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 Created page with "Category:SkillsCategory:Bard The '''Provocation''' skill allows players to make creatures fight each other, dealing increased damage. Provoked creatures receive a '''200% damage bonus''' against other creatures. The effect remains active as long as the bard stays within '''50 tiles''', though normal '''Barding Breaks''' may still occur.    ==Mechanics== * Players can use the Provocation skill to make creatures fight one another. * Provoked Creatures have a '''200..."  | 
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[[Category:Skills]][[Category:Bard]]  | [[Category:Skills]][[Category:Bard]]  | ||
The '''Provocation''' skill allows players to make creatures fight each other, dealing increased damage. Provoked creatures receive a '''200% damage bonus''' against other creatures. The effect remains active as long as the bard stays within '''50 tiles''', though normal '''Barding Breaks''' may still occur.     | The '''Provocation''' skill allows players to make creatures fight each other, dealing increased damage. Provoked creatures receive a '''200% damage bonus''' against other creatures. The effect remains active as long as the bard stays within '''50 tiles''', though normal '''Barding Breaks''' may still occur.     | ||
==Mechanics ==  | |||
==Mechanics==  | * Players can use the '''Provocation''' skill to make creatures fight one another.  | ||
* Players can use the Provocation skill to make creatures fight one another.  | * '''Provoked Creatures''' have a '''200% bonus to damage''' dealt to other creatures.  | ||
* Provoked Creatures have a '''200% bonus to damage''' dealt to other creatures.  | * '''Provocation effects''' will remain in place as long as the bard remains within '''50 tiles''' of the affected creatures.  | ||
* Provocation effects will remain in place as long as the bard remains within '''50 tiles''' of the affected creatures.  | |||
** '''Barding Breaks''' can still occur as normal.  | ** '''Barding Breaks''' can still occur as normal.  | ||
* Skill usage cooldown:  | * '''Skill usage cooldown:'''  | ||
** '''10 seconds''' on success.  | ** '''10 seconds''' on success.  | ||
** '''5 seconds''' on failure.  | ** '''5 seconds''' on failure.  | ||
** Players may use Discordance once every 5 seconds (i.e., a player may alternate between using Provocation and Discordance every 5 seconds).  | ** Players may use '''Discordance''' once every '''5 seconds''' (i.e., a player may alternate between using '''Provocation''' and '''Discordance''' every '''5 seconds''').  | ||
* The [[Bard Codex]] greatly enhances the Provocation skill.  | * The '''[[Bard Codex]]''' greatly enhances the '''Provocation''' skill.  | ||
== '''More Details''' ==  | == '''More Details''' ==  | ||
* A player's   | * A player's '''base Provocation skill''' is **capped by their Musicianship skill**.  | ||
** Example: A player with '''50 Provocation''' and '''25 Musicianship''' is considered to have '''25 Provocation'''.  | ** Example: A player with '''50 Provocation''' and '''25 Musicianship''' is considered to have '''25 Provocation'''.  | ||
* A player's   | * A player's '''Effective Provocation Skill''' is calculated as:  | ||
** <code>(Provocation Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)</code>.  | ** <code>(Provocation Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)</code>.  | ||
* Players can increase their   | * Players can increase their '''Effective Provocation Skill''' using:  | ||
**   | ** '''Forensic Eval''' and '''Tracking''' skills (listed as "Supplemental Skill Bonuses").  | ||
** See the Forensic Eval and Tracking skill pages for more details.  | ** See the '''Forensic Eval''' and '''Tracking''' skill pages for more details.  | ||
* A player's   | * A player's '''total bonuses''' to '''Effective Provocation''' from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor '''cannot exceed their Musicianship skill'''.  | ||
** Example: A player with   | ** Example: A player with '''25 Musicianship''' can only gain '''25 Effective Provocation''' from Instruments, Supplemental Skills, or Lyric Aspect Armor.  | ||
* Chance for   | * Chance for '''skill gain''' is '''doubled''' on a '''successful Provocation check'''.  | ||
* Provocation   | * '''Provocation effect duration''' is calculated as:  | ||
** <code>((60 seconds - (Highest Creature Difficulty Value)) * (Effective Barding Skill / 100))</code>.  | ** <code>((60 seconds - (Highest Creature Difficulty Value)) * (Effective Barding Skill / 100))</code>.  | ||
**   | ** '''Minimum duration:''' <code>(15 * (Musicianship Skill / 100))</code> seconds.  | ||
* If a player   | * If a player '''Pacifies a Provoked creature''' (or vice versa), the new barding effect '''overrides''' the existing one.  | ||
* Players attempting to   | * Players attempting to '''Provoke creatures that are already Pacified or Discorded''' gain:  | ||
** <code>(+12.5 Effective Barding Skill per barded creature)</code>.  | ** <code>(+12.5 Effective Barding Skill per barded creature)</code>.  | ||
** Since   | ** Since '''Provocation targets two creatures''', both are checked.  | ||
== '''Barding Songs''' ==  | == '''Barding Songs''' ==  | ||
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== '''Provoked Creatures''' ==  | == '''Provoked Creatures''' ==  | ||
*   | * '''Provoked creatures''' will '''attack each other''' until the effect expires.  | ||
*   | * '''Provoked creatures now deal +50% damage to other Provoked creatures'''.  | ||
*   | * '''Creatures display a timer''' ('''*provoked Xs*''') above their head showing '''seconds remaining''' when using AllNames.  | ||
* If the bard moves   | * If the bard moves '''further than their Tether distance''', the creature '''only deals 1 damage''' to other Provoked creatures.  | ||
*   | * '''Players and creatures receive a 10% Accuracy bonus''' against Provoked creatures.  | ||
** This can be toggled in the [[Bard Codex]] settings.  | ** This can be toggled in the '''[[Bard Codex]]''' settings.  | ||
== '''Miscellaneous''' ==  | == '''Miscellaneous''' ==  | ||
*   | * '''Tamed creatures cannot be provoked'''.  | ||
* Provocation   | * '''Provocation "Tether Distance"''' is calculated as:  | ||
** <code>(Effective Provocation Skill / 2)</code> tiles.  | ** <code>(Effective Provocation Skill / 2)</code> tiles.  | ||
** Default Tether distance was previously   | ** Default Tether distance was previously '''18 tiles'''.  | ||
== '''Training''' ==  | == '''Training''' ==  | ||
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| 0-50 || [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]  | | 0-50 || [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]  | ||
|-  | |-  | ||
| 50-80 || Use Provocation on creatures in [[New Player Dungeon]]  | | 50-80 || Use '''Provocation''' on creatures in [[New Player Dungeon]]  | ||
|-  | |-  | ||
| 80-100 || Use Provocation on creatures at the Prevalia Zoo  | | 80-100 || Use '''Provocation''' on creatures at the Prevalia Zoo  | ||
|}  | |}  | ||
Revision as of 11:23, 28 February 2025
The Provocation skill allows players to make creatures fight each other, dealing increased damage. Provoked creatures receive a 200% damage bonus against other creatures. The effect remains active as long as the bard stays within 50 tiles, though normal Barding Breaks may still occur.
Mechanics
- Players can use the Provocation skill to make creatures fight one another.
 - Provoked Creatures have a 200% bonus to damage dealt to other creatures.
 - Provocation effects will remain in place as long as the bard remains within 50 tiles of the affected creatures.
- Barding Breaks can still occur as normal.
 
