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Created page with "Category:SkillsCategory:Bard The '''Provocation''' skill allows players to make creatures fight each other, dealing increased damage. Provoked creatures receive a '''200% damage bonus''' against other creatures. The effect remains active as long as the bard stays within '''50 tiles''', though normal '''Barding Breaks''' may still occur. ==Mechanics== * Players can use the Provocation skill to make creatures fight one another. * Provoked Creatures have a '''200..." |
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[[Category:Skills]][[Category:Bard]] | [[Category:Skills]][[Category:Bard]] | ||
The '''Provocation''' skill allows players to make creatures fight each other, dealing increased damage. Provoked creatures receive a '''200% damage bonus''' against other creatures. The effect remains active as long as the bard stays within '''50 tiles''', though normal '''Barding Breaks''' may still occur. | The '''Provocation''' skill allows players to make creatures fight each other, dealing increased damage. Provoked creatures receive a '''200% damage bonus''' against other creatures. The effect remains active as long as the bard stays within '''50 tiles''', though normal '''Barding Breaks''' may still occur. | ||
==Mechanics == | |||
==Mechanics== | * Players can use the '''Provocation''' skill to make creatures fight one another. | ||
* Players can use the Provocation skill to make creatures fight one another. | * '''Provoked Creatures''' have a '''200% bonus to damage''' dealt to other creatures. | ||
* Provoked Creatures have a '''200% bonus to damage''' dealt to other creatures. | * '''Provocation effects''' will remain in place as long as the bard remains within '''50 tiles''' of the affected creatures. | ||
* Provocation effects will remain in place as long as the bard remains within '''50 tiles''' of the affected creatures. | |||
** '''Barding Breaks''' can still occur as normal. | ** '''Barding Breaks''' can still occur as normal. | ||
* Skill usage cooldown: | * '''Skill usage cooldown:''' | ||
** '''10 seconds''' on success. | ** '''10 seconds''' on success. | ||
** '''5 seconds''' on failure. | ** '''5 seconds''' on failure. | ||
** Players may use Discordance once every 5 seconds (i.e., a player may alternate between using Provocation and Discordance every 5 seconds). | ** Players may use '''Discordance''' once every '''5 seconds''' (i.e., a player may alternate between using '''Provocation''' and '''Discordance''' every '''5 seconds'''). | ||
* The [[Bard Codex]] greatly enhances the Provocation skill. | * The '''[[Bard Codex]]''' greatly enhances the '''Provocation''' skill. | ||
== '''More Details''' == | == '''More Details''' == | ||
* A player's | * A player's '''base Provocation skill''' is **capped by their Musicianship skill**. | ||
** Example: A player with '''50 Provocation''' and '''25 Musicianship''' is considered to have '''25 Provocation'''. | ** Example: A player with '''50 Provocation''' and '''25 Musicianship''' is considered to have '''25 Provocation'''. | ||
* A player's | * A player's '''Effective Provocation Skill''' is calculated as: | ||
** <code>(Provocation Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)</code>. | ** <code>(Provocation Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)</code>. | ||
* Players can increase their | * Players can increase their '''Effective Provocation Skill''' using: | ||
** | ** '''Forensic Eval''' and '''Tracking''' skills (listed as "Supplemental Skill Bonuses"). | ||
** See the Forensic Eval and Tracking skill pages for more details. | ** See the '''Forensic Eval''' and '''Tracking''' skill pages for more details. | ||
* A player's | * A player's '''total bonuses''' to '''Effective Provocation''' from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor '''cannot exceed their Musicianship skill'''. | ||
** Example: A player with | ** Example: A player with '''25 Musicianship''' can only gain '''25 Effective Provocation''' from Instruments, Supplemental Skills, or Lyric Aspect Armor. | ||
* Chance for | * Chance for '''skill gain''' is '''doubled''' on a '''successful Provocation check'''. | ||
* Provocation | * '''Provocation effect duration''' is calculated as: | ||
** <code>((60 seconds - (Highest Creature Difficulty Value)) * (Effective Barding Skill / 100))</code>. | ** <code>((60 seconds - (Highest Creature Difficulty Value)) * (Effective Barding Skill / 100))</code>. | ||
** | ** '''Minimum duration:''' <code>(15 * (Musicianship Skill / 100))</code> seconds. | ||
* If a player | * If a player '''Pacifies a Provoked creature''' (or vice versa), the new barding effect '''overrides''' the existing one. | ||
* Players attempting to | * Players attempting to '''Provoke creatures that are already Pacified or Discorded''' gain: | ||
** <code>(+12.5 Effective Barding Skill per barded creature)</code>. | ** <code>(+12.5 Effective Barding Skill per barded creature)</code>. | ||
** Since | ** Since '''Provocation targets two creatures''', both are checked. | ||
== '''Barding Songs''' == | == '''Barding Songs''' == | ||
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== '''Provoked Creatures''' == | == '''Provoked Creatures''' == | ||
* | * '''Provoked creatures''' will '''attack each other''' until the effect expires. | ||
