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Hamstring: Difference between revisions

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[[Category:PvM]][[Category:PvP]][[Category:PvM Mechanics]][[Category:PvP Mechanics]]
[[Category:PvM]]
[[Category:PvP]]
[[Category:PvM Mechanics]]
[[Category:PvP Mechanics]]
[[Category:Combat Abilities]]


The '''Hamstring''' ability allows players to temporarily hinder their target’s mobility in both PvM and PvP. Players can attempt Hamstring attacks when using '''Fencing, Macing, Swords, or Wrestling weapons'''. Wrestling without weapons is also a valid option, but '''Archery weapons cannot be used''' for Hamstring attempts.
The '''Hamstring''' ability allows players to temporarily hinder their target's movement, proving useful in both PvM positioning and PvP chasing or escaping.


== Hamstring Requirements ==
== Requirements ==


To attempt a Hamstring attack, a player must have at least '''two''' of the following skills at '''80 or higher''':
=== Skill Requirements ===
To attempt a Hamstring attack, a player must have at least '''80.0 skill''' in '''two or more''' of the following support skills:
*  [[Anatomy]]
*  [[Arms Lore]]
*  [[Chivalry]]
*  [[Forensic Evaluation]]
*  [[Tracking]]
*  [[Wrestling]]


* '''Anatomy'''
=== Weapon Requirements ===
* '''Arms Lore'''
Hamstring attempts can be made with the following weapon skills:
* '''Chivalry'''
*   [[Fencing]]
* '''Forensic Evaluation'''
*   [[Macing]]
* '''Tracking'''
*   [[Swordsmanship]]
* '''Wrestling'''
*   [[Wrestling]] (including unarmed)
*   '''[[Archery]] weapons '''cannot''' be used for Hamstring attempts.'''


Additionally, players with multiple valid weapon skills may unlock extra bonuses and the ability to apply Hamstring in combat.
=== Secondary Weapon Skills (Optional Bonus) ===
Having '''80.0 or higher skill''' in multiple valid weapon types can provide additional benefits:
*  '''PvM Hamstring Bonus:''' Players with 80+ skill in at least two of [[Archery]], [[Fencing]], [[Fishing]], [[Macing]], [[Swordsmanship]], or [[Wrestling]] may gain PvM combat bonuses when Hamstring is active (details need confirmation - often relates to applying it via other means).
*  '''PvP Hamstring Bonus:''' Players with 80+ skill in at least two of [[Archery]], [[Fencing]], [[Macing]], or [[Swordsmanship]] may gain PvP combat bonuses (details need confirmation).


== Secondary Weapon Skills ==
== Activation and Cooldowns ==
*  Hamstring is an independent ability and does '''not''' automatically trigger with [[Disarm]].
*  Activate Hamstring mode using the client's '''"Stun" special move hotkey''' (often assigned in Razor/Assistant), typing `[Hamstring`, or via the Paperdoll → Help → [[Commands]] → Mechanics tab.
*  The command `[HamstringUntoggleMode` adjusts automatic toggle settings.
*  When active, your '''next successful attack''' with a valid weapon type will attempt the Hamstring.


Players with more than one '''valid weapon skill''' at '''80 or higher''' can benefit from additional combat bonuses and may qualify for Hamstring.
'''Cooldowns:'''
 
*   '''Missed Attack:''' If you '''miss''' an attack while Hamstring mode is active, you must wait '''15 seconds''' before the next Hamstring attempt (the mode typically stays active to retry).
=== PvM Bonuses ===
*   '''Successful Hamstring:''' After landing a successful Hamstring, the attacker cannot attempt another Hamstring on '''any''' target for a duration based on their Dexterity:
Players with at least two of the following weapon skills can make Hamstring attempts against creatures:
*'''100 DEX:''' 30 second cooldown.
* '''Archery'''
**   '''25 DEX:''' 53 second cooldown (scales linearly between these points).
* '''Fencing'''
*   '''Target Immunity:''' Once a player or creature is successfully hamstrung, they '''cannot be hamstrung again''' for '''30 seconds'''.
* '''Fishing'''
Hamstring and [[Disarm]] can be applied to the same target simultaneously and have independent cooldowns.
* '''Macing'''
* '''Swords'''
* '''Wrestling'''
 
=== PvP Bonuses ===
Players with at least two of the following weapon skills can make Hamstring attempts against other players:
* '''Archery'''
* '''Fencing'''
* '''Macing'''
* '''Swords'''
 
== Accessing Hamstring ==
 
Hamstring is an '''independent effect''' and does '''not''' automatically occur on [[Disarm]] attempts. Players can activate Hamstring using the client’s '''"Stun" hotkey''', by typing '''[Hamstring''', or by configuring it in the '''Paperdoll → Help → [[Commands]] → Mechanics''' tab.  
 