 - Skill usage cooldown:
- 10 seconds on success.
 - 5 seconds on failure.
 - Players may use Discordance once every 5 seconds (i.e., a player may alternate between using Provocation and Discordance every 5 seconds).
 
 - The Bard Codex greatly enhances the Provocation skill.
 
More Details
- A player's base Provocation skill is **capped by their Musicianship skill**.
- Example: A player with 50 Provocation and 25 Musicianship is considered to have 25 Provocation.
 
 - A player's Effective Provocation Skill is calculated as:
(Provocation Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus).
 - Players can increase their Effective Provocation Skill using:
- Forensic Eval and Tracking skills (listed as "Supplemental Skill Bonuses").
 - See the Forensic Eval and Tracking skill pages for more details.
 
 - A player's total bonuses to Effective Provocation from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot exceed their Musicianship skill.
- Example: A player with 25 Musicianship can only gain 25 Effective Provocation from Instruments, Supplemental Skills, or Lyric Aspect Armor.
 
 - Chance for skill gain is doubled on a successful Provocation check.
 - Provocation effect duration is calculated as:
((60 seconds - (Highest Creature Difficulty Value)) * (Effective Barding Skill / 100)).- Minimum duration: 
(15 * (Musicianship Skill / 100))seconds. 
 - If a player Pacifies a Provoked creature (or vice versa), the new barding effect overrides the existing one.
 - Players attempting to Provoke creatures that are already Pacified or Discorded gain:
(+12.5 Effective Barding Skill per barded creature).- Since Provocation targets two creatures, both are checked.
 
 
Barding Songs
The Barding Songs are:
| Barding Songs | |
|---|---|
| Skill | Effect | 
Discordance  | 
Provides a (5% * (Effective Barding Skill / 100)) Damage Resistance bonus to Players and their Followers | 
Peacemaking  | 
Provides a (5% * (Effective Barding Skill / 100)) Healing Amounts Received Bonus to Players and their Followers | 
Provocation  | 
Provides a (5% * (Effective Barding Skill / 100)) Damage Bonus to Players and their Followers | 
| All AoE Barding Song Buffs durations are 15 minutes | |
| Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage | |
Provoked Creatures
- Provoked creatures will attack each other until the effect expires.
 - Provoked creatures now deal +50% damage to other Provoked creatures.
 - Creatures display a timer (*provoked Xs*) above their head showing seconds remaining when using AllNames.
 - If the bard moves further than their Tether distance, the creature only deals 1 damage to other Provoked creatures.
 - Players and creatures receive a 10% Accuracy bonus against Provoked creatures.
- This can be toggled in the Bard Codex settings.
 
 
Miscellaneous
- Tamed creatures cannot be provoked.
 - Provocation "Tether Distance" is calculated as:
(Effective Provocation Skill / 2)tiles.- Default Tether distance was previously 18 tiles.
 
 
Training
| Skill | Activity | 
|---|---|
| 0-50 | Train from NPC | 
| 50-80 | Use Provocation on creatures in New Player Dungeon | 
| 80-100 | Use Provocation on creatures at the Prevalia Zoo |