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Parrying: Difference between revisions

From Fiend's Outlands Wiki
Created page with "Category:Skills ==Summary== * Players may parry melee attacks with shields, two-handed weapons, wrestling weapons and parry daggers. * Weapon parrying will result in the weapon taking durability damage similar to shields, albeit at a reduced rate * Players with both 80 Magery and 80 Parrying or greater may cast spells and meditate with a shield (meditation rate will still be affected by the shield's meditation penalty) * Players with 80 Parrying..."
 
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[[Category:Skills]]
[[Category:Skills]]
==Summary==
The '''Parrying''' skill allows players to block **melee attacks** using shields, **two-handed weapons**, **wrestling weapons**, and **parry daggers**. Successfully parrying reduces incoming damage and mitigates stamina loss. 
* Players may parry melee attacks with shields, two-handed weapons, wrestling weapons and [[Parry Dagger|parry daggers]].
==Mechanics==
* Weapon parrying will result in the weapon taking durability damage similar to shields, albeit at a reduced rate
* Players may parry melee attacks using:
* Players with both 80 [[Magery]] and 80 Parrying or greater may cast spells and meditate with a shield (meditation rate will still be affected by the shield's meditation penalty)
** '''Shields'''
* Players with 80 Parrying and 80 [[Tactics]] or 80 [[Wrestling]] can use a Codex of Parrying
** '''Two-handed weapons'''
* Armor rating provided from shields is (50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100))
** '''Wrestling weapons'''
* Provides a (50% * (Effective Parry Skill / 100)) reduction to Stamina losses that occur due to taking damage
** '''[[Parry Dagger]]s'''
* Weapon parrying causes the weapon to take '''durability damage''' (similar to shields) but at a '''reduced rate'''.
* Players with:
** '''80 [[Magery]]''' and '''80 Parrying''' can cast spells and meditate with a shield (meditation rate is still affected by the shield's meditation penalty).
** '''80 Parrying''' and '''80 [[Tactics]]''' or '''80 [[Wrestling]]''' can use a '''Codex of Parrying'''.
* Armor rating provided from shields is calculated as:
  (50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100))
* Provides a <code>(50% * (Effective Parry Skill / 100))</code> reduction to '''Stamina loss''' from taking damage.


==Parrying Attacks==
== '''Parrying Attacks''' ==
===Parrying Melee Attacks===
### '''Parrying Melee Attacks'''
* Chance to parry a melee attack is (50% * (Parrying Skill / 100))
* Chance to parry a melee attack is:
* Successfully parrying an attack from another player or creature will reduce its damage by 75%
  * <code>(50% * (Parrying Skill / 100))</code>
* Successfully parrying an attack from another player, while wielding a two-handed weapon, will reduce its damage by only 50% however
* A successful parry:
  * '''Reduces melee damage by 75%''' from creatures or other players.
  * '''Reduces melee damage by only 50%''' when using a '''two-handed weapon'''.


===Parrying Spells===
### '''Parrying Spells'''
* Players have a (25% * (Parrying Skill / 100)) chance to parry a spell cast by a creature
* Players have a chance to parry incoming spells cast by creatures:
* Successfully parrying a spell from a creature will reduce its damage by 75%
  * <code>(25% * (Parrying Skill / 100))</code>
* You cannot parry spells in PVP
* A successful spell parry:
  * '''Reduces spell damage by 75%'''.
* '''Spells cannot be parried in PvP.'''


== '''Taunt''' ==
* Players may use the '''Taunt''' ability by:
  * Typing <code>[Taunt]</code>
  * Shift-clicking themselves and selecting '''"Taunt"'''
* Players can:
  * '''Target a specific creature''' for a '''Directed Taunt'''
  * '''Taunt all nearby creatures''' by selecting themselves or the ground
* Taunt requires a '''Parry skill check''' and can only be attempted '''once every 15 seconds'''.


==Taunt==
### '''Directed Taunt'''
* Players may attempt to Taunt by typing [Taunt or by shift-clicking themselves and selecting the "Taunt" entry
* Lasts for '''15 seconds'''.
* Players can elect to target a specific creature to taunt, or they may taunt all nearby creatures by selecting themselves or the ground
* '''Drastically increases player aggro''' to the targeted creature.
* If the player successfully passes a Parry skill check, they will perform a Taunt
* Provides an '''Effective Armor Rating bonus''' of:
* Players can only make one Taunt attempt every 15 seconds
  * <code>(25 * (Effective Parry Skill / 100))</code> against all creatures.


===Directed Taunt===
### '''Area Taunt'''
* Lasts for 15 seconds
* Lasts for '''15 seconds'''.
* Drastically increases player's Aggro to the targeted creature
* '''Drastically increases player aggro''' to all nearby creatures.
* Provides an Effective Armor Rating bonus of (25 * (Effective Parry Skill / 100)) against all creatures
* Provides an '''Effective Armor Rating bonus''' of:
 
  * <code>(25 * (Effective Parry Skill / 100))</code> against all creatures.
===Area Taunt===
* Lasts for 15 seconds
* Drastically increases player's Aggro to all nearby creatures
* Provides an Effective Armor Rating bonus of (25 * (Effective Parry Skill / 100)) against all creatures


[[File:shieldtaunt-direct1.gif|link=]]
[[File:shieldtaunt-direct1.gif|link=]]


 
== '''Codex''' ==
==Codex==
{{Main|Weapon and Parry Codex}}
{{Main|Weapon and Parry Codex}}


* Players with 80 Parrying and 80 Tactics or 80 Wrestling can use a Codex of Parrying to further reduce damage taken.
* Players with '''80 Parrying''' and '''80 Tactics''' or '''80 Wrestling''' can use a '''Codex of Parrying''' to further reduce damage taken.


