Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Treasure Hunting: Difference between revisions

From Fiend's Outlands Wiki
Created page with "Category:New PlayerCategory:PvMCategory:Wilderness ==Summary== * Players may find Treasure Maps as loot in various ways * Using tools of higher quality materials improves map accuracy * Treasure Maps come in 8 levels of difficulty * There are over 1600 locations a Treasure Map Chest may be located * Treasure Maps can be deciphered and dug up by different people link= ==Deciphering a Treasure Map== * Deciphering a Treasur..."
 
 
(12 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[Category:New Player]][[Category:PvM]][[Category:Wilderness]]
[[Category:New Player]][[Category:PvM]][[Category:Gameplay Systems]]
==Summary==
'''Treasure Maps''' are valuable items found as loot in various ways. They lead players to hidden treasure chests buried across the world, containing valuable rewards. Treasure maps have '''8 levels of difficulty''', each increasing in complexity and rewards. There are over '''1,600 possible treasure chest locations''', making treasure hunting an adventurous challenge. Players can decipher a map and dig up the chest separately, allowing teamwork in the treasure-hunting process.
* Players may find Treasure Maps as loot in various ways
* Using tools of higher quality materials improves map accuracy
* Treasure Maps come in 8 levels of difficulty
* There are over 1600 locations a Treasure Map Chest may be located
* Treasure Maps can be deciphered and dug up by different people


[[File:wiki-treasurehunting01.png|link=]]
[[File:wiki-treasurehunting01.png|link=]]


== Deciphering a Treasure Map ==
{{Main|Cartography}}
Deciphering a '''Treasure Map''' requires the '''[[Cartography]]''' skill and a '''[[Spyglass]]'''. 


==Deciphering a Treasure Map==
Spyglasses have a limited number of uses and provide bonuses based on their '''quality and resource material'''. To decipher a map, players must '''double-click the Spyglass''' and then '''target the Treasure Map'''
* Deciphering a Treasure Map requires the [[Cartography]] skill and a [[Spyglass]]
** Spyglasses have a limited number of uses and receive bonuses based on the quality and resource material
** Double-click the Spyglass and then target a Treasure Map
** Players may further make Cartography attempts through Spyglasses to improve the accuracy of the Treasure Map
* The player who deciphers a Treasure Map does '''NOT''' have to be the one to dig up the chest


===Treasure Map Levels===
Players can make additional '''Cartography attempts''' using the Spyglass to further improve the accuracy of the Treasure Map. However, the player who deciphers a Treasure Map does '''not''' have to be the one to dig up the chest. 
{| class="wikitable" style="text-align:center;"
 
=== Treasure Map Levels ===
 
{| class="wikitable" style="text-align:center;background:black;"
|-
|-
! Level
! Level
Line 48: Line 44:
|}
|}


===Success Chance===
=== Success Chance ===
Level Modifier:
 
The success chance for deciphering a Treasure Map is affected by both the '''level modifier''' of the map and any '''tool bonuses''' from the Spyglass.


{| class="wikitable" style="text-align:center;"
==== Level Modifier ====
 
{| class="wikitable" style="text-align:center;background:black;"
|-
|-
! Level
! Level
Line 72: Line 71:
|}
|}


Tool Bonus (mastercrafted, exceptional):
==== Tool Bonus (Mastercrafted, Exceptional) ====


{| class="wikitable" style="text-align:center;"
{| class="wikitable" style="text-align:center;background:black;"
|-
|-
! Spyglass Material
! Spyglass Material
Line 110: Line 109:
|}
|}


====Success chance calculation====
==== Success Chance Calculation ====


100% * [0.25 + tool_bonus + (0.025 * cartography_skill) - (tmap_level - 1) * tmap_level_modifier]
The formula to calculate success chance is: 


===Maximum Accuracy===
<code>100% * [0.25 + tool_bonus + (0.025 * cartography_skill) - (tmap_level - 1) * tmap_level_modifier]</code> 


Tool Bonus (mastercrafted, exceptional):
=== Maximum Accuracy ===


{| class="wikitable" style="text-align:center;"
==== Tool Bonus (Mastercrafted, Exceptional) ====
 
