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Resisting Spells: Difference between revisions

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The '''Magic Resist''' skill reduces spell damage taken, increases resistance to non-damaging spells, and provides a chance to absorb or mitigate incoming magic effects.   
The '''Magic Resist''' skill reduces spell damage taken, increases resistance to non-damaging spells, and provides a chance to absorb or mitigate incoming magic effects.   
==Mechanics==
==Mechanics==
* Spell damage taken is reduced by a minimum of:
'''Spell damage taken is reduced by a minimum of:'''
  (12.5% * (Magic Resist Skill / 100)).
 
* Spell damage taken is reduced by a maximum of:
<code>(12.5% * (Magic Resist Skill / 100)).</code>
  (37.5% * (Magic Resist Skill / 100)).
 
* The chance to resist any hostile spell with a non-damaging effect (such as Curse or Poison) is:
'''Spell damage taken is reduced by a maximum of:'''
  (40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100)).
 
* Provides players with a chance to avoid Spell Interruption from Creature/Environment Damage of
<code>(37.5% * (Magic Resist Skill / 100)).</code>
  (Effective Magic Resist Skill / 100%).
 
'''The chance to resist any hostile spell with a non-damaging effect (such as Curse or Poison) is:'''
 
<code>(40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100)).</code>
 
'''Provides players with a chance to avoid Spell Interruption from Creature/Environment Damage of:'''
 
<code>(Effective Magic Resist Skill / 100%).</code>


== '''Spell Absorption''' ==
== '''Spell Absorption''' ==
* In addition to normal spell damage reduction, players now have a chance to Absorb a spell cast by a creature of:
'''In addition to normal spell damage reduction, players now have a chance to Absorb a spell cast by a creature of:'''
  (25% * (Magic Resist Skill / 100)).  
 
* Absorbed spells are displayed with a ''pink/purple orb effect'' (similar to Parrying).
<code>(25% * (Magic Resist Skill / 100)).</code>
* An absorbed spell has its damage reduced by ''75%'' (similar to the Parrying effect).
 
'''Absorbed spells are displayed with a ''pink/purple orb effect'' (similar to Parrying).'''
 
'''An absorbed spell has its damage reduced by ''75%'' (similar to the Parrying effect).'''


== '''Spell Siphon''' ==
== '''Spell Siphon''' ==
* The first time a player is hit by a spell (from any player/creature) every '''5 minutes''', they receive a '''Spell Siphon''' effect, applying bonuses against creatures for '''60 minutes''' (does not stack).
The first time a player is hit by a spell (from any player/creature) every '''5 minutes''', they receive a '''Spell Siphon''' effect, applying bonuses against creatures for '''60 minutes''' (does not stack).
* If a player is hit with further spells while having the Spell Siphon bonus active, the duration will '''not''' be renewed.
 
* Players receive a notification: '''"Your spell siphon bonus has expired"''' after 60 minutes.
If a player is hit with further spells while having the Spell Siphon bonus active, the duration will be renewed.
 
Players receive a notification: '''"Your spell siphon bonus has expired"''' after 60 minutes.


The bonuses for having an active '''Spell Siphon''' effect are:
The bonuses for having an active '''Spell Siphon''' effect are:
* Swing Speed increased by
 
  (10% * (Effective Magic Resist Skill / 100))
'''Swing Speed increased by:'''
* Mana Refund Chance increased by
 
  (10% * (Effective Magic Resist Skill / 100))
<code>(10% * (Effective Magic Resist Skill / 100))</code>
* Damage Resistance increased by
 
  (10% * (Effective Magic Resist Skill / 100))
'''Mana Refund Chance increased by'''
 
<code>(10% * (Effective Magic Resist Skill / 100))</code>
 
'''Damage Resistance increased by'''
 
<code>(10% * (Effective Magic Resist Skill / 100))</code>
 
</code>
</code>


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== '''Training''' ==
== '''Training''' ==
* '''Resisting Spells''' can be trained in two ways:
'''Resisting Spells''' can be trained in two ways:
** By '''casting on yourself'''.
* By '''casting on yourself'''.
** By '''getting cast on by mobs'''.
* By '''getting cast on by mobs'''.
* '''Casting on yourself is much slower''' than being cast on by mobs but can be '''macroed AFK'''.
'''Casting on yourself is much slower''' than being cast on by mobs but can be '''macroed AFK'''.
* '''Important Note:'''
 
** Spells must be '''cast by yourself''' (on yourself) or '''by a friendly Player''' (same guild/alliance).
'''Important Note:'''
** The skill '''won't gain''' otherwise.
* Spells must be '''cast by yourself''' (on yourself) or '''by a friendly Player''' (same guild/alliance).
* '''Skill Gain chance is higher''' if the spell is cast by a creature.
* The skill '''won't gain''' otherwise.
* '''There is a limit on skill gain per mob'''.
'''Skill Gain chance is higher''' if the spell is cast by a creature.
** If you stop gaining, kill the mobs and find new ones.
 
