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Weapon and Parry Codex: Difference between revisions

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When a player reaches '''Rank 5''' in any stance, they unlock the ability to select a '''Finisher'''.  
When a player reaches '''Rank 5''' in any stance, they unlock the ability to select a '''Finisher'''.  


Weapon finishers are powerful melee hits that trigger randomly when attacking a creature below '''25% health''' (or '''33% health''' for [[Boss-Type Creature|bosses]]). '''Parry Finishers''', on the other hand, activate defensively when a player drops below '''33% of their max health'''.  
Weapon finishers are powerful melee hits that trigger randomly when attacking a creature below '''25% health''' (or '''33% health''' for [[bosses]]). '''Parry Finishers''', on the other hand, activate defensively when a player drops below '''33% of their max health'''.  


Each Codex provides '''two Finisher options''', which can be toggled freely.
Each Codex provides '''two Finisher options''', which can be toggled freely.

Latest revision as of 05:19, 28 March 2025

The Weapon and Parry Codices provide a player progression system in Outlands, allowing players to enhance their weapon skills by leveling Codex Stances, unlocking Finishers, and gaining unique Abilities for their respective weapon skill. Players can craft Codices using the Inscription skill.

All Codices are Blessed and cannot be stolen. To use a Weapon Codex, players must have at least 80 Tactics and 80 in their respective weapon skill. The exception to this is the Arcane Codex, which requires 80 Wrestling and 80 Arcane skill. In contrast, a Parry Codex requires 80 Tactics or 80 Wrestling and 80 Parrying.

Skill requirements are based on printed skill, meaning any Tactics bonus from crafted or magical weapons does not contribute to meeting the 80 Tactics requirement. Each character's Codex Profile is stored on a per-character basis and not in the item itself, ensuring that progress is saved even if the Codex is lost or replaced. However, players must still have the Codex in their backpack to level and use it.

Weapon abilities and finishers cannot be triggered on backstabs.

Weapon Codices

Arcane

Archery

Fencing

Fishing

Macing

Swords

Wrestling

Parrying

Experience and Upgrade Points

Players gain experience towards Codices by killing creatures while using a weapon type matching a Codex they meet the skill requirements for.

A Parry Codex will gain experience as long as the player has a two-handed weapon or shield equipped. Players can level multiple Codices at once, provided their weapon matches one and they meet the required skill levels.

Each Upgrade Point requires 5,000 gold-earned worth of experience.

Rank Upgrade Points XP Needed
1 4 20,000
2 8 40,000
3 12 60,000
4 16 80,000
5 20 100,000
6 40 200,000
7 60 300,000
Weapon Abilities 50 250,000

Stances

By double-clicking a Codex, players can open their character's Codex Profile menu for that skill. The top half of the menu displays the five available Stances. Players can click the large button next to each stance to activate or deactivate it.

Players can single-click their Codex in their backpack to view which Stance and Finisher are currently activated for that skill. There is no cooldown between stance changes; however, each stance change will cost 3 Mana.

Stance Ranks

Each Stance can be upgraded up to Rank 7, with each rank costing progressively more points. Higher stance ranks provide more powerful effects.

Stance Auto-Renewal

Players can toggle Auto-Renew for their stance using checkboxes in the Codex Hotbar. This feature attempts to automatically reactivate a stance 10 seconds after activation. Auto-renewing is particularly useful for:

  • Wrestling Adoption Stance (which provides bonuses for the first 10 seconds of activation).
  • Discipline Armor Aspect mechanics (which interact with mana usage).

Note: If both a Weapon Codex Stance and a Parry Codex Stance are set to auto-renew, both will consume mana upon renewal.

Finishers

When a player reaches Rank 5 in any stance, they unlock the ability to select a Finisher.

Weapon finishers are powerful melee hits that trigger randomly when attacking a creature below 25% health (or 33% health for bosses). Parry Finishers, on the other hand, activate defensively when a player drops below 33% of their max health.

Each Codex provides two Finisher options, which can be toggled freely.

Finisher Tiers

  • When players first unlock Finishers, they start at Tier 1.
  • Each additional Rank 5 stance increases the Finisher Chance by 2%, up to a max of Tier 5.
  • Weapon finishers scale in damage and chance of occurring based on the weapon type.
  • The Finisher Chance is further increased by a player's Anatomy skill.

Weapon Abilities

Each Weapon Codex has three unique Weapon Abilities that players can unlock and activate. Unlocking a Weapon Ability requires 50 points.

Players must fully charge their Weapon Ability Meter before activating an ability. The meter fills every 6 seconds by 10% + (10% * (Arms Lore Skill / 100)), meaning a full charge takes 60 seconds by default but can be reduced to 24 seconds at max Arms Lore.

Once toggled, the ability will activate on the next melee hit.