{| class="wikitable" style="text-align:center;background:black;"
|-
|-
! Spyglass Material
! Spyglass Material
Line 154: Line 155:
|}
|}


====Maximum accuracy calculation====
==== Maximum Accuracy Calculation ====


100% * (0.5 + tool_bonus + cartography_skill * 0.0025)
The formula to calculate maximum accuracy is: 


===Demonstration===
<code>100% * (0.5 + tool_bonus + cartography_skill * 0.0025)</code> 
 
=== Demonstration ===


[[File:treasuremap-decipheringamap2.gif|link=]]
[[File:treasuremap-decipheringamap2.gif|link=]]


== Using a Shovel and Bonuses ==
Players must use a '''shovel''' to dig up a '''Treasure Chest'''. 


To begin, players must '''double-click the Shovel''', which will automatically attempt to locate any decoded Treasure Maps within their backpack. 


==Using a Shovel and Bonuses==
The player's '''[[Mining]] skill''', along with the '''quality and material bonus''' of the Shovel used, determines how close the player must be to the actual location of the chest in order to dig it up
* Players must use a [[Shovel]] to dig up a Treasure Chest
** Double-click the Shovel to attempt to locate any decoded Treasure Maps within a player's backpack
** A player's [[Mining]] skill as well as the quality and material bonus of the Shovel used determines how close the player must be to the actual location of the chest to dig it up
** When the Treasure Chest has been successfully located, a tracking arrow will point towards it


===Shovel Resource Bonuses===
Once a Treasure Chest has been successfully located, a '''tracking arrow''' will appear, pointing towards its location. 
* Base Search Range of 2
* Search range increased by (100% * (Mining Skill / 100))


Search ranges for Treasure Maps are further improved by using higher quality tools (tool bonuses stack with skill bonuses):
=== Shovel Resource Bonuses ===


{| class="wikitable" style="text-align: center;"
The base search range for Treasure Chests is '''2 tiles'''. This range is further increased based on the player's '''Mining skill''', calculated as: 
 
<code>Search range increased by (100% * (Mining Skill / 100))</code> 
 
Additionally, using higher-quality tools further improves the search range. '''Tool bonuses stack with skill bonuses'''. 
 
{| class="wikitable" style="text-align: center;background:black;"
! Material
! Material
! Search Range
! Search Range
Line 214: Line 220:
|}
|}


== Discovering a Treasure Chest ==
When a player successfully digs up a '''Treasure Chest''', a wave of '''monsters''' will immediately spawn. These monsters must be defeated before the chest can be accessed. 
Additional waves of monsters will continue to spawn over time, depending on the '''Treasure Map difficulty'''. These waves will keep appearing until the chest is either '''"Demolished"''' by the player who originally dug it up or until it naturally '''decays'''. 
Any player who is '''not in the Party''' of the person who dug up the Treasure Chest will commit a '''criminal act''' (turning gray) if they attempt to open the chest or take any items from it. 


'''Treasure Map Chests''' spawn a '''single wave of monsters''', which appears '''3-5 seconds''' after the chest has been unearthed. 


==Discovering a Treasure Chest==
Players must defeat all spawned creatures before they can
* When a player has successfully dug up a Treasure Chest, a wave of monsters will appear which must be cleared before the Treasure Chest can be accessed
* Additional waves of monsters will generate after a time, based on the Treasure Map difficulty, until the Chest has been "Demolished" by the person who dug the Chest up, or after it decays
* Any player not in the Party of the person who dug up the Treasure Chest will perform a criminal act (and turn gray) if they open the chest or take any items
* Treasure Map Chests have a single wave of spawn, and this spawn occurs 3-5 seconds after digging up the Chest
* Players are unable to Lockpick, Snoop, or Demolish a Treasure Map Chest until all creature spawns are killed
* Players are unable to Demolish a Treasure Map Chest until it has been unlocked


* Lockpick the chest 
* Snoop inside the chest 
* Demolish the chest 
Additionally, a '''Treasure Map Chest''' '''cannot be demolished''' until it has been '''unlocked'''. 


[[File:treasuremap-diggingupchest.gif|link=]]
[[File:treasuremap-diggingupchest.gif|link=]]


== Unlocking a Treasure Chest ==
'''Treasure Map Chests''' will no longer spawn as '''Trapped''', though they will still spawn '''Locked''' as usual. 


