Created page with "{{PatchData | Prev = <Insert Previous Patch Page Link Here> | Next = Outlands Patch October 17, 2024 | publishdate = 2024-09-23 | version = 24.09.23 | image = }} '''Outlands Patch September 23, 2024''' is an update for ''Outlands''. This patch updates the Terran Castle layout, adjusts Dungeon Flashpoints beacon layouts and dungeon paths, introduces major changes to player weight/item limits and potion handling, adds Armor Crates and stackable..." |
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| Prev = | | Prev = Outlands Patch August 12, 2024 | ||
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| publishdate = 2024-09-23 | | publishdate = 2024-09-23 |
Revision as of 06:21, 27 March 2025

Outlands Patch August 12, 2024
2024-08-12
Released
2024-09-23 - 12 months ago
Outlands Patch October 17, 2024
2024-10-17

Outlands Patch September 23, 2024 is an update for Outlands.
This patch updates the Terran Castle layout, adjusts Dungeon Flashpoints beacon layouts and dungeon paths, introduces major changes to player weight/item limits and potion handling, adds Armor Crates and stackable commodities, tweaks Player Customizations and Player Vendors, and makes changes to the Time Dungeon.
Factions
Terran Castle
- Terran Castle has been updated and its East gate redesigned.
- The Guard Zone for Terran has been updated to reflect changes to the surrounding castle area.
Dungeon Flashpoints
- Level 1 of each dungeon used for Dungeon Flashpoints has been updated with additional pathways for better navigation options.
- Each Dungeon Flashpoint now has 1 Gold Beacon and 2 Green Beacons available to control.
Aegis Keep
- The transition between Level 1 and Level 2 in Aegis Keep has changed.
Cavernam
- Additional pathways added.
Darkmire Temple
- Additional pathways added.
The Mausoleum
- Additional pathways added.
Mount Petram
- Additional pathways added.
Nusero
- Additional pathways added.
Ossuary
- Additional pathways added.
Pulma
- Additional pathways added.
Inferno
- Additional pathways added.
Player Weight & Item Limits
Weight Limit
- Players will now have a flat Weight Limit of 450 Stones regardless of their Strength (but can still be boosted further with Camping skill).
Exceeding Carrying Capacity
- Players who have exceeded their Carrying Capacity for Weight/Items, but still within the "Buffer range" (50 stones over capacity or 5 items over capacity), can now Recall/Gate/Hike/etc but will still be subject to Stamina Loss on movement as normal.
- Fixed a number of issues preventing players from being able to use their Item Count/Weight Buffer Capacity limit (50 Stones / 5 Item Count).
Potions
- Potions will no longer count as 1 Item each towards a Player/Container's Item Limit and will be treated like normal for Item Limit purposes.
- Potions can now be Stacked into any amount.
- Potions will now weigh 0.25 Stones each.
- A player's cooldown for using Strength or Agility potions will be cleared when that player dies or leaves a unique zone that clears effects on the player.
Potion Kegs
- Potion Keg weight remains 1 + (Potion Count * 0.04) Stones.
- Added Shift-Click options to Retrieve 5, Retrieve 10, and Retrieve All from Potion Kegs.
Potion Satchels
- Potions, Bottles, and Potion Kegs stored in a Potion Satchel will no longer count against a player's Item Count (either while in Backpack or Equipped on Paperdoll) but will still have Weight (similar to Wizard's Satchels).
- Fixed an issue where Spell Poison would not upgrade to Lethal if the player's Lethal Poison Potions were kept in a worn Potion Satchel.
- Fixed an issue where a player could not use the Shift-Click "Apply Poison" mechanic on a weapon if the player's Poison Potions were kept in a worn Potion Satchel.
Pack Animals
- Fixed a number of issues with Pack Animals not using their Weight / Item limits correctly.
- Fixed an issue where single-clicking a Container within a Pack Animal wouldn't display the clicked Container's Item/Weight info.
- Single-clicking your controlled Pack Animals will now display both the creature's Weight and Item Count info overhead.
Armor Crates
- Players can now assemble Armor Crates which are Stackable means of storing full sets of Armor with a minimal impact on weight and item count, intended for Houses or placing for sale on Vendors.
- Unpacking an Armor Crate will give the player a full set of Exceptional Quality, Mastercrafted armor that matches the "Crafted by" name of the Armor Crate.
Assembling Armor Crates
- Players must first acquire Empty Armor Crates, purchased from armor-selling NPCs (Blacksmiths, Tailors, etc) and Provisioners, or crafted in bundles of 5 via Carpentry (Utility Items category).
- To assemble, double-click an Empty Armor Crate and target an Armor item in the backpack. This determines the Armor Type and Resource Type.
- Assembly requires a full set (Helmet, Gorget, Arms, Gloves, Chest, Leggings) in the backpack matching the targeted Armor/Resource Type, where each piece is:
- Exceptional Quality
- Mastercrafted
- Not Blessed
- Fully Repaired
- Has the same "Crafted By" name as the targeted piece.
- Successful assembly consumes the armor pieces and creates a new Armor Crate matching the Type, Resource, and "Crafted By" name.
Stacking and Unpacking
- Armor Crates can be stacked if Armor Type, Resource Type, and Crafted By values match.
- Double-click an Armor Crate to unpack the full set into the backpack (requires sufficient space/weight).