{{ShieldCodex}}
{{ShieldCodex}}


==Training==
== '''Training''' ==
Note that after about 0.5% of Skill gained, a monster will stop giving parry skill gain requiring you to get new ones.
* After gaining approximately '''0.5% skill''', a monster will no longer provide skill gains, requiring a new training target.
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
! Skill
! '''Skill'''
! Activity
! '''Activity'''
|-
|-
| 0-50
| '''0-50'''
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
|-
| 50-80
| '''50-80'''
| Passively when damage is dealt to the player while in the [[New Player Dungeon]]
| Gain passively when taking damage in the [[New Player Dungeon]]
|-
|-
| 80-100
| '''80-100'''
| Gather low level Creatures (graveyards or pets in cities for example) and let them hit you<br>Have another character hit you with a training weapon (much slower but uncapped).
| Gather low-level creatures (e.g., graveyards or city pets) and allow them to attack you.<br>
Use a second character to attack with a training weapon (slower but uncapped skill gain).
|}
|}

Revision as of 10:47, 28 February 2025

The Parrying skill allows players to block **melee attacks** using shields, **two-handed weapons**, **wrestling weapons**, and **parry daggers**. Successfully parrying reduces incoming damage and mitigates stamina loss.

Mechanics

  • Players may parry melee attacks using:
  • Weapon parrying causes the weapon to take durability damage (similar to shields) but at a reduced rate.
  • Players with:
    • 80 Magery and 80 Parrying can cast spells and meditate with a shield (meditation rate is still affected by the shield's meditation penalty).
    • 80 Parrying and 80 Tactics or 80 Wrestling can use a Codex of Parrying.
  • Armor rating provided from shields is calculated as:
 (50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100))
  • Provides a (50% * (Effective Parry Skill / 100)) reduction to Stamina loss from taking damage.

Parrying Attacks

      1. Parrying Melee Attacks
  • Chance to parry a melee attack is:
 * (50% * (Parrying Skill / 100))
  • A successful parry:
 * Reduces melee damage by 75% from creatures or other players.
 * Reduces melee damage by only 50% when using a two-handed weapon.
      1. Parrying Spells
  • Players have a chance to parry incoming spells cast by creatures:
 * (25% * (Parrying Skill / 100))
  • A successful spell parry:
 * Reduces spell damage by 75%.
  • Spells cannot be parried in PvP.

Taunt

  • Players may use the Taunt ability by:
 * Typing [Taunt]
 * Shift-clicking themselves and selecting "Taunt"
  • Players can:
 * Target a specific creature for a Directed Taunt
 * Taunt all nearby creatures by selecting themselves or the ground
  • Taunt requires a Parry skill check and can only be attempted once every 15 seconds.
      1. Directed Taunt
  • Lasts for 15 seconds.
  • Drastically increases player aggro to the targeted creature.
  • Provides an Effective Armor Rating bonus of:
 * (25 * (Effective Parry Skill / 100)) against all creatures.
      1. Area Taunt
  • Lasts for 15 seconds.
  • Drastically increases player aggro to all nearby creatures.
  • Provides an Effective Armor Rating bonus of:
 * (25 * (Effective Parry Skill / 100)) against all creatures.

File:Shieldtaunt-direct1.gif

Codex

  • Players with 80 Parrying and 80 Tactics or 80 Wrestling can use a Codex of Parrying to further reduce damage taken.
Parry Codex Stances and Finishers
Type Name Description
Stance Shield Bash Increases Damage Resistance against player's combatant by 3% per rank and has a 4% per rank chance when hit by melee attack from combatant to Hinder them for 3 seconds
Stance Warding Reduces Poison, Bleed, and Disease tick damage by 8% per rank
Stance Testudo Damage Resistance increased by 1.5% per rank for each creature currently aggroed onto player up to a maximum of 5 creatures
Stance Mirror Reduces spell damage taken by 7% per rank
Stance Bulwark Increases Damage Resistance by 5% per rank if player has been stationary for 3 seconds or more
Finisher Last Stand Has a 5% chance per rank to reduce any damage taken to 1
Finisher Barrier Has a 10% chance per rank to reduce any Poison, Bleed, or Disease tick Damage to 1

Training

  • After gaining approximately 0.5% skill, a monster will no longer provide skill gains, requiring a new training target.
Skill Activity
0-50 Train from NPC
50-80 Gain passively when taking damage in the New Player Dungeon
80-100 Gather low-level creatures (e.g., graveyards or city pets) and allow them to attack you.

Use a second character to attack with a training weapon (slower but uncapped skill gain).