The '''difficulty of Creature Spawns''' from Treasure Map Chests has been increased and now scales more appropriately to the level of each chest. 


==Unlocking a Treasure Chest==
[[File:treasurechest4a.png|link=]]
* Treasure Map Chests will no longer spawn as Trapped (they will still spawn Locked as normal)
* The difficulty of Creature Spawns of Treasure Map Chests have been increased and will scale more appropriately to the level of each Treasure Map Chest


[[File:treasurechest4a.png|link=]]
=== Multi-Clienting Prevention ===
 
To prevent abuse, a penalty is applied if multiple characters from the '''same IP address''' interact with creatures spawned from a single Treasure Map Chest. 
 
If two or more characters from the same IP either use '''Barding skills''' or deal '''damage''' to creatures from the same Treasure Map Chest within the last '''60 seconds''', all characters on that IP will have their '''damage reduced to 1''' against those creatures. This penalty lasts until '''60 seconds pass''' without any multi-clienting occurring. 
 
=== Lockpicking ===
 
When a player begins a '''Lockpicking attempt''' on a Treasure Map Chest, no other player may attempt to pick the same chest for the next '''3 seconds'''. This restriction ensures that only '''one player may attempt to unlock the chest at a time'''. 
 
Additionally, '''"Effective Lockpicking Skill"''' Mastery Chain Links have been renamed to '''"Effective Skill on Chests"''' to better clarify their purpose. 
 
=== Treasure Map Chest Experience Sharing ===
 
If the player who successfully '''lockpicks''' a Treasure Map Chest is in a '''Party''' and has '''"Share Experience"''' toggled in their party settings, then:
 
* Any '''Mastery Chain Experience''' and '''Aspect Experience''' they earn will be divided evenly among all other party members within '''50 tiles'''. 
* Only players who also have '''"Share Experience"''' toggled will benefit from this distribution.
 
== Looting a Treasure Chest ==
Players cannot '''Lockpick, Snoop, or Demolish''' a Treasure Map Chest until all '''creature spawns are defeated'''. 
 
Any player who is '''not in the Party''' of the player who dug up the Treasure Chest will commit a '''criminal act''' (turning gray) if they attempt to open the chest or take any items from it. 


===Multi Clienting Prevention===
When a player '''completes a Treasure Map Chest''' and chooses to '''Demolish''' it through the '''[[Context Menu]]''', they have a chance to receive a special '''Treasure Map Chest container''' as a loot item. This chance is determined by the formula: 
* If two or more characters from the same IP address either Bard or Damage creatures spawned from the same Treasure Map Chest within the last 60 seconds, all characters on their IP address will have their Damage Dealt reduced to 1 against creatures from that Treasure Map Chest until 60 seconds pass without any multi-clienting occurring


===Lockpicking===
<code>Chance = (Map Level x 1%)</code> 
* Once a player resolves either a Lockpicking attempt on a Treasure Map Chest no other player may attempt to make an additional attempt on that same chest for the next 3 seconds (i.e. only one player may attempt chests at a time)
** "Effective Lockpicking Skill" Mastery Chain Links have been renamed to "Effective Skill on Chests" to better clarify their purpose


===Treasure Map Chest Experience Sharing===
=== Treasure Map Deletion ===
* If the player that successfully lockpicks a Treasure Map Chest is in a Party and has "Share Experience" toggled in their party settings, any Mastery Chain Experience and Aspect Experience they earn will be divided evenly amongst all other members of the party within 50 tiles that also have "Share Experience" toggled


Treasure Maps will be '''automatically deleted''' when their corresponding Treasure Map Chest is completed or removed. 


