m Fiend moved page Update:Outlands Patch October 28, 2024 to Outlands Patch October 28, 2024 |
No edit summary |
||
Line 7: | Line 7: | ||
}} | }} | ||
'''Outlands Patch | '''Outlands Patch October 28, 2024''' is a major update for ''[[Outlands]]''. | ||
3.24.0 added instanced hangars, freight elevators, item banks, and cargo missions to the [[Persistent Universe]] | 3.24.0 added instanced hangars, freight elevators, item banks, and cargo missions to the [[Persistent Universe]] | ||
== | == Phase 1 Rebalancing == | ||
This patch is considered '''"Phase 1"''' of a two-phase Rebalancing initiative on the server. | |||
'''Phase 1''' (this patch) primarily consists of nerfs/reductions to address currently overpowered mechanics and attempts to address the most common sources of '''"power creep"''' that are adversely affecting player balance and the long-term economic health of the server. | |||
'''Phase 2''' (next patch) will primarily consist of buffs/bonuses to address underperforming mechanics on the server, improve player build diversity, and introduce a large amount of '''QOL features'''. Some mechanics such as Swing Speed bonus that were reduced in existing mechanics will likely have new sources available for them, and some overly complicated gameplay systems will be overhauled to reduce tedious elements. | |||
== Creature DifficultyValue Rebalances == | |||
We have overhauled the algorithm that determines the '''"DifficultyValue"''' of creatures (based on their Stats/Skills/Abilities), which in turn dictates how much '''Gold''' (and Special/Rare loot) they drop as well as how much '''Experience''' they grant. | |||
The changes to DifficultyValue shouldn't impact '''"weak"''' creatures very much, and are more geared at reigning in our '''"stronger"''' creatures more dramatically in terms of loot/experience. | |||
== Looting Rights == | |||
When determining the '''Looting Rights''' on a creature, the earliest player to have damaged the creature will be treated as having dealt an additional '''+15% Damage Dealt''' against it. | |||
Effectively, the earliest player to engage a creature will receive additional credit towards Looting Rights on that creature, to help mitigate the ability of other players to '''"kill steal"''' it. | |||
* This mechanic will only apply against '''non-Boss''' creatures or creatures with '''100,000 Hit Points or less'''. | |||
* As a reminder, any player who has not damaged a creature ('''non-Boss''') within the last '''2 minutes''' will have their Damage History against that creature cleared (and is not considered a valid Looting Rights player for it). | |||
== Aspects == | |||
=== Air Aspect Armor === | |||
Now has the following effects: | |||
* '''Weapon Speed and Mana Regen Rate Bonus''' of (4% + (1.3% * Tier Level)) [Previously was 5% + (1.5% * Tier Level)] | |||
* '''Damage Resistance After Swing or Cast (5 Sec)''' of (5% + (1.5% * Tier Level)) [no change] | |||
* '''Chance to Avoid Movement Effects (5 Sec)''' of (20% + (5% * Tier Level)) [no change] | |||
=== Madness Armor === | |||
Now has the following effects: | |||
* '''All Damage for the player''' is increased by (12% + (3.5% * Tier Level)) [Previously was 16% + (4% * Tier Level)] | |||
* '''Chance Per Sec to Lose 10 HP After Dealing Damage''' of (4.5% + (1.5% * Tier Level)) [Previously was 3% + (1% * Tier Level)] | |||
== Finishers == | |||
=== Weapon Finishers === | |||
* Creatures ('''non-Boss''') must now be at '''25% Health or less''' in order for players to be able to land '''Weapon Finishers''' on them (previously was 33%). | |||
* The chance for a player to land a '''Weapon Finisher''' on a creature ('''non-Boss''') will be reduced to '''50% of normal''' if that player (and their followers) have dealt less than '''25% of the total damage''' that creature has received so far from all sources. | |||
=== Archery Ricochet === | |||
Now has the following description: | |||
''"Deals 300% of Damage towards target and up to 2 additional random enemies within 6 tiles of target."'' | |||
== Arcane Skill == | |||
=== Arcane Buildup === | |||
* Players will now receive a '''Spell Damage bonus''' against creatures equal to their current (Arcane Buildup * 40%) [Previously was 50%]. | |||
* Players will now receive a '''Damage Resistance bonus''' against creatures equal to their current (Arcane Buildup * 15%) [Previously was 25%]. | |||
=== Arcane Runes === | |||
Players with the '''Arcane Skill''' will now receive a (50% * (Arcane Skill / 100)) bonus to the effectiveness of nearby '''Arcane Runes''' [Previously was (100% * (Arcane Skill / 100))]. | |||
== Stealth Backstab == | |||
* The '''Damage Multiplier''' for '''Stealth Backstabs''' is now '''+800% to +1600%''' (scaled to weapon speed). | |||
