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Resisting Spells: Difference between revisions

From Fiend's Outlands Wiki
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== '''Training''' ==
== '''Training''' ==
* '''Resisting Spells''' can be trained in two ways:
* '''Resisting Spells''' can be trained in two ways:
** By **casting on yourself**.
** By '''casting on yourself'''.
** By **getting cast on by mobs**.
** By '''getting cast on by mobs'''.
* **Casting on yourself is much slower** than being cast on by mobs but can be **macroed AFK**.
* '''Casting on yourself is much slower''' than being cast on by mobs but can be '''macroed AFK'''.
* '''Important Note:'''   
* '''Important Note:'''   
** Spells must be **cast by yourself** (on yourself) or **by a friendly Player** (same guild/alliance).   
** Spells must be '''cast by yourself''' (on yourself) or '''by a friendly Player''' (same guild/alliance).   
** The skill **won't gain** otherwise.
** The skill '''won't gain''' otherwise.
* **Skill Gain chance is higher** if the spell is cast by a creature.
* '''Skill Gain chance is higher''' if the spell is cast by a creature.
* **There is a limit on skill gain per mob**.   
* '''There is a limit on skill gain per mob'''.   
** If you stop gaining, kill the mobs and find new ones.
** If you stop gaining, kill the mobs and find new ones.



Revision as of 11:37, 28 February 2025

The Magic Resist skill reduces spell damage taken, increases resistance to non-damaging spells, and provides a chance to absorb or mitigate incoming magic effects.

Mechanics

  • Spell damage taken is reduced by a minimum of:
 (12.5% * (Magic Resist Skill / 100)).
  • Spell damage taken is reduced by a maximum of:
 (37.5% * (Magic Resist Skill / 100)).
  • The chance to resist any hostile spell with a non-damaging effect (such as Curse or Poison) is:
 (40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100)).
  • Provides players with a chance to avoid Spell Interruption from Creature/Environment Damage of
 (Effective Magic Resist Skill / 100%).

Spell Absorption

  • In addition to normal spell damage reduction, players now have a chance to Absorb a spell cast by a creature of:
 (25% * (Magic Resist Skill / 100)). 
  • Absorbed spells are displayed with a pink/purple orb effect (similar to Parrying).
  • An absorbed spell has its damage reduced by 75% (similar to the Parrying effect).

Spell Siphon

  • The first time a player is hit by a spell (from any player/creature) every 5 minutes, they receive a Spell Siphon effect, applying bonuses against creatures for 60 minutes (does not stack).
  • If a player is hit with further spells while having the Spell Siphon bonus active, the duration will not be renewed.
  • Players receive a notification: "Your spell siphon bonus has expired" after 60 minutes.

The bonuses for having an active Spell Siphon effect are:

  • Swing Speed increased by
 (10% * (Effective Magic Resist Skill / 100))
  • Mana Refund Chance increased by
 (10% * (Effective Magic Resist Skill / 100))
  • Damage Resistance increased by
 (10% * (Effective Magic Resist Skill / 100))

Spell Resist/Non-Damaging Spell Reduction Chance

Resisting Spells Skill Damage Reduction (%) Non-Damaging Spell Resist Chance (%) PvM Spell Absorption Chance (%)
Minimum Maximum Circle 1 Circle 2 Circle 3 Circle 4 Circle 5 Circle 6 Circle 7 Circle 8
0 0.00 0.00 0.0 0.0 N/A 0.0 0.0 0.0 0.0 N/A 0.0
10 1.25 3.75 3.5 3.0 N/A 2.0 1.5 1.0 0.5 N/A 2.5
20 2.50 7.50 7.0 6.0 N/A 4.0 3.0 2.0 1.0 N/A 5.0
30 3.75 11.25 10.5 9.0 N/A 6.0 4.5 3.0 1.5 N/A 7.5
40 5.00 15.00 14.0 12.0 N/A 8.0 6.0 4.0 2.0 N/A 10.0
50 6.25 18.75 17.5 15.0 N/A 10.0 7.5 5.0 2.5 N/A 12.5
60 7.50 22.50 21.0 18.0 N/A 12.0 9.0 6.0 3.0 N/A 15.0
70 8.75 26.25 24.5 21.0 N/A 14.0 10.5 7.0 3.5 N/A 17.5
80 10.00 30.00 28.0 24.0 N/A 16.0 12.0 8.0 4.0 N/A 20.0
90 11.25 33.75 31.5 27.0 N/A 18.0 13.5 9.0 4.5 N/A 22.5
100 12.50 37.50 35.0 30.0 N/A 20.0 15.0 10.0 5.0 N/A 25.0

Training

  • Resisting Spells can be trained in two ways:
    • By casting on yourself.
    • By getting cast on by mobs.
  • Casting on yourself is much slower than being cast on by mobs but can be macroed AFK.
  • Important Note:
    • Spells must be cast by yourself (on yourself) or by a friendly Player (same guild/alliance).
    • The skill won't gain otherwise.
  • Skill Gain chance is higher if the spell is cast by a creature.
  • There is a limit on skill gain per mob.
    • If you stop gaining, kill the mobs and find new ones.
Skill Activity
0-50 Train from NPC
50-60 Run through a Fire Field Let magical creatures cast on you in the New Player Dungeon
60-70 Run through a Poison Field
70-80 Cast Circle 6 Damaging Spells on yourself in Shelter / Run through a Paralyze Field
80-90 Cast Circle 7 Spells on yourself Let magical creatures cast on you until you stop gaining, then slay them and find others.
90-100 Have another allied character hit you with Earthquake