==Looting a Treasure Chest==
* Treasure Map Chests of '''Level 1-7''' will now have a '''1-hour duration''' before they (and any remaining creatures or items) are deleted. 
* Players are unable to Lockpick, Snoop, or Demolish a Treasure Map Chest until all creature spawns are killed
* Treasure Map Chests of '''Level 8 (Lore Boss Chests)''' will continue to have a '''2-hour duration'''. 
* Any player not in the Party of the person who dug up the Treasure Chest will perform a criminal act (and turn gray) if they open the chest or take any items
* Treasure Map Chests that are '''empty''' will now automatically delete in '''1 minute''' (previously '''5 minutes''')
* When a player completes a Treasure Map Chest and Demolishes the Chest through the [[Context Menu]] on the Chest, they have a (Map Level x 1%) chance to receive a special Treasure Map Chest container as a loot item
* Treasure Maps will automatically delete when their corresponding Treasure Map Chest is completed/deleted
** Treasure Map Chests of Level 1-7 will now have a 1 Hour duration before they (and any creatures/items) will delete
** Treasure Map Chests of Level 8 (Lore Boss Chests) will continue to have a 2 Hour duration (same as before)
** Treasure Map Chests that are empty will now automatically delete in 1 minute (previously was 5 minutes)


[[File:treasuremap-openingachest.gif|link=]]
[[File:treasuremap-openingachest.gif|link=]]


 
== Treasure Map Tome ==
==Treasure Map Tome==
{{Main|Treasure Map Tome}}
[[File:treasuremaptome.png|right|100px]]
The '''Treasure Map Tome''' is an item available for purchase at the '''Prevalian Merchant''' or through '''Achievements'''. It allows players to store and organize both deciphered and undeciphered treasure maps.
* Players can purchase Treasure Map Tomes from the [[Prevalian Merchant]] or with [[Achievements|Achievement Points]]
* Treasure Map tomes allow players to store and organize Treasure Maps, both deciphered and undeciphered
[[File:TreasureMapTomeGump.png|center]]

Latest revision as of 09:47, 10 March 2025

Treasure Maps are valuable items found as loot in various ways. They lead players to hidden treasure chests buried across the world, containing valuable rewards. Treasure maps have 8 levels of difficulty, each increasing in complexity and rewards. There are over 1,600 possible treasure chest locations, making treasure hunting an adventurous challenge. Players can decipher a map and dig up the chest separately, allowing teamwork in the treasure-hunting process.

Deciphering a Treasure Map

Deciphering a Treasure Map requires the Cartography skill and a Spyglass.

Spyglasses have a limited number of uses and provide bonuses based on their quality and resource material. To decipher a map, players must double-click the Spyglass and then target the Treasure Map.

Players can make additional Cartography attempts using the Spyglass to further improve the accuracy of the Treasure Map. However, the player who deciphers a Treasure Map does not have to be the one to dig up the chest.

Treasure Map Levels

Level Name
1 Plainly Drawn
2 Expertly Drawn
3 Adeptly Drawn
4 Cleverly Drawn
5 Deviously Drawn
6 Ingeniously Drawn
7 Diabolically Drawn
8 Legendarily Drawn

Success Chance

The success chance for deciphering a Treasure Map is affected by both the level modifier of the map and any tool bonuses from the Spyglass.

Level Modifier

Level Level Modifier
1 to 4 0.625
5 0.59375
6 0.525
7 0.47925
8 0.4465

Tool Bonus (Mastercrafted, Exceptional)

Spyglass Material Tool Bonus
Regular 0
Dull Copper 0.025
Shadow Iron 0.05
Copper 0.075
Bronze 0.1
Gold 0.125
Agapite 0.15
Verite 0.175
Valorite 0.2
Avarite 0.225

Success Chance Calculation

The formula to calculate success chance is:

100% * [0.25 + tool_bonus + (0.025 * cartography_skill) - (tmap_level - 1) * tmap_level_modifier]

Maximum Accuracy

Tool Bonus (Mastercrafted, Exceptional)

Spyglass Material Tool Bonus
Regular 0
Dull Copper 0.05
Shadow Iron 0.1
Copper 0.15
Bronze 0.2
Gold 0.25
Agapite 0.3
Verite 0.35
Valorite 0.4
Avarite 0.45

Maximum Accuracy Calculation

The formula to calculate maximum accuracy is:

100% * (0.5 + tool_bonus + cartography_skill * 0.0025)

Demonstration

Using a Shovel and Bonuses

Players must use a shovel to dig up a Treasure Chest.