Players can also use '''[HamstringUntoggleMode''' to adjust automatic toggle settings for the ability.
 
== Hamstring Attempts ==
 
Similar to [[Disarm]] attempts, Hamstring attacks have their own cooldowns and mechanics. If a player misses an attack while Hamstring is toggled, they must wait '''15 seconds''' before attempting another. Unlike Disarm, both abilities can be applied to the same target simultaneously.
 
On a '''successful''' Hamstring hit, the attacker must wait between '''30 and 53 seconds''' (depending on their Dexterity, from 100 to 25 DEX) before attempting another Hamstring on any target. Additionally, once affected, a player or creature cannot be hamstrung again for '''30 seconds'''.


== Hamstring Effects ==
== Hamstring Effects ==


=== PvM ===
=== PvM ===
When a creature is hit with a Hamstring effect, they become '''Entangled for 6 seconds'''. During this time, the creature '''cannot move''', but it may still attack, cast spells, and use abilities.  
*  Creatures hit by Hamstring become '''Entangled for 6 seconds'''.
 
*  Entangled creatures '''cannot move''' but can still attack, cast spells, and use abilities if in range.
If a '''player''' is hit with a Hamstring effect by a '''creature''', the entanglement lasts for only '''2 seconds'''.
If a '''player''' is hit by a Hamstring effect '''from a creature''', the player is Entangled for only '''2 seconds'''.


=== PvP ===
=== PvP ===
When a player is hit by a Hamstring attack, their '''Stamina is reduced to 0 for 3 seconds''', forcing them to walk. After 3 seconds, their stamina will automatically restore to its previous level.
*  Players hit by a Hamstring attack have their '''[[Stamina]] reduced to 0 for 3 seconds'''.
*  This forces the player to walk slowly. After 3 seconds, their stamina instantly restores to its previous value (it does not regenerate from 0). This effect ignores stamina regeneration rates.

Latest revision as of 04:22, 28 March 2025


The Hamstring ability allows players to temporarily hinder their target's movement, proving useful in both PvM positioning and PvP chasing or escaping.

Requirements

Skill Requirements

To attempt a Hamstring attack, a player must have at least 80.0 skill in two or more of the following support skills:

Weapon Requirements

Hamstring attempts can be made with the following weapon skills:

Secondary Weapon Skills (Optional Bonus)

Having 80.0 or higher skill in multiple valid weapon types can provide additional benefits:

  • PvM Hamstring Bonus: Players with 80+ skill in at least two of Archery, Fencing, Fishing, Macing, Swordsmanship, or Wrestling may gain PvM combat bonuses when Hamstring is active (details need confirmation - often relates to applying it via other means).
  • PvP Hamstring Bonus: Players with 80+ skill in at least two of Archery, Fencing, Macing, or Swordsmanship may gain PvP combat bonuses (details need confirmation).

Activation and Cooldowns

  • Hamstring is an independent ability and does not automatically trigger with Disarm.
  • Activate Hamstring mode using the client's "Stun" special move hotkey (often assigned in Razor/Assistant), typing `[Hamstring`, or via the Paperdoll → Help → Commands → Mechanics tab.
  • The command `[HamstringUntoggleMode` adjusts automatic toggle settings.
  • When active, your next successful attack with a valid weapon type will attempt the Hamstring.

Cooldowns:

  • Missed Attack: If you miss an attack while Hamstring mode is active, you must wait 15 seconds before the next Hamstring attempt (the mode typically stays active to retry).
  • Successful Hamstring: After landing a successful Hamstring, the attacker cannot attempt another Hamstring on any target for a duration based on their Dexterity:
    • 100 DEX: 30 second cooldown.
    • 25 DEX: 53 second cooldown (scales linearly between these points).
  • Target Immunity: Once a player or creature is successfully hamstrung, they cannot be hamstrung again for 30 seconds.
  • Hamstring and Disarm can be applied to the same target simultaneously and have independent cooldowns.

Hamstring Effects

PvM

  • Creatures hit by Hamstring become Entangled for 6 seconds.
  • Entangled creatures cannot move but can still attack, cast spells, and use abilities if in range.
  • If a player is hit by a Hamstring effect from a creature, the player is Entangled for only 2 seconds.

PvP

  • Players hit by a Hamstring attack have their Stamina reduced to 0 for 3 seconds.
  • This forces the player to walk slowly. After 3 seconds, their stamina instantly restores to its previous value (it does not regenerate from 0). This effect ignores stamina regeneration rates.