Storage Shelves
- Armor Crates can be unpacked directly onto Storage Shelves via Drag & Drop or the "Restock" mechanic.
- Empty Armor Crates can also be stored in Storage Shelves.
Commodities
- Commodities can now be organized into Stacks.
- Unpacking Stacked Commodities into a Storage Shelf or Resource Stockpile adds the entire stack's contents.
- Unpacking Stacked commodities into a normal Container or onto the ground occurs one commodity at a time (respecting limits).
Storage Shelves (Commodities)
- When using the Retrieve mechanic for Storage Shelves, players can now create Filled Commodities for valid types, provided they have sufficient Blank Commodities added to the shelf.
Resource Stockpiles
- Chromatic Cores and Chromatic Distillations can now be stored in Resource Stockpiles.
Aspects
Activation Messages
A number of triggered Aspect-based effects with cooldowns will now generate System Messages when activated:
Armor
- Frost: "Frost Shell activated"
- Holy: "Holy Shield activated"
- Lightning: "Volt Shield activated"
Weapon/Spellbook
- Artisan: "Fortify activated"
- Arcane: "Mana Thief activated"
- Command: "Inspiration activated"
- Death: "Decay activated"
- Discipline: "Iron Will activated"
- Holy: "Judgment activated"
- Lyric: "Cacophony activated"
- Shadow: "Vanish activated"
- War: "War Cry activated"
Player Customizations
Heavy Industry
- Reduces the Crafting Delay between items by 0.10 seconds (applies to Crafting Queues).
Assembly Line
- Reduces the Crafting Delay between items by 0.15 seconds (applies to Crafting Queues).
Mount Breeding
- Horses stored in stables will now show their (Body Value).
Spells
- Fixed an issue where `[AutoUseSpellScrolls` would not correctly work with the Dispel spell.
Mastery Chain Dyes
- Fixed an issue where Dungeon Hued Mastery Chain Dyes were occuring as loot much less often than intended.
- Fixed an issue where Thief Hue Mastery Chain Dyes were not occuring from Black Goods.
- Random Rare Hue Mastery Chain Dyes can now occur as very rare loot.
SOSes
- Fixed a large number of SOS messages that became inaccessible due to the Outlands Expansion Landmass (these have new random locations).
Distribution Chests
- Fixed an issue preventing Distribution Chests from being dyable with Furniture Dye.
Player Vendors
Alliance Discounts
- Players can assign an Alliance Discount applicable to guilds Allied with the vendor owner's Guild.
- "Goods Available To" setting can now be "Guild + Allies Only".
Default Prices and Available to Buy Delays
- Default price for newly placed items is now 99,999 (was 999).
- Items placed on a vendor are unavailable for sale for 6 hours by default.
- Assigning a price or if the item is a not-for-sale type (Container/Book) makes it available in 1 minute (as before).
- Intended as a safety net against accidental placement/pricing errors.
Item Pricing Menu
- Optional Pricing Menu can be enabled per-vendor via Vendor Settings ("Use Item Pricing Menu"). Replaces text prompt on item drop.
Sell By Flat Price
- Type total price and click the Small Orb button, then click "Place Item for Sale".
Sell by Stack Price (each)
- Option available for Stackable items. Set a price per individual item.
- Buyers can purchase partial amounts from the stack at the specified price-per-item.
- "Total Stack Worth" display shows the value of the full stack.
- Items listed this way show "Stack Price: X each" on the vendor.
Buying Stack Price (each) Items
- Purchase menu allows specifying "Amount to Buy" (defaults to 1).
- Type amount and click the Small Orb button to set. Purchase Prices update accordingly.
Not For Sale Items
- Click "Set as Not For Sale" button for Containers/Books.
Pricing Manifest
- Account-based storage for pre-set "Price Per Item" values.
- Accessed via "View Pricing Manifest" button in Vendor Settings.
Changing Pricing Manifest Prices
- Click "Edit" orb next to item type, enter price, click "Set".
Filters / Favorites
- Filter by Name.
- Tag items as "Favorite" and filter using "Show Only Favorites".
- Filter using "Show Only if Price Set".
Using The Pricing Manifest (in Pricing Menu)
- Right side of Item Pricing menu shows relevant Manifest info.
- "Change" button allows updating the Manifest Price Per Item directly.
- Apply to Stack Price (each): Pushes Manifest Price Per Item to the Stack Price field.
- Apply to Flat Price: Sets Flat Price based on (Price Per Item x Stack Amount) or just Price Per Item for non-stackables.
Auto Pricing
- Can set Auto toggle for either Flat Price or Stack Price application.
- If Auto is set and a Manifest price exists, dropping that item type automatically populates the corresponding price field.
Time Dungeon
Time Dungeon Items
- Moderately increased the chance for Time Runes and Time Relics to occur as loot.
- Fixed issue where Time Dungeon Items (Relics, Runes, Bank Notes, etc) were deleted if the player Disconnected/Logged out.
Time Dungeon Codex
- Players can freely Reset Upgrades within 20 tiles of a Timely Banker NPC in The Colony.
Time Dungeon Satchel
- Existing satchels relabeled "Time Dungeon Satchel (Blessed)" (no longer craftable).
- New non-Blessed version craftable (requires 1 Mastercrafting Diagram instead of 5).
- New version can also hold Timely Bank Notes.
- Old (Blessed) satchels can be exchanged at Prevalia Exchange Officer for the new version + 4 Mastercrafting Diagrams.