Codex Hotbar

The Codex Hotbar allows players to quickly switch stances, finishers, and weapon abilities, as well as monitor their Weapon Ability Meter.

Players can access the Codex Hotbar via the hotbar button at the bottom of any Codex menu or by using the [CodexHotbar] command.

Codex Stances, Finishers, and Abilities

Arcane

Arcane Codex Stances, Finishers and Abilities
Type Name Description
Stance Leech Has a 3% chance per rank on hit to restore 10 mana
Stance Shield Weapon swings increase your damage resistance by 4% per rank for 5 seconds (does not stack)
Stance Scatter Deals an additional 2% of damage per rank to 3 additional random targets within 3 tiles, with each target hit having a 1% per rank chance to be hindered for 3 seconds
Stance Fracture Damage is increased by 2% per rank for every 25 armor rating target still has active (to a max of 8% per rank)
Stance Surge Damage is increased by 10% per rank if player has triggered an aspect special in the last 15 seconds
Finisher Drain Inflicts 250% of damage to target and restores 40 mana
Finisher Catalyst Inflicts 300% of Damage on target and consumes all Arcane Buildup, increasing Damage by (7% * Arcane Buildup Consumed)
Weapon Ability Seeking For next 15 seconds accuracy increased by 25% and attack speed increased by 15%
Weapon Ability Leyline For next 15 seconds player recovers 5 mana every 3 seconds
Weapon Ability Soulfire Immediately applies maximum arcane buildup

Archery

Archery Codex Stances, Finishers and Abilities

Type Name Description
Stance Arcane Accuracy and Damage increased by 3% per rank
Stance Fowling Weapon shots increase Damage Resistance towards target by 6% per rank for 5 seconds (does not stack)
Stance Incendiary Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
Stance Longshot Increases Range by (Rank / 2) rounded up, and Damage by 3% per rank
Stance Maiming Hinder effects last 10% longer per rank and Overpowered Hinder effects deal 10% more Damage per rank
Finisher Ricochet Deals 300% of Damage towards target and up to 2 additional random enemies within 6 tiles of target
Finisher Pincushion Makes 8 attacks against the target, with each having a 66% hit chance to inflict 100% Damage
Weapon Ability Skirmish For next 15 seconds damage increased by 25% and can fire while moving
Weapon Ability Full Draw For next 15 seconds damage increased by 35%, but must be stationary for 5 seconds to fire
Weapon Ability Repeater If not currently stealthed, immediately makes 3 additional hit attempts, each with a 66% chance to inflict 100% of weapon damage (scaled by weapon speed)

Fencing

Fencing Codex Stances, Finishers and Abilities

Type Name Description
Stance Aggressive Increases Attack Speed by 2.5% per rank but player takes 1% more Damage per rank from all sources
Stance Defensive Weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance Cleave Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
Stance Blackguard Successful hits have a 3% chance per rank to inflict a Disease effect on target that deals 200% Damage spread out over 20 seconds (on Stealth attack will instead deal 66% Damage)
Stance Fang Damage increased by 6.5% per rank while using a weapon coated with Greater Poison or higher
Finisher Assassinate Inflicts 400% Damage and immediately resolves up to an additional 500% Damage worth of Disease and Poison ticks (caused by the player) remaining on target
Finisher Flurry Increases Weapon Speed by 15% for 20 seconds (does not stack)
Weapon Ability Gambit For next 15 seconds damage increased by 40% but 10% chance any hits will convert into misses
Weapon Ability Swiftstrikes For next 15 seconds each hit increases attack speed by 5% (scaled by weapon speed) up to a max of 25%
Weapon Ability Bane Immediately resolve 3 poison ticks if player has an active weapon-applied poison on creature

Fishing

Fishing Codex Stances, Finishers and Abilities
Type Name Description
Stance Snipe Accuracy increased by 4% per rank
Stance Pin Down Weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance Skewer Deals an additional 6% of Damage per rank inflicted to a random target within 2 tiles and has a 2% chance per rank to apply a Pierce effect of 25 for 15 seconds to both targets
Stance Strafe Damage increased by 4% per rank if player's ship has moved within last 0.5 seconds with bonus doubled if target is not on same ship as player
Stance Heave [At Sea] Range increased by 1 per rank and Damage increased by 10% per rank, but 2% chance per rank any Hits will convert into Misses. [On Land] Increases Range by (rank / 2) rounded up and Damage by 3% per rank
Finisher Run Through Inflicts 500% Damage to target with Damage increased by 300% if target is on same ship as player
Finisher Salvo Deals 150% Damage to target, and then resolves 5 additional hits of 150% Damage randomized between target and all creatures within 4 tiles (max of 3 hits per creature)
Weapon Ability Rouse For next 15 seconds all damage dealt by ship crewmembers increased by 25%
Weapon Ability Scourge For next 15 seconds the impale weapon special will hit 2 additional targets, or apply an additional 30% damage bonus for each unused additional target
Weapon Ability Buoy Immediately restore 5% of each crewmembers health