== Slayer Weapon Bonuses == | |||
The '''Damage Bonuses''' provided from '''Slayer Weapons''' have been rebalanced as follows: | |||
* '''Lesser''': +15% (no change) | |||
* '''Regular''': +20% (previously was 30%) | |||
* '''Greater''': +25% (previously was 45%) | |||
== Mastery Chain Link Bonuses == | |||
The bonuses from the following '''Mastery Chain Links''' have been adjusted as follows: | |||
=== Melee Swing Speed === | |||
* '''Bronze''': 0.8% (previously was 1.0%) | |||
* '''Silver''': 1.0% (previously was 1.25%) | |||
* '''Gold''': 1.2% (previously was 1.5%) | |||
* '''Corrupted''': 1.3% (previously was 1.625%) | |||
=== Backstab Damage === | |||
* '''Bronze''': 4.5% (previously was 5.0%) | |||
* '''Silver''': 5.625% (previously was 6.25%) | |||
* '''Gold''': 6.75% (previously was 7.5%) | |||
* '''Corrupted''': 7.3125% (previously was 8.125%) | |||
== Guild Favors == | |||
=== Duration === | |||
All '''Guild Favors''' now have a '''Duration of 1 Day''' (previously varied by Rarity). | |||
=== Guild Favor Bonuses === | |||
The '''Bonuses''' provided from '''Guild Favors''' have been rebalanced as follows: | |||
* '''Damage Bonus''' | |||
* Common: +10% (previously was 15%) | |||
* Uncommon: +12.5% (previously was 20%) | |||
* Rare: +15% (previously was 25%) | |||
* '''Slayer Group Bonus''' | |||
* Common: +15% (no change) | |||
* Uncommon: +20% (previously was 30%) | |||
* Rare: +25% (previously was 45%) | |||
* '''Gold Bonus''' | |||
* Common: +15% (no change) | |||
* Uncommon: +20% (previously was 25%) | |||
* Rare: +25% (previously was 35%) | |||
== Poisoning == | |||
=== Melee Weapon Poison Sting === | |||
* If a player delivers a '''Poison Sting''' on a Melee attack, there will now be a '''5-second cooldown''' before that player can deliver another Poison Sting. | |||
== Chivalry == | |||
=== Cleanse by Fire === | |||
* If a player's '''Cleanse By Fire''' ability damages a target, there will be a '''5-second cooldown''' before the ability can inflict damage again (Poison Curing will resolve as normal). | |||
== Houses == | |||
* '''House Boats''' that enter the '''IDOC (In Danger of Collapse)''' stage will now always resolve as a '''Housing Ownership Lottery''' (i.e. they will not collapse). | |||
== Pit Trials == | |||
=== Creature Gold Values === | |||
* The '''Gold Value''' of Creatures in '''Pit Trials''' will now be reduced to '''50%''' of their normal values (this will also impact their '''Special/Rare Loot''' chances). | |||
=== Bonuses === | |||
Players participating in '''Pit Trials''' will '''no longer''' receive Bonuses from the following: | |||
* '''Guild Favor Bonuses''' | |||
* '''King's Faire Shady Fortune Teller Damage Bonus''' | |||
=== Pit Trial Stats Reset === | |||
* When this patch goes live, we will be '''resetting''' the stats/ranks for '''Pit Trials''' (Weekly / Seasonal / Lifetime) to account for rules changes. | |||
* Players will '''not''' lose any earned progress on things earned from Pit Trials, such as '''Netherzone Achievements / Netherzone Redline XP / etc.''' |
Revision as of 12:38, 10 March 2025


Outlands Patch October 28, 2024 is a major update for Outlands.
3.24.0 added instanced hangars, freight elevators, item banks, and cargo missions to the Persistent Universe
Phase 1 Rebalancing
This patch is considered "Phase 1" of a two-phase Rebalancing initiative on the server.
Phase 1 (this patch) primarily consists of nerfs/reductions to address currently overpowered mechanics and attempts to address the most common sources of "power creep" that are adversely affecting player balance and the long-term economic health of the server.
Phase 2 (next patch) will primarily consist of buffs/bonuses to address underperforming mechanics on the server, improve player build diversity, and introduce a large amount of QOL features. Some mechanics such as Swing Speed bonus that were reduced in existing mechanics will likely have new sources available for them, and some overly complicated gameplay systems will be overhauled to reduce tedious elements.
Creature DifficultyValue Rebalances
We have overhauled the algorithm that determines the "DifficultyValue" of creatures (based on their Stats/Skills/Abilities), which in turn dictates how much Gold (and Special/Rare loot) they drop as well as how much Experience they grant.
The changes to DifficultyValue shouldn't impact "weak" creatures very much, and are more geared at reigning in our "stronger" creatures more dramatically in terms of loot/experience.
Looting Rights
When determining the Looting Rights on a creature, the earliest player to have damaged the creature will be treated as having dealt an additional +15% Damage Dealt against it.
