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PvP Events: Difference between revisions

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Please note that for most structured PvP events, players are unable to use [[Incognito]], [[Polymorph]], or [[Disguise Kit]]s, and any existing effects will be removed upon joining the event.
Please note that for most structured PvP events, players are unable to use [[Incognito]], [[Polymorph]], or [[Disguise Kit]]s, and any existing effects will be removed upon joining the event.
{{PvP Events}}
{{PvP Events}}

Revision as of 05:40, 27 March 2025


This page provides an overview of the various Player versus Player (PvP) events and systems available on UO Outlands. Each system offers unique challenges, objectives, and rewards for participants.

Important Note on Equipment: In structured PvP events (Arena Matches, Town Struggles, Corpse Creek Contests, Dungeon Flashpoints, Stygian Rifts), any Weapons, Spellbooks, or Armor that possess bonuses exceeding those of standard, non-colored Grandmaster (GM) crafted equipment will automatically function as if they were standard, non-colored GM items during combat between participants. This normalization ensures a more level playing field regarding gear advantages.

Please note that for most structured PvP events, players are unable to use Incognito, Polymorph, or Disguise Kits, and any existing effects will be removed upon joining the event.

PvP Events

Timed guild battles for control of Corpse Creek Beacons.
Instanced 3v3 team matches accessed via the Arena queue.
Large-scale Chaos vs Order battles for town control points.
Guild contests for Beacon control within dungeon levels.
Structured duels, tournaments, templates, and ELO ratings.
Persistent PvP warfare involving Wayposts and Flag captures.