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== '''More Details''' ==  | == '''More Details''' ==  | ||
* A player's '''base Provocation skill''' is   | * A player's '''base Provocation skill''' is '''capped by their Musicianship skill'''. For example: A player with '''50 Provocation''' and '''25 Musicianship''' is considered to have '''25 Provocation'''.  | ||
* A player's '''Effective Provocation Skill''' is calculated as:  | * A player's '''Effective Provocation Skill''' is calculated as:  | ||
  (Provocation Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses +  | |||
  Lyric Aspect Armor Bonus)  | |||
* Players can increase their '''Effective Provocation Skill''' using:  | * Players can increase their '''Effective Provocation Skill''' using:  | ||
** '''Forensic   | ** '''[[Forensic Evaluation]]''' and '''[[Tracking]]''' skills (listed as "Supplemental Skill Bonuses").  | ||
* A player's '''total bonuses''' to '''Effective Provocation''' from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor '''cannot exceed their Musicianship skill'''. For example: A player with '''25 Musicianship''' can only gain '''25 Effective Provocation''' from Instruments, Supplemental Skills, or Lyric Aspect Armor.  | |||
* A player's '''total bonuses''' to '''Effective Provocation''' from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor '''cannot exceed their Musicianship skill'''.  | |||
* '''Provocation effect duration''' is calculated as:  | * '''Provocation effect duration''' is calculated as:  | ||
  ((60 seconds - (Highest Creature Difficulty Value)) * (Effective Barding Skill / 100))  | |||
*'''The minimum duration of provocation is:'''  | |||
  (15 * (Musicianship Skill / 100)) seconds.  | |||
* If a player '''Pacifies a Provoked creature''' (or vice versa), the new barding effect '''overrides''' the existing one.  | * If a player '''Pacifies a Provoked creature''' (or vice versa), the new barding effect '''overrides''' the existing one.  | ||
* Players attempting to '''Provoke creatures that are already Pacified or Discorded''' gain:  | * Players attempting to '''Provoke creatures that are already Pacified or Discorded''' gain:  | ||
**   | ** (+12.5 Effective Barding Skill per barded creature)  | ||
** Since '''Provocation targets two creatures''', both are checked.  | ** Since '''Provocation targets two creatures''', both are checked.  | ||
* Chance for '''skill gain''' is '''doubled''' on a '''successful Provocation check'''.  | |||
== '''Barding Songs''' ==  | == '''Barding Songs''' ==  | ||
The Barding Songs are:     | The Barding Songs are:     | ||
Revision as of 11:26, 28 February 2025
The Provocation skill allows players to make creatures fight each other, dealing increased damage. Provoked creatures receive a 200% damage bonus against other creatures. The effect remains active as long as the bard stays within 50 tiles, though normal Barding Breaks may still occur.
Mechanics
- Players can use the Provocation skill to make creatures fight one another.
 - Provoked Creatures have a 200% bonus to damage dealt to other creatures.
 - Provocation effects will remain in place as long as the bard remains within 50 tiles of the affected creatures.
- Barding Breaks can still occur as normal.
 
 - Skill usage cooldown:
- 10 seconds on success.
 - 5 seconds on failure.
 - Players may use Discordance once every 5 seconds (i.e., a player may alternate between using Provocation and Discordance every 5 seconds).
 
 - The Bard Codex greatly enhances the Provocation skill.
 
More Details
- A player's base Provocation skill is capped by their Musicianship skill. For example: A player with 50 Provocation and 25 Musicianship is considered to have 25 Provocation.
 - A player's Effective Provocation Skill is calculated as:
 
(Provocation Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)
- Players can increase their Effective Provocation Skill using:
- Forensic Evaluation and Tracking skills (listed as "Supplemental Skill Bonuses").
 
 - A player's total bonuses to Effective Provocation from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot exceed their Musicianship skill. For example: A player with 25 Musicianship can only gain 25 Effective Provocation from Instruments, Supplemental Skills, or Lyric Aspect Armor.
 - Provocation effect duration is calculated as:
 
((60 seconds - (Highest Creature Difficulty Value)) * (Effective Barding Skill / 100))
- The minimum duration of provocation is:
 
(15 * (Musicianship Skill / 100)) seconds.
- If a player Pacifies a Provoked creature (or vice versa), the new barding effect overrides the existing one.
 - Players attempting to Provoke creatures that are already Pacified or Discorded gain:
- (+12.5 Effective Barding Skill per barded creature)
 - Since Provocation targets two creatures, both are checked.
 
 - Chance for skill gain is doubled on a successful Provocation check.
 
Barding Songs
The Barding Songs are:
| Barding Songs | |
|---|---|
| Skill | Effect | 
Discordance  | 
Provides a (5% * (Effective Barding Skill / 100)) Damage Resistance bonus to Players and their Followers | 
Peacemaking  | 
Provides a (5% * (Effective Barding Skill / 100)) Healing Amounts Received Bonus to Players and their Followers | 
Provocation  | 
Provides a (5% * (Effective Barding Skill / 100)) Damage Bonus to Players and their Followers | 
| All AoE Barding Song Buffs durations are 15 minutes | |
| Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage | |
Provoked Creatures
- Provoked creatures will attack each other until the effect expires.
 - Provoked creatures now deal +50% damage to other Provoked creatures.
 - Creatures display a timer (*provoked Xs*) above their head showing seconds remaining when using AllNames.
 - If the bard moves further than their Tether distance, the creature only deals 1 damage to other Provoked creatures.
 - Players and creatures receive a 10% Accuracy bonus against Provoked creatures.
- This can be toggled in the Bard Codex settings.
 
 
Miscellaneous
- Tamed creatures cannot be provoked.
 - Provocation "Tether Distance" is calculated as:
(Effective Provocation Skill / 2)tiles.- Default Tether distance was previously 18 tiles.
 
 
Training
| Skill | Activity | 
|---|---|
| 0-50 | Train from NPC | 
| 50-80 | Use Provocation on creatures in New Player Dungeon | 
| 80-100 | Use Provocation on creatures at the Prevalia Zoo |