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PvP Events: Difference between revisions

From Fiend's Outlands Wiki
Created page with "Category:PvP This page provides an overview of the various Player versus Player (PvP) events and systems available on UO Outlands. Each system offers unique challenges, objectives, and rewards for participants. '''Important Note on Equipment:''' In structured PvP events (Arena Matches, Town Struggles, Corpse Creek Contests, Dungeon Flashpoints, Stygian Rifts), any Weapons, Spellbooks, or Armor that possess bonuses exceeding those of standard, non-colored Grandmaste..."
 
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== Overview of PvP Events ==
== Overview of PvP Events ==


=== [[Corpse Creek Contest]] ===
{{CardOld
The [[Corpse Creek Contest]] is a timed, guild-based battle centered around controlling specific Beacons within the town of Corpse Creek. Guilds earn points through beacon control and player kills, competing for the highest score within the 30-minute duration.
|column=3
 
|count = 6
=== [[Stygian Rifts]] ===
|title1=[[Corpse Creek Contest]]
[[Stygian Rifts]] are instanced, 3v3 team matches where players sign up via the Arena. Teams score points by killing opposing players and damaging Stygian Servitors within a dynamic arena featuring shifting doorways. Matches last 15 minutes, and participation involves ELO ratings.
|text1=Timed guild battles for control of Corpse Creek Beacons.
 
|title2=[[Stygian Rifts]]
=== [[Town Struggles]] ===
|text2=Instanced 3v3 team matches accessed via the Arena queue.
[[Town Struggles]] are large-scale, Domination-style matches where players are automatically assigned to one of two Factions (Chaos or Order) for the duration of the event. Teams fight to capture and hold control points within a randomly selected town, earning points for control and player kills.
|title3=[[Town Struggles]]
 
|text3=Large-scale Chaos vs Order battles for town control points.
=== [[Dungeon Flashpoints]] ===
|title4=[[Dungeon Flashpoints]]
[[Dungeon Flashpoints]] are guild-based events taking place on the first level of a random dungeon. Guilds compete to control specific Beacons within the dungeon level, earning points through control ticks and player kills. Special rules regarding resource consumption and item blessing apply.
|text4=Guild contests for Beacon control within dungeon levels.
 
|title5=[[Arena]]
=== [[Arena]] ===
|text5=Structured duels, tournaments, templates, and ELO ratings.
The [[Arena]] provides a dedicated space for structured PvP duels and tournaments with various rulesets. Players can utilize [[Arena Templates]] to customize their stats and skills for matches. Participation often involves [[Arena Credits]] and contributes to an [[Arena ELO]] rating system. Rewards can be purchased with points earned in tournaments.
|title6=[[Factions]]
 
|text6=Persistent PvP warfare involving Wayposts and Flag captures.
=== [[Factions]] ===
}}
[[Factions]] represent a persistent, large-scale PvP conflict involving four distinct groups vying for control over [[Wayposts]] and attempting to steal and secure enemy [[Faction Flags]]. Guilds align with a Faction, and participating members engage in ongoing warfare across the world map, earning points, prestige, and contributing to their Faction's standing.

Revision as of 05:38, 27 March 2025


This page provides an overview of the various Player versus Player (PvP) events and systems available on UO Outlands. Each system offers unique challenges, objectives, and rewards for participants.

Important Note on Equipment: In structured PvP events (Arena Matches, Town Struggles, Corpse Creek Contests, Dungeon Flashpoints, Stygian Rifts), any Weapons, Spellbooks, or Armor that possess bonuses exceeding those of standard, non-colored Grandmaster (GM) crafted equipment will automatically function as if they were standard, non-colored GM items during combat between participants. This normalization ensures a more level playing field regarding gear advantages.

Please note that for most structured PvP events, players are unable to use Incognito, Polymorph, or Disguise Kits, and any existing effects will be removed upon joining the event.

Overview of PvP Events

Timed guild battles for control of Corpse Creek Beacons.
Instanced 3v3 team matches accessed via the Arena queue.
Large-scale Chaos vs Order battles for town control points.
Guild contests for Beacon control within dungeon levels.
Structured duels, tournaments, templates, and ELO ratings.
Persistent PvP warfare involving Wayposts and Flag captures.