* | * '''Provoked creatures now deal +50% damage to other Provoked creatures'''. | ||
* | * '''Creatures display a timer''' ('''*provoked Xs*''') above their head showing '''seconds remaining''' when using AllNames. | ||
* If the bard moves | * If the bard moves '''further than their Tether distance''', the creature '''only deals 1 damage''' to other Provoked creatures. | ||
* | * '''Players and creatures receive a 10% Accuracy bonus''' against Provoked creatures. | ||
** This can be toggled in the [[Bard Codex]] settings. | ** This can be toggled in the '''[[Bard Codex]]''' settings. | ||
== '''Miscellaneous''' == | == '''Miscellaneous''' == | ||
* | * '''Tamed creatures cannot be provoked'''. | ||
* Provocation | * '''Provocation "Tether Distance"''' is calculated as: | ||
** <code>(Effective Provocation Skill / 2)</code> tiles. | ** <code>(Effective Provocation Skill / 2)</code> tiles. | ||
** Default Tether distance was previously | ** Default Tether distance was previously '''18 tiles'''. | ||
== '''Training''' == | == '''Training''' == | ||
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| 0-50 || [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | | 0-50 || [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | ||
|- | |- | ||
| 50-80 || Use Provocation on creatures in [[New Player Dungeon]] | | 50-80 || Use '''Provocation''' on creatures in [[New Player Dungeon]] | ||
|- | |- | ||
| 80-100 || Use Provocation on creatures at the Prevalia Zoo | | 80-100 || Use '''Provocation''' on creatures at the Prevalia Zoo | ||
|} | |} |
Revision as of 11:23, 28 February 2025
The Provocation skill allows players to make creatures fight each other, dealing increased damage. Provoked creatures receive a 200% damage bonus against other creatures. The effect remains active as long as the bard stays within 50 tiles, though normal Barding Breaks may still occur.
Mechanics
- Players can use the Provocation skill to make creatures fight one another.
- Provoked Creatures have a 200% bonus to damage dealt to other creatures.
- Provocation effects will remain in place as long as the bard remains within 50 tiles of the affected creatures.
- Barding Breaks can still occur as normal.
- Skill usage cooldown:
- 10 seconds on success.
- 5 seconds on failure.
- Players may use Discordance once every 5 seconds (i.e., a player may alternate between using Provocation and Discordance every 5 seconds).
- The Bard Codex greatly enhances the Provocation skill.
More Details
- A player's base Provocation skill is **capped by their Musicianship skill**.
- Example: A player with 50 Provocation and 25 Musicianship is considered to have 25 Provocation.
- A player's Effective Provocation Skill is calculated as:
(Provocation Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)
.
- Players can increase their Effective Provocation Skill using:
- Forensic Eval and Tracking skills (listed as "Supplemental Skill Bonuses").
- See the Forensic Eval and Tracking skill pages for more details.
- A player's total bonuses to Effective Provocation from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot exceed their Musicianship skill.
- Example: A player with 25 Musicianship can only gain 25 Effective Provocation from Instruments, Supplemental Skills, or Lyric Aspect Armor.
- Chance for skill gain is doubled on a successful Provocation check.
- Provocation effect duration is calculated as:
((60 seconds - (Highest Creature Difficulty Value)) * (Effective Barding Skill / 100))
.- Minimum duration:
(15 * (Musicianship Skill / 100))
seconds.
- If a player Pacifies a Provoked creature (or vice versa), the new barding effect overrides the existing one.
- Players attempting to Provoke creatures that are already Pacified or Discorded gain:
(+12.5 Effective Barding Skill per barded creature)
.- Since Provocation targets two creatures, both are checked.
Barding Songs
The Barding Songs are:
Barding Songs | |
---|---|
Skill | Effect |
![]() Discordance |
Provides a (5% * (Effective Barding Skill / 100)) Damage Resistance bonus to Players and their Followers |
![]() Peacemaking |
Provides a (5% * (Effective Barding Skill / 100)) Healing Amounts Received Bonus to Players and their Followers |
![]() Provocation |
Provides a (5% * (Effective Barding Skill / 100)) Damage Bonus to Players and their Followers |
All AoE Barding Song Buffs durations are 15 minutes | |
Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage |
Provoked Creatures
- Provoked creatures will attack each other until the effect expires.
- Provoked creatures now deal +50% damage to other Provoked creatures.
- Creatures display a timer (*provoked Xs*) above their head showing seconds remaining when using AllNames.
- If the bard moves further than their Tether distance, the creature only deals 1 damage to other Provoked creatures.
- Players and creatures receive a 10% Accuracy bonus against Provoked creatures.
- This can be toggled in the Bard Codex settings.
Miscellaneous
- Tamed creatures cannot be provoked.
- Provocation "Tether Distance" is calculated as:
(Effective Provocation Skill / 2)
tiles.- Default Tether distance was previously 18 tiles.
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Use Provocation on creatures in New Player Dungeon |
80-100 | Use Provocation on creatures at the Prevalia Zoo |