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Outlands Patch October 28, 2024: Difference between revisions

Outlands patch released on 2024-10-28
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Line 80: Line 80:
* '''Gold''': 1.2% (previously was 1.5%)
* '''Gold''': 1.2% (previously was 1.5%)
* '''Corrupted''': 1.3% (previously was 1.625%)
* '''Corrupted''': 1.3% (previously was 1.625%)
=== Damage to Barded Creatures ===
* '''Bronze''': 1.75% (previously was 2.0%)
* '''Silver''': 2.1875% (previously was 2.25%)
* '''Gold''': 2.625% (previously was 3.0%)
* '''Corrupted''': 2.84375% (previously was 3.25%)
=== Damage to Poisoned Creatures ===
* '''Bronze''': 1.75% (previously was 2.0%)
* '''Silver''': 2.1875% (previously was 2.25%)
* '''Gold''': 2.625% (previously was 3.0%)
* '''Corrupted''': 2.84375% (previously was 3.25%)
=== Damage to Diseased Creatures ===
* '''Bronze''': 2.0% (previously was 2.5%)
* '''Silver''': 2.5% (previously was 3.125%)
* '''Gold''': 3.0% (previously was 3.75%)
* '''Corrupted''': 3.25% (previously was 4.0625%)
=== Damage to Creatures Above 66% HP ===
* '''Bronze''': 2.0% (previously was 2.5%)
* '''Silver''': 2.5% (previously was 3.125%)
* '''Gold''': 3.0% (previously was 3.75%)
* '''Corrupted''': 3.25% (previously was 4.0625%)


=== Backstab Damage ===
=== Backstab Damage ===
Line 86: Line 110:
* '''Gold''': 6.75% (previously was 7.5%)
* '''Gold''': 6.75% (previously was 7.5%)
* '''Corrupted''': 7.3125% (previously was 8.125%)
* '''Corrupted''': 7.3125% (previously was 8.125%)
=== Poison Damage/Resist Ignore ===
* '''Bronze''': 4.0% (previously was 4.5%)
* '''Silver''': 5.0% (previously was 5.625%)
* '''Gold''': 6.0% (previously was 6.75%)
* '''Corrupted''': 6.5% (previously was 7.3125%)
=== Melee Aspect Effect Chance ===
* '''Bronze''': 4.5% (previously was 5.0%)
* '''Silver''': 5.625% (previously was 6.25%)
* '''Gold''': 6.75% (previously was 7.5%)
* '''Corrupted''': 7.3125% (previously was 8.125%)
=== Spellbook Aspect Effect Chance ===
* '''Bronze''': 4.5% (previously was 5.0%)
* '''Silver''': 5.625% (previously was 6.25%)
* '''Gold''': 6.75% (previously was 7.5%)
* '''Corrupted''': 7.3125% (previously was 8.125%)
=== Dungeon Damage ===
Includes the following Links:
* '''Aegis Keep Damage'''
* '''Cavernam Damage'''
* '''Darkmire Temple Damage'''
* '''Inferno Damage'''
* '''Kraul Hive Damage'''
* '''Mausoleum Damage'''
* '''Mount Petram Damage'''
* '''Nusero Damage'''
* '''Ossuary Damage'''
* '''Pulma Damage'''
* '''Shadowspire Cathedral Damage'''
* '''Wilderness Damage'''
* '''Time Dungeon Damage'''
* '''Netherzone Damage'''
* '''Bronze''': 2.0% (previously was 2.5%)
* '''Silver''': 2.5% (previously was 3.125%)
* '''Gold''': 3.0% (previously was 3.75%)
* '''Corrupted''': 3.25% (previously was 4.0625%)


== Guild Favors ==
== Guild Favors ==

Revision as of 12:42, 10 March 2025

Released
2024-10-28 - 10 months ago

Outlands Patch October 28, 2024 is a major update for Outlands.

3.24.0 added instanced hangars, freight elevators, item banks, and cargo missions to the Persistent Universe

Phase 1 Rebalancing

This patch is considered "Phase 1" of a two-phase Rebalancing initiative on the server.

Phase 1 (this patch) primarily consists of nerfs/reductions to address currently overpowered mechanics and attempts to address the most common sources of "power creep" that are adversely affecting player balance and the long-term economic health of the server.

