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[[Category:Skills]] | [[Category:Skills]] | ||
* The Mana | The '''Meditation''' skill allows players to regenerate mana faster, both passively and by entering a state of meditation. | ||
** ''' | |||
== Mechanics == | |||
* The baseline '''Mana Regeneration Rate''' is: | |||
* '''1 mana restored every 2 seconds''' (i.e., '''0.5 mana per second'''). | |||
* The '''maximum Mana Regeneration Rate''' is: | |||
* '''1 mana restored every 0.5 seconds''' (i.e., '''2 mana per second'''). | |||
* The '''minimum Mana Regeneration Rate''' is: | |||
* '''1 mana restored every 8 seconds''' (i.e., '''0.125 mana per second'''). | |||
=== Meditation Bonuses === | |||
* Players who use the Meditation skill will always enter a '''Meditative State''' (regardless of skill level), which '''doubles''' their current Mana Regeneration Rate. | |||
* The Mana Regeneration Rate is increased by: | |||
* <code>(100% * (Meditation Skill / 100))</code>. | |||
* An additional '''100% increase''' if the player is actively meditating. | |||
=== Armor Penalties === | |||
* The Mana Regeneration Rate is penalized by the player's armor. | |||
* The penalty formula is: | |||
* <code>(2 * (Player's Total Armor Meditation Penalty))</code>. | |||
* The '''Total Armor Meditation Penalty''' is determined by: | |||
* The sum of the '''Meditation Penalties''' from all worn armor pieces. | |||
* Each armor piece has a Meditation Penalty calculated as: | |||
* <code>(Armor Location Penalty * Armor Material Penalty)</code>. | |||
{{MeditationPenalty}} | {{MeditationPenalty}} | ||
==Training== | === Mastery Chain Adjustments === | ||
* The Mana Regeneration Rate can be further adjusted using '''[[Mastery Chain]] links'''. | |||
* '''Example:''' If a player has a Mana Regeneration Rate of '''1 mana per second''', having a '''10% increase''' would boost it to '''1 mana every 0.9 seconds'''. | |||
== Training == | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! Skill | ! Skill !! Activity | ||
! Activity | |||
|- | |- | ||
| 0-50 | | '''0-50''' || [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | ||
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | |||
|- | |- | ||
| 50-80 | | '''50-80''' || Cast [[Magery|spells]] and use Meditation in the [[New Player Dungeon]]. | ||
| Cast [[Magery|spells]] and | |||
|- | |- | ||
| 80-100 | | '''80-100''' || Passively gain skill when mana is below maximum or by actively meditating. | ||
| Passively gain when | |||
|} | |} |
Revision as of 09:29, 28 February 2025
The Meditation skill allows players to regenerate mana faster, both passively and by entering a state of meditation.
Mechanics
- The baseline Mana Regeneration Rate is:
* 1 mana restored every 2 seconds (i.e., 0.5 mana per second).
- The maximum Mana Regeneration Rate is:
* 1 mana restored every 0.5 seconds (i.e., 2 mana per second).
- The minimum Mana Regeneration Rate is:
* 1 mana restored every 8 seconds (i.e., 0.125 mana per second).
Meditation Bonuses
- Players who use the Meditation skill will always enter a Meditative State (regardless of skill level), which doubles their current Mana Regeneration Rate.
- The Mana Regeneration Rate is increased by:
* (100% * (Meditation Skill / 100))
.
* An additional 100% increase if the player is actively meditating.
Armor Penalties
- The Mana Regeneration Rate is penalized by the player's armor.
- The penalty formula is:
* (2 * (Player's Total Armor Meditation Penalty))
.
- The Total Armor Meditation Penalty is determined by:
* The sum of the Meditation Penalties from all worn armor pieces.
* Each armor piece has a Meditation Penalty calculated as:
* (Armor Location Penalty * Armor Material Penalty)
.
Armor Location Penalty
![]() Shield |
![]() Chest |
![]() Legs |
![]() Arms |
![]() Helmet |
![]() Gloves |
![]() Gorget |
---|---|---|---|---|---|---|
35% | 35% | 22% | 15% | 14% | 7% | 7% |
Armor Material Penalty
Image | Material | Penalty |
---|---|---|
![]() ![]() ![]() |
No Armor, Leather Armor, Buckler, or Wooden Shield | 0% |
![]() ![]() |
Studded Armor or Wooden Kite Shield | 20% |
![]() ![]() ![]() |
Bone Armor, Metal Shield or Bone Shield | 40% |
![]() ![]() |
Ringmail Armor or Bronze Shield | 60% |
![]() ![]() |
Chainmail Armor or Metal Kite Shield | 80% |
![]() ![]() ![]() ![]() |
Platemail Armor, Heater Shield, or Chaos/Order Shield | 100% |
Example
A player wearing a suit of all studded leather but with a platemail gorget would have:
(.35 * .20) + (.22 * .20) + (.15 * .20) + (.14 * .20) + (.07 * .20) + (.07 * 1.0)) = 25.6% Total Armor Meditation Penalty.
Which would result in a (2 * 25.6%) = -51.2% effect on their Mana Regen rate.
Mastery Chain Adjustments
- The Mana Regeneration Rate can be further adjusted using Mastery Chain links.
- Example: If a player has a Mana Regeneration Rate of 1 mana per second, having a 10% increase would boost it to 1 mana every 0.9 seconds.
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Cast spells and use Meditation in the New Player Dungeon. |
80-100 | Passively gain skill when mana is below maximum or by actively meditating. |