Macing

Macefighting Codex Stances, Finishers and Abilities
Type Name Description
Stance Aggressive Increases Damage by 5% per rank but player takes 1% more Damage per rank from all sources
Stance Defensive Weapon Swings increase your Damage Resistance by 4% per rank for 5 seconds (does not stack)
Stance Cleave Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
Stance Wild Swing Increases Damage by 8% per rank, reduces Accuracy by 2% per rank
Stance Sunder Increases Pierce effects by an additional 5 Armor reduction per rank, and increases Damage by 4% per rank
Finisher Pulverize Inflicts 400% of Weapon Damage to target and applies a 5 second Hinder effect (duration scales with weapon speed)
Finisher Shatter Inflicts 250% of Damage to target. If player has any Pierce effects active on target, the effects are canceled but Damage is increased an additional 350%
Weapon Ability Pummel For next 15 seconds each hit increases damage by 10% (scaled by weapon speed) up to a max of 40%
Weapon Ability Stun For next 15 seconds weapon specials will also apply a (pierce effect / 10) second hinder to target
Weapon Ability Smash Melee hit that triggers ability has its damage increased by 300% (damage further scaled by weapon speed), but has a 25% chance to instead inflict 1 damage

Swords

Swordsmanship Codex Stances, Finishers and Abilities
Type Name Description
Stance Aggressive Increases Accuracy and Damage by 3.5% per rank but player takes 1% more Damage per rank from all sources
Stance Defensive Weapon Swings increase your Damage Resistance by 4% per rank for 5 seconds (does not stack)
Stance Cleave Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
Stance Warrior Increases Accuracy, Defense, and Damage by 2% per rank
Stance Flaying Increases non-Aspect Bleed Damage by 10% per rank
Finisher Bleed Out Applies a Bleed effect equal to 500% of Damage (only receives 50% of the bonuses from Flaying stance)
Finisher Execute Inflicts 350% of Damage to target and then immediately resolves all remaining Bleed tick damage on the target that has been inflicted by the player
Weapon Ability Spinslash For next 15 seconds accuracy, damage, and weapon special chance increased by 15%
Weapon Ability Rend Immediately resolve all remaining bleed ticks player has on target and for next 15 seconds new weapon special bleed effects are increased by 25% damage
Weapon Ability Chop Melee hit that triggers ability damage is increased by 200% (damage further scaled by weapon speed)

Wrestling

Wrestling Codex Stances, Finishers and Abilities
Type Name Description
Stance Dragon Weapon specials will consume up to 5 Mana to increase Damage by 5% per rank for each mana consumed (Bonus doubled for first 10 seconds after adopting stance)
Stance Crab Weapon swings increase your Damage Resistance by 3% per rank for 5 seconds (does not stack) (Bonus doubled for first 10 seconds after adopting stance)
Stance Spider Deals an additional 5% of Damage per rank inflicted to a random 2 additional targets within 2 tiles (Bonus doubled for first 10 seconds after adopting stance)
Stance Monkey Landing 3 hits in a row increases the damage of the 3rd hit by 15% per rank (Bonus doubled for first 10 seconds after adopting stance)
Stance Crane Has 2.5% chance per rank on Melee Hit to restore 10 health (Bonus doubled for first 10 seconds after adopting stance)
Finisher Chi Thrust Inflicts 150% of Weapon Damage to target. Will consume up to 25 mana and increase Damage by 50% per Mana Consumed
Finisher Zen Strike Inflicts 350% of Damage to target and restores 25 Health, 25 Stamina and 25 Mana
Weapon Ability Brawl For next 15 seconds each hit increases accuracy, damage, and attack speed by 4% (scaled by weapon speed) up to a max of 20%
Weapon Ability Haymaker For next 15 seconds player can trigger finishers when target is at 50% health or below, or after a 45 second cooldown on bosses
Weapon Ability Takedown Melee hit that triggers ability has 100% chance of weapon special and will apply 300% of normal weapon special effect

Parrying

Parry Codex Stances and Finishers
Type Name Description
Stance Shield Bash Increases Damage Resistance against player's combatant by 3% per rank and has a 4% per rank chance when hit by melee attack from combatant to Hinder them for 3 seconds
Stance Warding Reduces Poison, Bleed, and Disease tick damage by 8% per rank
Stance Testudo Damage Resistance increased by 1.5% per rank for each creature currently aggroed onto player up to a maximum of 5 creatures
Stance Mirror Reduces spell damage taken by 7% per rank
Stance Bulwark Increases Damage Resistance by 5% per rank if player has been stationary for 3 seconds or more
Finisher Last Stand Has a 5% chance per rank to reduce any damage taken to 1
Finisher Barrier Has a 10% chance per rank to reduce any Poison, Bleed, or Disease tick Damage to 1