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Potion Codex: Difference between revisions

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== Restrictions ==
== Restrictions ==
* A minimum of '''80 printed [[Alchemy]]''' skill is required to use a '''Potion Codex'''.
A minimum of '''80 printed [[Alchemy]]''' skill is required to use a '''Potion Codex'''.


== Potion Codex Upgrades ==
== Potion Codex Upgrades ==

Latest revision as of 12:49, 9 March 2025

Players can craft a Potion Codex using the Inscription skill. To use a Potion Codex, players must have a minimum of 80 printed Alchemy skill.

The Potion Codex is a Blessed item that enhances the effectiveness and utility of potions. Players earn Potion Codex Experience while killing creatures. As they accumulate experience, they unlock up to a maximum of 20 Upgrade Points, which can be spent on various Potion Upgrades.

Players can reset their spent points once every 5 minutes.

Restrictions

A minimum of 80 printed Alchemy skill is required to use a Potion Codex.

Potion Codex Upgrades

Below is a list of available Potion Codex Upgrades:

Potion Codex Upgrades
Name Points Per Tier Description
Acrid 1/2/3 Chance of resolving Poison Sting on melee attacks with poisoned weapons increased by (10% / 20% / 30%) of normal
Bandolier 1/2/3 Reduces potion usage cooldown by (1 / 2 / 3) seconds
Will not work if player is currently Flagged in PvP
Elixir 1/2/3 Heal Potions heal an additional (10% / 20% / 30%) divided over the next 3 seconds
Will not work if player is currently Flagged in PvP
Freedom 1/2/3 If player has a creature-applied Hinder or Entangle effect in place, the first Total Refresh Potion used every (90 / 60 / 30) seconds will remove those effects
Mixed Results 1/2/3 Duration of Strength, Agility, and Magic Resist Potions increased by (100% / 200% / 300%) and player receives (0.5% / 1.0% / 1.5%) Damage Resistance against Creatures for each of those potions active
Panacea 1/2/3 If player has any Bleed or Disease effects active, the first Greater Cure Potion used every 30 seconds will reduce the remaining tick damage of those effects by (25% / 50% / 75%)
Refinement 1/2/3 Player has a (10% / 20% / 30%) chance to not consume a potion when used (resolved seperately from Potion Satchels)
Will not count when applying Poison Potions
Will not work if player is currently Flagged in PvP
Volatile 1/2/3 Explosion Potion damage against Creatures increased by (10% / 20% / 30%) and has a (10% / 20% / 30%) to increase its radius against Creatures by 1