Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Chill Effect: Difference between revisions

From Fiend's Outlands Wiki
No edit summary
No edit summary
 
(6 intermediate revisions by 2 users not shown)
Line 1: Line 1:
[[Category:Taming]][[Category:Mechanics]]
[[Category:Taming]]
[[Category:PvM Mechanics]]
[[Category:Status Effects]]
 
The '''Chill effect''' is a combat debuff applied to a target, primarily in PvM situations, which grants offensive and defensive bonuses to the source(s) of the Chill against that specific target.
 
== Mechanics ==
== Mechanics ==
* A Chill effect applied on a target provides bonuses that the source of the effect will receive against the target
When a target creature is affected by a Chill effect, the player (and their controlled followers) who applied the Chill gain the following benefits '''against that specific target only''':
* Chill effects from players and their followers are combined together against a target (i.e. will stack and each can use it)
* Chill effects provide a Damage Bonus equal to the Chill Effect amount against a target
* Chill effects provide a Damage Resistance Bonus equal to half of the Chill effect amount against the target


===Example===
*  '''Increased Damage Bonus:''' Damage dealt to the Chilled target is increased by a percentage equal to the total Chill effect strength.
A player and their followers have a 20% Chill effect applied to a target
*  '''Increased Damage Resistance Bonus:''' Damage taken '''from''' the Chilled target is reduced by a percentage equal to '''half''' of the total Chill effect strength.


   The player and their followers will receive +20% Damage against the target
Chill effects from multiple sources (e.g., a player's [[Frost Aspect]] and their pet's Chill ability) '''stack additively''' against the same target. The total stacked Chill percentage determines the magnitude of the bonuses.
   The player and their followers will receive +10% Damage Resistance against the target
 
*  '''Overhead Text Visibility:''' To reduce visual clutter, the overhead text indicating a Chill effect ("*chilled*") is now only visible to the player (or the controller of the follower) who applied that specific instance of the effect.
 
=== Example ===
A player using [[Frost Aspect]] applies a '''10% Chill''' effect, and their [[Ice Steed]] uses '''Chill Touch''' applying another '''10% Chill''' effect to the same creature.
*  Total Chill effect on the creature: 10% + 10% = '''20%'''
*   The player and their Ice Steed now deal '''+20% damage''' to that specific creature.
*   The player and their Ice Steed now have '''+10% damage resistance''' (20% / 2) against attacks from that specific creature.


== Sources ==
== Sources ==
* [[Frost Aspect]] (PvM Only)
Chill effects primarily originate from specific gear and creature abilities:
* [[:Category:Tameables|Tameable creatures]] that have the Chill Touch, Chilled Charge or Spellchill [[Tameable Pet Abilities|abilities]]
 
*   '''[[Frost Aspect]]''': Provides a Chill effect based on Aspect Tier. This applies in '''PvM only'''. If a player using Frost Aspect for Weapons, Spellbook, or Armor switches to another aspect for that respective equipment slot, all Chill effects currently active on creatures that were applied by '''that player''' will immediately expire.
*   '''[[Tameables|Tameable creatures]]''': Certain pets possess abilities that apply Chill effects, such as:
**  [[Ice Steed]]: '''Chill Touch'''
**  [[Snowdrift]]: '''Chilled Charge'''
**  [[Efreet]]: '''Spellchill''' (applies Chill on spell hits)
**  (List may not be exhaustive, check specific pet abilities)

Latest revision as of 01:32, 29 April 2025


The Chill effect is a combat debuff applied to a target, primarily in PvM situations, which grants offensive and defensive bonuses to the source(s) of the Chill against that specific target.

Mechanics

When a target creature is affected by a Chill effect, the player (and their controlled followers) who applied the Chill gain the following benefits against that specific target only:

  • Increased Damage Bonus: Damage dealt to the Chilled target is increased by a percentage equal to the total Chill effect strength.
  • Increased Damage Resistance Bonus: Damage taken from the Chilled target is reduced by a percentage equal to half of the total Chill effect strength.

Chill effects from multiple sources (e.g., a player's Frost Aspect and their pet's Chill ability) stack additively against the same target. The total stacked Chill percentage determines the magnitude of the bonuses.

  • Overhead Text Visibility: To reduce visual clutter, the overhead text indicating a Chill effect ("*chilled*") is now only visible to the player (or the controller of the follower) who applied that specific instance of the effect.

Example

A player using Frost Aspect applies a 10% Chill effect, and their Ice Steed uses Chill Touch applying another 10% Chill effect to the same creature.

  • Total Chill effect on the creature: 10% + 10% = 20%
  • The player and their Ice Steed now deal +20% damage to that specific creature.
  • The player and their Ice Steed now have +10% damage resistance (20% / 2) against attacks from that specific creature.

Sources

Chill effects primarily originate from specific gear and creature abilities:

  • Frost Aspect: Provides a Chill effect based on Aspect Tier. This applies in PvM only. If a player using Frost Aspect for Weapons, Spellbook, or Armor switches to another aspect for that respective equipment slot, all Chill effects currently active on creatures that were applied by that player will immediately expire.
  • Tameable creatures: Certain pets possess abilities that apply Chill effects, such as:
    • Ice Steed: Chill Touch
    • Snowdrift: Chilled Charge
    • Efreet: Spellchill (applies Chill on spell hits)
    • (List may not be exhaustive, check specific pet abilities)