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Created page with "Category:Skills ==Summary== * Players may parry melee attacks with shields, two-handed weapons, wrestling weapons and parry daggers. * Weapon parrying will result in the weapon taking durability damage similar to shields, albeit at a reduced rate * Players with both 80 Magery and 80 Parrying or greater may cast spells and meditate with a shield (meditation rate will still be affected by the shield's meditation penalty) * Players with 80 Parrying..." |
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[[Category:Skills]] | [[Category:Skills]] | ||
== | The '''Parrying''' skill allows players to block **melee attacks** using shields, **two-handed weapons**, **wrestling weapons**, and **parry daggers**. Successfully parrying reduces incoming damage and mitigates stamina loss. | ||
* Players may parry melee attacks | ==Mechanics== | ||
* Weapon parrying | * Players may parry melee attacks using: | ||
* Players with | ** '''Shields''' | ||
* | ** '''Two-handed weapons''' | ||
* Armor rating provided from shields is (50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100)) | ** '''Wrestling weapons''' | ||
* Provides a (50% * (Effective Parry Skill / 100)) reduction to Stamina | ** '''[[Parry Dagger]]s''' | ||
* Weapon parrying causes the weapon to take '''durability damage''' (similar to shields) but at a '''reduced rate'''. | |||
* Players with: | |||
** '''80 [[Magery]]''' and '''80 Parrying''' can cast spells and meditate with a shield (meditation rate is still affected by the shield's meditation penalty). | |||
** '''80 Parrying''' and '''80 [[Tactics]]''' or '''80 [[Wrestling]]''' can use a '''Codex of Parrying'''. | |||
* Armor rating provided from shields is calculated as: | |||
(50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100)) | |||
* Provides a <code>(50% * (Effective Parry Skill / 100))</code> reduction to '''Stamina loss''' from taking damage. | |||
==Parrying Attacks== | == '''Parrying Attacks''' == | ||
### '''Parrying Melee Attacks''' | |||
* Chance to parry a melee attack is (50% * (Parrying Skill / 100)) | * Chance to parry a melee attack is: | ||
* | * <code>(50% * (Parrying Skill / 100))</code> | ||
* | * A successful parry: | ||
* '''Reduces melee damage by 75%''' from creatures or other players. | |||
* '''Reduces melee damage by only 50%''' when using a '''two-handed weapon'''. | |||
### '''Parrying Spells''' | |||
* Players have a (25% * (Parrying Skill / 100)) | * Players have a chance to parry incoming spells cast by creatures: | ||
* | * <code>(25% * (Parrying Skill / 100))</code> | ||
* | * A successful spell parry: | ||
* '''Reduces spell damage by 75%'''. | |||
* '''Spells cannot be parried in PvP.''' | |||
== '''Taunt''' == | |||
* Players may use the '''Taunt''' ability by: | |||
* Typing <code>[Taunt]</code> | |||
* Shift-clicking themselves and selecting '''"Taunt"''' | |||
* Players can: | |||
* '''Target a specific creature''' for a '''Directed Taunt''' | |||
* '''Taunt all nearby creatures''' by selecting themselves or the ground | |||
* Taunt requires a '''Parry skill check''' and can only be attempted '''once every 15 seconds'''. | |||
### '''Directed Taunt''' | |||
* | * Lasts for '''15 seconds'''. | ||
* | * '''Drastically increases player aggro''' to the targeted creature. | ||
* | * Provides an '''Effective Armor Rating bonus''' of: | ||
* | * <code>(25 * (Effective Parry Skill / 100))</code> against all creatures. | ||
### '''Area Taunt''' | |||
* Lasts for '''15 seconds'''. | |||
* '''Drastically increases player aggro''' to all nearby creatures. | |||
* Provides an '''Effective Armor Rating bonus''' of: | |||
* <code>(25 * (Effective Parry Skill / 100))</code> against all creatures. | |||
* Lasts for 15 seconds | |||
* Drastically increases player' | |||
* Provides an Effective Armor Rating bonus of (25 * (Effective Parry Skill / 100)) against all creatures | |||
[[File:shieldtaunt-direct1.gif|link=]] | [[File:shieldtaunt-direct1.gif|link=]] | ||
== '''Codex''' == | |||
==Codex== | |||
{{Main|Weapon and Parry Codex}} | {{Main|Weapon and Parry Codex}} | ||
* Players with 80 Parrying and 80 Tactics or 80 Wrestling can use a Codex of Parrying to further reduce damage taken. | * Players with '''80 Parrying''' and '''80 Tactics''' or '''80 Wrestling''' can use a '''Codex of Parrying''' to further reduce damage taken. | ||
