **Taming Bestiary** is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**.
 
== Thieves Codex ==
The **Thieves Codex** is intended for characters specializing in **Stealing, Snooping, Hiding, or Stealth**. Players must have **at least 80 Stealing and 80 skill in either Snooping, Hiding, or Stealth** to gain benefits from this codex.
 
Experience is primarily earned through **Pilfering and Mugging NPC creatures**. Each codex features **eight upgrades**, which can be unlocked and reassigned as needed. Players can reset their **spent points every five minutes**. The **Thieves Codex** is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**.
 
== Trap Kit ==
The **Trap Kit** enhances characters specializing in **Tinkering** and **Detect Hidden**. To use this kit, players must have **at least 80 skill in Tinkering and 80 in Detect Hidden**. It includes **eight upgrade paths**, each available in **Tier 1, Tier 2, or Tier 3**.
 
Experience allows players to earn **Trap Kit Upgrade Points**, which improve the effectiveness of traps. Players can reset their **spent points at any time**, provided they have **no active traps placed**. The **Trap Kit** is crafted by **Tinkers** using **1 Mastercrafting Diagram, 25 Iron, and 25 Leather**.
 
== Weapon and Parry Codices ==
There are **eight different Weapon and Parry Codices**, each corresponding to a **weapon or shield skill**, including **Archery, Fencing, Mace Fighting, Swordsmanship, Wrestling, Parrying, Arcane, and Fishing**.
 
To use a weapon codex, players must have **at least 80 skill in Tactics** and the relevant weapon skill. Parry codices require **80 Parrying** and either **80 Tactics or 80 Wrestling**. Each codex features **six different stances** and **two finishers**, which can be upgraded for **additional effects**. The **Weapon and Parry Codices** are crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**.
 
== Wizard's Grimoire ==
The **Wizard’s Grimoire** enhances **Magery** by allowing players to upgrade **sixteen different spells**. Players must have **at least 80 skill in Magery** and **80 in either Meditation or Evaluating Intelligence** to gain benefits from this system.
 
As players **gain experience using Magery**, they unlock **Wizardry Points**, which can be spent to enhance spells. A maximum of **50 points** can be accumulated. The **Wizard’s Grimoire** is crafted by **Scribes** using **25 Arcane Scrolls** and **1 Mastercrafting Diagram**.
 
---
 
This version **fully converts** your content into **proper paragraph form** using **MediaWiki formatting** while maintaining readability and clarity. Let me know if you need further refinements! 🚀

Latest revision as of 10:37, 10 March 2025

Outlands offers numerous player-crafted PvM progression items linked to specific skills that significantly enhance the performance of certain builds. These items follow a few core principles:

All codex and progression items are blessed and cannot be stolen. The experience tied to codex and progression items is associated with the character rather than the item itself. These items are freely tradeable and can be sold to other characters; however, the experience does not transfer along with them.

As long as a player meets the minimum requirement of 80 printed skill and carries the corresponding codex or progression item, they can utilize multiple codices or progression items simultaneously, such as combining a Codex of Fencing with a Poison Kit. Players can gain full experience for multiple codices or progression items in parallel. The associated bonuses from these items will be applied as long as any listed conditional requirements are met, such as using the proper weapon, having a poisoned weapon, or remaining stationary.

A specialized container designed to hold only blessed items, keeping them organized and protected.
Enhances bardic abilities by providing skill-based upgrades for Musicianship, Peacemaking, Discordance, and Provocation.
Improves Healing and Anatomy abilities, offering specialized bonuses for healing efficiency and support roles.
Provides enhancements for Poisoning, with effects scaling based on the user’s Taste Identification or Alchemy skills.
Boosts potion effects and utility, making Alchemy more versatile in combat and support scenarios.
Augments summoning spells, allowing users of Spirit Speaking and Magery to customize their summoned creatures.
A progression system for Animal Taming, rewarding players for using different tameable creatures in combat.
Provides unique benefits to Stealing, Snooping, Hiding, and Stealth, enhancing thievery and rogue-based gameplay.
Allows Tinkering specialists to craft and enhance traps, improving effectiveness in PvM.
Enhances Tactics and various weapon skills by unlocking stances, finishers, and defensive techniques.
Boosts Magery spells with additional effects and customization, enhancing magical combat strategies.