Phase 2 (next patch) will primarily consist of buffs/bonuses to address underperforming mechanics on the server, improve player build diversity, and introduce a large amount of QOL features. Some mechanics such as Swing Speed bonus that were reduced in existing mechanics will likely have new sources available for them, and some overly complicated gameplay systems will be overhauled to reduce tedious elements.

Creature DifficultyValue Rebalances

We have overhauled the algorithm that determines the "DifficultyValue" of creatures (based on their Stats/Skills/Abilities), which in turn dictates how much Gold (and Special/Rare loot) they drop as well as how much Experience they grant.

The changes to DifficultyValue shouldn't impact "weak" creatures very much, and are more geared at reigning in our "stronger" creatures more dramatically in terms of loot/experience.

Looting Rights

When determining the Looting Rights on a creature, the earliest player to have damaged the creature will be treated as having dealt an additional +15% Damage Dealt against it.

Effectively, the earliest player to engage a creature will receive additional credit towards Looting Rights on that creature, to help mitigate the ability of other players to "kill steal" it.

  • This mechanic will only apply against non-Boss creatures or creatures with 100,000 Hit Points or less.
  • As a reminder, any player who has not damaged a creature (non-Boss) within the last 2 minutes will have their Damage History against that creature cleared (and is not considered a valid Looting Rights player for it).

Aspects

Air Aspect Armor

Now has the following effects:

  • Weapon Speed and Mana Regen Rate Bonus of (4% + (1.3% * Tier Level)) [Previously was 5% + (1.5% * Tier Level)]
  • Damage Resistance After Swing or Cast (5 Sec) of (5% + (1.5% * Tier Level)) [no change]
  • Chance to Avoid Movement Effects (5 Sec) of (20% + (5% * Tier Level)) [no change]

Madness Armor

Now has the following effects:

  • All Damage for the player is increased by (12% + (3.5% * Tier Level)) [Previously was 16% + (4% * Tier Level)]
  • Chance Per Sec to Lose 10 HP After Dealing Damage of (4.5% + (1.5% * Tier Level)) [Previously was 3% + (1% * Tier Level)]

Finishers

Weapon Finishers

  • Creatures (non-Boss) must now be at 25% Health or less in order for players to be able to land Weapon Finishers on them (previously was 33%).
  • The chance for a player to land a Weapon Finisher on a creature (non-Boss) will be reduced to 50% of normal if that player (and their followers) have dealt less than 25% of the total damage that creature has received so far from all sources.

Archery Ricochet

Now has the following description: "Deals 300% of Damage towards target and up to 2 additional random enemies within 6 tiles of target."

Arcane Skill

Arcane Buildup

  • Players will now receive a Spell Damage bonus against creatures equal to their current (Arcane Buildup * 40%) [Previously was 50%].
  • Players will now receive a Damage Resistance bonus against creatures equal to their current (Arcane Buildup * 15%) [Previously was 25%].

Arcane Runes

Players with the Arcane Skill will now receive a (50% * (Arcane Skill / 100)) bonus to the effectiveness of nearby Arcane Runes [Previously was (100% * (Arcane Skill / 100))].

Stealth Backstab

  • The Damage Multiplier for Stealth Backstabs is now +800% to +1600% (scaled to weapon speed).

Slayer Weapon Bonuses

The Damage Bonuses provided from Slayer Weapons have been rebalanced as follows:

  • Lesser: +15% (no change)
  • Regular: +20% (previously was 30%)
  • Greater: +25% (previously was 45%)

Mastery Chain Link Bonuses

The bonuses from the following Mastery Chain Links have been adjusted as follows:

Melee Swing Speed

  • Bronze: 0.8% (previously was 1.0%)
  • Silver: 1.0% (previously was 1.25%)
  • Gold: 1.2% (previously was 1.5%)
  • Corrupted: 1.3% (previously was 1.625%)

Damage to Barded Creatures

  • Bronze: 1.75% (previously was 2.0%)
  • Silver: 2.1875% (previously was 2.25%)
  • Gold: 2.625% (previously was 3.0%)
  • Corrupted: 2.84375% (previously was 3.25%)

Damage to Poisoned Creatures

  • Bronze: 1.75% (previously was 2.0%)
  • Silver: 2.1875% (previously was 2.25%)
  • Gold: 2.625% (previously was 3.0%)
  • Corrupted: 2.84375% (previously was 3.25%)