{{ShieldCodex}} | {{ShieldCodex}} | ||
==Training== | == '''Training''' == | ||
* After gaining approximately '''0.5% skill''', a monster will no longer provide skill gains, requiring a new training target. | |||
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
! Skill | ! '''Skill''' | ||
! Activity | ! '''Activity''' | ||
|- | |- | ||
| 0-50 | | '''0-50''' | ||
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | | [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | ||
|- | |- | ||
| 50-80 | | '''50-80''' | ||
| | | Gain passively when taking damage in the [[New Player Dungeon]] | ||
|- | |- | ||
| 80-100 | | '''80-100''' | ||
| Gather low level | | Gather low-level creatures (e.g., graveyards or city pets) and allow them to attack you.<br> | ||
Use a second character to attack with a training weapon (slower but uncapped skill gain). | |||
|} | |} |
Revision as of 10:47, 28 February 2025
The Parrying skill allows players to block **melee attacks** using shields, **two-handed weapons**, **wrestling weapons**, and **parry daggers**. Successfully parrying reduces incoming damage and mitigates stamina loss.
Mechanics
- Players may parry melee attacks using:
- Shields
- Two-handed weapons
- Wrestling weapons
- Parry Daggers
- Weapon parrying causes the weapon to take durability damage (similar to shields) but at a reduced rate.
- Players with:
- Armor rating provided from shields is calculated as:
(50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100))
- Provides a
(50% * (Effective Parry Skill / 100))
reduction to Stamina loss from taking damage.
Parrying Attacks
- Parrying Melee Attacks
- Chance to parry a melee attack is:
* (50% * (Parrying Skill / 100))
- A successful parry:
* Reduces melee damage by 75% from creatures or other players. * Reduces melee damage by only 50% when using a two-handed weapon.
- Parrying Spells
- Players have a chance to parry incoming spells cast by creatures:
* (25% * (Parrying Skill / 100))
- A successful spell parry:
* Reduces spell damage by 75%.
- Spells cannot be parried in PvP.
Taunt
- Players may use the Taunt ability by:
* Typing [Taunt]
* Shift-clicking themselves and selecting "Taunt"
- Players can:
* Target a specific creature for a Directed Taunt * Taunt all nearby creatures by selecting themselves or the ground
- Taunt requires a Parry skill check and can only be attempted once every 15 seconds.
- Directed Taunt
- Lasts for 15 seconds.
- Drastically increases player aggro to the targeted creature.
- Provides an Effective Armor Rating bonus of:
* (25 * (Effective Parry Skill / 100))
against all creatures.
- Area Taunt
- Lasts for 15 seconds.
- Drastically increases player aggro to all nearby creatures.
- Provides an Effective Armor Rating bonus of:
* (25 * (Effective Parry Skill / 100))
against all creatures.
Codex
- Players with 80 Parrying and 80 Tactics or 80 Wrestling can use a Codex of Parrying to further reduce damage taken.
Parry Codex Stances and Finishers | ||
---|---|---|
Type | Name | Description |
Stance | Shield Bash | Increases Damage Resistance against player's combatant by 3% per rank and has a 4% per rank chance when hit by melee attack from combatant to Hinder them for 3 seconds |
Stance | Warding | Reduces Poison, Bleed, and Disease tick damage by 8% per rank |
Stance | Testudo | Damage Resistance increased by 1.5% per rank for each creature currently aggroed onto player up to a maximum of 5 creatures |
Stance | Mirror | Reduces spell damage taken by 7% per rank |
Stance | Bulwark | Increases Damage Resistance by 5% per rank if player has been stationary for 3 seconds or more |
Finisher | Last Stand | Has a 5% chance per rank to reduce any damage taken to 1 |
Finisher | Barrier | Has a 10% chance per rank to reduce any Poison, Bleed, or Disease tick Damage to 1 |
Training
- After gaining approximately 0.5% skill, a monster will no longer provide skill gains, requiring a new training target.
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Gain passively when taking damage in the New Player Dungeon |
80-100 | Gather low-level creatures (e.g., graveyards or city pets) and allow them to attack you. Use a second character to attack with a training weapon (slower but uncapped skill gain). |