Effectively, the earliest player to engage a creature will receive additional credit towards Looting Rights on that creature, to help mitigate the ability of other players to "kill steal" it.
- This mechanic will only apply against non-Boss creatures or creatures with 100,000 Hit Points or less.
- As a reminder, any player who has not damaged a creature (non-Boss) within the last 2 minutes will have their Damage History against that creature cleared (and is not considered a valid Looting Rights player for it).
Aspects
Air Aspect Armor
Now has the following effects:
- Weapon Speed and Mana Regen Rate Bonus of (4% + (1.3% * Tier Level)) [Previously was 5% + (1.5% * Tier Level)]
- Damage Resistance After Swing or Cast (5 Sec) of (5% + (1.5% * Tier Level)) [no change]
- Chance to Avoid Movement Effects (5 Sec) of (20% + (5% * Tier Level)) [no change]
Madness Armor
Now has the following effects:
- All Damage for the player is increased by (12% + (3.5% * Tier Level)) [Previously was 16% + (4% * Tier Level)]
- Chance Per Sec to Lose 10 HP After Dealing Damage of (4.5% + (1.5% * Tier Level)) [Previously was 3% + (1% * Tier Level)]
Finishers
Weapon Finishers
- Creatures (non-Boss) must now be at 25% Health or less in order for players to be able to land Weapon Finishers on them (previously was 33%).
- The chance for a player to land a Weapon Finisher on a creature (non-Boss) will be reduced to 50% of normal if that player (and their followers) have dealt less than 25% of the total damage that creature has received so far from all sources.
Archery Ricochet
Now has the following description: "Deals 300% of Damage towards target and up to 2 additional random enemies within 6 tiles of target."
Arcane Skill
Arcane Buildup
- Players will now receive a Spell Damage bonus against creatures equal to their current (Arcane Buildup * 40%) [Previously was 50%].
- Players will now receive a Damage Resistance bonus against creatures equal to their current (Arcane Buildup * 15%) [Previously was 25%].
Arcane Runes
Players with the Arcane Skill will now receive a (50% * (Arcane Skill / 100)) bonus to the effectiveness of nearby Arcane Runes [Previously was (100% * (Arcane Skill / 100))].
Stealth Backstab
- The Damage Multiplier for Stealth Backstabs is now +800% to +1600% (scaled to weapon speed).
Slayer Weapon Bonuses
The Damage Bonuses provided from Slayer Weapons have been rebalanced as follows:
- Lesser: +15% (no change)
- Regular: +20% (previously was 30%)
- Greater: +25% (previously was 45%)
Mastery Chain Link Bonuses
The bonuses from the following Mastery Chain Links have been adjusted as follows:
Melee Swing Speed
- Bronze: 0.8% (previously was 1.0%)
- Silver: 1.0% (previously was 1.25%)
- Gold: 1.2% (previously was 1.5%)
- Corrupted: 1.3% (previously was 1.625%)
Backstab Damage
- Bronze: 4.5% (previously was 5.0%)
- Silver: 5.625% (previously was 6.25%)
- Gold: 6.75% (previously was 7.5%)
- Corrupted: 7.3125% (previously was 8.125%)
Guild Favors
Duration
All Guild Favors now have a Duration of 1 Day (previously varied by Rarity).
Guild Favor Bonuses
The Bonuses provided from Guild Favors have been rebalanced as follows:
- Damage Bonus
* Common: +10% (previously was 15%) * Uncommon: +12.5% (previously was 20%) * Rare: +15% (previously was 25%)
- Slayer Group Bonus
* Common: +15% (no change) * Uncommon: +20% (previously was 30%) * Rare: +25% (previously was 45%)
- Gold Bonus
* Common: +15% (no change) * Uncommon: +20% (previously was 25%) * Rare: +25% (previously was 35%)
Poisoning
Melee Weapon Poison Sting
- If a player delivers a Poison Sting on a Melee attack, there will now be a 5-second cooldown before that player can deliver another Poison Sting.
Chivalry
Cleanse by Fire
- If a player's Cleanse By Fire ability damages a target, there will be a 5-second cooldown before the ability can inflict damage again (Poison Curing will resolve as normal).
Houses
- House Boats that enter the IDOC (In Danger of Collapse) stage will now always resolve as a Housing Ownership Lottery (i.e. they will not collapse).
Pit Trials
Creature Gold Values
- The Gold Value of Creatures in Pit Trials will now be reduced to 50% of their normal values (this will also impact their Special/Rare Loot chances).
Bonuses
Players participating in Pit Trials will no longer receive Bonuses from the following:
- Guild Favor Bonuses
- King's Faire Shady Fortune Teller Damage Bonus
Pit Trial Stats Reset
- When this patch goes live, we will be resetting the stats/ranks for Pit Trials (Weekly / Seasonal / Lifetime) to account for rules changes.
- Players will not lose any earned progress on things earned from Pit Trials, such as Netherzone Achievements / Netherzone Redline XP / etc.