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[[Category:PvM]][[Category:PvP]][[Category:Mechanics]] | [[Category:PvM]] | ||
[[Category:PvP]] | |||
[[Category:PvM Mechanics]] | |||
[[Category:PvP Mechanics]] | |||
[[Category:Combat Abilities]] | |||
The '''Hamstring''' ability allows players to temporarily hinder their | The '''Hamstring''' ability allows players to temporarily hinder their target's movement, proving useful in both PvM positioning and PvP chasing or escaping. | ||
== | == Requirements == | ||
To attempt a Hamstring attack, a player must have at least ''' | === Skill Requirements === | ||
To attempt a Hamstring attack, a player must have at least '''80.0 skill''' in '''two or more''' of the following support skills: | |||
* [[Anatomy]] | |||
* [[Arms Lore]] | |||
* [[Chivalry]] | |||
* [[Forensic Evaluation]] | |||
* [[Tracking]] | |||
* [[Wrestling]] | |||
* | === Weapon Requirements === | ||
* | Hamstring attempts can be made with the following weapon skills: | ||
* | * [[Fencing]] | ||
* | * [[Macing]] | ||
* ''' | * [[Swordsmanship]] | ||
* [[Wrestling]] (including unarmed) | |||
* '''[[Archery]] weapons '''cannot''' be used for Hamstring attempts.''' | |||
=== Secondary Weapon Skills (Optional Bonus) === | |||
Having '''80.0 or higher skill''' in multiple valid weapon types can provide additional benefits: | |||
* '''PvM Hamstring Bonus:''' Players with 80+ skill in at least two of [[Archery]], [[Fencing]], [[Fishing]], [[Macing]], [[Swordsmanship]], or [[Wrestling]] may gain PvM combat bonuses when Hamstring is active (details need confirmation - often relates to applying it via other means). | |||
* '''PvP Hamstring Bonus:''' Players with 80+ skill in at least two of [[Archery]], [[Fencing]], [[Macing]], or [[Swordsmanship]] may gain PvP combat bonuses (details need confirmation). | |||
== | == Activation and Cooldowns == | ||
* Hamstring is an independent ability and does '''not''' automatically trigger with [[Disarm]]. | |||
* Activate Hamstring mode using the client's '''"Stun" special move hotkey''' (often assigned in Razor/Assistant), typing `[Hamstring`, or via the Paperdoll → Help → [[Commands]] → Mechanics tab. | |||
* The command `[HamstringUntoggleMode` adjusts automatic toggle settings. | |||
* When active, your '''next successful attack''' with a valid weapon type will attempt the Hamstring. | |||
'''Cooldowns:''' | |||
* '''Missed Attack:''' If you '''miss''' an attack while Hamstring mode is active, you must wait '''15 seconds''' before the next Hamstring attempt (the mode typically stays active to retry). | |||
* '''Successful Hamstring:''' After landing a successful Hamstring, the attacker cannot attempt another Hamstring on '''any''' target for a duration based on their Dexterity: | |||
** '''100 DEX:''' 30 second cooldown. | |||
** '''25 DEX:''' 53 second cooldown (scales linearly between these points). | |||
* ''' | * '''Target Immunity:''' Once a player or creature is successfully hamstrung, they '''cannot be hamstrung again''' for '''30 seconds'''. | ||
* Hamstring and [[Disarm]] can be applied to the same target simultaneously and have independent cooldowns. | |||
* ''' | |||
* ''' | |||
* | |||
* ''' | |||
* ''' | |||
== Hamstring Effects == | == Hamstring Effects == | ||
=== PvM === | === PvM === | ||
* Creatures hit by Hamstring become '''Entangled for 6 seconds'''. | |||
* Entangled creatures '''cannot move''' but can still attack, cast spells, and use abilities if in range. | |||
If a '''player''' is hit | * If a '''player''' is hit by a Hamstring effect '''from a creature''', the player is Entangled for only '''2 seconds'''. | ||
=== PvP === | === PvP === | ||
* Players hit by a Hamstring attack have their '''[[Stamina]] reduced to 0 for 3 seconds'''. | |||
* This forces the player to walk slowly. After 3 seconds, their stamina instantly restores to its previous value (it does not regenerate from 0). This effect ignores stamina regeneration rates. |
Latest revision as of 04:22, 28 March 2025
The Hamstring ability allows players to temporarily hinder their target's movement, proving useful in both PvM positioning and PvP chasing or escaping.
Requirements
Skill Requirements
To attempt a Hamstring attack, a player must have at least 80.0 skill in two or more of the following support skills:
Weapon Requirements
Hamstring attempts can be made with the following weapon skills:
- Fencing
- Macing
- Swordsmanship
- Wrestling (including unarmed)
- Archery weapons cannot be used for Hamstring attempts.
Secondary Weapon Skills (Optional Bonus)
Having 80.0 or higher skill in multiple valid weapon types can provide additional benefits:
- PvM Hamstring Bonus: Players with 80+ skill in at least two of Archery, Fencing, Fishing, Macing, Swordsmanship, or Wrestling may gain PvM combat bonuses when Hamstring is active (details need confirmation - often relates to applying it via other means).
- PvP Hamstring Bonus: Players with 80+ skill in at least two of Archery, Fencing, Macing, or Swordsmanship may gain PvP combat bonuses (details need confirmation).
Activation and Cooldowns
- Hamstring is an independent ability and does not automatically trigger with Disarm.
- Activate Hamstring mode using the client's "Stun" special move hotkey (often assigned in Razor/Assistant), typing `[Hamstring`, or via the Paperdoll → Help → Commands → Mechanics tab.
- The command `[HamstringUntoggleMode` adjusts automatic toggle settings.
- When active, your next successful attack with a valid weapon type will attempt the Hamstring.
Cooldowns:
- Missed Attack: If you miss an attack while Hamstring mode is active, you must wait 15 seconds before the next Hamstring attempt (the mode typically stays active to retry).
- Successful Hamstring: After landing a successful Hamstring, the attacker cannot attempt another Hamstring on any target for a duration based on their Dexterity:
- 100 DEX: 30 second cooldown.
- 25 DEX: 53 second cooldown (scales linearly between these points).
- Target Immunity: Once a player or creature is successfully hamstrung, they cannot be hamstrung again for 30 seconds.
- Hamstring and Disarm can be applied to the same target simultaneously and have independent cooldowns.
Hamstring Effects
PvM
- Creatures hit by Hamstring become Entangled for 6 seconds.
- Entangled creatures cannot move but can still attack, cast spells, and use abilities if in range.
- If a player is hit by a Hamstring effect from a creature, the player is Entangled for only 2 seconds.
PvP
- Players hit by a Hamstring attack have their Stamina reduced to 0 for 3 seconds.
- This forces the player to walk slowly. After 3 seconds, their stamina instantly restores to its previous value (it does not regenerate from 0). This effect ignores stamina regeneration rates.