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Chill Effect: Difference between revisions

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Formatted and integrated into PvM Mechanics cluster.
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Revision as of 04:06, 28 March 2025


The Chill effect is a combat debuff applied to a target, primarily in PvM situations, which grants offensive and defensive bonuses to the source(s) of the Chill against that specific target.

Mechanics

When a target creature is affected by a Chill effect, the player (and their controlled followers) who applied the Chill gain the following benefits against that specific target only:

  • Increased Damage Bonus: Damage dealt to the Chilled target is increased by a percentage equal to the total Chill effect strength.
  • Increased Damage Resistance Bonus: Damage taken from the Chilled target is reduced by a percentage equal to half of the total Chill effect strength.

Chill effects from multiple sources (e.g., a player's Frost Aspect and their pet's Chill ability) stack additively against the same target. The total stacked Chill percentage determines the magnitude of the bonuses.

Example

A player using Frost Aspect applies a 10% Chill effect, and their Ice Steed uses Chill Touch applying another 10% Chill effect to the same creature.

  • Total Chill effect on the creature: 10% + 10% = 20%
  • The player and their Ice Steed now deal +20% damage to that specific creature.
  • The player and their Ice Steed now have +10% damage resistance (20% / 2) against attacks from that specific creature.

Sources

Chill effects primarily originate from specific gear and creature abilities:

  • Frost Aspect: Provides a Chill effect based on Aspect Tier. This applies in PvM only.
  • Tameable creatures: Certain pets possess abilities that apply Chill effects, such as:
   *   Ice Steed: Chill Touch
   *   Snowdrift: Chilled Charge
   *   Efreet: Spellchill (applies Chill on spell hits)
   *   (List may not be exhaustive, check specific pet abilities)