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[[Category:PvM]][[Category:Customization]] | [[Category:PvM]][[Category:Customization]] | ||
'''Magic Spellbooks''' can be obtained as loot from monsters. While these spellbooks provide various bonuses in PvE, they do not grant any advantages to players during PvP combat. Players who have trained Inscription benefit from a durability preservation effect, where they have a '''(75% * (Effective Inscription Skill / 100))''' chance to prevent spellbook durability loss. | |||
Additionally, players have a capped '''50% Mana Refund''' when casting spells, which includes all combined bonuses from various sources. This cap can be increased through the use of Eldritch Armor and the [[Redline System|Redline]] mechanic. | |||
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{| class="wikitable" style="text-align: center;" | == Durability Level == | ||
The Durability Level of a Magic Spellbook determines the number of charges it has before requiring repairs or reaching zero durability. The different levels of durability and their corresponding charge values are as follows: | |||
{| class="wikitable" style="text-align: center;background:black;" | |||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! colspan="2" | Durability Level | ! colspan="2" | Durability Level | ||
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|} | |} | ||
== Potency Level == | |||
The Potency Level of a Magic Spellbook determines the chance to refund mana when casting a spell. Higher potency levels increase this refund chance. The values are: | |||
{| class="wikitable" style="text-align: center;background:black;" | |||
{| class="wikitable" style="text-align: center;" | |||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! colspan="2" | Potency Level | ! colspan="2" | Potency Level | ||
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|- | |- | ||
| Surpassingly Potent | | Surpassingly Potent | ||
| | | 10% Chance to Refund Mana | ||
|- | |- | ||
| Eminently Potent | | Eminently Potent | ||
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|} | |} | ||
== Damage Level == | |||
Magic Spellbooks can provide a direct increase to spell damage based on their Damage Level. The different levels and their corresponding damage increases are: | |||
{| class="wikitable" style="text-align: center;background:black;" | |||
{| class="wikitable" style="text-align: center;" | |||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! colspan="2" | Damage Level | ! colspan="2" | Damage Level | ||
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|} | |} | ||
== Slayer Level == | |||
Certain Magic Spellbooks can be imbued with Slayer properties, which increase damage against specific monster types. The different Slayer Levels and their corresponding damage bonuses are: | |||
{| class="wikitable" style="text-align: center;background:black;" | |||
{| class="wikitable" style="text-align: center;" | |||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
! colspan="2" | Slayer Level | ! colspan="2" | Slayer Level | ||
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|- | |- | ||
| Lesser Slaying | | Lesser Slaying | ||
| 15% Damage | | +15% Damage | ||
|- | |- | ||
| Slaying | | Slaying | ||
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|} | |} | ||
==Spellbook Durability== | == Spellbook Durability == | ||
Magic and Material Spellbooks now use "Durability" instead of "Uses Remaining" to align with the durability mechanics of armor and weapons. When a Magic Spellbook reaches 0 Durability, it is not deleted—similar to how Weapons and Armor function. | |||
Spellbooks also experience scaling durability penalties to Spell Damage, similar to weapons. However, the maximum damage penalty is capped at '''-5%''', which is lower than that of weapons or armor due to spellbooks being an optional piece of equipment. | |||
Players can check the durability of their Magic Spellbooks by using the '''Arms Lore''' skill on the book or by viewing the "Equipment" page in the '''[Stats''' menu. Additionally, players can view any Spell Damage penalties they are currently experiencing due to spellbook durability loss in the "Spells" page of the '''[Stats''' menu. | |||
== Spellbook Type Switching == | |||
There are mechanics in place to prevent players from rapidly switching between different types of spellbooks to gain benefits from both Magic and Material Spellbooks. | |||
If a player casts a spell using a [[Magic Spellbook]] (i.e., a Loot Drop spellbook), there will be a '''60-second delay''' before they can receive any Mana Regeneration bonuses from any Material Spellbook they subsequently equip. | |||
Similarly, if a player regenerates mana while using a [[Material Spellbook]], there will be a '''60-second delay''' before they can receive any Mana Refund Chances or Damage Bonuses from a Magic Spellbook they equip afterward. | |||
Latest revision as of 11:19, 4 March 2025
Magic Spellbooks can be obtained as loot from monsters. While these spellbooks provide various bonuses in PvE, they do not grant any advantages to players during PvP combat. Players who have trained Inscription benefit from a durability preservation effect, where they have a (75% * (Effective Inscription Skill / 100)) chance to prevent spellbook durability loss.
Additionally, players have a capped 50% Mana Refund when casting spells, which includes all combined bonuses from various sources. This cap can be increased through the use of Eldritch Armor and the Redline mechanic.
Durability Level
The Durability Level of a Magic Spellbook determines the number of charges it has before requiring repairs or reaching zero durability. The different levels of durability and their corresponding charge values are as follows:
Durability Level | |
---|---|
Name | Description |
Durable | +100 Charges |
Substantial | +150 Charges |
Massive | +200 Charges |
Fortified | +250 Charges |
Indestructible | +300 Charges |
Potency Level
The Potency Level of a Magic Spellbook determines the chance to refund mana when casting a spell. Higher potency levels increase this refund chance. The values are:
Potency Level | |
---|---|
Name | Description |
Potent | 5% Chance to Refund Mana |
Surpassingly Potent | 10% Chance to Refund Mana |
Eminently Potent | 15% Chance to Refund Mana |
Exceedingly Potent | 20% Chance to Refund Mana |
Supremely Potent | 25% Chance to Refund Mana |
Damage Level
Magic Spellbooks can provide a direct increase to spell damage based on their Damage Level. The different levels and their corresponding damage increases are:
Damage Level | |
---|---|
Name | Description |
Ruin | +5% Damage |
Might | +10% Damage |
Force | +15% Damage |
Power | +20% Damage |
Vanquishing | +25% Damage |
Slayer Level
Certain Magic Spellbooks can be imbued with Slayer properties, which increase damage against specific monster types. The different Slayer Levels and their corresponding damage bonuses are:
Slayer Level | |
---|---|
Name | Description |
Lesser Slaying | +15% Damage |
Slaying | +20% Damage |
Greater Slaying | +25% Damage |
Spellbook Durability
Magic and Material Spellbooks now use "Durability" instead of "Uses Remaining" to align with the durability mechanics of armor and weapons. When a Magic Spellbook reaches 0 Durability, it is not deleted—similar to how Weapons and Armor function.
Spellbooks also experience scaling durability penalties to Spell Damage, similar to weapons. However, the maximum damage penalty is capped at -5%, which is lower than that of weapons or armor due to spellbooks being an optional piece of equipment.
Players can check the durability of their Magic Spellbooks by using the Arms Lore skill on the book or by viewing the "Equipment" page in the [Stats menu. Additionally, players can view any Spell Damage penalties they are currently experiencing due to spellbook durability loss in the "Spells" page of the [Stats menu.
Spellbook Type Switching
There are mechanics in place to prevent players from rapidly switching between different types of spellbooks to gain benefits from both Magic and Material Spellbooks.
If a player casts a spell using a Magic Spellbook (i.e., a Loot Drop spellbook), there will be a 60-second delay before they can receive any Mana Regeneration bonuses from any Material Spellbook they subsequently equip.
Similarly, if a player regenerates mana while using a Material Spellbook, there will be a 60-second delay before they can receive any Mana Refund Chances or Damage Bonuses from a Magic Spellbook they equip afterward.