'''There is a limit on skill gain per mob'''.
* If you stop gaining, kill the mobs and find new ones.


{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"

Latest revision as of 07:15, 2 March 2025

The Magic Resist skill reduces spell damage taken, increases resistance to non-damaging spells, and provides a chance to absorb or mitigate incoming magic effects.

Mechanics

Spell damage taken is reduced by a minimum of:

(12.5% * (Magic Resist Skill / 100)).

Spell damage taken is reduced by a maximum of:

(37.5% * (Magic Resist Skill / 100)).

The chance to resist any hostile spell with a non-damaging effect (such as Curse or Poison) is:

(40% - (Spell Circle * 5%)) * (Magic Resist Skill / 100)).

Provides players with a chance to avoid Spell Interruption from Creature/Environment Damage of:

(Effective Magic Resist Skill / 100%).

Spell Absorption

In addition to normal spell damage reduction, players now have a chance to Absorb a spell cast by a creature of:

(25% * (Magic Resist Skill / 100)).

Absorbed spells are displayed with a pink/purple orb effect (similar to Parrying).

An absorbed spell has its damage reduced by 75% (similar to the Parrying effect).

Spell Siphon

The first time a player is hit by a spell (from any player/creature) every 5 minutes, they receive a Spell Siphon effect, applying bonuses against creatures for 60 minutes (does not stack).

If a player is hit with further spells while having the Spell Siphon bonus active, the duration will be renewed.

Players receive a notification: "Your spell siphon bonus has expired" after 60 minutes.

The bonuses for having an active Spell Siphon effect are:

Swing Speed increased by:

(10% * (Effective Magic Resist Skill / 100))

Mana Refund Chance increased by

(10% * (Effective Magic Resist Skill / 100))

Damage Resistance increased by

(10% * (Effective Magic Resist Skill / 100))

Spell Resist/Non-Damaging Spell Reduction Chance

Resisting Spells Skill Damage Reduction (%) Non-Damaging Spell Resist Chance (%) PvM Spell Absorption Chance (%)
Minimum Maximum Circle 1 Circle 2 Circle 3 Circle 4 Circle 5 Circle 6 Circle 7 Circle 8
0 0.00 0.00 0.0 0.0 N/A 0.0 0.0 0.0 0.0 N/A 0.0
10 1.25 3.75 3.5 3.0 N/A 2.0 1.5 1.0 0.5 N/A 2.5
20 2.50 7.50 7.0 6.0 N/A 4.0 3.0 2.0 1.0 N/A 5.0
30 3.75 11.25 10.5 9.0 N/A 6.0 4.5 3.0 1.5 N/A 7.5
40 5.00 15.00 14.0 12.0 N/A 8.0 6.0 4.0 2.0 N/A 10.0
50 6.25 18.75 17.5 15.0 N/A 10.0 7.5 5.0 2.5 N/A 12.5
60 7.50 22.50 21.0 18.0 N/A 12.0 9.0 6.0 3.0 N/A 15.0
70 8.75 26.25 24.5 21.0 N/A 14.0 10.5 7.0 3.5 N/A 17.5
80 10.00 30.00 28.0 24.0 N/A 16.0 12.0 8.0 4.0 N/A 20.0
90 11.25 33.75 31.5 27.0 N/A 18.0 13.5 9.0 4.5 N/A 22.5
100 12.50 37.50 35.0 30.0 N/A 20.0 15.0 10.0 5.0 N/A 25.0

Training

Resisting Spells can be trained in two ways:

  • By casting on yourself.
  • By getting cast on by mobs.

Casting on yourself is much slower than being cast on by mobs but can be macroed AFK.

Important Note:

  • Spells must be cast by yourself (on yourself) or by a friendly Player (same guild/alliance).
  • The skill won't gain otherwise.

Skill Gain chance is higher if the spell is cast by a creature.

There is a limit on skill gain per mob.

  • If you stop gaining, kill the mobs and find new ones.
Skill Activity
0-50 Train from NPC
50-60 Run through a Fire Field Let magical creatures cast on you in the New Player Dungeon
60-70 Run through a Poison Field
70-80 Cast Circle 6 Damaging Spells on yourself in Shelter / Run through a Paralyze Field
80-90 Cast Circle 7 Spells on yourself Let magical creatures cast on you until you stop gaining, then slay them and find others.
90-100 Have another allied character hit you with Earthquake