Damage to Diseased Creatures

  • Bronze: 2.0% (previously was 2.5%)
  • Silver: 2.5% (previously was 3.125%)
  • Gold: 3.0% (previously was 3.75%)
  • Corrupted: 3.25% (previously was 4.0625%)

Damage to Creatures Above 66% HP

  • Bronze: 2.0% (previously was 2.5%)
  • Silver: 2.5% (previously was 3.125%)
  • Gold: 3.0% (previously was 3.75%)
  • Corrupted: 3.25% (previously was 4.0625%)

Backstab Damage

  • Bronze: 4.5% (previously was 5.0%)
  • Silver: 5.625% (previously was 6.25%)
  • Gold: 6.75% (previously was 7.5%)
  • Corrupted: 7.3125% (previously was 8.125%)

Poison Damage/Resist Ignore

  • Bronze: 4.0% (previously was 4.5%)
  • Silver: 5.0% (previously was 5.625%)
  • Gold: 6.0% (previously was 6.75%)
  • Corrupted: 6.5% (previously was 7.3125%)

Melee Aspect Effect Chance

  • Bronze: 4.5% (previously was 5.0%)
  • Silver: 5.625% (previously was 6.25%)
  • Gold: 6.75% (previously was 7.5%)
  • Corrupted: 7.3125% (previously was 8.125%)

Spellbook Aspect Effect Chance

  • Bronze: 4.5% (previously was 5.0%)
  • Silver: 5.625% (previously was 6.25%)
  • Gold: 6.75% (previously was 7.5%)
  • Corrupted: 7.3125% (previously was 8.125%)

Dungeon Damage

Includes the following Links:

  • Aegis Keep Damage
  • Cavernam Damage
  • Darkmire Temple Damage
  • Inferno Damage
  • Kraul Hive Damage
  • Mausoleum Damage
  • Mount Petram Damage
  • Nusero Damage
  • Ossuary Damage
  • Pulma Damage
  • Shadowspire Cathedral Damage
  • Wilderness Damage
  • Time Dungeon Damage
  • Netherzone Damage
  • Bronze: 2.0% (previously was 2.5%)
  • Silver: 2.5% (previously was 3.125%)
  • Gold: 3.0% (previously was 3.75%)
  • Corrupted: 3.25% (previously was 4.0625%)


Guild Favors

Duration

All Guild Favors now have a Duration of 1 Day (previously varied by Rarity).

Guild Favor Bonuses

The Bonuses provided from Guild Favors have been rebalanced as follows:

  • Damage Bonus
 * Common: +10% (previously was 15%)
 * Uncommon: +12.5% (previously was 20%)
 * Rare: +15% (previously was 25%)
  • Slayer Group Bonus
 * Common: +15% (no change)
 * Uncommon: +20% (previously was 30%)
 * Rare: +25% (previously was 45%)
  • Gold Bonus
 * Common: +15% (no change)
 * Uncommon: +20% (previously was 25%)
 * Rare: +25% (previously was 35%)

Poisoning

Melee Weapon Poison Sting

  • If a player delivers a Poison Sting on a Melee attack, there will now be a 5-second cooldown before that player can deliver another Poison Sting.

Chivalry

Cleanse by Fire

  • If a player's Cleanse By Fire ability damages a target, there will be a 5-second cooldown before the ability can inflict damage again (Poison Curing will resolve as normal).

Houses

  • House Boats that enter the IDOC (In Danger of Collapse) stage will now always resolve as a Housing Ownership Lottery (i.e. they will not collapse).

Pit Trials

Creature Gold Values

  • The Gold Value of Creatures in Pit Trials will now be reduced to 50% of their normal values (this will also impact their Special/Rare Loot chances).

Bonuses

Players participating in Pit Trials will no longer receive Bonuses from the following:

  • Guild Favor Bonuses
  • King's Faire Shady Fortune Teller Damage Bonus

Pit Trial Stats Reset

  • When this patch goes live, we will be resetting the stats/ranks for Pit Trials (Weekly / Seasonal / Lifetime) to account for rules changes.
  • Players will not lose any earned progress on things earned from Pit Trials, such as Netherzone Achievements / Netherzone Redline XP / etc.