To begin, players must double-click the Shovel, which will automatically attempt to locate any decoded Treasure Maps within their backpack.

The player's Mining skill, along with the quality and material bonus of the Shovel used, determines how close the player must be to the actual location of the chest in order to dig it up.

Once a Treasure Chest has been successfully located, a tracking arrow will appear, pointing towards its location.

Shovel Resource Bonuses

The base search range for Treasure Chests is 2 tiles. This range is further increased based on the player's Mining skill, calculated as:

Search range increased by (100% * (Mining Skill / 100))

Additionally, using higher-quality tools further improves the search range. Tool bonuses stack with skill bonuses.

Material Search Range

Exceptional
+25%

Mastercrafted
+50%

Dull Copper
+30%

Shadow
+40%

Copper
+50%

Bronze
+60%

Gold
+70%

Agapite
+80%

Verite
+90%

Valorite
+100%

Avarite
+110%

Discovering a Treasure Chest

When a player successfully digs up a Treasure Chest, a wave of monsters will immediately spawn. These monsters must be defeated before the chest can be accessed.

Additional waves of monsters will continue to spawn over time, depending on the Treasure Map difficulty. These waves will keep appearing until the chest is either "Demolished" by the player who originally dug it up or until it naturally decays.

Any player who is not in the Party of the person who dug up the Treasure Chest will commit a criminal act (turning gray) if they attempt to open the chest or take any items from it.

Treasure Map Chests spawn a single wave of monsters, which appears 3-5 seconds after the chest has been unearthed.

Players must defeat all spawned creatures before they can:

  • Lockpick the chest
  • Snoop inside the chest
  • Demolish the chest

Additionally, a Treasure Map Chest cannot be demolished until it has been unlocked.

Unlocking a Treasure Chest

Treasure Map Chests will no longer spawn as Trapped, though they will still spawn Locked as usual.

The difficulty of Creature Spawns from Treasure Map Chests has been increased and now scales more appropriately to the level of each chest.

Multi-Clienting Prevention

To prevent abuse, a penalty is applied if multiple characters from the same IP address interact with creatures spawned from a single Treasure Map Chest.

If two or more characters from the same IP either use Barding skills or deal damage to creatures from the same Treasure Map Chest within the last 60 seconds, all characters on that IP will have their damage reduced to 1 against those creatures. This penalty lasts until 60 seconds pass without any multi-clienting occurring.

Lockpicking

When a player begins a Lockpicking attempt on a Treasure Map Chest, no other player may attempt to pick the same chest for the next 3 seconds. This restriction ensures that only one player may attempt to unlock the chest at a time.

Additionally, "Effective Lockpicking Skill" Mastery Chain Links have been renamed to "Effective Skill on Chests" to better clarify their purpose.

Treasure Map Chest Experience Sharing

If the player who successfully lockpicks a Treasure Map Chest is in a Party and has "Share Experience" toggled in their party settings, then:

  • Any Mastery Chain Experience and Aspect Experience they earn will be divided evenly among all other party members within 50 tiles.
  • Only players who also have "Share Experience" toggled will benefit from this distribution.

Looting a Treasure Chest

Players cannot Lockpick, Snoop, or Demolish a Treasure Map Chest until all creature spawns are defeated.

Any player who is not in the Party of the player who dug up the Treasure Chest will commit a criminal act (turning gray) if they attempt to open the chest or take any items from it.

When a player completes a Treasure Map Chest and chooses to Demolish it through the Context Menu, they have a chance to receive a special Treasure Map Chest container as a loot item. This chance is determined by the formula:

Chance = (Map Level x 1%)

Treasure Map Deletion

Treasure Maps will be automatically deleted when their corresponding Treasure Map Chest is completed or removed.

  • Treasure Map Chests of Level 1-7 will now have a 1-hour duration before they (and any remaining creatures or items) are deleted.
  • Treasure Map Chests of Level 8 (Lore Boss Chests) will continue to have a 2-hour duration.
  • Treasure Map Chests that are empty will now automatically delete in 1 minute (previously 5 minutes).

Treasure Map Tome

The Treasure Map Tome is an item available for purchase at the Prevalian Merchant or through Achievements. It allows players to store and organize both deciphered and undeciphered treasure maps.